Iroha Posted September 5, 2021 Posted September 5, 2021 (edited) On 8/31/2021 at 6:04 PM, qq927803938 said: Hi, OsmelMC, SexLab Aroused Creatures 30 5 2021 cannot play the invitation animation stably. I tried a lot and read the instructions carefully to set up MCM, but it failed many times. There is only about 1/5 of the chance of success. I close I changed the Sexlab stripping animation and set it to MNC '0'. It still doesn’t work. I tried to be fucked by the same animal many times. The player will start the sex animation directly after some delay, instead of playing the invitation animation. I tried A lot, I am currently using the LE version, can you help me, thank you for your time! ? Had same problem. If you are like me installed SE version of SLAC, updated it with Osmel tweak for SE version by choosing LE option, installed Monoman1 tweak for Osmels SLAC Tweak(haha), then - I have solution for you. Monoman1 used unknown for me version of SLAC to implement excluding faction, and here we are. Aliases bugs, not working MCM options, less dialogues than should be and so on. I got fresh Osmels SLAC tweak for LE/SE version (which installs on top of SE version) and added Monoman1's edits to it. Seems that all features are working as intended. So, I attach updated Osmels SLAC tweak (LE) with Monomans1's edits (in case you don't know - he did it for more compatibility with his other tweaks to SLS and Wartimes): SexLab Aroused Creatures.esp Requires standart CleanSave procedure. standart cleansave procedure Spoiler 1. start game, load save, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") 2. disable mod if it's available in MCM, wait 20 sec 3. save temp1, exit game 4. disable mod esp 5. start game, load temp1, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") 6. wait 20 sec, save temp2, exit game opt.6.1 if just uninstalling mod: disable mod folder if MO or remove mod files. Rerun FNIS if mod had FNIS behavior files. GoTo 7. opt.6.2 if its just for updating the mod - usually no need to disable or delete mod folder(only if major changes). GoTo 7. 7. run fallrimtools resaver, load temp2, remove unattached instances and undefined elements 8a. save as temp3, exit resaver. It's end if just uninstalling the mod. Profit! 8b. If updating: replace mod files/esps if updating and enable esps back. Rerun FNIS if there are changes in FNIS Behavior files (or just in case if you are lazy to check). b9. start game, load temp3, exit main menu, load again (last 2 actions if you have "continue game no crash@, "crash fixes") b10. wait until mod resigters its MCM and not less than 20 sec, save UpdatedSave, exit main menu, load updated save, customize updated mod MCM if needed. b11. Profit! Edited September 5, 2021 by Iroha 1
FlufyFox Posted September 6, 2021 Posted September 6, 2021 21 hours ago, OsmelMC said: "Auto Refresh Expression" is the option that need to be Enabled now also available on the "SexLab Framework v1.63 BETA 9" Also the "Refresh Expression Delay" option slider, to adjust the Min time between Expressions. Beta 9 ? i have 8 version, so i need to update ? thanks btw
Someone92 Posted September 6, 2021 Posted September 6, 2021 (edited) On 8/7/2021 at 9:07 PM, OsmelMC said: Also since my scripts include compatibility with SLSO this means that you don't have to wait for the "SLSO Patch for BETA 9" to update your SexLab because if you are using my SLU+ the "SLSO Patch" is basically included. The arousal bars of SLSO do not rise, at least in non-consensual animations. Is there a fix / setting somewhere that I am not finding, or do I have to wait for an update of SLU+? Edited September 6, 2021 by Someone92
greenmango12 Posted September 7, 2021 Posted September 7, 2021 (edited) Hi sorry if I miss understand, the version SexLab Utility Plus v20210807 compiled with sexlab frame work beta8? (not beta9) Why I think so, I custom edit only one thing about sslActorLibrary.psc which you offered , , but when I compile wtih sexlab frame work V9 show error \SexLabFramework.psc(1311,22): GetByRaceGendersTags is not a function or does not exist I really confuse what I miss, then activate beta8 and hide beta9 then compile again.. now it do not show this error any more. So I suppose if your version may cause issue with V9. (if it is not problem or I say wrong at all forgive me please, I need this mod for SLAA work,, then now I update all mods one by one for SKSE and sexlab V9. I need to edit the Actorlibrary.psc (just for my private purpose,then not show what I edit etc but if you need source I may deirectly send you as PM). then usually just copy and change and compile again it have worked for all Sexlab Utiility plus version. then I did same thing about SexLab Utility Plus v20210807 >> it could not compile with the error. with sexlab framwork beta 9 . so hope if you can confirm. And if for SexLab Utility Plus v20210807, I need to keep sexlab framwork beta 8 (SE) , it is not problem just hope to know, which version may work (or stalbe) because when I first test (just up-date all ) yesterday, I find some strange issue about creatures, then I return old set up and today I try re-up-date one by one carefully. (then now I try to up-date sexlab frame work with your Utiltiy plus>> it relate with SLAA etc) Edited September 7, 2021 by greenmango12
OsmelMC Posted September 7, 2021 Author Posted September 7, 2021 @greenmango12 I will check that. The SLU+ last version is compatible with the BETA 9 but was compiled with the LE version as base so probably I missed something. Is not big deal because that function is new on the BETA 9 and come from the SexLab Utility Plus so I'm the only one using it. If is different on the BETA 9 is just because I did some fixes while I was adding the new functions to the BETA 9 and probably forgot to update that on the SLU+
greenmango12 Posted September 7, 2021 Posted September 7, 2021 3 hours ago, OsmelMC said: @greenmango12 I will check that. The SLU+ last version is compatible with the BETA 9 but was compiled with the LE version as base so probably I missed something. Is not big deal because that function is new on the BETA 9 and come from the SexLab Utility Plus so I'm the only one using it. If is different on the BETA 9 is just because I did some fixes while I was adding the new functions to the BETA 9 and probably forgot to update that on the SLU+ Thanks I have used SexLab Utility Plus v20200421 with sexlab beta 8 long time. (I did not play skyrim se for a while , so at that time it was recent beta of your mod, last year) I notice you add many things for recent utility plus, and you have added the sslActorLibrary.pex for recent bersion with your customize , then I think if I might miss compile with source files. then at current I stop to use my custom sslActorLibrary.pex but test with SexLab Utility Plus v20210807 (I should not over-wirte any file with your sexlab utility , untill I confirm my edit work and can compile correctly) then SexLab Utility Plus v20210807 with sexlab beta 8 seems work well. but SexLab Utility Plus v20210807 with sexlab beta 9, I often see problem (clash when clean sexl lab, or not start creature VS female animation with hentai creature) I may try again and will report detail, if you do not see any problem with sexlab beta 9 and SexLab Utility Plus v20210807
greenmango12 Posted September 7, 2021 Posted September 7, 2021 1 hour ago, greenmango12 said: Actually I try to keep up-date slu v20210807 with beta 9 SE from beta 8. but after clan up process finished, (I got message in haven bug, clean up auto start ,when I update beta 8 to beta 9, I feel), after I got message, Ready (clean up finished), and go to MCM menu, everytime I got CTD, and got NET Script Framwork clash log. Unhandled native exception occurred at 0x7FFF82289EF7 (PapyrusUtil.dll+9EF7) on thread 13244! FrameworkName: NetScriptFramework FrameworkVersion: 12 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 17 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 08 Sep 2021 02:58:11.561 I retry again with remove un-necessary mod, and take time to clean up process, now it seems work correctly. then I could compile without problem this time about sslActorLibrary, do not know rason though, maybe my save data include too many broken data, or I may remain some customize source etc,, (actually I had edit creature related script and seems it effect too, then now I remove those, it work without problem. Thanks you take time, I might report again, if I see another issue, but at current new version seems work with sexlab beta 9 SE without problem. 1
OsmelMC Posted September 7, 2021 Author Posted September 7, 2021 4 hours ago, greenmango12 said: Thanks I have used SexLab Utility Plus v20200421 with sexlab beta 8 long time. (I did not play skyrim se for a while , so at that time it was recent beta of your mod, last year) I notice you add many things for recent utility plus, and you have added the sslActorLibrary.pex for recent bersion with your customize , then I think if I might miss compile with source files. then at current I stop to use my custom sslActorLibrary.pex but test with SexLab Utility Plus v20210807 (I should not over-wirte any file with your sexlab utility , untill I confirm my edit work and can compile correctly) then SexLab Utility Plus v20210807 with sexlab beta 8 seems work well. but SexLab Utility Plus v20210807 with sexlab beta 9, I often see problem (clash when clean sexl lab, or not start creature VS female animation with hentai creature) I may try again and will report detail, if you do not see any problem with sexlab beta 9 and SexLab Utility Plus v20210807 I have both installed together right now and work fine. I also compiled without issues so you may be missing something. Remember that my SexLab Utility Plus have to override al the rest of Mods files including SexLab. Also you have to remove any Patch or Fix made for the BETA 8 included Better Blowjob. Because they are not longer required and also are incompatible with the BETA 9 and the SexLab Utility Plus
greenmango12 Posted September 7, 2021 Posted September 7, 2021 8 minutes ago, OsmelMC said: I have both installed together right now and work fine. I also compiled without issues so you may be missing something. Remember that my SexLab Utility Plus have to override al the rest of Mods files including SexLab. Also you have to remove any Patch or Fix made for the BETA 8 included Better Blowjob. Because they are not longer required and also are incompatible with the BETA 9 and the SexLab Utility Plus Yes you are right. it seems cuased my bad way to up-date. (I forgot many things which I added before, so it seems conflict with, and I found one script which I modified for sexlab creature races for naked giants, , it seems cause issue too. then now I could make it work all (I need to confirm all my setting again now ) thanks and sorry to take your time (I hope you concentrate your great work as you like). 1
Lilzt3hcat Posted September 10, 2021 Posted September 10, 2021 On 8/24/2021 at 6:07 PM, Dimom76 said: I see. I will continue to search. This is very annoying: The creator of the hide hud elements mod shared this with me when I asked about it long ago. in the ini-file under custom [Custom] 1 = HUDMovieBaseInstance.RolloverText 2 = HUDMovieBaseInstance.RolloverButton_tf 3 = HUDMovieBaseInstance.RolloverInfoText 4 = HUDMovieBaseInstance.RolloverGrayBar_mc ^ should fix it.
noname002@ Posted September 10, 2021 Posted September 10, 2021 Hello, is there anyway to show all aggressive animations whenever my character is in either the victim role or the aggressor role since i only have about 5 animations having "femdom" tag
Kingslayer101 Posted September 11, 2021 Posted September 11, 2021 (edited) So I installed your tweaks for SL Adventures, SL Aroused Creatures and SL Utility+ but I get this error ingame, I have SLAX with Baka's patch but none of your mods are affecting/overwriting it. Should I be worried? Edited September 11, 2021 by Kingslayer101
OsmelMC Posted September 11, 2021 Author Posted September 11, 2021 1 hour ago, Kingslayer101 said: So I installed your tweaks for SL Adventures, SL Aroused Creatures and SL Utility+ but I get this error ingame, I have SLAX with Baka's patch but none of your mods are affecting/overwriting it. Should I be worried? Like you noticed none of those Mods override the Aroused Mod Scripts. But that number belong to the Baka Aroused Mod so you probably should remove the Baka Patch, since for I know SLAX already come with all the keywords of the Baka Edition.
OsmelMC Posted September 11, 2021 Author Posted September 11, 2021 3 hours ago, stingray1995 said: Regarding SLSO, should we still use his 'SLSO SexLabUtil1.7' patch? SLSO don't have Patch for my SexLab Utility Plus. That patch is for another Mod not related. Make sure that none of my files get override by another Mod. 1
Someone92 Posted September 11, 2021 Posted September 11, 2021 Is the SexLab Adventures (Tweak) for the SE or LE version? It links to the LE version of the original mod. I tried it with SE, it seems to work, but it seems to have removed the "minimum of aggressors for proximity rape to start" setting.
greenmango12 Posted September 13, 2021 Posted September 13, 2021 Hi OsmelMC do you think, these Furniture Fatal log related with your mod? (eg I need to remove another mod it may effect etc) fatal error log for Furniture Though it seems not effect my game play, but I hope to know if it may better to solve . I do not remember when it start, but another user reply me to ask here. (if it is related)
OsmelMC Posted September 13, 2021 Author Posted September 13, 2021 7 hours ago, greenmango12 said: Hi OsmelMC do you think, these Furniture Fatal log related with your mod? (eg I need to remove another mod it may effect etc) fatal error log for Furniture Though it seems not effect my game play, but I hope to know if it may better to solve . I do not remember when it start, but another user reply me to ask here. (if it is related) Beside the name, the FATAL logs of the SexLab are harmless. In fact when the error is reported on the console means that is being properly handled. In this case the log is probably related to the "ZaZ Animations Pack" because the SLU+ try to add few Zap Furnitures of the v9 that are not available on the v8 of the "ZaZ Animations Pack"
greenmango12 Posted September 13, 2021 Posted September 13, 2021 1 hour ago, OsmelMC said: Beside the name, the FATAL logs of the SexLab are harmless. In fact when the error is reported on the console means that is being properly handled. In this case the log is probably related to the "ZaZ Animations Pack" because the SLU+ try to add few Zap Furnitures of the v9 that are not available on the v8 of the "ZaZ Animations Pack" OK I only afraid if it might effect my save data, by glowing up those empty record >> finally cause load CTD, but from your reply, it seems not happen. I hope if someone currently try to make Zaz Animation pack V9 SE.
KingstonPrince7 Posted September 14, 2021 Posted September 14, 2021 SexLab Separate Orgasm SE has been updated. Is safe to update it with the last update of SexLab Utility Plus?
OsmelMC Posted September 14, 2021 Author Posted September 14, 2021 36 minutes ago, KingstonPrince7 said: SexLab Separate Orgasm SE has been updated. Is safe to update it with the last update of SexLab Utility Plus? No. You better wait until my next programmed update in few weeks. The SLSO still need few updates to be ready for the BETA 9 and I see none point on release a new version of the SLU+ just because the SLSO is being updated and probably be updated tomorrow again. 1
Someone92 Posted September 15, 2021 Posted September 15, 2021 Because the option to set the minimum number of pursuers during a Proximity Rape does not show up in the MCM anymore I have been looking at the source code a bit: In SLAdventures_ProximityRapeScript.psc of both the original and the tweaked version the variable set in the MCM is still checked (line 54 in both), and it is still defined in both SLAdventures_MCM_Script.psc (line 964 and 968 respectively). Anyone know why it doesn't show up in the game'S MCM?
Nymra Posted September 15, 2021 Posted September 15, 2021 Hey osmel!! Now with the new version working so nice with its expressions, I have a suggestion (I posted it before, but that is long gone): What about race specific fucking and sucking sounds? This is something I try to achieve for a long time now, but it would require changing Sexlab AND the JSON files. So I wonder it would be possible to only achieve via sexlab and actor detection. Meaning when an Animation is tagged "SexSounds" in JSON and Sexlab sees it is a Troll animation, it could automatically use DIFFERENT sex sounds. I could make a collection for such sounds, no problem. Same for sucking sounds ofc (Oral). What do you think?
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 1 hour ago, stingray1995 said: I just thought I'd mention that the pinned Sexlab framework, listed as a hard requirement for this modification, has an outdated PapyrusUtil Log: "Loading Version: 32" The latest version found on Nexus is 3.3, which I had been using included in a "1.63 Dev" version of the Sexlab framework for Legendary Edition for many years prior to downgrading to 1.62 as this mod explicitly states as a prerequisite. The SexLab MCM ask for the 3.2 as minimal, that means that the 3.3 will work. But the last SLU+ for SE ask for the v3.4 that comes with the BETA 9 and is because some users are being overriding the PapyrusUtil that comes with the BETA 9 with the one of Nexus that is older. The PapyrusUtil that comes with the "SexLab Framework v1.63 BETA 9" is new and isn't being officially released as separate version yet so need to be placed as last on the left panel of the MO2 or install that one that I take the liberty of extract from the BETA 9PapyrusUtil SE.7z
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 3 hours ago, Nymra said: Hey osmel!! Now with the new version working so nice with its expressions, I have a suggestion (I posted it before, but that is long gone): What about race specific fucking and sucking sounds? This is something I try to achieve for a long time now, but it would require changing Sexlab AND the JSON files. So I wonder it would be possible to only achieve via sexlab and actor detection. Meaning when an Animation is tagged "SexSounds" in JSON and Sexlab sees it is a Troll animation, it could automatically use DIFFERENT sex sounds. I could make a collection for such sounds, no problem. Same for sucking sounds ofc (Oral). What do you think? I was waiting for you to bring this conversation again, to share with you my last discoveries. First I can't even imagine how should sound a race type sucking or fucking. I assume you are talking about Creatures but even there I don't think be any difference. Beside that I recently noticed that some Animation author's are being adding his own sounds to the Animations as part of the FNIS behavior the same way the AnimObject are added. Is really easy to do and allow more control and synchronicity that the current SexLab system. Also don't interfere with the SexLab sounds and can even be used for the wip or hit sounds of some aggressive Animations.
Nymra Posted September 15, 2021 Posted September 15, 2021 (edited) 1 hour ago, OsmelMC said: I was waiting for you to bring this conversation again, to share with you my last discoveries. First I can't even imagine how should sound a race type sucking or fucking. I assume you are talking about Creatures but even there I don't think be any difference. Beside that I recently noticed that some Animation author's are being adding his own sounds to the Animations as part of the FNIS behavior the same way the AnimObject are added. Is really easy to do and allow more control and synchronicity that the current SexLab system. Also don't interfere with the SexLab sounds and can even be used for the wip or hit sounds of some aggressive Animations. yeah, I know that is possible to do, but this way we would have to add the sound to ALL creature sexscenes in ALL the Json files. 90% of mod authors will not do that. The rest of the SLAL packs are no longer maintained, so we just lose a big opportunity For sex I am thinking primarily of creature beast races like Trolls, Gargoyles, Werewolves where the fucking should sound more brutal. Then there are horses and other big dick animals. Basically it would be possible to have bigger dicks sound different and maybe also more brutal. Tentacles could sound different. We could also have MIXED oral and vaginal sex sound AND we could have group sex sounds (currently sex sound does not care for number of actors). I mean the sound of sexlab currently is like... extremly underwhelming I dont see a viable way to do this other than via sexlab. I mean it should basically be no problem at all, it would just require editing the Sexlab ESP too to register the new sound files. I was already thinking if I could add the sounds via an external mod like Sexlab Extra Voices, but I think then there might be double sounds... and also I dont know how to check for animation stage specific json settings... and so it gets complicated without end. Edited September 15, 2021 by Nymra
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