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Posted

I've tried the fix version too, but for some reason the animations don't look, either consensual or otherwise.  The only version I can get to work is 1.5.9B with an older version of AAF. However, with the updated AAF and Hardship, just doesn't work for me. I'm not really sure what the problem is.

Posted
21 hours ago, Tentacus said:

Yes that'd be grand. 

Ok. I will look into adding that in a future build. Actually, I think the second one may already be possible with an existing setting... Will confirm.

21 hours ago, Tentacus said:

It wasn't meant to be demeaning.

I didn't take it that way. And likewise, I'm not trying to criticize you or anything. Just giving my perspective for what it's worth.

21 hours ago, Tentacus said:

Hey man... I was the first guy to make a non adult (non simple pose) mod using AAF :P   

Duly noted! Respect!

21 hours ago, Tentacus said:

Well like I said I am happy to look into it if I can do something with the AAF stats that ends up feeling like Hardship does now, but it's already such a complex beast that I'd need help. (Not to mention I've been wanting to get this project to an end point so I can start another for like 6 months ?

I don't know all details. But, I would be surprised if it couldn't be made seamless with a "passive" scene end system. You might ask for help on the AAF discord. But, coders with free time are a bit few and far between lately.

21 hours ago, Tentacus said:

I know it is rather disappointing looking at the evolution of other frameworks/scenes... compared to this one... I think it has a lot to do with how long it took us just to get to Crazy Gun and Fourplay..... plus the general curmudgeonly attitude towards Fallout 4 as a game.

 

I think we need an ambassador to go over to the Skyrim and New Vegas scenes and show them how good AAF is. I'm really surprised more haven't come over... Like Zaz showed up for 5 minutes :p. 

I nominate you as ambassador! ;)

21 hours ago, Tentacus said:

That said you should be super proud of how far AAF has come. Part of my stubborness of doing things my own way is ... I'm not terribly skilled at coding, I am mostly self taught and As you said had to make it up as I went so... Tremendous sunk cost.

It's all good. Your mods are popular! So, you must be doing something right.

Posted

The old black screen fadeouts not working right/consistently is bugging me and there's honestly not that many left so in a day or 2 I'll update 1.59 and fix those. I apologize for your blown out retinas in advance. ?️ ?️ I think it's better to have a consistent looking UX anyway.

 

Posted

First time using this, and I'm pleasantly surprised. The mod is good, everything is working (at least thus far), and I don't seem to be suffering of any obvious incompatibilities.

 

I actually have a couple of suggestions. I ran around submitting to raiders, and from the ten or so I tested the mod with, almost all of them put me in handcuffs. I think the chance should be at least a bit lower, at least. Also, whenever you pick one of the options in between each animation plays (like Submit, Resist, Taunt, and so on), Nora's echoed cries play in the background. I think this is a nice touch, but it honestly seems like it'll get a tad annoying after a while. My suggestion is to add an MCM option to disable it, and, if that's not possible, maybe add some additional sounds of Nora moaning of pleasure instead of cryiing of pain if you choose the submissive/masochist options.

 

Looking forward to future updates, which isn't to say the mod isn't very complex and full of features right now.

Posted
6 hours ago, Tentacus said:

I apologize for your blown out retinas in advance. 

No problem! I'll wear my auto darkening welding helmet... LOL

I'd rather it be consistent anyway.

Posted
8 hours ago, shunter said:

First time using this, and I'm pleasantly surprised. The mod is good, everything is working (at least thus far), and I don't seem to be suffering of any obvious incompatibilities.

Thanks.

Quote

I actually have a couple of suggestions. I ran around submitting to raiders, and from the ten or so I tested the mod with, almost all of them put me in handcuffs. I think the chance should be at least a bit lower, at least.

This is largely the result of there being so few aggressive animations for Fallout 4... 90% of those are Leito's, 90% of Leito's aggressive animations are cuffed. Hell... I had to make my own version of Leito Standing Doggy with only the middle sections and tag it as aggressive just to pad it out. If you want less handcuffed, your options are: 

 

A: Make some animations,

B: Go over to Sexlab forum and lure some animators over here. ?

Quote

 

Also, whenever you pick one of the options in between each animation plays (like Submit, Resist, Taunt, and so on), Nora's echoed cries play in the background.

Yeah that still needs some work. I sometimes have the same sound play before and after an event and if you click through too fast that happens. Pretty sure I tweaked it more in the 1.6 XMLs.

 

Posted

First, thanks for your work, man, you are a legend.

 

I have a problem where the rape scenes wont start after the dialogue (no animation triggered) but somehow the rest of the mod works flawlessly.  Probably is in my end cause I had several animation packs that seems to be outdated. But after leaving only Leitos, CS and B70 the problem remains, everything works but rape.

 

I will test in another profile in a new save a report back.

 

Edit. Found the offender. It was Male Takeover. I deserved for testing mods 4 years old.

 

Edit 2. Nevermind, it happened again. I think a clean install its in order.

Posted

FYI

On 11/1/2020 at 5:54 PM, dagobaking said:

It may be possible to just make it so that API-caused switches interrupt autocomplete... (that wouldn't seem to hurt the tree experience that Ulf made)

This is added. Will be in build 156.

On 11/1/2020 at 5:54 PM, dagobaking said:

And I could maybe add a setting from API to "prohibitWidget" since the mechanics are already there to auto-control positionTree scenes for NPC... (not too bad since Ulf's mod results in auto scenes too)

I'd like to point out that he does quite a lot more than that.

This functionality is already available.

 

When you are building your settings for the AAF scene, include:

settings.isNPCControlled = True

That will prevent the positionTree widget from appearing in that scene (if it has one) and automate the positions as if it were an all-NPC scene.

https://bitbucket.org/dagobaking/aaf-framework/wiki/API/SceneSettings.md#!struct-scenesettings

Posted
5 hours ago, dagobaking said:

FYI

This is added. Will be in build 156.

Well this is good news I can make HS 1.6 Fully compatible with UAP. I need to check the installer structure of Staged Leito Plus to make sure people can install just the FF XMLs without any of the others, to make sure that will be compatible since I don't think Ulf intends to do FF animations?

 

Do you @Ulfbearth? If you did, (and used an3k's strapon,) I'd probably retire SLP and have one less Mod to manage. 

Quote

 

When you are building your settings for the AAF scene, include:


settings.isNPCControlled = True

 

Ah okay I was under the impression that that required Ulf''s autocomplete, because he was already requesting I add that. Yeah I wish I'd known about that a year ago :), I admire the cleverness of the trees but as an interface I do not enjoy it. I also didn't like OSEX. That's why it's so great that AAF offers both the OSEX and Sexlab style solutions.

Posted

Hmmmm... Hard core strip appears to be broken. For some reason it keeps dropping extra sets of clothes. I think somebody reported this in the past but I'd never seen it until now. I'll look into fixing that. I also noticed that Porno music isn't applying the aggressive music properly on first stage if it isn't explicitly aggressive tagged so i'll need to update that as well.

 

On the bright side the whiteout popups are working great I should have done this months ago.

Posted

no, i dont intended adding FF xmls to UAP myself. But, if someone wants, i can incorporate the xmls to UAP! As long as the author will have complete responsability with the files and provide the support if there's any issue related to them.

Posted
38 minutes ago, Ulfbearth said:

no, i dont intended adding FF xmls to UAP myself. But, if someone wants, i can incorporate the xmls to UAP! As long as the author will have complete responsability with the files and provide the support if there's any issue related to them.

I could make some and emulate your new format once I have time to familiarize myself, since it's mostly only Leito positions that are very suitable (without some kind of extreme solution like Indarello's dick-bone-franken-strapon), it should be easy enough to maintain. I'll get back to you after the new AAF comes out and I have time to test stuff.

Posted
2 hours ago, Tentacus said:

Hmmmm... Hard core strip appears to be broken. For some reason it keeps dropping extra sets of clothes. I think somebody reported this in the past but I'd never seen it until now. I'll look into fixing that. I also noticed that Porno music isn't applying the aggressive music properly on first stage if it isn't explicitly aggressive tagged so i'll need to update that as well.

 

On the bright side the whiteout popups are working great I should have done this months ago.

Is there a reason why you can't drop items like this:

  Form PPiece = PlayerRef.GetEquippedWeapon()
  Form PClothes = PlayerRef.GetWornItem(3).Item
  Form PTorso = PlayerRef.GetWornItem(11).Item
  If PPiece
    PlayerRef.UnequipItem(PPiece) 
  Endif
  If (PClothes && PClothes as ObjectReference)
    (PClothes as ObjectReference).Drop(abSilent = true)
  ElseIf PClothes
    PlayerRef.DropObject(PClothes)
  Else
    ; Empty slot?
  EndIf
  If (PTorso && PTorso as ObjectReference)
    (PTorso as ObjectReference).Drop(abSilent = true)
  ElseIf PTorso
    PlayerRef.DropObject(PTorso)
  Else
    ; Emptry slot?
  EndIf

Based on my little testing, armor mods are preserved, e.g modded armors retain colors and such.  I haven't tested if other attributes such as keywords or attached scripts remain, so more tests are needed for due dilligence.

Posted
5 minutes ago, requiredname65 said:

Is there a reason why you can't drop items like this:


  Form PPiece = PlayerRef.GetEquippedWeapon()
  Form PClothes = PlayerRef.GetWornItem(3).Item
  Form PTorso = PlayerRef.GetWornItem(11).Item
  If PPiece
    PlayerRef.UnequipItem(PPiece) 
  Endif
  If (PClothes && PClothes as ObjectReference)
    (PClothes as ObjectReference).Drop(abSilent = true)
  ElseIf PClothes
    PlayerRef.DropObject(PClothes)
  Else
    ; Empty slot?
  EndIf
  If (PTorso && PTorso as ObjectReference)
    (PTorso as ObjectReference).Drop(abSilent = true)
  ElseIf PTorso
    PlayerRef.DropObject(PTorso)
  Else
    ; Emptry slot?
  EndIf

Based on my little testing, armor mods are preserved, e.g modded armors retain colors and such.  I haven't tested if other attributes such as keywords or attached scripts remain, so more tests are needed for due dilligence.

I'll look into it. I haven't thought about these issues since working on Scavver's Closet and that was all kinds of ass pain. The "&& PClothes as ObjectReference" is a new trick to me. IIRC The lack of being able to get an OR from inventory was the biggest ass pain to Scavver's closet that required a majorly convoluted workaround. If this works I may shoot myself :p.

 

Who knows maybe this'll also stop the recent AAF bug where AAF redresses me even though I am running away naked with my clothes on the ground.  (and then it crashes usually)

Posted

TBH

        If (PTorso && PTorso as ObjectReference)

can be simplified to

        If (PTorso as ObjectReference)

 

due to casting rules. I wrote that before reviewing documentation :)

; x gets the child object if it is one, otherwise None
x = ParentVariable as ChildObject

and None as Bool == False.

 

You might be seeing same thing with AAF where after one scene with items, I unequip some or equip other items and following AAF scene reequips and/or readds copies of those in inventory. As if equiped items are kept in map-like structure without resetting it during scene initilization. Haven't looked into it too much since reloading a save clears it, I rarely change items and it seems to occur with unjoining bug. Haven't reported it as it seems to be random and ellusive, thus creating a QA-submission seems pointless unless I can trigger it consistently..

Posted
56 minutes ago, Tentacus said:

I could make some and emulate your new format once I have time to familiarize myself, since it's mostly only Leito positions that are very suitable (without some kind of extreme solution like Indarello's dick-bone-franken-strapon), it should be easy enough to maintain. I'll get back to you after the new AAF comes out and I have time to test stuff.

it doesnt need to be in the new format tho. Just the xmls as they are right now will do.

Posted

Okay switching to third person was very educational. It isn't that AAF was re-equipping clothing that wasn't there or Hardship duping the outfits... Something else was duping the outfits and re-equipping them as soon as I stripped them which meant that AAF was handling the stripping. I didn't notice because I normally play in First person so I missed the stripping phase part of the convo.

 

This looks like (and this is just an initial finding) That it's caused by Scavver's Closet... D'OH! So for now if starting a new game don't include Scavver's Closet. This makes sense becaue the only other time I ever noticed AAF redressing me during a rape scene was the one other time I tried running AAF with SC.

 

Edit. If Scavver's Closet is already on your save you can disable Hardcore encumbrance and Torso encumbrance and solve the problem. I'll try to fix this but I'm not sure how. 

Posted
On 11/1/2020 at 10:11 PM, vaultbait said:

Edit the config file for Buffout4 and enable the F4EE patch at the end. Their mod page should probably be updated to make it clearer that they're saying LM users need to enable that non-default runtime patch to avoid related crashes.

 

Someone seems to have raised a bug report a couple weeks back asserting the F4EE patch has broken WOTC's and CWSS's ability to remove temporary overlays, though I haven't observed that personally (I'll have to make a note to check for the claimed behavior the next time I fire up the game).

As of today, turning that on is no longer necessary per the (admittedly sparse) changelog entry for LM 1.6.19. Comments in the Buffout4 forum seem to confirm this too.

 

Oh, and the "remove clothing" button in body view isn't supposed to crash any longer (subsequent LM 1.6.20, also today)!

 

Posted
14 minutes ago, vaultbait said:

As of today, turning that on is no longer necessary per the (admittedly sparse) changelog entry for LM 1.6.19. Comments in the Buffout4 forum seem to confirm this too.

 

Oh, and the "remove clothing" button in body view isn't supposed to crash any longer (subsequent LM 1.6.20, also today)!

 

Thanks.

Posted

So, I think IO might have broken something :P 

 

For some reason, Hardship raider rape scenes aren't firing. (the actors just stand there) but the hardship mod is running in the background. (meaning, at the 30 sec mark, I get a pop screen that advances the "plot" along, etc, before ending as normal. 

 

now when I check in the AAF admin panel, It mentions "AAF ERROR: [034] Failed to stat 'FM' scene because there are no ' FEMALE HUMAN + MALE HUMAN' animations. Filters: includeTags (CUFFED).

 

I have the hardship 1.5.9_fixed installed with the AAF 1.54b and the current animations packs...

 

Now, I am sure its something I messed up myself as I have added and updated some mods recently, and Hardship worked just fine for "paid transactions" scenes, and they played fire as well... 

 

Any idea where I can start looking to correct my blunder? 

(Thanks! BTW!)

ScreenShot1.png

Posted
1 hour ago, nitemares said:

So, I think IO might have broken something :P 

 

For some reason, Hardship raider rape scenes aren't firing. (the actors just stand there) but the hardship mod is running in the background. (meaning, at the 30 sec mark, I get a pop screen that advances the "plot" along, etc, before ending as normal. 

 

now when I check in the AAF admin panel, It mentions "AAF ERROR: [034] Failed to stat 'FM' scene because there are no ' FEMALE HUMAN + MALE HUMAN' animations. Filters: includeTags (CUFFED).

 

I have the hardship 1.5.9_fixed installed with the AAF 1.54b and the current animations packs...

 

Now, I am sure its something I messed up myself as I have added and updated some mods recently, and Hardship worked just fine for "paid transactions" scenes, and they played fire as well... 

 

Any idea where I can start looking to correct my blunder? 

(Thanks! BTW!)

 

You need to go through all the requirements. carefully. You need Themes as well as Staged Leito Plus. Almost all the cuffed tagged anims are Leito. There is 1 Savage Cabbage one as well (Round Table Rough Sideways)

 

I have to call those seperately using a random chance because if I call them with the other aggressive anims and you used the Pgup and down keys, and it went between animation packs, the Cuffs anim object would stay on in the uncuffed anim from the other pack. This is similar to the problem with Custom moans where once an actor 1 moan plays it'll keep playing even if you switch to an animation without that moan like a blowjob animation.

Posted
2 hours ago, Tentacus said:

You need to go through all the requirements. carefully. You need Themes as well as Staged Leito Plus. Almost all the cuffed tagged anims are Leito. There is 1 Savage Cabbage one as well (Round Table Rough Sideways)

 

I have to call those seperately using a random chance because if I call them with the other aggressive anims and you used the Pgup and down keys, and it went between animation packs, the Cuffs anim object would stay on in the uncuffed anim from the other pack. This is similar to the problem with Custom moans where once an actor 1 moan plays it'll keep playing even if you switch to an animation without that moan like a blowjob animation.

I have all the packs you listed, and it was working great yesterday, but then I updated a couple of mods and took one out of my list...

Normally, this shouldn't be an issue, as this was a new game that the issues showed up on, and not a old save...

However, I DID use the pagedown key to change an animation.... so that may have borked things if I am understanding you correctly... (and if I am, good to know!)...

 

Will try a few things and resort my load order and see if any this fixes the issues.. 

 

Thanks!

Posted
21 minutes ago, nitemares said:

I have all the packs you listed, and it was working great yesterday, but then I updated a couple of mods and took one out of my list...

Normally, this shouldn't be an issue, as this was a new game that the issues showed up on, and not a old save...

However, I DID use the pagedown key to change an animation.... so that may have borked things if I am understanding you correctly... (and if I am, good to know!)...

 

Will try a few things and resort my load order and see if any this fixes the issues.. 

 

Thanks!

No I was just attempting to educate people why I need to call the cuffed anims seperately.

 

Your problem is due to not having the proper XMLs with the tags. Just having the packs alone like Leito isn't enough. Most old packs didn't have tags. Themes covers most of them, but Hardship (currently) requires Staged Leito plus which also has the needed tags. 

Posted

I have:

Atomic Lust -Rufgt's old Animations 1.0

SavageCabbages Animation Pack 1.2.5

AAF_VanillaKinkyCreaturesAnimations Theme v200623

AAF_creature Pack 1.0.1

BP70fo4Sexanimations_2.4

Mutated Lust 1.3

Atomic Lust 2.6.1

Four-play animations by crazy 1.3

Fo4_animationsbyleito v2.0a

Vadermania{AAF]

Farelle_anim_mod_dev 0.1.2

Release_50shades_v1_05

Release_Badend v1_05

 

As well as a couple of patches... but I have had most of these files for 4 months or more. (a couple have been updated since ,obviously) 

 

And I didn't notice any problems before... (doesn't mean they weren't there however) 

 

And, I can call up cuffed animations with just AAF....

 

Most very odd...

 

(and again, Thanks!) 

 

EDIT:

noticed that Themes got an update about an hour before I posted, I have installed it, but I have yet to trigger an other HARDSHIP forced raider scene....

hopefully the new themes and a good resorting, sorts out my issue.. 

 

ScreenShot4.png

ScreenShot2.png

ScreenShot3.png

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