Slorm Posted August 4, 2020 Posted August 4, 2020 I haven't tried this mod yet but plan to once I get final pc game combat stats tweaked to AAF Violate which then gives a good rp reason to use this Anyway, I'm one of the geeky gits that actually RTFM's and I saw: -Hardship uses slilent dialogue so you'll need to make sure that you have both kinds of subtitles turned on in Fallout 4's settings: The problem is that this shows all dialogue which can get a bit distracting (I find it so) but there is this mod which solves this and only shows silent voice dialogues: https://www.nexusmods.com/fallout4/mods/39848 It's basically the equivalent of Skyrim's "Fuz Ro Doh" and seems to work well so you may want to check it works and add it to your OP. HTH
Tentacus Posted August 4, 2020 Author Posted August 4, 2020 31 minutes ago, Slorm said: I haven't tried this mod yet but plan to once I get final pc game combat stats tweaked to AAF Violate which then gives a good rp reason to use this Anyway, I'm one of the geeky gits that actually RTFM's and I saw: -Hardship uses slilent dialogue so you'll need to make sure that you have both kinds of subtitles turned on in Fallout 4's settings: The problem is that this shows all dialogue which can get a bit distracting (I find it so) but there is this mod which solves this and only shows silent voice dialogues: https://www.nexusmods.com/fallout4/mods/39848 It's basically the equivalent of Skyrim's "Fuz Ro Doh" and seems to work well so you may want to check it works and add it to your OP. HTH It's also busted and doesn't work right. At least last I checked. It doesn't show the players dialogue. Also the last thing I need is another requirement. Trust me, I'd love to not have to process thousands of lines of silent voice dialogue which is a chore even with the great silent voice app. Anyway I used to play without subs too, now I don't notice that shit at all, Then again when I play 90% of it is Hardship and solitary survival. Edit: Just looked at mod page in bug section bug still exists so yeah... sorry. BTW If you wanna play with Fuz you can just delete the "voice" files try Fuz and see how it goes, though you'd need to use XDI for sure, otherwise you wouldn't have a damn clue what your character is saying :p. Absolutely not recommended. I use Randomized player dialogue at times which works pretty weird with XDI. 1
Slorm Posted August 4, 2020 Posted August 4, 2020 Deleting the sound files does work with it, as I had to do that with Sexual Harassment. I did notice the player's dialogue not showing (though it does for Violate oddly) but as I use FDI it wasn't an issue as I'm working from the player dialogue choices. It sounds like the options in your mod are much more complex though so it'll back to subtitles. Anyway, thought I'd mention it
Tentacus Posted August 4, 2020 Author Posted August 4, 2020 1 hour ago, Slorm said: Deleting the sound files does work with it, as I had to do that with Sexual Harassment. I did notice the player's dialogue not showing (though it does for Violate oddly) but as I use FDI it wasn't an issue as I'm working from the player dialogue choices. It sounds like the options in your mod are much more complex though so it'll back to subtitles. Anyway, thought I'd mention it Yeah, my mod is kind of a unique beast. I leaned into the Mass effect style interface (If you can't beat em join em)
EgoBallistic Posted August 4, 2020 Posted August 4, 2020 2 hours ago, Tentacus said: I did notice the player's dialogue not showing (though it does for Violate oddly) That bug in F4z Ro Doh is really specific. IIRC it only hides subtitles in scenes with interactive responses, i.e. where you can pick from 4 lines. Violate's dialogue doesn't have player input, so the bug doesn't show up with it. It's a shame because using silent voice files is a real pain - the files themselves aren't a problem, but you have to do a lot of sleight of hand with forced voice types to make actors use them. A mod like F4z Ro Doh would make all that work unnecessary, if it worked properly. 1
dagobaking Posted August 4, 2020 Posted August 4, 2020 On 8/1/2020 at 1:45 PM, Tentacus said: Hey @dagobaking So I have the schema setup in SublimeText 3 now but I am getting an error in my tagData: Element 'tag': the attribute 'id' is required but missing The thing is my tagData is formatted exactly like your example from the wiki and your example from the wiki also gets this same error when copied into an XML. Is this a valid error? Edit: Well I loaded up my test esp and the tagData works in game so I reckon whatever it is the error isn't a problem. <tagData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd"> <!-- Default attributes are applied to all tag nodes below if no conflicting attribute is set there. --> <defaults loadPriority="10"/> <!-- Tag nodes identify a position to affect, by id and also a tags string. If replace="true", this tag string replaces the tag string defined in the position. Otherwise, the tag string adds to the tags defined in the position. --> <!--tag position="aPositionIDFromSomePack-1" tags="F_M,exampleTagOne,exampleTagTwo" replace="true"/--> <!-- LEITO VANILLA --> <!-- Leito FM NoFurn --> <tag position="Leito Doggy" tags="TenCuffedSub"/> <tag position="Leito Missionary 2" tags="TenCuffedSub"/> <tag position="Leito Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito Powerbomb" tags="TenLeitoPowerbomb"/> <!-- Leito FM Bed --> <tag position="Leito Bed Doggy" tags="TenCuffedSub"/> <tag position="Leito Bed Missionary 2" tags="TenCuffedSub"/> <tag position="Leito Bed Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito Bed Powerbomb" tags="TenLeitoPowerbomb"/> <!-- Leito FM Mattress --> <tag position="Leito Mattress Doggy" tags="TenCuffedSub"/> <tag position="Leito Mattress Missionary 2" tags="TenCuffedSub"/> <tag position="Leito Mattress Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito Mattress Powerbomb" tags="TenLeitoPowerbomb"/> <!-- Leito FF NoFurn --> <tag position="Leito FF Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Missionary 2" tags="TenCuffedSub"/> <tag position="Leito FF Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Powerbomb" tags="TenLeitoPowerbomb"/> <!-- Leito FF Bed --> <tag position="Leito FF Bed Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Bed Missionary 2" tags="TenCuffedSub"/> <tag position="Leito FF Bed Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Bed Powerbomb" tags="TenLeitoPowerbomb"/> <!-- Leito FF Mattress --> <tag position="Leito FF Mattress Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Mattress Missionary 2" tags="TenCuffedSub"/> <tag position="Leito FF Mattress Standing Doggy" tags="TenCuffedSub"/> <tag position="Leito FF Mattress Powerbomb" tags="TenLeitoPowerbomb"/> <!-- SAVAGE CABBAGE --> <tag position="FM-Standing01-03Doggy" tags="TenArmsDoggy,TenAggro,TenAggroAnal"/> <tag position="SC-FM-Human-Standing01-04Doggy" tags="TenChokeDoggy,TenAggro,TenAggroAnal"/> <tag position="SC-FM-Human-Standing01-05Doggy" tags="TenGropeDoggy,TenAggro,TenAggroAnal"/> <tag position="SC-FM-Human-Standing01-06Doggy" tags="TenArmsDoggy,TenAggro,TenAggroAnal"/> <tag position="SavageCabbage's Animation Pack - Gay Doggy (Standing, Rough, Staged)" tags="TenArmsDoggy,TenAggro,TenAggroAnal"/> <!-- BP70 --> <tag position="BP70 Missionary Sequence Staged" tags="TenBlock"/> <tag position="BP70 Prone Bone" tags="TenBlock"/> <tag position="BP70 Standing Sequence Staged" tags="Kissing"/> <tag position="BP70 Romantic Missionary" tags="Kissing"/> <tag position="BP70 Missionary Staged" tags="Kissing"/> <tag position="BP70's Fallout 4 Sex Animations - Gay Standing (Staged)" tags="Kissing"/> <tag position="BP70's Fallout 4 Sex Animations - Gay Blowjob (Standing, 69)" animation="FO4SA_standing69_MM_01" tags="69"/> <!-- POLISTRO LEGACY --> <tag position="Staged Leito Missionary 2" tags="TenCuffedSub"/> <tag position="Staged Leito Doggy" tags="TenCuffedSub"/> <tag position="Staged Leito Standing Doggy" tags="TenCuffedSub"/> <tag position="Staged Leito FF Missionary 2" tags="TenCuffedSub"/> <tag position="Staged Leito FF Doggy" tags="TenCuffedSub"/> <tag position="Staged Leito FF Standing Doggy" tags="TenCuffedSub"/> </tagData> This is probably a false positive and I need to update the xsd to fix. Will do so in the next release. There could be quirks in the xsd like this here and there (the original version of it was auto-generated which is not a perfect process). But, for the most part, it should help catch issues.
Tentacus Posted August 7, 2020 Author Posted August 7, 2020 Well, I do have to say. This worked out better than I'd hoped. Created a new AAF animation with just HKX poser and vanilla idles as a starting point. Here's a link to the video I made the gif from https://motherless.com/0E39891 This isn't the whole animation. It loops smoothly in game. Also it's hard to see but Nora's head is moving. There are serious limitations. Because there is no keyframing in HKX poser your starting animations need to have the basic movements you need. You also can't add any sound so that means I am pretty much limited to doing Cunnilingus and rimming animations this way as they don't require much gross movement and I can add the licking sounds via script the same way I do with Rufgt's cunnilingus. If some super awesome animator wants to make a set of building blocks with typical motions (humping, fellatio head movement etc) with sounds baked in as a modders resource... Man then we could do some crazy shit with this. 6
mashup47 Posted August 8, 2020 Posted August 8, 2020 9 hours ago, Tentacus said: If some super awesome animator wants to make a set of building blocks with typical motions (humping, fellatio head movement etc) with sounds baked in as a modders resource... Man then we could do some crazy shit with this. Sound's like something @EngineGaming is doing at the moment. 1
Tentacus Posted August 8, 2020 Author Posted August 8, 2020 I did a second one that works with men as well as handcuffs. The first one was a little too extreme to work with male junk, also the hip breaks pretty bad but I like it well enough I probably won't throw it away. This one is pretty solid though. 7
Teddar Posted August 10, 2020 Posted August 10, 2020 I dunno if it was the latest ZaZ skeleton or Body talk that I installed recently but I have broken erections now. Not sure if it's BP animations or SC or both. Only Leito works without issue. I am sad. ?
Tburgundy Posted August 10, 2020 Posted August 10, 2020 1 hour ago, Teddar said: I dunno if it was the latest ZaZ skeleton or Body talk that I installed recently but I have broken erections now. Not sure if it's BP animations or SC or both. Only Leito works without issue. I am sad. ? I’d revert to the previous version of ZaZ if you can, it broke a lot of things for me, not just anims.
Ulfberto Posted August 10, 2020 Posted August 10, 2020 2 hours ago, Teddar said: I dunno if it was the latest ZaZ skeleton or Body talk that I installed recently but I have broken erections now. Not sure if it's BP animations or SC or both. Only Leito works without issue. I am sad. ? Can you test with atomic lust too just to make sure? Some atomic lust animations use the penis bones, so if thats true, it should break it as well.
Tentacus Posted August 10, 2020 Author Posted August 10, 2020 1 hour ago, Ulfbearth said: Can you test with atomic lust too just to make sure? Some atomic lust animations use the penis bones, so if thats true, it should break it as well. I'd also be curious to know if these position's erections break with your XMLs Ulfbearth. As far as I know you and I are the only ones who do the updating the erections on every stage. thing. I wonder if that would make a difference. When I have time I'll test the BP70s... and BTW My BP70 erections all broke BEFORE I updated the skeleton, or bodies.
Teddar Posted August 10, 2020 Posted August 10, 2020 I tried opening the wizard whilst a broken animation was playing but not all of them are obvious in terms of which animation author they relate to. Leito animations typically say "leito" in the name of the animation that's playing but those aren't broken. On top of that, the last couple of versions of AAF have caused issues for me with the Wizard getting stuck or bugging out after an animation plays so that when the next animation plays all I get when I open it is "unjoining" being displayed and i can't get back to a point where I can control the proceedings. Fixing that is a simple as quicksave/reload but at that point ive lost what i was trying to look at and have to wait for a broken animation to get selected again. If I can figure out another method to identify an animation whilst its playing, i'll post it which one it was here.
Ulfberto Posted August 10, 2020 Posted August 10, 2020 37 minutes ago, Tentacus said: I'd also be curious to know if these position's erections break with your XMLs Ulfbearth. As far as I know you and I are the only ones who do the updating the erections on every stage. thing. I wonder if that would make a difference. When I have time I'll test the BP70s... and BTW My BP70 erections all broke BEFORE I updated the skeleton, or bodies. If its directly related to penis bones so theres nothing regarding morphs that can be done. Its just weird how the last update would affect penis bones because the changelog clearly says that only new breast bones have been introduced.
Tentacus Posted August 10, 2020 Author Posted August 10, 2020 I improved the sub position, and made an analingus version. I think this is the best one yet. It's almost indistinguishable from a bespoke animation. I just wish the vanilla idles didn't have so much damn foot drift. It really becomes noticable in AAF's free camera. 4
Baltasarr80 Posted August 12, 2020 Posted August 12, 2020 Sometimes there is the possibilty to harass a customer and loot him or take him Prisoner ... Is it possible to deactivate that? I find it rather anoying
Tentacus Posted August 12, 2020 Author Posted August 12, 2020 13 minutes ago, Baltasarr80 said: Sometimes there is the possibilty to harass a customer and loot him or take him Prisoner ... Is it possible to deactivate that? I find it rather anoying It should be off by default. It's called "Predator dialogue" in the menu's togglable options. It's going to be removed in the next version anyway since it never worked right. 1
Baltasarr80 Posted August 13, 2020 Posted August 13, 2020 found it and deactivated it Works fine Approved
Tentacus Posted August 13, 2020 Author Posted August 13, 2020 Update: Making progress on the positions. I did end up throwing away the first one I made I just couldn't live with the hip deformation and the fact that it didn't work with cuffs or a male sub. So far I have 5 positions in a state I am satisfied with. All are unisex (where applicable... obviously not the cunnilingus ones) and can work with or without cuffs on. (which is a bitch to make happen lol.) I was hoping the face sitting one would work with a male dom, but it appears I'll have to make a seperate one for that. It uses the unarmed idle as the base for the top so she shimmies her hips on the bottom's face 5
Xuji Posted August 14, 2020 Posted August 14, 2020 Extremely cool! I am enjoying the mod and looking forward to the updated. I haven't been able to find it\haven't happened to me despite quicksaving before talking to get a bunch of different dialogues, so I figure I should ask for clarification from your or other players: Are there female abusive\rapist customers and 'bad boyfriends'?
Tentacus Posted August 14, 2020 Author Posted August 14, 2020 2 hours ago, Xuji said: Extremely cool! I am enjoying the mod and looking forward to the updated. I haven't been able to find it\haven't happened to me despite quicksaving before talking to get a bunch of different dialogues, so I figure I should ask for clarification from your or other players: Are there female abusive\rapist customers and 'bad boyfriends'? The only female rapists are raiders. I like to keep this mod fairly grounded and realistic and statistically women comitting forcible rape is rare, (as is them patronizing sex workers) I do have some ideas to add that kind of content in an immersive way though so stay tuned.
Tentacus Posted August 14, 2020 Author Posted August 14, 2020 This is how fucking bored I get, that I gotta make little story scenes while testing.
Hardsger Posted August 14, 2020 Posted August 14, 2020 I did try to find some way to change the PC's Idle Flavors at certain conditions as i though it would be immersive to do sometimes sexy poses when in beggarwhore-mode. Dont know if its possible for me, but I still found the way Fallout 4 is doing it. I might post screenshots from Xedit with some explanation if you are interested. The CK didnt provide as much information tho...
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