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Posted

This mod is working great for me alongside raider pet, RSE CSA/Prostitutes + Brothels, and violate, as well.

May I add a suggestion though, is it possible to have a function similar to Flashy's RSE Prostitutes + Brothels mod, where if you don't properly clean up or prep before a "customer", that they will reject your advances OR the option to have the "customer" prefer that you haven't cleaned up after the prior client?

Posted
1 hour ago, DremoraDream said:

This mod is working great for me alongside raider pet, RSE CSA/Prostitutes + Brothels, and violate, as well.

May I add a suggestion though, is it possible to have a function similar to Flashy's RSE Prostitutes + Brothels mod, where if you don't properly clean up or prep before a "customer", that they will reject your advances OR the option to have the "customer" prefer that you haven't cleaned up after the prior client?

In general, I made this mod about as complicated as I want it to be. That said I will think about it. Working on my next mod has already given me one idea how to streamline a couple of things in Hardship which I may do down the line and add a feature or 2. But after working on this for so long don't expect many new features to ever be added. If I did use your idea it would be very self contained and simple and wouldn't interact with bathing mods and such.

Posted

It works very well with "Sex Attributes", so I really have to ask the client that it is impossible Anal / Vaginal or my character will not be able to walk lol. I mean, you have to regulate the work or the body will resent.

 

The Indarello patch doesn't generate much of a problem for me. Some cock without an erection over there and little else ... But I think it is worth it because i like the cum overlays! And after a walk in the raiders camp you can come back with a lot of obscene tattoos ... Now I am saving money to go to the surgeon and take off the tattoos :grimace:

Posted

So i have been playing this for a while and here's something i have noticed. The average john will only rape your character if you are already a prostitute. Apparently they would always take your consent if you are a first timer or a virgin. Any reason for this?

On 10/5/2019 at 3:50 AM, Tentacus said:

The videos describe how Hardship works pretty well. But in a nutshell, the customers choose what they want but you can set limits. You can use the AAF hotkeys (pageup pagedown) to scroll through the animations you have for the chosen sextype. Some types will have several, some only one.

 

You do all the approaching so you already control that.

 

The problem is that the dick isn't very flexible and it's always perpendicular to the body. This means in positions like standing missionary, it would not visually penetrate. So it would be great if it's possible to choose a set number of positions which the mod would randomly choose or maybe there's a mod to make the dick flexible?

Posted

Possible bug here... when you have the config set to drop clothing on rape events (not just unequip), any modded items which are dropped get reset to their base unmodded types. I've been noticing it since basically the first release and it's not a huge problem for me, but figure it might take some users by surprise. The only real annoyance for me is that the piercings from Lordescobar's Moddable Piercings are also dropped, and require setting roughly a dozen things at the armor workbench to get them back the way they were.

Posted
41 minutes ago, buggers31 said:

So i have been playing this for a while and here's something i have noticed. The average john will only rape your character if you are already a prostitute. Apparently they would always take your consent if you are a first timer or a virgin. Any reason for this?

Just bad dice rolls. You can get raped on the first time or the thousanth.

41 minutes ago, buggers31 said:

The problem is that the dick isn't very flexible and it's always perpendicular to the body. This means in positions like standing missionary, it would not visually penetrate. So it would be great if it's possible to choose a set number of positions which the mod would randomly choose or maybe there's a mod to make the dick flexible?

AAF (or rather animation pack) problem. Learn to edit XMLs

 

Please don't play my mods without knowing how to mod. That is the last polite request I will make.

Posted
6 minutes ago, vaultbait said:

Possible bug here... when you have the config set to drop clothing on rape events (not just unequip), any modded items which are dropped get reset to their base unmodded types. I've been noticing it since basically the first release and it's not a huge problem for me, but figure it might take some users by surprise. The only real annoyance for me is that the piercings from Lordescobar's Moddable Piercings are also dropped, and require setting roughly a dozen things at the armor workbench to get them back the way they were.

Yeah it's a pretty basic feature. I dunno anytrhing about Clothing Mods in Fallout 4. I guess turn it off

Posted
14 minutes ago, Tentacus said:

Yeah it's a pretty basic feature. I dunno anytrhing about Clothing Mods in Fallout 4. I guess turn it off

No problem, thanks! Might be worth a mention in the FAQ though, lest anyone who's really attached to their unique legendary leg armor or something discover that it's reverted to plain ol' light leather leg armor when they go to pick it back up.

 

Edit: Oh, also not clear from your response if you thought maybe I meant a problem which only affects clothing/armor *from* game mods. I mean across the board, even vanilla armor (for example which has been modified at a workbench to add  deep pockets or welded, or which originally spawned with a legendary effect) gets replaced by a piece with base weight/lining/et cetera. So for example, a "studded boiled heavy leather left arm" you were wearing when the rape is triggered becomes a "light leather left arm" on the ground.

Posted

It says on the Mod OP a requirement is a 'Working and tested version of AAF". Don't bring me AAF issues. If your dick isn't hard or no animations are showing up it isn't my mod's fault. My mod has no XMLs and won't affect such things beyond what is clearly stated.

Posted
3 minutes ago, vaultbait said:

No problem, thanks! Might be worth a mention in the FAQ though, lest anyone who's really attached to their unique legendary leg armor or something discover that it's reverted to plain ol' light leather leg armor when they go to pick it back up.

Good idea.

Posted
13 minutes ago, vaultbait said:

No problem, thanks! Might be worth a mention in the FAQ though, lest anyone who's really attached to their unique legendary leg armor or something discover that it's reverted to plain ol' light leather leg armor when they go to pick it back up.

 

Edit: Oh, also not clear from your response if you thought maybe I meant a problem which only affects clothing/armor *from* game mods. I mean across the board, even vanilla armor (for example which has been modified at a workbench to add  deep pockets or welded, or which originally spawned with a legendary effect) gets replaced by a piece with base weight/lining/et cetera. So for example, a "studded boiled heavy leather left arm" you were wearing when the rape is triggered becomes a "light leather left arm" on the ground.

No I understood, though thanks for the clarification. I just added this: "Beware activating the drop clothing during rape option if you have Vanilla modded items as they may be reset to base." To the Known issues.

Posted

So I fixed the animations not initializing by literally uninstalling all LL content and reinstalling it. I think it may have something to do with the other CumNWealth mods other than base or Campanion Status. Either way, weird

Posted

I have just installed this mod, and I think it's awesome. A couple of suggestions in the interest of streamlining it (coming from someone who just wants to start sex scenes as soon and straightaway as possible, with minimum delays and dialogue):

 

- get rid of themes reliance, they just complicate stuff, any sex animation is good enough straighaway (themes filter out a lot of animations due to obsolete xlms, the whole AAF scene is enough fragmented as it is, no need to rely on just another layer of obsolescence)

- as a prostitute, skip the "let's find a spot" and just fuck on the spot / on the nearest furniture, no need for that intermediate stage of follow around / let's fuck here anyway stuff

 

TY!

 

Posted
41 minutes ago, SAC said:

I have just installed this mod, and I think it's awesome. A couple of suggestions in the interest of streamlining it (coming from someone who just wants to start sex scenes as soon and straightaway as possible, with minimum delays and dialogue):

 

- get rid of themes reliance, they just complicate stuff, any sex animation is good enough straighaway (themes filter out a lot of animations due to obsolete xlms, the whole AAF scene is enough fragmented as it is, no need to rely on just another layer of obsolescence)

- as a prostitute, skip the "let's find a spot" and just fuck on the spot / on the nearest furniture, no need for that intermediate stage of follow around / let's fuck here anyway stuff

 

TY!

 

I think AAF Prostitution, or possibly even Sex Em up (doesn't that have basic prostitution as well?) sounds way more to be what you want. The stuff you want me to cut is kind of the whole point of this mod. lol.

 

On 10/10/2019 at 3:56 AM, Hanaxar said:

I stopped playing FO4 a while ago but recently I reinstalled it, then I found this gem. I just wanted to say thanks to the author. @Tentacus nice mod! ?

Thanks for the compliment.

Posted

Great  mod, I love it.

 

I have a suggestion though. If possible would you make an option so the initial approach doesn't happen until the player is detected? It'd be kind of cool to try to sneak around a raider hideout but getting caught not immediately turning into a fight and I think this mod almost does that.

 

Possible or not, thanks for this mod!

 

Posted
36 minutes ago, cylria said:

Great  mod, I love it.

 

I have a suggestion though. If possible would you make an option so the initial approach doesn't happen until the player is detected? It'd be kind of cool to try to sneak around a raider hideout but getting caught not immediately turning into a fight and I think this mod almost does that.

 

Possible or not, thanks for this mod!

 

I get why you'd want this and do sympathize, but you'd get MUUUUUCH fewer menacing raiders and miss out on a lot of the shit your pants scares that can occur when they suddenly appear behind you.

 

My Raider packages are actually just follower packages with an extra script that makes them attack when close after a time. I THINK ticking the NeedsLOS flag will do what you want.

 

BW1.0.5RequiresLOS.7z

 

I did that for you. I don't have the time or desire to test it. It may do what you want. It may not do anything, It may completely break menacing raiders. If you test it out and it does what you want, I'll put it up in the main downloads as an optional file. To install it, if you use Mod Organizer 2, just install it and make sure it's folder is under Hardship's folder. Otherwise unzip it and install it manually replacing the old esp.

Posted

I love this mod so far, just one question, maybe a request, can you add more ''manly'' dialogues option for male/male action, I play as a badass char who would rather fuck others than vice versa (more like ''active'' male pimp/prostitute lol), most dialogues are for sissy/young boy male character - which is totally fine if you roleplay as said character (or maybe I did something wrong in the options?) 

 

Thanks for a very good mod!

Posted

While working on my new mod I FINALLY figured out why Hardship never calls either of the Leito Standing Doggy animations on a female player with a male customer. When I checked Themes before I was just looking for inappropriate tags which it didn't appear to have, but while experimenting with calling animations directly I used @Halstrom's position names as a reference when writing my script, and it wouldn't even call them directly. He had it as like Staged LeitoStanding Doggy 2 when it needs to be Staged Leito Standing Doggy 2.

 

I don't think this would affect you guys who have gender turned off in AAF which would explain why you were still getting the animation but I wasn't.

 

I imagine @Halstrom's been looking for stuff like this while porting over to One patch but if not hopefully he sees this. :)

Posted
21 minutes ago, LukeDuke said:

I love this mod so far, just one question, maybe a request, can you add more ''manly'' dialogues option for male/male action, I play as a badass char who would rather fuck others than vice versa (more like ''active'' male pimp/prostitute lol), most dialogues are for sissy/young boy male character - which is totally fine if you roleplay as said character (or maybe I did something wrong in the options?) 

 

Thanks for a very good mod!

Yeah I always designed this around the player being a bottom. I mean realistically I think most men who would be paying for sex would want that... especially in the post apocalypse.

 

I made the [MM]Gay/bi enticing dialogue option in the Sexual traits menu to be for a more confident character. I can certainly look at it and tweak it if it seems too submissive. 

 

My next mod will probably suit you better as long as you enjoy being a real bastard :D It's much better suited for dominant types, but it isn't going to be safe sane or consensual.

 

Thanks for the kind words

Posted
1 hour ago, Tentacus said:

While working on my new mod I FINALLY figured out why Hardship never calls either of the Leito Standing Doggy animations on a female player with a male customer. When I checked Themes before I was just looking for inappropriate tags which it didn't appear to have, but while experimenting with calling animations directly I used @Halstrom's position names as a reference when writing my script, and it wouldn't even call them directly. He had it as like Staged LeitoStanding Doggy 2 when it needs to be Staged Leito Standing Doggy 2.

 

I don't think this would affect you guys who have gender turned off in AAF which would explain why you were still getting the animation but I wasn't.

 

I imagine @Halstrom's been looking for stuff like this while porting over to One patch but if not hopefully he sees this. :)

All those names have been change by an3k in the AIO patch to be more standardised. Some of mine were probably missed during a Leito's update or something.

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