NicoleDragoness Posted June 14, 2021 Posted June 14, 2021 @OsmelMC Ok,after several attempts I was ablee to have some time without crashes to test and the game generated the papyrus.log. In the meanwhile I confirm that with the "Filter Gender Tag Animations" active the roles of actors are almost always inverted with Male in Female role. Without this option enabled ALL animations are perfectly set. Papyrus.0.log 1
OsmelMC Posted June 14, 2021 Author Posted June 14, 2021 1 hour ago, NicoleDragoness said: @OsmelMC Ok,after several attempts I was ablee to have some time without crashes to test and the game generated the papyrus.log. In the meanwhile I confirm that with the "Filter Gender Tag Animations" active the roles of actors are almost always inverted with Male in Female role. Without this option enabled ALL animations are perfectly set. Papyrus.0.log 178.39 kB · 3 downloads The log show too many errors like when the save if corrupted. Also in the case of the SexLab Utility Plus can be caused by missing or overrided files but probably is just the save corrupted that also can be the reason for the CTD when the Papyrus is enabled. Also not even one SexLab log on the Papyrus so probably the Debug is disabled or some of the previous reason. You will have to clean the save with the ReSaver make sure that Scripts files of SLU+ are well installed and none of the files is being override by another no to finally make sure of enable the Debug and try again. send me the new logs if the problem continue after the previous steps be done.
NicoleDragoness Posted June 14, 2021 Posted June 14, 2021 -But the save (a quicksave, btw) works and loads fine. -The only advice I have loadibng the game is from a "not supported dowgrading of SL Aroused" but it doesn't break the game nor the functions of SLA. (There is some "remains" in the save system, not in the scripts, scripts' functions or other. And it is related only with SLA. I started with one version but I was unhappy and changed it - with a complete clean save). - The CTD when papyrus is enable are (almost) always due to memory override (I'm still on a 32bit computer and even with ALL possible patches and plugins this happens sometimes). When papyrus loggin is not enabled the CTD are almost inexistent. I don't know why a simple logging does that, frankly. - I use SaveTools and it NEVER shows "orphans scripts" or something like this (at least if I don't unistall a mod but it's a while I didn't that). I have only and on every save one file from USLEEP that goes in "suspended stack" and is a "retro check version". (BTW, I tried once ReSaver too and with the same results). - All scripts from SLU+ are in place were they must be. - Clearly the entire SexLab Framework with SLU+ works fine in the end. Without the "Filter Tag Gender" option enabled I have NO PROBLEMS AT ALL, except the issues I reported with Debug and Matchmaker spells. Not using those spells, once again, I have no problems. - The only "glitch" remaining is the "fish mouth" BUT, by my point of view, it could be a good simulation of a sensual, quick breathing and I can live with it. - The "Open Mouth" for blowjob works GREAT! by my point of view and the mouth stays open when it should stay open. - I think the "furniture" system could be improved about the "priority". For me, some furnitures are chosen much more than others but it could be only a supposition.
OsmelMC Posted June 14, 2021 Author Posted June 14, 2021 (edited) @NicoleDragoness I also use the LE. The SaveTools is too old and beyond some point stop working you have to use the ReSaver The corrupted saves usually load without problems but also cause CTD for the most ridiculous things like see a Butterfly, open the inventory of some actor or container, or talk with someone. Is related to the Papyrus log because the errors caused by the corruption are too often to be tracked. Also the errors reported on the Papyrus log for the corrupted save become senseless showing errors usually related to Actor variables on Scripts that are right. For example I talked about the Butterfly because in my game each time the save become corrupted I check my Papyrus logs after the CTD and the last error usually is about the Butterfly Scripts, and beside only show errors on corrupted save, are the original Scripts and are fine. Your log looks like the log of a corrupted save, so better try the ReSaver and make sure of have the Debug option Enabled on the SexLab MCM before send the next Log file because I don't see any of the SexLab log that should be showed on the Papyrus log. By the way for the save cleaning is better use the real Save because the automatic and quick saves for I know don't save all the info and are not recommended for the cleaning. Also my biggest concern is the lack of SexLab logs on the Papyrus log so if you don't want to try the ReSaver or the save is not really corrupted, for me should not matter I just need the Debug option Enabled on the SexLab MCM. Edited June 14, 2021 by OsmelMC
OsmelMC Posted June 19, 2021 Author Posted June 19, 2021 I finally figured out the reason of the fish mouth issue. For I see after many tests happens each time the Expression is updated not matter what configuration is settled. I can't solve it because seems to be Skyrim problem, but I find a way to deal with it by preventing the Expression get updated too often. Now I'm cleaning the Scripts from all my failed solutions to the issue and once I made few more tests, will be finally released. By the way I'm not testing SLSO and some of the changes on the Enjoyment function may interfere with his enjoyment function not sure if good or bad. On the bad case will be fixed and updated on the first complain describing the issue. 2
NicoleDragoness Posted June 20, 2021 Posted June 20, 2021 (edited) @OsmelMC Observation: When two actors (or more, it doesn't matter) are involved into a sex scene, it happens (it depends from the mod that "launches" the action but not only) they go over the timeout to reach the place (bed or furniture once again it doesn't matter) and they are (some or even all of them) "teleported" in place. In that case, almost always, their skin looses the "light" or the "light reflection value" (I'm not sure what exactly happens) and becomes opaque, darker and less saturated. I noticed that "Restoring" the lights in the ambient (mainly interiors) they can regain their correct light and reflections. I can do that using a feature from Jaxon Positioner that let me to make the "Object Light" visible (and editable) or not. I open the mod MCM menu, click on that feature activating it and immediately click again to deactivate. This action, when the menu is closed, makes ALL the lights around to "restore" themselves in some manner and one consequnce is to restore also the skin aspect of the sex actors. So .... maybe you could think to something similar automatically running when a sex scene is about to start? Edited June 20, 2021 by NicoleDragoness
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 11 hours ago, NicoleDragoness said: @OsmelMC Observation: When two actors (or more, it doesn't matter) are involved into a sex scene, it happens (it depends from the mod that "launches" the action but not only) they go over the timeout to reach the place (bed or furniture once again it doesn't matter) and they are (some or even all of them) "teleported" in place. In that case, almost always, their skin looses the "light" or the "light reflection value" (I'm not sure what) and becomes opaque, darker and less saturated. I noticed that "Restoring" the lights in the ambient (mainly interiors) they can regain their correct light and reflections. I can do that using a feature from Jaxon Positioner that let me to make the "Object Light" visible (and editable) or not. I open the mod MCM menu, click on that feature activating it and immediately click again to deactivate. This action, when the menu is closed, makes ALL the lights around to "restore" themselves in some manner and one consequnce is to restore also the skin aspect of the sex actors. So .... maybe you could think to something similar automatically running when a sex scene is about to start? The missing Actor illumination is caused by the MoveTo function required for the teleportation. I don't like the idea of play with the lights but I will check the Jaxon Positioner scripts to see what can I do.
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 (edited) Ok I'm finally tired of test the "SexLab Utility Plus"! If someone find some issue let me know to fix it soon as possible. Don't forget to "Export the Configuration" before update the files, use the "Clean System" after update the files and import the configuration once the update be completed. Provably the new Open Mouth configuration options need some adjustment so better check the "Expression Editor" page once the update be completed. WARNING! I forget to add options on the setup for less animations, for those users that have problem to handle the 1250 animations. Edited June 21, 2021 by OsmelMC 3
Aequus Posted June 21, 2021 Posted June 21, 2021 4 hours ago, OsmelMC said: Ok I'm finally tired of test the "SexLab Utility Plus"! If someone find some issue let me know to fix it soon as possible. Don't forget to "Export the Configuration" before update the files, use the "Clean System" after update the files and import the configuration once the update be completed. Provably the new Open Mouth configuration options need some adjustment so better check the "Expression Editor" page once the update be completed. WARNING! I forget to add options on the setup for less animations, for those users that have problem to handle the 1250 animations. Seems like you haven't compiled LE versions of sslSystemConfig.psc and sslConfigMenu.psc with latest changes you've added. Both files have a date of 3/15/2021, while SE files have 6/21/2021. 1
Stevierage Posted June 21, 2021 Posted June 21, 2021 (edited) @OsmelMC There is no Open Mouth Configuration in the Expression Editor. I usually change the adjustments from 0.50 to 0.25 in the sslThreadController.psc, but Failed to Compile, noticed what @Aequus has said, in the Info window on why it failed. Using LE version Edited June 21, 2021 by Stevierage
agiz19 Posted June 21, 2021 Posted June 21, 2021 hey, thanks for the update. I have one slight issue, after updating lipsync doesnt play as before , it has a random delay or should I say sometimes it plays sometimes it doesnt , audio is fine and plays as set up in the voice&sfx section (ex: 2 seconds) but no lipsync animation occurs when the sound plays -sometimes sound aligns with animation most times it does not , expressions switch more smoothly now during stages , expression delay cant go below 0.5x in mcm - could this be causing issues with lipsync option? If I turn off lipsync or facial expressions both work separately but not when used together well at least not as in previous versions.
xseno Posted June 21, 2021 Posted June 21, 2021 Hello, I am trying this mod up since it has quite a few nice tweeks for my new mod build but I noticed that under sexlab checks i get "?" for skee64.dll skse plugin 3.4+. How can I fix this? from what i see the only instance of skee64 in my mods its from the latest racemenu (dll date 4.10.2020 version 3.4.5.0) Or can I just ignore this? Thanks for the help
NicoleDragoness Posted June 21, 2021 Posted June 21, 2021 @OsmelMC Questions: 1. Could this mod: https://www.nexusmods.com/skyrim/mods/102796 have issues with your Open Mouth feature? 2. In case of the above installed there are some settings, ini, whatever I should care most?
xseno Posted June 21, 2021 Posted June 21, 2021 1 hour ago, xseno said: Hello, I am trying this mod up since it has quite a few nice tweeks for my new mod build but I noticed that under sexlab checks i get "?" for skee64.dll skse plugin 3.4+. How can I fix this? from what i see the only instance of skee64 in my mods its from the latest racemenu (dll date 4.10.2020 version 3.4.5.0) Or can I just ignore this? Thanks for the help MAneged to fix this one. Was problem with a mod with old netimmerse Currently trying to fix out this menu bug (sse pic in spoiler) Most new additions have $SSL and no description. Spoiler
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 6 hours ago, Aequus said: Seems like you haven't compiled LE versions of sslSystemConfig.psc and sslConfigMenu.psc with latest changes you've added. Both files have a date of 3/15/2021, while SE files have 6/21/2021. 1 hour ago, xseno said: MAneged to fix this one. Was problem with a mod with old netimmerse Currently trying to fix out this menu bug (sse pic in spoiler) Most new additions have $SSL and no description. Hide contents 4 hours ago, Stevierage said: @OsmelMC There is no Open Mouth Configuration in the Expression Editor. I usually change the adjustments from 0.50 to 0.25 in the sslThreadController.psc, but Failed to Compile, noticed what @Aequus has said, in the Info window on why it failed. Using LE version With the hurries I forgot to include those files, too tired after all day reading scripts. Sorry! Fixed on the version 20210620_B.
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 4 hours ago, agiz19 said: hey, thanks for the update. I have one slight issue, after updating lipsync doesnt play as before , it has a random delay or should I say sometimes it plays sometimes it doesnt , audio is fine and plays as set up in the voice&sfx section (ex: 2 seconds) but no lipsync animation occurs when the sound plays -sometimes sound aligns with animation most times it does not , expressions switch more smoothly now during stages , expression delay cant go below 0.5x in mcm - could this be causing issues with lipsync option? If I turn off lipsync or facial expressions both work separately but not when used together well at least not as in previous versions. LipSync now have movement strength linked to the enjoyment and moan sound strength, so for low enjoyment the sound used is the Mild type and the limps barely move. The LipSync is working as intended but I will do more adjustments to the values on future versions to make them open a bit more. I have to try a lot of value combinations to get the best one, and that's require a loot of time for the test. The Expressions and the LipSync still are independent and don't interfere one with the other beyond the fact that the LipSync instead of fully close the mouth and do the movement now detect the mouth values and adjust the movement for the current mouth position closing it a bit to then open it bit more than the original value and finally returning to the original value. The "Expression delay" is how often the "Expression Refreshment" that randomly change the expressions is applied and is linked to the base "Voice Time" of the actors defined on the SexLab MCM "Voice Editor" page. So the 0.5X is the same as said "Voice Time" * 0.5 or "Voice Time"/2. For that reason and to avoid issues you cant go under the 0.5X.
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 (edited) 3 hours ago, NicoleDragoness said: @OsmelMC Questions: 1. Could this mod: https://www.nexusmods.com/skyrim/mods/102796 have issues with your Open Mouth feature? 2. In case of the above installed there are some settings, ini, whatever I should care most? For I see that mod don't have Scripts or DLL files, so is not applying any Expression by his own. Seems to be like the "Expressive Facial Animation" that is on my recommendations list. So probably improve the SexLab OpenMouth and Expressions just with install it. After install it check and test the OpenMouth configuration on the SexLab MCM to see if need some adjustment on the values. Probably not! PS: Let me know if is better than the one I recommend to change my recommendation. The "Expressive Facial Animation" is not good enough and still show teeth issues on some expressions. Edited June 21, 2021 by OsmelMC
NicoleDragoness Posted June 21, 2021 Posted June 21, 2021 (edited) 1 hour ago, OsmelMC said: PS: Let me know if is better than the one I recommend to change my recommendation. The "Expressive Facial Animation" is not good enough and still show teeth issues on some expressions. I already have "Expressive Facial Animation" and it seems good for expressions in normal activity (outside sexlab scenes, to be clear). The other mod I suggested seems to have a more detailed and deep work on several tri files about the head, mouth and other parts in the head mesh. Maybe it works better, maybe not. I'll install it just because I'm curious. I'll report what I will be able to discover. Edited June 21, 2021 by NicoleDragoness
xseno Posted June 21, 2021 Posted June 21, 2021 2 hours ago, OsmelMC said: With the hurries I forgot to include those files, too tired after all day reading scripts. Sorry! Fixed on the version 20210620_B. Great work? now the menus are show correctly. I would have anotehr question...don't know if I am blind but I can't seem to find the furniture option. The animation limit is upped to 1250 so the extra part should be installed correctly. Am I missing something? Also noticed that instead of the bed option now I have show on map
OsmelMC Posted June 21, 2021 Author Posted June 21, 2021 27 minutes ago, xseno said: Great work? now the menus are show correctly. I would have anotehr question...don't know if I am blind but I can't seem to find the furniture option. The animation limit is upped to 1250 so the extra part should be installed correctly. Am I missing something? Also noticed that instead of the bed option now I have show on map The Furniture and Bed options have his own "Beds & Furnitures" page when the extended version is installed. If you don't see it check if the "SexLab UtilityPlus.esp" file is Enabled on the plugins or check the installation because I'm not sure if there is some option for more Animations without furniture system.
Nymra Posted June 21, 2021 Posted June 21, 2021 (edited) Feedback latest version of Utility Plus, mainly Expression System: 1. OpenMouth Why in the world is there now Combat Shout / Combat Anger in the Open Mouth? This completly destroys the expression system since ofc the other active expression is overwritten, So for example I can now NOT have a sad face when the mouth is open. I can only have a very angry or an angry face. -> OpenMouth should ONLY change the phonemes applied, not the expression. By combining different phonemes it is possible to open the mouth far enough already, no need for COmbat Shout/Anger 2. Expression Copy Stage The existing Expressions I cannot copy the stages between them, I think that worked before somehow. I have to edit every stage individually again (might be I miss something tho?!) 3. BUG: cant change back the "Use Alt Face expression" The toggle for both male and female is a one way ticket for me. When I toggle it I cannot untoggle it again, I m stuck on the alt option Sad Face Expression (without OPEN MOUTH -> just normal phonemes I want for that expression) The SAME expression as above, but with Open Mouth (so we only see here the Combat Anger expression + the phonemes I applied, the only thing left from the above expression is the "look up", everything else is destroyed. Edited June 21, 2021 by Nymra
xseno Posted June 21, 2021 Posted June 21, 2021 26 minutes ago, OsmelMC said: The Furniture and Bed options have his own "Beds & Furnitures" page when the extended version is installed. If you don't see it check if the "SexLab UtilityPlus.esp" file is Enabled on the plugins or check the installation because I'm not sure if there is some option for more Animations without furniture system. Tnx for the hint. It was a mcm problem used sestage ski_configmanagerinstance 1 to reload and it's showing now
Nymra Posted June 21, 2021 Posted June 21, 2021 Addition: it seems that for me "Play Lip Sync Animation" is doing nothing. With it toggled on or off the mouth is not moving at all when a moan sound plays.
Nymra Posted June 21, 2021 Posted June 21, 2021 (edited) 3 hours ago, OsmelMC said: LipSync now have movement strength linked to the enjoyment and moan sound strength, so for low enjoyment the sound used is the Mild type and the limps barely move. The LipSync is working as intended but I will do more adjustments to the values on future versions to make them open a bit more. I have to try a lot of value combinations to get the best one, and that's require a loot of time for the test. this sounds very good in theory (in fact perfect, when I understand this correctly), but it is for me not the case. with lip sync on the lips do not move at all. They dont open or close one bit. any possibiltiy that we will be able to customize this via MCM? especially the enjoyment thing is extremly annoying for me since I dont care for that stuff at all and have primarily non-consensual and thus medium sound. I would want the maximum amount of "effect" in that scenario (without it beeing the snapping fish mouth from last version, hehe). or in fact beeing able to customize would be perfect (like a "minimum enjoyment for open mouth" slider or something...) or "Enjoyment rate on Non-Consensual" Edited June 21, 2021 by Nymra
Lilzt3hcat Posted June 21, 2021 Posted June 21, 2021 Quote Added "Shake Camera Strength" option to the MCM to allow adjust and disable the ShakeCamera effect Thank you so much for this OsmelMC, always disliked the shake. ??
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