Tentacus Posted August 20, 2020 Author Posted August 20, 2020 26 minutes ago, Tburgundy said: I know there’s some other dance animations out there already, Fusion City Rising and a couple other quest mods use them. Might be worth finding the sources so there’s some variety? There is an absolutely shocking lack of dance idles for Fallout 4. If you have Savage Cabbage installed you'll have access to those dances as well. (I'll have an esp check to show those options) I'll probably make it so if you select the "sexy dance" option and are near a flag pole you'll do the pole dance (depending on your AAF furniture chance) 1
EgoBallistic Posted August 20, 2020 Posted August 20, 2020 38 minutes ago, Tentacus said: There is an absolutely shocking lack of dance idles for Fallout 4. If you have Savage Cabbage installed you'll have access to those dances as well. (I'll have an esp check to show those options) I'll probably make it so if you select the "sexy dance" option and are near a flag pole you'll do the pole dance (depending on your AAF furniture chance) The ZEX-TestPlugin on the ZeX skeleton download page at Nexus has several dance animations as well. Some are silly but a couple are pretty good for "sexy dance" purposes.
Tentacus Posted August 20, 2020 Author Posted August 20, 2020 1 hour ago, EgoBallistic said: The ZEX-TestPlugin on the ZeX skeleton download page at Nexus has several dance animations as well. Some are silly but a couple are pretty good for "sexy dance" purposes. Thanks, I dropped Zaz a line over at the Nexus (seems to log in there a lot more these days) to ask if I can use them.
Tentacus Posted August 20, 2020 Author Posted August 20, 2020 Hooboy... It appears the automated Null fix I ran on Beggar Whore might have shuffled the topic orders... This could be very bad and take quit a bit to fix. May almost nullify the time I saved. Fortunately a lot of them are Random, but the ones that aren't need to be in a specific order to work.
Sanguine Rose 666 Posted August 20, 2020 Posted August 20, 2020 Hey! Great work with this mod! I've been enjoying it very much on my recent playthrough. But I've encountered a... bug? Or maybe its intentional idk. But whenever i start a dialogue with a NPC who is friendly by default (settlers, merchants), I lead them to a quiet place and the dialogue is as followed: NPC: Hurry up and get undressed, I'm in a hurry (or rush, I dont remember correctly). NPC: Oh is that so? NPC: Well? And suddenly I find myself robbing the Person. The 4 dialogue options lead to either a fight, robbery, "Forget what you saw" or abduction. Note that i have changed nothing in the settings except how people see my character (Pretty/Handsome). So the dialogue happens instead of a scene. Any help would be appreciated! Thanks in advance c:
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 2 hours ago, Comagican said: Hey! Great work with this mod! I've been enjoying it very much on my recent playthrough. But I've encountered a... bug? Or maybe its intentional idk. But whenever i start a dialogue with a NPC who is friendly by default (settlers, merchants), I lead them to a quiet place and the dialogue is as followed: NPC: Hurry up and get undressed, I'm in a hurry (or rush, I dont remember correctly). NPC: Oh is that so? NPC: Well? And suddenly I find myself robbing the Person. The 4 dialogue options lead to either a fight, robbery, "Forget what you saw" or abduction. Note that i have changed nothing in the settings except how people see my character (Pretty/Handsome). So the dialogue happens instead of a scene. Any help would be appreciated! Thanks in advance ? Somehow you've got predator dialogue turned on. You can disable it in the menu. Hmmm I wonder how this keeps happening. I need to check the esp and make sure that that global is off by default as it should be. Edit: No it's off by default as it should be... I dunno why you and one other user had it get turned on somehow. Anyway next version won't even have it.
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 I'm gonna need to be head down for a while to deal with this scrambled topics issue. I probably won't check in as much as usual in the coming week. Note this is an issue with 1.6, NOT the released version. 4
Slorm Posted August 21, 2020 Posted August 21, 2020 Good luck with it. I do like the way you keep everyone updated as to where you are, thanks for all your efforts
Molevalence Posted August 21, 2020 Posted August 21, 2020 Ive only just started playing/modding Fallout 4 and I use a lot of your mods. I am a little shocked that there are no player/companion slavery mods but I can see those coming in due time. I have lots to play with. Thank you for your contributions.
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 31 minutes ago, Molevalence said: Ive only just started playing/modding Fallout 4 and I use a lot of your mods. I am a little shocked that there are no player/companion slavery mods but I can see those coming in due time. I have lots to play with. Thank you for your contributions. Do you mean player as slaver or slave? There have been mods for both but some of them aren't supported any more and Raider pet doesn't play nice with Hardship. I intend that kind of mod eventually. Once I have TSEX done it'll be asier for me to develop mods quickly. Currently I have an idea for a mod that'd be fairly easy to pull off because it would use only one location for each encounter. In it the player is abducted after losing a fight to a given faction, so for example they lose to some synths and wake up in an institute science dungeon (Not the institute proper but some secret Institute installation) being informed they've been replaced by a synth and their ass belongs to the scientist who has some pretty questionable experiments planned for their future. There'd be the possibility of escape via a quest, but it'd be difficult. 4
Molevalence Posted August 21, 2020 Posted August 21, 2020 19 minutes ago, Tentacus said: Do you mean player as slaver or slave? There have been mods for both but some of them aren't supported any more and Raider pet doesn't play nice with Hardship. I intend that kind of mod eventually. Once I have TSEX done it'll be asier for me to develop mods quickly. Currently I have an idea for a mod that'd be fairly easy to pull off because it would use only one location for each encounter. In it the player is abducted after losing a fight to a given faction, so for example they lose to some synths and wake up in an institute science dungeon (Not the institute proper but some secret Institute installation) being informed they've been replaced by a synth and their ass belongs to the scientist who has some pretty questionable experiments planned for their future. There'd be the possibility of escape via a quest, but it'd be difficult. Thank you for the reply. I feel I have only scratched the surface for Fallout 4 modding but at a quick glance and from what experience I have seen playing the game I did get caught by raiders and then kept as a pet where they used you when they pleased with defiant/submissive actions. Reminds me of Sanguine Debauchery from Skyrim. I understand the player can enslave NPCs and I think companions but there was little for ones for the player being enslaved and sold to a slaver/training. Being the Fallout universe and I know I am probably kicking a dead horse with this idea but the Fallout world has the perfect human slave trade. The idea is below inside the spoiler. (Most likely already brought up in the past) Have multiple outposts scattered throughout the map as checkpoints for slavers that caught or acquired "merchandise" then brought to a facility where "training" begins. Once completed brought to the market and sold off. Bare bones idea but would work. I think there are even fan made stories about the same scenario.
Amazonian Ara Posted August 21, 2020 Posted August 21, 2020 Sorry to hear about your scrambled topics issue, esp since I wanted to float a suggestion for an add on by you. Hardship - Kink where the PC either gets asked to wear a lore appropriate (leather or metal) devious device (with the added risk that the request may not be on the up and up) or asked to roleplay/use a devious device on their customer. This could be hilarious and a use of animations we don't get to see often...like the customer with a foot fetish. Maybe also asked to do piercings for the NPC who would then have it as a permanent worn item? There is a conversion of a Skyrim mod that has dick piercings and there are a few with nipple and clit piercings. Maybe you could play with them if they are a repeat customer? LOL https://www.nexusmods.com/fallout4/mods/31924?tab=description
vaultbait Posted August 21, 2020 Posted August 21, 2020 2 hours ago, Tentacus said: Raider pet doesn't play nice with Hardship Note that's not to say they can't both be enabled at the same time. If I turn off captive dialogue and menacing in Hardship while wearing a raider-applied bomb collar, then things tend to go fairly smoothly for me. Some integration between them would be awesome, but they can still be combined in a playthrough as long as you're mindful of how each works. 2
KitKatKseniya Posted August 21, 2020 Posted August 21, 2020 3 hours ago, Tentacus said: Currently I have an idea for a mod that'd be fairly easy to pull off because it would use only one location for each encounter. In it the player is abducted after losing a fight to a given faction, so for example they lose to some synths and wake up in an institute science dungeon (Not the institute proper but some secret Institute installation) being informed they've been replaced by a synth and their ass belongs to the scientist who has some pretty questionable experiments planned for their future. There'd be the possibility of escape via a quest, but it'd be difficult. That sounds so good, was late getting into hardship but can't imagine palying with out it now. Thanks for the hard work you put in on all your mods
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 1 hour ago, 1234789 said: Sorry to hear about your scrambled topics issue, esp since I wanted to float a suggestion for an add on by you. Hardship - Kink where the PC either gets asked to wear a lore appropriate (leather or metal) devious device (with the added risk that the request may not be on the up and up) or asked to roleplay/use a devious device on their customer. This could be hilarious and a use of animations we don't get to see often...like the customer with a foot fetish. Maybe also asked to do piercings for the NPC who would then have it as a permanent worn item? There is a conversion of a Skyrim mod that has dick piercings and there are a few with nipple and clit piercings. Maybe you could play with them if they are a repeat customer? LOL https://www.nexusmods.com/fallout4/mods/31924?tab=description I've always been a bit put off by DD, especially the Fallout 4 version which last I looked at least seemed pretty half baked. Don't get me wrong a lot of the items are extremely cool, but it's just a bit more complicated than it needs to be. I so so so wish there was a Fallout 4 Equivilent to Zaz animation pack, or at least somebody would port the friggin ropes. I might do something with it using an esp check at some point but since I don't personally run DD it'll probably be a while. I wasn't aware of that piercing mod looks cool.
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 55 minutes ago, KitKatKseniya said: That sounds so good, was late getting into hardship but can't imagine palying with out it now. Thanks for the hard work you put in on all your mods Thanks!
vaultbait Posted August 21, 2020 Posted August 21, 2020 10 minutes ago, Tentacus said: I so so so wish there was a Fallout 4 Equivilent to Zaz animation pack, or at least somebody would port the friggin ropes. There's this which provides a rather nice Shibari effect for RH:
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 23 minutes ago, vaultbait said: There's this which provides a rather nice Shibari effect for RH: Yeah I just meant the basic rope cuffs... the full on Artisinal shibari ain't exactly immersive... also it replaces Real Handcuffs. Also I'm too lazy to do anything with gags because of the dialogue implications.
Amazonian Ara Posted August 21, 2020 Posted August 21, 2020 33 minutes ago, Tentacus said: I've always been a bit put off by DD, especially the Fallout 4 version which last I looked at least seemed pretty half baked. Don't get me wrong a lot of the items are extremely cool, but it's just a bit more complicated than it needs to be. I so so so wish there was a Fallout 4 Equivilent to Zaz animation pack, or at least somebody would port the friggin ropes. I might do something with it using an esp check at some point but since I don't personally run DD it'll probably be a while. I wasn't aware of that piercing mod looks cool. The piercing mod does look cool and it would be even more amusing to be paid to do it (maybe with at least one level of medic). Yea there are alot less animations than I thought and neither Fallout or Skyrim has nearly as many animations as the Sims. Also a slightly disappointed aww, I would love to have some of those blury guys ask my PC to fuck them in the ass rather than the other way round... oh yea and get paid for it.
Tentacus Posted August 21, 2020 Author Posted August 21, 2020 On the plus side I found some bugs... lol.
Slorm Posted August 21, 2020 Posted August 21, 2020 Just an idea I had which is something I roleplay in Skyrim if I lose to DCL's Combat Surrender and get dumped in an inn. The pc has to earn her freedom by earning x number of septims as a prostitute (I use Radiant Prostitution to handle that). Not sure how feasible it would be to link as an outcome to AAF Violate but as an possible end (or even as another branch in Purgatory perhaps) the pc is transported to one of the pimps and has to work of x number of caps as a prostitute before the pimp releases her. The amount could increase by a certain percentage for each subsequent event (call it a rescue fee ). Need to check with EgoBallistic if the changes could be made as well, but it would add some interesting elements if it could be done as it allows the pc to be trapped as a prostitute but for a limited time rather than being tied full time to the pimp Just an idea, not sure how feasible it is though
vaultbait Posted August 21, 2020 Posted August 21, 2020 15 minutes ago, 1234789 said: How does this play with Sex Attributes? I use them together, though they operate independently. Hardship tracks wear/damage on its own based on its specific encounter events and checks those in some of its routines, while SA just infers wear/damage from AAF events and related animation theme tags and sets its own values and checks them for its purposes (or adjusts vanilla player values).
protectandserve Posted August 22, 2020 Posted August 22, 2020 On 8/20/2020 at 3:52 PM, Tentacus said: It's help to know which one.. lol. Locations are Bunker hill, in the back outside, Dugout inn, Hotel Rexford, and The Third Rail. I'm sorry. I've been detalied searching through google to find the pimps for like half an hour lol. You may add their locations to the main message.
Tentacus Posted August 22, 2020 Author Posted August 22, 2020 1 hour ago, protectandserve said: I'm sorry. I've been detalied searching through google to find the pimps for like half an hour lol. You may add their locations to the main message. Well to be fair most of them are pretty obvious from the video Marge seems to be the one nobody can find as bunker hill is less distinct visually as a location. Oh I also guess some might be thrown off cause I use Fixed Hotel Rexford in Mr Raymond's segment. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now