OsmelMC Posted September 7, 2021 Author Posted September 7, 2021 @greenmango12 I will check that. The SLU+ last version is compatible with the BETA 9 but was compiled with the LE version as base so probably I missed something. Is not big deal because that function is new on the BETA 9 and come from the SexLab Utility Plus so I'm the only one using it. If is different on the BETA 9 is just because I did some fixes while I was adding the new functions to the BETA 9 and probably forgot to update that on the SLU+
greenmango12 Posted September 7, 2021 Posted September 7, 2021 3 hours ago, OsmelMC said: @greenmango12 I will check that. The SLU+ last version is compatible with the BETA 9 but was compiled with the LE version as base so probably I missed something. Is not big deal because that function is new on the BETA 9 and come from the SexLab Utility Plus so I'm the only one using it. If is different on the BETA 9 is just because I did some fixes while I was adding the new functions to the BETA 9 and probably forgot to update that on the SLU+ Thanks I have used SexLab Utility Plus v20200421 with sexlab beta 8 long time. (I did not play skyrim se for a while , so at that time it was recent beta of your mod, last year) I notice you add many things for recent utility plus, and you have added the sslActorLibrary.pex for recent bersion with your customize , then I think if I might miss compile with source files. then at current I stop to use my custom sslActorLibrary.pex but test with SexLab Utility Plus v20210807 (I should not over-wirte any file with your sexlab utility , untill I confirm my edit work and can compile correctly) then SexLab Utility Plus v20210807 with sexlab beta 8 seems work well. but SexLab Utility Plus v20210807 with sexlab beta 9, I often see problem (clash when clean sexl lab, or not start creature VS female animation with hentai creature) I may try again and will report detail, if you do not see any problem with sexlab beta 9 and SexLab Utility Plus v20210807
greenmango12 Posted September 7, 2021 Posted September 7, 2021 1 hour ago, greenmango12 said: Actually I try to keep up-date slu v20210807 with beta 9 SE from beta 8. but after clan up process finished, (I got message in haven bug, clean up auto start ,when I update beta 8 to beta 9, I feel), after I got message, Ready (clean up finished), and go to MCM menu, everytime I got CTD, and got NET Script Framwork clash log. Unhandled native exception occurred at 0x7FFF82289EF7 (PapyrusUtil.dll+9EF7) on thread 13244! FrameworkName: NetScriptFramework FrameworkVersion: 12 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 17 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 08 Sep 2021 02:58:11.561 I retry again with remove un-necessary mod, and take time to clean up process, now it seems work correctly. then I could compile without problem this time about sslActorLibrary, do not know rason though, maybe my save data include too many broken data, or I may remain some customize source etc,, (actually I had edit creature related script and seems it effect too, then now I remove those, it work without problem. Thanks you take time, I might report again, if I see another issue, but at current new version seems work with sexlab beta 9 SE without problem. 1
OsmelMC Posted September 7, 2021 Author Posted September 7, 2021 4 hours ago, greenmango12 said: Thanks I have used SexLab Utility Plus v20200421 with sexlab beta 8 long time. (I did not play skyrim se for a while , so at that time it was recent beta of your mod, last year) I notice you add many things for recent utility plus, and you have added the sslActorLibrary.pex for recent bersion with your customize , then I think if I might miss compile with source files. then at current I stop to use my custom sslActorLibrary.pex but test with SexLab Utility Plus v20210807 (I should not over-wirte any file with your sexlab utility , untill I confirm my edit work and can compile correctly) then SexLab Utility Plus v20210807 with sexlab beta 8 seems work well. but SexLab Utility Plus v20210807 with sexlab beta 9, I often see problem (clash when clean sexl lab, or not start creature VS female animation with hentai creature) I may try again and will report detail, if you do not see any problem with sexlab beta 9 and SexLab Utility Plus v20210807 I have both installed together right now and work fine. I also compiled without issues so you may be missing something. Remember that my SexLab Utility Plus have to override al the rest of Mods files including SexLab. Also you have to remove any Patch or Fix made for the BETA 8 included Better Blowjob. Because they are not longer required and also are incompatible with the BETA 9 and the SexLab Utility Plus
greenmango12 Posted September 7, 2021 Posted September 7, 2021 8 minutes ago, OsmelMC said: I have both installed together right now and work fine. I also compiled without issues so you may be missing something. Remember that my SexLab Utility Plus have to override al the rest of Mods files including SexLab. Also you have to remove any Patch or Fix made for the BETA 8 included Better Blowjob. Because they are not longer required and also are incompatible with the BETA 9 and the SexLab Utility Plus Yes you are right. it seems cuased my bad way to up-date. (I forgot many things which I added before, so it seems conflict with, and I found one script which I modified for sexlab creature races for naked giants, , it seems cause issue too. then now I could make it work all (I need to confirm all my setting again now ) thanks and sorry to take your time (I hope you concentrate your great work as you like). 1
Lilzt3hcat Posted September 10, 2021 Posted September 10, 2021 On 8/24/2021 at 6:07 PM, Dimom76 said: I see. I will continue to search. This is very annoying: The creator of the hide hud elements mod shared this with me when I asked about it long ago. in the ini-file under custom [Custom] 1 = HUDMovieBaseInstance.RolloverText 2 = HUDMovieBaseInstance.RolloverButton_tf 3 = HUDMovieBaseInstance.RolloverInfoText 4 = HUDMovieBaseInstance.RolloverGrayBar_mc ^ should fix it.
noname002@ Posted September 10, 2021 Posted September 10, 2021 Hello, is there anyway to show all aggressive animations whenever my character is in either the victim role or the aggressor role since i only have about 5 animations having "femdom" tag
Kingslayer101 Posted September 11, 2021 Posted September 11, 2021 (edited) So I installed your tweaks for SL Adventures, SL Aroused Creatures and SL Utility+ but I get this error ingame, I have SLAX with Baka's patch but none of your mods are affecting/overwriting it. Should I be worried? Edited September 11, 2021 by Kingslayer101
OsmelMC Posted September 11, 2021 Author Posted September 11, 2021 1 hour ago, Kingslayer101 said: So I installed your tweaks for SL Adventures, SL Aroused Creatures and SL Utility+ but I get this error ingame, I have SLAX with Baka's patch but none of your mods are affecting/overwriting it. Should I be worried? Like you noticed none of those Mods override the Aroused Mod Scripts. But that number belong to the Baka Aroused Mod so you probably should remove the Baka Patch, since for I know SLAX already come with all the keywords of the Baka Edition.
OsmelMC Posted September 11, 2021 Author Posted September 11, 2021 3 hours ago, stingray1995 said: Regarding SLSO, should we still use his 'SLSO SexLabUtil1.7' patch? SLSO don't have Patch for my SexLab Utility Plus. That patch is for another Mod not related. Make sure that none of my files get override by another Mod. 1
Someone92 Posted September 11, 2021 Posted September 11, 2021 Is the SexLab Adventures (Tweak) for the SE or LE version? It links to the LE version of the original mod. I tried it with SE, it seems to work, but it seems to have removed the "minimum of aggressors for proximity rape to start" setting.
greenmango12 Posted September 13, 2021 Posted September 13, 2021 Hi OsmelMC do you think, these Furniture Fatal log related with your mod? (eg I need to remove another mod it may effect etc) fatal error log for Furniture Though it seems not effect my game play, but I hope to know if it may better to solve . I do not remember when it start, but another user reply me to ask here. (if it is related)
OsmelMC Posted September 13, 2021 Author Posted September 13, 2021 7 hours ago, greenmango12 said: Hi OsmelMC do you think, these Furniture Fatal log related with your mod? (eg I need to remove another mod it may effect etc) fatal error log for Furniture Though it seems not effect my game play, but I hope to know if it may better to solve . I do not remember when it start, but another user reply me to ask here. (if it is related) Beside the name, the FATAL logs of the SexLab are harmless. In fact when the error is reported on the console means that is being properly handled. In this case the log is probably related to the "ZaZ Animations Pack" because the SLU+ try to add few Zap Furnitures of the v9 that are not available on the v8 of the "ZaZ Animations Pack"
greenmango12 Posted September 13, 2021 Posted September 13, 2021 1 hour ago, OsmelMC said: Beside the name, the FATAL logs of the SexLab are harmless. In fact when the error is reported on the console means that is being properly handled. In this case the log is probably related to the "ZaZ Animations Pack" because the SLU+ try to add few Zap Furnitures of the v9 that are not available on the v8 of the "ZaZ Animations Pack" OK I only afraid if it might effect my save data, by glowing up those empty record >> finally cause load CTD, but from your reply, it seems not happen. I hope if someone currently try to make Zaz Animation pack V9 SE.
KingstonPrince7 Posted September 14, 2021 Posted September 14, 2021 SexLab Separate Orgasm SE has been updated. Is safe to update it with the last update of SexLab Utility Plus?
OsmelMC Posted September 14, 2021 Author Posted September 14, 2021 36 minutes ago, KingstonPrince7 said: SexLab Separate Orgasm SE has been updated. Is safe to update it with the last update of SexLab Utility Plus? No. You better wait until my next programmed update in few weeks. The SLSO still need few updates to be ready for the BETA 9 and I see none point on release a new version of the SLU+ just because the SLSO is being updated and probably be updated tomorrow again. 1
Someone92 Posted September 15, 2021 Posted September 15, 2021 Because the option to set the minimum number of pursuers during a Proximity Rape does not show up in the MCM anymore I have been looking at the source code a bit: In SLAdventures_ProximityRapeScript.psc of both the original and the tweaked version the variable set in the MCM is still checked (line 54 in both), and it is still defined in both SLAdventures_MCM_Script.psc (line 964 and 968 respectively). Anyone know why it doesn't show up in the game'S MCM?
Nymra Posted September 15, 2021 Posted September 15, 2021 Hey osmel!! Now with the new version working so nice with its expressions, I have a suggestion (I posted it before, but that is long gone): What about race specific fucking and sucking sounds? This is something I try to achieve for a long time now, but it would require changing Sexlab AND the JSON files. So I wonder it would be possible to only achieve via sexlab and actor detection. Meaning when an Animation is tagged "SexSounds" in JSON and Sexlab sees it is a Troll animation, it could automatically use DIFFERENT sex sounds. I could make a collection for such sounds, no problem. Same for sucking sounds ofc (Oral). What do you think?
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 1 hour ago, stingray1995 said: I just thought I'd mention that the pinned Sexlab framework, listed as a hard requirement for this modification, has an outdated PapyrusUtil Log: "Loading Version: 32" The latest version found on Nexus is 3.3, which I had been using included in a "1.63 Dev" version of the Sexlab framework for Legendary Edition for many years prior to downgrading to 1.62 as this mod explicitly states as a prerequisite. The SexLab MCM ask for the 3.2 as minimal, that means that the 3.3 will work. But the last SLU+ for SE ask for the v3.4 that comes with the BETA 9 and is because some users are being overriding the PapyrusUtil that comes with the BETA 9 with the one of Nexus that is older. The PapyrusUtil that comes with the "SexLab Framework v1.63 BETA 9" is new and isn't being officially released as separate version yet so need to be placed as last on the left panel of the MO2 or install that one that I take the liberty of extract from the BETA 9PapyrusUtil SE.7z
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 3 hours ago, Nymra said: Hey osmel!! Now with the new version working so nice with its expressions, I have a suggestion (I posted it before, but that is long gone): What about race specific fucking and sucking sounds? This is something I try to achieve for a long time now, but it would require changing Sexlab AND the JSON files. So I wonder it would be possible to only achieve via sexlab and actor detection. Meaning when an Animation is tagged "SexSounds" in JSON and Sexlab sees it is a Troll animation, it could automatically use DIFFERENT sex sounds. I could make a collection for such sounds, no problem. Same for sucking sounds ofc (Oral). What do you think? I was waiting for you to bring this conversation again, to share with you my last discoveries. First I can't even imagine how should sound a race type sucking or fucking. I assume you are talking about Creatures but even there I don't think be any difference. Beside that I recently noticed that some Animation author's are being adding his own sounds to the Animations as part of the FNIS behavior the same way the AnimObject are added. Is really easy to do and allow more control and synchronicity that the current SexLab system. Also don't interfere with the SexLab sounds and can even be used for the wip or hit sounds of some aggressive Animations.
Nymra Posted September 15, 2021 Posted September 15, 2021 (edited) 1 hour ago, OsmelMC said: I was waiting for you to bring this conversation again, to share with you my last discoveries. First I can't even imagine how should sound a race type sucking or fucking. I assume you are talking about Creatures but even there I don't think be any difference. Beside that I recently noticed that some Animation author's are being adding his own sounds to the Animations as part of the FNIS behavior the same way the AnimObject are added. Is really easy to do and allow more control and synchronicity that the current SexLab system. Also don't interfere with the SexLab sounds and can even be used for the wip or hit sounds of some aggressive Animations. yeah, I know that is possible to do, but this way we would have to add the sound to ALL creature sexscenes in ALL the Json files. 90% of mod authors will not do that. The rest of the SLAL packs are no longer maintained, so we just lose a big opportunity For sex I am thinking primarily of creature beast races like Trolls, Gargoyles, Werewolves where the fucking should sound more brutal. Then there are horses and other big dick animals. Basically it would be possible to have bigger dicks sound different and maybe also more brutal. Tentacles could sound different. We could also have MIXED oral and vaginal sex sound AND we could have group sex sounds (currently sex sound does not care for number of actors). I mean the sound of sexlab currently is like... extremly underwhelming I dont see a viable way to do this other than via sexlab. I mean it should basically be no problem at all, it would just require editing the Sexlab ESP too to register the new sound files. I was already thinking if I could add the sounds via an external mod like Sexlab Extra Voices, but I think then there might be double sounds... and also I dont know how to check for animation stage specific json settings... and so it gets complicated without end. Edited September 15, 2021 by Nymra
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 1 hour ago, stingray1995 said: If I am allowed to upload this version "1.63 dev" for Skyrim Legendary Edition, let me know Isn't needed and only will bring confusion. The SexLab Utility Plus comes with all the real updates and the PapyrusUtil v3.3 can be founded in Nexus or LoversLab. Also you probably can use that Dev version with the SLU+ without issues 1 hour ago, stingray1995 said: Also reporting: SLSO version 1.7.1 is refusing to trigger orgasms; arousal cannot be reduced through sex. I have your scripts overwriting everything. I am choosing to uninstall SLSO in favor of your mod, but it's a loss. Like I said already SLSO need few updates before be ready for the "SexLab Framework v1.63 BETA 9" until then will have the same issues with my SLU+ because SLU+ is basically the "SexLab BETA 9". In a few weeks, like always, I will release a new SLU+ and will be compatible with the SLSO of that day. Until then the only supported version of the SLSO is the one of the Update Log on my download page. 1
OsmelMC Posted September 15, 2021 Author Posted September 15, 2021 24 minutes ago, Nymra said: I mean the sound of sexlab currently is like... extremly underwhelming I dont see a viable way to do this other than via sexlab. I mean it should basically be no problem at all, it would just require editing the Sexlab ESP too to register the new sound files. First I don't have those sounds. I need at lease the sounds to start. By other side the current SexLab sounds system is basically 3 sounds and are choiced be the Animation Author's on the JSON file. Of course I can make some adjustments on the Scripts to use a specific sucking sound for some Races instead of the generar one, but without change the JSON files and the "SL Animation Load" will have the same limitations that the original sound system. The sounds on the FNIS behaviors allow you to do all those things and more without use the SLU+ or any other Mod as hard dependency. Of course will require more work at your side but can be part of the next MNC and that means that the active Author's will adopt the system, so we just need to care about the current MNC Animations.
Nymra Posted September 15, 2021 Posted September 15, 2021 4 minutes ago, OsmelMC said: First I don't have those sounds. I need at lease the sounds to start. I will make a collection. no problem. 4 minutes ago, OsmelMC said: By other side the current SexLab sounds system is basically 3 sounds and are choiced be the Animation Author's on the JSON file. Of course I can make some adjustments on the Scripts to use a specific sucking sound for some Races instead of the generar one, but without change the JSON files and the "SL Animation Load" will have the same limitations that the original sound system. hmm, I dont believe we have any limitations here. Sexlab should BEFORE it runs its sex sounds if the active scene is: BigCreature(Troll,Gargoyle,Dragon,Horse etc.) or (Group3P,4P,5P) and then check for "SexSound" and instead of playing the normal SexSound use a suitable different one. Meaning all the JSON can remain with "Sound = Sex" or "Sound = Oral" and we have all 1000 creature animations with new sound. I mean ppl can then replace their sound files for the required actors even, allowing even more customization. 4 minutes ago, OsmelMC said: The sounds on the FNIS behaviors allow you to do all those things and more without use the SLU+ or any other Mod as hard dependency. Of course will require more work at your side but can be part of the next MNC and that means that the active Author's will adopt the system, so we just need to care about the current MNC Animations. I dont believe this will go anywhere, knowing animators and how SLAL mods develop. We need a basic change in the system and I dont think MNC will see any script updates like ever?! I also dont see me editing 1000 json files of the SLAL packs that will not be adopted then and I have to do the work again for each update over and over...
OsmelMC Posted September 16, 2021 Author Posted September 16, 2021 1 hour ago, Nymra said: I will make a collection. no problem. Good. 1 hour ago, Nymra said: hmm, I dont believe we have any limitations here. Sexlab should BEFORE it runs its sex sounds if the active scene is: BigCreature(Troll,Gargoyle,Dragon,Horse etc.) or (Group3P,4P,5P) and then check for "SexSound" and instead of playing the normal SexSound use a suitable different one. ... I mean ppl can then replace their sound files for the required actors even, allowing even more customization. Like I said can be done but will be as basic as is right now. Let me explain in few words. Are just 3 sounds (Sucking, Squishing and SexMix) that is basically (Oral, Vaginal and Oral+Vaginal) The sounds are not synchronized and usually are global, that means that the same sound is played for all the scene stages and usually without care if the Actors are really sucking or not. Of course some JSON files have the sounds effects settled be stages but are just a few and are mostly the humanoid Animations. So at the end you won't be pleased enough with the results. 1 hour ago, Nymra said: I dont believe this will go anywhere, knowing animators and how SLAL mods develop. We need a basic change in the system and I dont think MNC will see any script updates like ever?! Yes the Animation Author's are hard to treat but the ones that makes Creature Animations usually listen to MadMansGun. And the FNIS way doesn't need any change on the scripts so can be adopted by anyone. 1 hour ago, Nymra said: I also dont see me editing 1000 json files of the SLAL packs that will not be adopted then and I have to do the work again for each update over and over... That's why I just talked about the MNC Mod. MNC only have one JSON file with 70 Animations and can be edited with press just one button. The behavior file is also just one and will need more effort because need to be tested and corrected few times but I'm almost sure that MadMansGun will help. Beside I'm sure that will be a one time work because will be part of the next MNC versions. Besides BakaFactory already use the FNIS way on his Creature Animations
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