Jump to content

Recommended Posts

Posted (edited)
2 hours ago, OsmelMC said:

I think the audio effect is controlled by one of the audio sliders of the Skyrim Configuration. I will check.

I just went through them too and apart from Master volume, seems to have no effect.

 

 

Quote

I think you are talking about the bug on the alignment Hotkeys. If is that the case I have to tell you that I also have that issue since always and I don't know if is related to my low FPS or if is the same by everyone. I tried to fix that already, without success and finally give up.

That seems to happen no matter my what my FPS, most of which is consumed by ENB and SMP hair/clothing. If I turn those off to get up to around 120 (or even capped at 60) it's a bit smoother but still get double adjustments with a single keystroke etc. Thanks for trying to fix that though.

 

I guess there is no way then to alter the movement to a smooth slide instead of choppy steps, too bad.

 

I think I found the sound descriptors used for the movement:
 

SexLabHotkeyUp1Descriptor
Data\Sound\FX\ITM\Generic\Up\ITM_Generic_Up_01.wav

and a few others.  Maybe I can replace those with silent wave files or the sound of skin being gently brushed ;)

Edited by modball
corrected file paths
Posted

Like many are probably noticed, the Skyrim Anniversary Update is the "new" Skyrim.

 

I just install the SE version a couple of mounts ago and was really hard for me to get it on my country. Considering that and the fact that I can't get the AE update from Steam without use a VPN and stay few hours under the sun; I will keep the support to the SE version (not AE) on my SLU+ Mod, same as I'm doing with the LE version. Of course my next version of the SLU+ will also be compatible with the new AE.

 

This means more work ? 

 

Posted
48 minutes ago, OsmelMC said:

This means more work

 

You can do it! ;)

 

speaking of which... regarding SLATE, I failed to report it before so here it is - Disabling selected animations seems to be broken, clicking designated area gives no feedback confirming any action taken or rejected, nor there is any trace of it in the LOG. SL MCM also shows 0 anims ready to be permanently trashed.

Spoiler

slate-disable-anim-fail.jpg.b9f0d24f308af87e1f03d61017776f73.jpg

 

Posted
1 hour ago, OsmelMC said:

Of course my next version of the SLU+ will also be compatible with the new AE.

 

 

Just so I understand correctly, this means those of us sticking with pre-AE SSE (for now) can still use future updates to SLU+ ?

Posted

Hey Osmel

 

I might have a bug.  I have your recent SOS pubic hair update and SLU one. The previous updates worked fine but I get texture color problems on NPC's when a Sexlab scene start. The mod works fine on all other situations and the color returns once dressed after sex. One other thing I noticed is if the sexlab scene starts with a strapon then the color works as intended. I think its just a bug with the stripping during sex. Stripping NPC's without sex works as intended.

Posted
1 hour ago, PippinTom said:

regarding SLATE, I failed to report it before so here it is - Disabling selected animations seems to be broken, clicking designated area gives no feedback confirming any action taken or rejected, nor there is any trace of it in the LOG. SL MCM also shows 0 anims ready to be permanently trashed.

 I never used that, not even remember it before. I usually use the option on the SexLab MCM to remove the disabled animations. by the way in both cases take a lot of time.

 

1 hour ago, modball said:

 

Just so I understand correctly, this means those of us sticking with pre-AE SSE (for now) can still use future updates to SLU+ ?

Yes

 

43 minutes ago, divinefire said:

Hey Osmel

 

I might have a bug.  I have your recent SOS pubic hair update and SLU one. The previous updates worked fine but I get texture color problems on NPC's when a Sexlab scene start. The mod works fine on all other situations and the color returns once dressed after sex. One other thing I noticed is if the sexlab scene starts with a strapon then the color works as intended. I think its just a bug with the stripping during sex. Stripping NPC's without sex works as intended.

Interesting! I was having the same issue recently but I haven't time to check it. Is probably caused by the SexLab script to fix the actor illumination issue, I will check that possibility but I'm working on a new "SOS Pubic Hair for Males and Females" that is having a issue like that, so probably will take me some time since I'm not willing to roll back just to check.

 

 

Posted (edited)
14 minutes ago, stalPROm said:

Any chance to fix bugs in Aroused creature LE? And i hope you will continue support LE.

Low chance. I tried few fix but I can't find my mistake. For me the persecution scene run fine some times with NPC's or the Player but in the same test and without change anything the rest of the time don't work.  Of course I will keep trying.

 

PS: I never imagine that @Sailing Rebel will be updating the mod so often when I started with the CxC tweak or I will stay just with the LE support. Now is too late for me ?

 

Edited by OsmelMC
Posted
6 minutes ago, OsmelMC said:

Low chance. I tried few fix but I can't find my mistake. For me the persecution scene run fine some times with NPC's or the Player but in the same test and without change anything the rest of the time don't work. 

Well, that sad. I guess there is no safe rollback to prev. version if i already installed new one? And will you continue to support LE?
Thanks.

Posted

I don't know but aroused cratures works fine, except that creatures can't pursuit victims, it gets error, but turnig off that feature everything works as intended. Plus disable notifactions and feels like same thing, no bugs found... :)

Posted

i think this needs an update to the newest sexlab release a few days ago. at least for me, using this or the SLSO from last month both result in no mouth movement. NOT using the new version gives me mini character after scenes, but that is easy enough to fix in console.

Posted
8 minutes ago, Elizinator said:

i think this needs an update to the newest sexlab release a few days ago. at least for me, using this or the SLSO from last month both result in no mouth movement. NOT using the new version gives me mini character after scenes, but that is easy enough to fix in console.

Of course... Is coming.

Posted

Hm,, I should ask here about sexlab utility plus,  if I update sexlab frame work 2.93 beta 9 to recent 2.93 (non beta which released yesteray?)  for Pure SE runtime User (not up-date for AE at all),  your sexlab utility plus still work well?   or I may need not install sexlab plus for a while?  (I may un-activate sexlab plus, if it not work with recent sexlab 2.93)

or I may wait, untill you offer new sexlab plus for 2.93....  (and I do not know which may work better ^^;  because I can not find log what actually changed,,from 2.93 beta to 2.93)

Posted
2 hours ago, greenmango12 said:

Hm,, I should ask here about sexlab utility plus,  if I update sexlab frame work 2.93 beta 9 to recent 2.93 (non beta which released yesteray?)  for Pure SE runtime User (not up-date for AE at all),  your sexlab utility plus still work well?   or I may need not install sexlab plus for a while?  (I may un-activate sexlab plus, if it not work with recent sexlab 2.93)

or I may wait, untill you offer new sexlab plus for 2.93....  (and I do not know which may work better ^^;  because I can not find log what actually changed,,from 2.93 beta to 2.93)

Better wait until the SLU+ be ready and update both at the same time. I trying to get it ready soon as possible.

Posted
2 hours ago, OsmelMC said:

Better wait until the SLU+ be ready and update both at the same time. I trying to get it ready soon as possible.

Yes I see I should wait, and not hurry you at all thanks..  (I actually see some strange issue about zaz animation, when I select to check, so planed to ask about it)

thanks now I could confirm,  I hope to use your furniture system ^^  

Posted (edited)

Hi Osmel,

 

Thanks for the Futa Patch that you posted on the Sexlab page. I have tried it out in-game and it does fix the position of actors in a sex scene. ie Female Futa assigned as "male" in Sexlab now takes the correct male role in a sex animation.

 

However, there is now a problem in Sexlab's MCM. If you open the MCM during a sex scene that involves two actors (one Futa and one female NPC), it shows three actors. It shows a third actor designated as "Male Position 3" with Race "$SS - Unknown"

So, in the MCM, you can't adjust the Futa's position at all. Neither Male 2 or Male 3 has any effect on the body position or schlong orientation. In the pic below you can see that in the overlayed window it shows the NPC as "Female position 1" and the Futa as "Male Position2", but in the larger window its showing (top right) "Male Position 3". It doesn't matter if you change the values of "Male Position 3" or "Male Position 2", it makes no adjustment to the Futa's character's position at all.
 

enb2021_11_25_23_00_33.jpg

Edited by dePog
Posted (edited)
2 hours ago, dePog said:

Hi Osmel,

 

Thanks for the Futa Patch that you posted on the Sexlab page. I have tried it out in-game and it does fix the position of actors in a sex scene. ie Female Futa assigned as "male" in Sexlab now takes the correct male role in a sex animation.

 

However, there is now a problem in Sexlab's MCM. If you open the MCM during a sex scene that involves two actors (one Futa and one female NPC), it shows three actors. It shows a third actor designated as "Male Position 3" with Race "$SS - Unknown"

So, in the MCM, you can't adjust the Futa's position at all. Neither Male 2 or Male 3 has any effect on the body position or schlong orientation. In the pic below you can see that in the overlayed window it shows the NPC as "Female position 1" and the Futa as "Male Position2", but in the larger window its showing (top right) "Male Position 3". It doesn't matter if you change the values of "Male Position 3" or "Male Position 2", it makes no adjustment to the Futa's character's position at all.
 

enb2021_11_25_23_00_33.jpg

I will check that. But the positions on that list should make reference only to the positions defined in the Animation that means that even if the sort Actors function return more or less actors that those defined on the Animation, still the option on the picture should show the same two Actor positions.

 

Edit:

 

Checked and fixed at lease on the full version because the problem is not in the Sort Actors function, use the Hotkey K to change of controlled actor should solve the issue. I'm working on more permanent solution. Thanks for the feedback.

Edited by OsmelMC
Posted

Hi Osmel,
 

On a post I saw recently, you mentioned that you'd made a patch for Sexlab Tools, but I can't see it among your downloads. Could you give me a link to it please?

 

Cheers,

dePog

Posted

i really hoped the latest update would fix this, but it has not,

 

with any version of SLU+, lip sync stops working. the same thing happens with the most recent SLSO. without the new SLU+, i get the miniscule scale after a scene, which can at least be promptly repaired with console commands.

 

is this because SLSO hasnt yet be updated to SL 1.63? am i stuck between a rock and a hard place until then? since that mod was updated less than a month ago, i have no doubt it will be, but i cant go without boinking until then ?

 

P.S. Yes, i have SLU+ set to override SLSO.

Posted

The latest update of SLU+ won't open properly for me.

 

On install, using MO2, I get an error "File 'skyrim.esm'  is not active."

 

Anyone else having issues?

 

Thanks,

Posted

The New Ahegao Expressions should come disabled but in any case you can disable or enable them on the "Expression Editor" page like any other expression.

 

Since the Beast races like the Khajiit and the Argonians, have very specific mouths and heads seems obvious that the expression values settled for the rest of the races will not look the same on the beast races. for that reason I added two new tags to the expressions to allow you set if that expression can be used for everyone, for beasts only or forbidden for beasts.

 

To prevent the Lips Sync with the tongue equipped each Expression Phase allow you settled as "Fixed Lips" and that will prevent the Lips Sync of the Moans and will remove the tongue for the Open Mouth event. The  "Fixed Lips" is optional because the system allow you to use Face Items from any mod and those items can be many things not related with the mouth.

 

The ahegao still is work in process so small issues are expected like for example:

  • I still not check all the expressions phases to confirm the mouth get open enough to hold the assigned tongue (I take the recommended values and few other things from another Mod to speed up the development)
  • The beast meshes still need more work and the Argonian tongues is the same 1 for the 10 tongues since that was all I found available and compatible (now I have to make my own argonian tongues based on that one to made it look like the rest)
  • All the tongues come with SMP Physics and I tried to made it in a way that should not break even if SMP is not installed or the tong bones get removed, but I have to confess that is not tested on LE (let me know if work on LE)
  • Each one of the 10 tongue is unique but SMP Physics some times made it look like the same. Of course when are not moving always show the real form.
Posted
25 minutes ago, Elizinator said:

i really hoped the latest update would fix this, but it has not,

 

with any version of SLU+, lip sync stops working. the same thing happens with the most recent SLSO. without the new SLU+, i get the miniscule scale after a scene, which can at least be promptly repaired with console commands.

 

is this because SLSO hasnt yet be updated to SL 1.63? am i stuck between a rock and a hard place until then? since that mod was updated less than a month ago, i have no doubt it will be, but i cant go without boinking until then ?

 

P.S. Yes, i have SLU+ set to override SLSO.

 

Because your problem is not in the SexLab...

Some other mod is overriding the actor expressions.

If you have "Conditional Expressions" installed you need my Patch for "Conditional Expressions". In case be another mod you have to remove it or let me know the name to download it and make a Patch.

 

By the way I did the required updates for the SLSO scripts included on the SLU+ so is 100% safe and compatible.

Posted (edited)
13 minutes ago, OsmelMC said:

The New Ahegao Expressions should come disabled but in any case you can disable or enable them on the "Expression Editor" page like any other expression.

 

Since the Beast races like the Khajiit and the Argonians, have very specific mouths and heads seems obvious that the expression values settled for the rest of the races will not look the same on the beast races. for that reason I added two new tags to the expressions to allow you set if that expression can be used for everyone, for beasts only or forbidden for beasts.

 

To prevent the Lips Sync with the tongue equipped each Expression Phase allow you settled as "Fixed Lips" and that will prevent the Lips Sync of the Moans and will remove the tongue for the Open Mouth event. The  "Fixed Lips" is optional because the system allow you to use Face Items from any mod and those items can be many things not related with the mouth.

 

The ahegao still is work in process so small issues are expected like for example:

  • I still not check all the expressions phases to confirm the mouth get open enough to hold the assigned tongue (I take the recommended values and few other things from another Mod to speed up the development)
  • The beast meshes still need more work and the Argonian tongues is the same 1 for the 10 tongues since that was all I found available and compatible (now I have to make my own argonian tongues based on that one to made it look like the rest)
  • All the tongues come with SMP Physics and I tried to made it in a way that should not break even if SMP is not installed or the tong bones get removed, but I have to confess that is not tested on LE (let me know if work on LE)
  • Each one of the 10 tongue is unique but SMP Physics some times made it look like the same. Of course when are not moving always show the real form.

 

I cant get the tongues to show up in game or in the drop down menue in expressions.
I cleaned System and Reset Expression Registry, no change. 

I tried to get them with additem menu for external testing, but could not even find the Sexlab Utility Plus :(

what did I do wrong? 

I am on LE btw. 

EDIT: I think I got the right tongues via search for "tongues" directly (tongue 1-10) but when I equip them they do not move. 

Is it possible to install SMP on LE for this to work somehow? 

 

EDIT 2: 
seems I have all Ahego expressions twice in my Expression drop down menu in Sexlab MCM? 

Edited by Nymra

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...