maddadicusrex Posted November 1, 2020 Posted November 1, 2020 12 minutes ago, Bazinga said: That's true. It's also true that there still is no perfect AAF patch or combination of patches, something always needs fixing or isn't implemented as thoroughly as it should be. Examples from my setup: I had to make my own little patch for gagged animations (50 Shades) because I didn't want to install DD. The One Patch is outdated as fuck so I ignored it this time around. Ulf does a great job for MM animations but everything else is better covered in other patches, so I uninstalled it again. The Simple Patch, while promising, only covers 3 animation packs. Indarello doesn't really communicate with other modders so his patch often has compatibility issues. The latest one I'm aware of is that he added morphs for vagina penetration (VaginaPenetrate2) to many animations and changed his own edited Fusion Girl body to reflect that. He intends to use the old VaginaPenetrate morph for CBBE instead. And since CBBE doesn't have vagina bones he added VaginaPenetrate to animations that feature penetration via bones in the animation files themselves. Would be great if he wouldn't link to my edited body or if he would have told me about his plan. Now I get weirdly stretched vaginas when using his AAF patch together with my FG edit. So this is still all patchwork. Which is sad, AAF has been the standard framework for animations for a while now. But I guess it reflects the lower popularity of Fallout 4 sex mods compared to Skyrim. So while I don't care for the use of forceComplete in his xmls I still very much appreciate what Ulfbearth and the other AAF patch modders are doing. Hopefully it will one day lead to a selection of patches that really makes the best out of the available AAF features while not having conflicts with other widely used mods. I love Indarello's Squirt mod and it does work with AAF 147 (not tried 154 with it), but I like simpler (less animation choices but must have auto staged) and so I need a patch for that. Been playing with Simple and since SC and BP70 are well done, I am OK, but the AAF 154 and Simp's latest attempt to retag the banners end game is not working for me. AAF 147 and Simp's earlier versions are fine. And so the latest and greatest are not as shiny a brass ring for me to grab right now. Hard to know what to do. I have only restarted my game 500 times.......
Bazinga Posted November 1, 2020 Posted November 1, 2020 3 minutes ago, maddadicusrex said: Hard to know what to do. I have only restarted my game 500 times....... That should be everyone's signature on here. ? 2
Tentacus Posted November 1, 2020 Author Posted November 1, 2020 Update: Making progress. Just finisned the installer, but this does need testing since I basically changed every single Include and exclude tags entry in the mod. Still... Unless it lights my computer on fire It should be out tomorrow.
Tentacus Posted November 1, 2020 Author Posted November 1, 2020 Um... it says on the Buffout4 page that it's memory manager is incompoatible with Looksmenu... How can this possibly even be a soft AAF requirement? LOL.
vaultbait Posted November 1, 2020 Posted November 1, 2020 11 minutes ago, Tentacus said: Um... it says on the Buffout4 page that it's memory manager is incompoatible with Looksmenu... How can this possibly even be a soft AAF requirement? LOL. Edit the config file for Buffout4 and enable the F4EE patch at the end. Their mod page should probably be updated to make it clearer that they're saying LM users need to enable that non-default runtime patch to avoid related crashes. Someone seems to have raised a bug report a couple weeks back asserting the F4EE patch has broken WOTC's and CWSS's ability to remove temporary overlays, though I haven't observed that personally (I'll have to make a note to check for the claimed behavior the next time I fire up the game). 1
dagobaking Posted November 2, 2020 Posted November 2, 2020 11 hours ago, Tentacus said: More or less. I don't want the tree widget or the auto complete. It may be possible to just make it so that API-caused switches interrupt autocomplete... (that wouldn't seem to hurt the tree experience that Ulf made) And I could maybe add a setting from API to "prohibitWidget" since the mechanics are already there to auto-control positionTree scenes for NPC... (not too bad since Ulf's mod results in auto scenes too) Quote the problem as I see it, is that Ulf is a patch maker. I'd like to point out that he does quite a lot more than that. And he is one of the few (maybe only?) XML maker to make an effort to utilize the more advanced features AAF is capable of. It's not easy to figure that out and implement it. The last thing I would want is to discourage that. People, imo, should be learning from Ulf's work and expanding upon/replicating it. Quote Personally I don't think infrastructure patches should impose gameplay mechanics like this when AAF has worked a certain way from the beginning. I hear you. But, at the same time, I have been pretty vocal about the aims of AAF being more than how it was used in early days. I designed it to be usable in multiple ways (simple to complex) because I could see how some users and mod authors would be confused by some of the new futures and that might stall buy-in rates. I've always encouraged people to look at and try the more advanced features that Ulf has utilized. From the feedback I've seen he was happy with the results of that investment. Quote It should IMO be for the end modders to make those kind of calls situationally. The advanced features are too complex to be controlled externally. They need a lot of additional configuration in the XML. It wouldn't be practical to try to move that logic into the code that calls it. I had imagined a more spread out effort with different people making different parts of those systems. But, there is far less cooperation between mod authors than I expected. So, the biggest advancements have happened when individual authors have tried to cover more by themselves. I still think that a little friendly coordination would yield the best results. But, whether or not that happens is out of my hands. Quote I acknowledge the way I do things is a special case. That's why I bitched and moaned a little and then went and made my own solution which tries to be as compatible with what Ulfbearth is doing as possible aside from requiring people use My Leito XML pack: SLP instead of his. (To be fair he did step on my toes first by adding the M-F to his pack and making it conflict) I don't want to deprive users from the ability to use UAP with other mods, so I will always try my best to maintain maximum compatibility within reason. (I supported Indarello way longer than I should have) BTW These XMLs I made for Hardship only affect my mods. I call unique tags and have them hidden so from an end user POV they shouldn't even be noticed. I already had a decent amount of these with custom aspects in Hardship before this even started. It's the best solution I was capable of coming up with to maintain my gameplay. If somebody of sufficient Papyrus/AAF skill and commitment wants to come in and help me redo all my sex scripts (There are 9 of them and they are hella long) I'd entertain that as long as the existing gameplay mechanics can be closely approximated. It's a good time to explore this possibility since 1.6 will already be a major departure in terms of the internal functionality of Hardship and is still a way off. So if anybody is interested let me know. (Don't worry the 1.6 scripts are A LOT easier to read... lol.) It's tough for me to give more technical analysis because I haven't really used any of these mods being discussed! It sounds like your approach is reasonable. It may be closer to a compromise than you realize. From what it sounds like you would just need to adjust the code so that it waits for AAF to complete and reacts to a post-scene event instead of forcing the issue with its own stop/change code. But, again, I'm not sure. I hope that someone does pitch in to help if you are not up to trying it! 2
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 2 hours ago, dagobaking said: It may be possible to just make it so that API-caused switches interrupt autocomplete... (that wouldn't seem to hurt the tree experience that Ulf made) And I could maybe add a setting from API to "prohibitWidget" since the mechanics are already there to auto-control positionTree scenes for NPC... (not too bad since Ulf's mod results in auto scenes too) Yes that'd be grand. Quote I'd like to point out that he does quite a lot more than that. It wasn't meant to be demeaning. I know Ulf pushes boundaries he's taught me quite a lot personally. I just meant when I made Staged Leito Plus I innovated a little but I tried not to stray too far from the precidents set by Polistro and An3k before me, because I knew people would be relying on those XMLs, to function a certain way. Quote I hear you. But, at the same time, I have been pretty vocal about the aims of AAF being more than how it was used in early days. I designed it to be usable in multiple ways (simple to complex) because I could see how some users and mod authors would be confused by some of the new futures and that might stall buy-in rates. Hey man... I was the first guy to make a non adult (non simple pose) mod using AAF Quote I've always encouraged people to look at and try the more advanced features that Ulf has utilized. From the feedback I've seen he was happy with the results of that investment. The advanced features are too complex to be controlled externally. They need a lot of additional configuration in the XML. It wouldn't be practical to try to move that logic into the code that calls it. Well like I said I am happy to look into it if I can do something with the AAF stats that ends up feeling like Hardship does now, but it's already such a complex beast that I'd need help. (Not to mention I've been wanting to get this project to an end point so I can start another for like 6 months ? ) Quote I had imagined a more spread out effort with different people making different parts of those systems. But, there is far less cooperation between mod authors than I expected. So, the biggest advancements have happened when individual authors have tried to cover more by themselves. I still think that a little friendly coordination would yield the best results. But, whether or not that happens is out of my hands. I know it is rather disappointing looking at the evolution of other frameworks/scenes... compared to this one... I think it has a lot to do with how long it took us just to get to Crazy Gun and Fourplay..... plus the general curmudgeonly attitude towards Fallout 4 as a game. I think we need an ambassador to go over to the Skyrim and New Vegas scenes and show them how good AAF is. I'm really surprised more haven't come over... Like Zaz showed up for 5 minutes :p. That said you should be super proud of how far AAF has come. Part of my stubborness of doing things my own way is ... I'm not terribly skilled at coding, I am mostly self taught and As you said had to make it up as I went so... Tremendous sunk cost. Quote It's tough for me to give more technical analysis because I haven't really used any of these mods being discussed! Treat yourself ?
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 Update: So far so good... been playing for a few hours and everything seems to be working right. Recompiled scripts end when they should, New XMLs are firing. This is really the first time I've gotten to play with Crackle since I added the AAF stuff... and If I do say so myself it's pretty great. That said Scavver's closet still feels almost too buggy to play... ugh. I also ran into an old friend.... 3
Winterr1 Posted November 2, 2020 Posted November 2, 2020 Thinking to return into Fallout 4. Wait your update while little by little gather mods from ground zero. So what if Pimp but he Brother of Steel member. I mean it's big floaty boat with bunch of soldiers that need a relief services. It's only logical that military organization will appoint someone to provide "willing" people which would relax mighty brother and sisters of the BoS.
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 45 minutes ago, Winterr1 said: Thinking to return into Fallout 4. Wait your update while little by little gather mods from ground zero. So what if Pimp but he Brother of Steel member. I mean it's big floaty boat with bunch of soldiers that need a relief services. It's only logical that military organization will appoint someone to provide "willing" people which would relax mighty brother and sisters of the BoS. I haven't made any BOS content simply because I don't feel like playing that far down the main quest feels in keeping with the mod... IE It makes you Nora. Maybe if I find a mod that allows Brotherhood without main quest BS.
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 I'm still too prone to magical thinking when it comes to development. I had this issue where For some reason on my XMLs on the BP70 laying BJ The Giver was always disappearing into thin air. I looked at the XMLs 10 x and couldn't see how it was different to the originals... Tried several things and was about to just say fuck it and comment the position out... Chalking it up to "AAF is haunted". Then I looked up... Sure enough She was 180 units off the ground. One of the 0s for X or Y in the offset had gotten deleted so instead of rotating 180 degrees she was 180 units in the air. Fucksake.
Teddar Posted November 2, 2020 Posted November 2, 2020 So, completely off topic from recent posts. I found a mod on the nexus called Combat Zone Restored which allows me to pimp myself out to Raiders without getting raped and robbed most of the time (yeah I know that's kind of the point with them). CZR allows me to RP out my dream of being a low rent whore to Raiders which is er ...nice. That said, it kinda breaks the immersion when they tell me I shouldn't be whoring when I'm injured. I'm like "well stop asking for anal all the time then!) haha! ?
digium Posted November 2, 2020 Posted November 2, 2020 Is the AAF 1.47b or whatever was the latest that worked fine with current version of Hardship available for download somewhere? Reading back a few pages, it seems my timing for a new playthrough is unfortunate lol.
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 5 minutes ago, digium said: Is the AAF 1.47b or whatever was the latest that worked fine with current version of Hardship available for download somewhere? Reading back a few pages, it seems my timing for a new playthrough is unfortunate lol. No but the Hardship that works with 154 will be out later today.
Winterr1 Posted November 2, 2020 Posted November 2, 2020 1 hour ago, Tentacus said: I haven't made any BOS content simply because I don't feel like playing that far down the main quest feels in keeping with the mod... IE It makes you Nora. Maybe if I find a mod that allows Brotherhood without main quest BS. https://www.nexusmods.com/fallout4/mods/30147/?tab=description SKK Fast BOS on nexus. You need complete quest with Dance in Arcjets and they will arrive after a short period of time. Though elder Max wouldn't be on board until you play main quest. But if we just need big boys and girl in power armor who need a dude in an old coat sitting on a floaty boat ))) I read mod description not with my eyes apparently. Enter the Brother hood no more supported -_-
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 Okay I think that's about as much testing as I am gonna do. I am noticing a lot of instances of the fade to blacks that are left in there not working right... either covering the message box or disappearing before the messagebox appears. This has nothing to do with this update but probably does have to do with me updating my ENB/weather mod. As much as everybody hates the white boxes I may have to convert them all to that in 1.6 cause I can't stand this unreliable bullshit. Anyway I'll post it. It seems to work and I am worn the fuck out. Gonna take some time off. Maybe make some small non AAF mods before getting back to work on TSEX/1.6. 3
nitemares Posted November 2, 2020 Posted November 2, 2020 FWIW, I just installed and ran a couple of encounters (one customer, one raider forced assault), and both worked just fine for me. The animation/stages advanced at the proper time (30sec), every expected pop-up fired. and the animation ended correctly. Whatever you did, and whatever headaches you incurred seems to have solved the issues. Good work!
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 Update 1.5.9F is up! What's New -Fixed some bugs -Added Standalone XMLs BP70 and Savage Cabbage to maintain compatibility/performance. -Recompiled scripts for AAF 154(Required) Compatibility. I also added a few extra versions like bed, strapon, and pegging versions of BP70's Ground pound, and expanded most of Savage Cabbages Prewar bed anims to work on post war bed as there was no reason not to. 3
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 4 minutes ago, nitemares said: FWIW, I just installed and ran a couple of encounters (one customer, one raider forced assault), and both worked just fine for me. The animation/stages advanced at the proper time (30sec), every expected pop-up fired. and the animation ended correctly. Whatever you did, and whatever headaches you incurred seems to have solved the issues. Good work! Thank @requiredname65... They figured out what the issue was with the animations not ending.
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 Hold off on updating if you haven't already. I accidentally left out an XML and while I'm at it I updated the BP70 XMLs to the new format which will use less memory. I'll put em up in a bit after I make sure they don't b0rk AAF.
Tentacus Posted November 2, 2020 Author Posted November 2, 2020 Update 1.59F_Fixed version is up. What's New -Replaced missing XML -Updated several XMLs to new more efficient format. 1
Moacir Jr Posted November 2, 2020 Posted November 2, 2020 All working very very very well... But sometimes, the mod stuck in the blank screen (where show the messages). Why need that blank screen? I cant do nothing when stuck in blank screen, only load a previous save, and in this case, i lose so much things (a entire quest, i know i know, is my fault not saving 20 time per hour)... Any tip or what probably can be ? PS: After load the previous version, i need to quit entirely from game to desktop, and run again, because nothing works more, like tab button and another thing. Thanks a lot.
vaultbait Posted November 2, 2020 Posted November 2, 2020 7 hours ago, Teddar said: So, completely off topic from recent posts. I found a mod on the nexus called Combat Zone Restored which allows me to pimp myself out to Raiders without getting raped and robbed most of the time (yeah I know that's kind of the point with them). CZR allows me to RP out my dream of being a low rent whore to Raiders which is er ...nice. That said, it kinda breaks the immersion when they tell me I shouldn't be whoring when I'm injured. I'm like "well stop asking for anal all the time then!) haha! ? I also love CZR, for one thing it makes it a little easier to acquire Cait as a companion at lower levels since you only have to best her in melee combat and not take on an entire theater full of raiders (much like Fast Forward to Curie can get you Curie basically as soon as you gain access to Vault 88 and allows you to upgrade her to a synth as soon as you reach Goodneighbor). But yeah, the raiders in the Combat Zone have their own faction, presumably because of the cut content, so they don't get treated as normal raiders by mods like Hardship or Raider Pet regardless of whether you're using CZR.
Tentacus Posted November 3, 2020 Author Posted November 3, 2020 1 hour ago, Moacir Jr said: All working very very very well... But sometimes, the mod stuck in the blank screen (where show the messages). Why need that blank screen? I cant do nothing when stuck in blank screen, only load a previous save, and in this case, i lose so much things (a entire quest, i know i know, is my fault not saving 20 time per hour)... Any tip or what probably can be ? When the black screen occurs just click the interact button (A on controller) It's a problem with the image space modifiers that for some reason has only recently been occurring. The message box is there, you just can't see it.That's why I said earlier I will change it to the fade to white in the future as that always works right. Quote PS: After load the previous version, i need to quit entirely from game to desktop, and run again, because nothing works more, like tab button and another thing. Yes you can not load a save during an AAF scene or that will happen.
Moacir Jr Posted November 3, 2020 Posted November 3, 2020 3 minutes ago, Tentacus said: When the black screen occurs just click the interact button (A on controller) It's a problem with the image space modifiers that for some reason has only recently been occurring. The message box is there, you just can't see it.That's why I said earlier I will change it to the fade to white in the future as that always works right. Yes you can not load a save durring an AAF scene or that will happen. Thanks a lot... I will see this tips...
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