pinkfluf Posted October 1, 2021 Posted October 1, 2021 18 minutes ago, Nymra said: btw: if you working on aroused anyway, can you maybe have a look at why Creature Framework is so weak in updating arousal of its creatures? I'm using SLAM too, never had a problem with schlongs on critters. If I walk by with my bikini armour they get aroused (with erect schlongs) and if I'm not careful I get a "you are being pursed by a xyz". I use ... Creature Framework SE (turn logs off) MNC SE ABC SE I don't use ASOS when that gets in the mix I find some critters dry humping.
OsmelMC Posted October 1, 2021 Author Posted October 1, 2021 49 minutes ago, Nymra said: if you working on aroused anyway, can you maybe have a look at why Creature Framework is so weak in updating arousal of its creatures? I basically have to turn of Aroused integration because it means I get dry humped all the time... even with aroused off sometimes the Creatures do not get schlongified... this was annoying to a point where I replaced all unaroused meshes with aroused ones for all creatures... loll ^^ I'm using the last version of the Creature Framework available on the MNC download page but re-compiled by me. And work perfect for me. Of course since use the "SexLab Aroused" internal function to force the creature arousal update, probably the issue is caused by the changes made by Lupine00 to the name of some function parameters. You can try re-compiling the Creature Framework scripts yourself and enabling the option to "Force the update of the creature arousal'", that way will be 100% compatible with the SexLab Aroused version you be using. 1
-alpha- Posted October 2, 2021 Posted October 2, 2021 @OsmelMC A pretty dumb question. Does "SexLab Framework v1.63 BETA 9" work on SLE? Or am I just reading your requirements wrong?
OsmelMC Posted October 2, 2021 Author Posted October 2, 2021 6 hours ago, -alpha- said: @OsmelMC A pretty dumb question. Does "SexLab Framework v1.63 BETA 9" work on SLE? Or am I just reading your requirements wrong? No, you can't use the BETA 9 on LE because the DLL files don't allow it. My SLU+ is based on the BETA 9 because is more updated than the LE version but come with all the required files to be used on the LE. So keep your v1.62 for LE and install my SexLab Utility Plus 1
NicoleDragoness Posted October 2, 2021 Posted October 2, 2021 On 9/30/2021 at 6:04 PM, OsmelMC said: Well, at lease the Furniture have a problem confirmed. I made the mistake of said it that don't use the Furnitures of the same floor instead of said that don't use the Furnitures that are not in the same floor. Is basically a missing "!" on the scripts so I don't noticed until now. Thanks. Did You already corrected the file in the SLU+ 20210910 LE?
OsmelMC Posted October 2, 2021 Author Posted October 2, 2021 5 minutes ago, NicoleDragoness said: Did You already corrected the file in the SLU+ 20210910 LE? For the next update
recklessbrit Posted October 3, 2021 Posted October 3, 2021 What does the Conditional Expressions plugin do?
OsmelMC Posted October 3, 2021 Author Posted October 3, 2021 9 hours ago, recklessbrit said: What does the Conditional Expressions plugin do? This is just a patch for the Mod available on Nexus. The Mod change the player Expressions based on the context. For example show one expression after the player drink Alcohol or Skooma and another when the player is fighting. Of course the conditions are many more but you can find more info on Nexus. I just did the Patch for SexLab, and the patch is to prevent those Expressions get applied while the player is on a sex scene since the original mod don't check for SexLab without the patch end breaking the SexLab Expressions 1
recklessbrit Posted October 3, 2021 Posted October 3, 2021 2 hours ago, OsmelMC said: This is just a patch for the Mod available on Nexus. The Mod change the player Expressions based on the context. For example show one expression after the player drink Alcohol or Skooma and another when the player is fighting. Of course the conditions are many more but you can find more info on Nexus. I just did the Patch for SexLab, and the patch is to prevent those Expressions get applied while the player is on a sex scene since the original mod don't check for SexLab without the patch end breaking the SexLab Expressions Very cool. Would be awesome to see a conditional expressions plugin for sexlab aroused that uses those values to influence expressions based on how aroused or satisfied a character is.
OsmelMC Posted October 4, 2021 Author Posted October 4, 2021 9 hours ago, recklessbrit said: Very cool. Would be awesome to see a conditional expressions plugin for sexlab aroused that uses those values to influence expressions based on how aroused or satisfied a character i I'm working on my own SexLab Aroused and that's a good idea to include with the Aroused Idles if is not done already. 1
XarisZ Posted October 5, 2021 Posted October 5, 2021 Hey does SexLab Aroused Creatures tweak v04.05 work with the latest version (4.07) ?
OsmelMC Posted October 5, 2021 Author Posted October 5, 2021 2 hours ago, XarisZ said: Hey does SexLab Aroused Creatures tweak v04.05 work with the latest version (4.07) ? Nop. 1
Iroha Posted October 5, 2021 Posted October 5, 2021 (edited) On 9/30/2021 at 7:04 PM, OsmelMC said: Well, at lease the Furniture have a problem confirmed. I made the mistake of said it that don't use the Furnitures of the same floor instead of said that don't use the Furnitures that are not in the same floor. Is basically a missing "!" on the scripts so I don't noticed until now. Thanks. tried changing of 4 cases(in threadModel.psc) like if ThreadLib.SameFloor(FoundFurniture, PlayerRef.GetPositionZ(), 200) FoundFurniture = none endIf with if !ThreadLib.SameFloor(FoundFurniture, PlayerRef.GetPositionZ(), 200) FoundFurniture = none endIf recompilied. cleaned sexlab. Furniture problem still persists:( Edited October 5, 2021 by Iroha
OsmelMC Posted October 5, 2021 Author Posted October 5, 2021 3 minutes ago, Iroha said: tried changing of 4 cases(in threadModel.psc) like if ThreadLib.SameFloor(FoundFurniture, PlayerRef.GetPositionZ(), 200) FoundFurniture = none endIf with if !ThreadLib.SameFloor(FoundFurniture, PlayerRef.GetPositionZ(), 200) FoundFurniture = none endIf recompilied. cleaned sexlab. Furniture problem still persists:( I don't remember if I fix something else at that point but the test I did just after do this same fix, works perfectly. I did few more fix to the furniture scripts by now to allow use a bed or furniture even if the Center Reference is already settled on one of the actors by the external mod plus few fixes to prevent break the immersion I did my test with the player and another actor using the debug spell first on the player an second on the NPC. since the Debug spell wait at least 10 seconds after the last actor selected before start the scene thread that give me time to walk to the room and place the player between 2 chairs and close to the bed. my configuration for the player on beds and furniture's is ASK that way in can control the player decisions with another configuration the player will behave like a NPC and may or may not choose use the furniture. anyway like expected the system ask me if I want to use a Furniture and I select YES so automatically the Furnitured Used was chair nearest to me. In this case the furniture system cud select the bed if the player or the NPCs will be using the bed on that moment but since nobody was using a bed or furniture the system just search for the furniture more closed to the player. 1
Grajowiec Posted October 5, 2021 Posted October 5, 2021 6 minutes ago, leesjig said: Hello OsmelMC, sorry to just jump in to ask an unrelated question. When a sexlab animation starts, on a follower or npc the quiver of arrows stay on the follower/npc's butt. Is there anyway to correct/stop this. Picture of quiver on a follower during a sexlab animation. Thanks for any ideas to correct. Reveal hidden contents Works on both LE and SE
Iroha Posted October 5, 2021 Posted October 5, 2021 (edited) 3 hours ago, OsmelMC said: I don't remember if I fix something else at that point but the test I did just after do this same fix, works perfectly. I did few more fix to the furniture scripts by now to allow use a bed or furniture even if the Center Reference is already settled on one of the actors by the external mod plus few fixes to prevent break the immersion I did my test with the player and another actor using the debug spell first on the player an second on the NPC. since the Debug spell wait at least 10 seconds after the last actor selected before start the scene thread that give me time to walk to the room and place the player between 2 chairs and close to the bed. my configuration for the player on beds and furniture's is ASK that way in can control the player decisions with another configuration the player will behave like a NPC and may or may not choose use the furniture. anyway like expected the system ask me if I want to use a Furniture and I select YES so automatically the Furnitured Used was chair nearest to me. In this case the furniture system cud select the bed if the player or the NPCs will be using the bed on that moment but since nobody was using a bed or furniture the system just search for the furniture more closed to the player. Thank you, OsmelMC, I tried to test it by your recept and, to my surprise - it works. I could not trigger it first time probably due to small searching radius, and may be because of dialogue-conditioned sex. Pop-ups with asking for bed uses triggered when PC was literally on the beds and furns. And strangely to me, one time chair on which NPC sitted was chosen (more than 700 distance from player, I believe, and PC standed on bed about 7 secs after debug-spellcasting. Debug spell was casted on PC and then on NPC, if I recall correctly) Other fixes you mentioned are looking enticing, hope to taste it soon) Edited October 5, 2021 by Iroha 1
OsmelMC Posted October 5, 2021 Author Posted October 5, 2021 (edited) 1 hour ago, leesjig said: Hello OsmelMC, sorry to just jump in to ask an unrelated question. When a sexlab animation starts, on a follower or npc the quiver of arrows stay on the follower/npc's butt. Is there anyway to correct/stop this. Picture of quiver on a follower during a sexlab animation. Thanks for any ideas to correct. Reveal hidden contents The SLU+ add the Ammo slot to the "Time & Strip" page on the SexLab MCM. That option work on the Player and the NPC's but I don't like it because take too much time to be processed on the NPC'S. I like more and recommend the "Auto Unequip Ammo" Mod available on Nexus. This Mod is faster and unequipped the quiver automatically the actor get the bow unequipped, besides remember your last equipped ammo for each bow or crossbow. The link is for LE but work fine on SE too Edited October 5, 2021 by OsmelMC
NicoleDragoness Posted October 6, 2021 Posted October 6, 2021 Auto Unequip Ammo is a bit old and not always it works. I prefer this couple of mods that, btw, are both SKSE plugins only, no esp: https://www.nexusmods.com/skyrim/mods/106105?tab=description https://www.nexusmods.com/skyrim/mods/88347
monty359 Posted October 6, 2021 Posted October 6, 2021 On 10/4/2021 at 4:39 AM, OsmelMC said: I'm working on my own SexLab Aroused and that's a good idea to include with the Aroused Idles if is not done already. what would be different in your version? anything new? could you include the keywords from bakkas modified version? sorry for the wall of questions
OsmelMC Posted October 7, 2021 Author Posted October 7, 2021 21 hours ago, monty359 said: what would be different in your version? anything new? could you include the keywords from bakkas modified version? sorry for the wall of questions I will include all the keywords from SLAX and of course the Baka Edition. Also few fixes and the possibility of save and export the user description of the clothes and armors. I basically want my modified version of the SLAX available on SE 2
monty359 Posted October 7, 2021 Posted October 7, 2021 2 hours ago, OsmelMC said: I will include all the keywords from SLAX and of course the Baka Edition. Also few fixes and the possibility of save and export the user description of the clothes and armors. I basically want my modified version of the SLAX available on SE sounds realy good. two ideas, if i may: Would it be possible to give the NPCs instead of arousal =0 at the beginning/load to a new area, to give them somewhat random values (preferable modifieble in MCM)? The second oneis a big one. Is it possible to add new keywords to the mod through something like editing a .json file. Also would it be possible to give the keywords to the outfits/parts of outfits with another .json file. Both would be managed by your SLAX version. The idea is to centaralize the keyword handling in one modular mod, so anyone can create and edit his/her own .json file for any outfit out there. I am not a coding guy, so i have no idea, if what i am asking of you is even possible. chears
OsmelMC Posted October 8, 2021 Author Posted October 8, 2021 8 hours ago, monty359 said: sounds realy good. two ideas, if i may: Would it be possible to give the NPCs instead of arousal =0 at the beginning/load to a new area, to give them somewhat random values (preferable modifieble in MCM)? The second oneis a big one. Is it possible to add new keywords to the mod through something like editing a .json file. Also would it be possible to give the keywords to the outfits/parts of outfits with another .json file. Both would be managed by your SLAX version. The idea is to centaralize the keyword handling in one modular mod, so anyone can create and edit his/her own .json file for any outfit out there. I am not a coding guy, so i have no idea, if what i am asking of you is even possible. chears I will use your idea about the random if i don't forget about (I'm working on few others Mods right now) Add keywords using the MCM to the armors is part of the SLAX and of course will be included but.. I don't think be possible allow the users add his own keywords because each keyword if followed by few Scripts and specific changes on the ESP file. By other side I will try to add a NoNude keyword because I think some dresses or armors tagged as nude not longer be nude if for example you also equip a Skirt 1
Someone92 Posted October 8, 2021 Posted October 8, 2021 I mean to remember that one version of arousal allocates the starting value based on the NPC's voice. So an old voice started with something between 0-20, while a young voice Had something between 21-70 or so. 1
mikesolo1975 Posted October 8, 2021 Posted October 8, 2021 (edited) thanks for the amazing work. came out sexlab aroused creatures 04.08 my friend. Edited October 8, 2021 by mikesolo1975
Inanna17 Posted October 10, 2021 Posted October 10, 2021 Greeting. I have a question about the compilation of one of your scripts, sslSystemAlias.psc. I wanted to change a few words in the following line: Log("SexLab somehow failed to install but things it did, not sure how this happened and it never should, attempting to fix it automatically now... ") InstallSystem() endIf to "failed to install things, but it did. Not sure..." I made my changes using notepad++, but when I try to compile it using PCA, I get the error: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\sslThreadModel.psc(1543,27): GetByDefaultTags is not a function or does not exist Could you tell me what source script I am missing for this singular message? Thank you.
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