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Posted (edited)

@NicoleDragoness

 

I also use the LE.

 

The SaveTools is too old and beyond some point stop working you have to use the ReSaver 

 

The corrupted saves usually load without problems but also cause CTD for the most ridiculous things like see a Butterfly, open the inventory of some actor or container, or talk with someone. Is related to the Papyrus log because the errors caused by the corruption are too often to be tracked. Also the errors reported on the Papyrus log for the corrupted save become senseless showing errors usually related to Actor variables on Scripts that are right. For example I talked about the Butterfly because in my game each time the save become corrupted I check my Papyrus logs after the CTD and the last error usually is about the Butterfly Scripts, and beside only show errors on corrupted save, are the original Scripts and are fine.

Your log looks like the log of a corrupted save, so better try the ReSaver and make sure of have the Debug option Enabled on the SexLab MCM before send the next Log file because I don't see any of the SexLab log that should be showed on the Papyrus log. By the way for the save cleaning is better use the real Save because the automatic and quick saves for I know don't save all the info and are not recommended for the cleaning. Also my biggest concern is the lack of SexLab logs on the Papyrus log so if you don't want to try the ReSaver or the save is not really corrupted, for me should not matter I just need the Debug option Enabled on the SexLab MCM.

Edited by OsmelMC
Posted

I finally figured out the reason of the fish mouth issue. For I see after many tests happens each time the Expression is updated not matter what configuration is settled. I can't solve it because seems to be Skyrim problem, but I find a way to deal with it by preventing the Expression get updated too often. 

Now I'm cleaning the Scripts from all my failed solutions to the issue and once I made few more tests, will be finally released.

By the way I'm not testing SLSO and some of the changes on the Enjoyment function may interfere with his enjoyment function not sure if good or bad. On the bad case will be fixed and updated on the first complain describing the issue.

 

Posted (edited)

@OsmelMC

 

Observation:

 

When two actors (or more, it doesn't matter) are involved into a sex scene, it happens (it depends from the mod that "launches" the action but not only) they go over the timeout to reach the place (bed or furniture once again it doesn't matter) and they are (some or even all of them) "teleported" in place.

 

In that case, almost always, their skin looses the "light" or the "light reflection value" (I'm not sure what exactly happens) and becomes opaque, darker and less saturated.

 

I noticed that "Restoring" the lights in the ambient (mainly interiors) they can regain their correct light and reflections.

I can do that using a feature from Jaxon Positioner that let me to make the "Object Light" visible (and editable) or not. I open the mod MCM menu, click on that feature activating it and immediately click again to deactivate. This action, when the menu is closed, makes ALL the lights around to "restore" themselves in some manner and one consequnce is to restore also the skin aspect of the sex actors.

 

So ....

 

maybe you could think to something similar automatically running when a sex scene is about to start?

Edited by NicoleDragoness
Posted

 

11 hours ago, NicoleDragoness said:

@OsmelMC

 

Observation:

 

When two actors (or more, it doesn't matter) are involved into a sex scene, it happens (it depends from the mod that "launches" the action but not only) they go over the timeout to reach the place (bed or furniture once again it doesn't matter) and they are (some or even all of them) "teleported" in place.

 

In that case, almost always, their skin looses the "light" or the "light reflection value" (I'm not sure what) and becomes opaque, darker and less saturated.

 

I noticed that "Restoring" the lights in the ambient (mainly interiors) they can regain their correct light and reflections.

I can do that using a feature from Jaxon Positioner that let me to make the "Object Light" visible (and editable) or not. I open the mod MCM menu, click on that feature activating it and immediately click again to deactivate. This action, when the menu is closed, makes ALL the lights around to "restore" themselves in some manner and one consequnce is to restore also the skin aspect of the sex actors.

 

So ....

 

maybe you could think to something similar automatically running when a sex scene is about to start?

 

The missing Actor illumination is caused by the MoveTo function required for the teleportation.

 

I don't like the idea of play with the lights but I will check the Jaxon Positioner scripts to see what can I do.

 

 

Posted (edited)

Ok I'm finally tired of test the "SexLab Utility Plus"! If someone find some issue let me know to fix it soon as possible.

 

Don't forget to "Export the Configuration" before update the files, use the "Clean System" after update the files and import the configuration once the update be completed.

 

Provably the new Open Mouth configuration options need some adjustment so better check the "Expression Editor" page once the update be completed.

 

WARNING! I forget to add options on the setup for less animations, for those users that have problem to handle the 1250 animations. 

 

 

Edited by OsmelMC
Posted
4 hours ago, OsmelMC said:

Ok I'm finally tired of test the "SexLab Utility Plus"! If someone find some issue let me know to fix it soon as possible.

 

Don't forget to "Export the Configuration" before update the files, use the "Clean System" after update the files and import the configuration once the update be completed.

 

Provably the new Open Mouth configuration options need some adjustment so better check the "Expression Editor" page once the update be completed.

 

WARNING! I forget to add options on the setup for less animations, for those users that have problem to handle the 1250 animations. 

 

 

 

Seems like you haven't compiled LE versions of sslSystemConfig.psc and sslConfigMenu.psc with latest changes you've added. Both files have a date of 3/15/2021, while SE files have 6/21/2021.

Posted (edited)

@OsmelMC There is no Open Mouth Configuration in the Expression Editor.

 

I usually change the adjustments from 0.50 to 0.25 in the sslThreadController.psc, but Failed to Compile, noticed what @Aequus has said, in the Info window on why it failed.

 

Using LE version

Edited by Stevierage
Posted

hey,

 

thanks for the update.

 

I have one slight issue, after updating lipsync doesnt play as before , it has a random delay or should I say sometimes it plays sometimes it doesnt , audio is fine and plays as set up in the voice&sfx section (ex: 2 seconds) but no lipsync animation occurs when the sound plays -sometimes sound aligns with animation most times it does not , expressions switch more smoothly now during stages , expression delay cant go below 0.5x in mcm - could this be causing issues with lipsync option? If I turn off lipsync or facial expressions both work separately but not when used together well at least not as in previous versions.

Posted

Hello, I am trying this mod up since it has quite a few nice tweeks for my new mod build but I noticed that under sexlab checks i get "?" for skee64.dll skse plugin 3.4+. 

 

How can I fix this? from what i see the only instance of skee64 in my mods its from the latest racemenu (dll date 4.10.2020 version 3.4.5.0)

Or can I just ignore this?

 

Thanks for the help

Posted
1 hour ago, xseno said:

Hello, I am trying this mod up since it has quite a few nice tweeks for my new mod build but I noticed that under sexlab checks i get "?" for skee64.dll skse plugin 3.4+. 

 

How can I fix this? from what i see the only instance of skee64 in my mods its from the latest racemenu (dll date 4.10.2020 version 3.4.5.0)

Or can I just ignore this?

 

Thanks for the help

MAneged to fix this one. Was problem with a mod with old netimmerse
Currently trying to fix out this menu bug (sse pic in spoiler) Most new additions have $SSL and no description.

Spoiler

image.png.101d978b3fa4c339e4897c7dcce93051.png

 

Posted
6 hours ago, Aequus said:

 

Seems like you haven't compiled LE versions of sslSystemConfig.psc and sslConfigMenu.psc with latest changes you've added. Both files have a date of 3/15/2021, while SE files have 6/21/2021.

 

1 hour ago, xseno said:

MAneged to fix this one. Was problem with a mod with old netimmerse
Currently trying to fix out this menu bug (sse pic in spoiler) Most new additions have $SSL and no description.

  Hide contents

image.png.101d978b3fa4c339e4897c7dcce93051.png

 

 

4 hours ago, Stevierage said:

@OsmelMC There is no Open Mouth Configuration in the Expression Editor.

 

I usually change the adjustments from 0.50 to 0.25 in the sslThreadController.psc, but Failed to Compile, noticed what @Aequus has said, in the Info window on why it failed.

 

Using LE version

 

 

With the hurries I forgot to include those files, too tired after all day reading scripts. Sorry

Fixed on the version 20210620_B.

 

Posted
4 hours ago, agiz19 said:

hey,

 

thanks for the update.

 

I have one slight issue, after updating lipsync doesnt play as before , it has a random delay or should I say sometimes it plays sometimes it doesnt , audio is fine and plays as set up in the voice&sfx section (ex: 2 seconds) but no lipsync animation occurs when the sound plays -sometimes sound aligns with animation most times it does not , expressions switch more smoothly now during stages , expression delay cant go below 0.5x in mcm - could this be causing issues with lipsync option? If I turn off lipsync or facial expressions both work separately but not when used together well at least not as in previous versions.

 

LipSync now have movement strength linked to the enjoyment and moan sound strength, so for low enjoyment the sound used is the Mild type and the limps barely move.

The LipSync is working as intended but I will do more adjustments to the values on future versions to make them open a bit more. I have to try a lot of value combinations to get the best one, and that's require a loot of time for the test.

The Expressions and the LipSync still are independent and don't interfere one with the other beyond the fact that the LipSync instead of fully close the mouth and do the movement now detect the mouth values and adjust the movement for the current mouth position closing it a bit to then open it bit more than the original value and finally returning to the original value.

The  "Expression delay" is  how often the "Expression Refreshment" that randomly change the expressions is applied and is linked to the base "Voice Time" of the actors defined on the SexLab MCM "Voice Editor" page. So the 0.5X is the same as said  "Voice Time" * 0.5 or  "Voice Time"/2. For that reason and to avoid issues you cant go under the 0.5X.

Posted (edited)
3 hours ago, NicoleDragoness said:

@OsmelMC

 

Questions:

 

1. Could this mod:  https://www.nexusmods.com/skyrim/mods/102796  have issues with your Open Mouth feature?

 

2. In case of the above installed there are some settings, ini, whatever I should care most?

 

For I see that mod don't have Scripts or DLL files, so is not applying any Expression by his own. Seems to be like the "Expressive Facial Animation" that is on my recommendations list. So probably improve the SexLab OpenMouth and Expressions just with install it.

After install it check and test the OpenMouth configuration on the SexLab MCM to see if need some adjustment on the values. Probably not!

 

PS: Let me know if is better than the one I recommend to change my recommendation. The "Expressive Facial Animation" is not good enough and still show teeth issues on some expressions.

Edited by OsmelMC
Posted (edited)
1 hour ago, OsmelMC said:

PS: Let me know if is better than the one I recommend to change my recommendation. The "Expressive Facial Animation" is not good enough and still show teeth issues on some expressions.

 

I already have "Expressive Facial Animation" and it seems good for expressions in normal activity (outside sexlab scenes, to be clear).

The other mod I suggested seems to have a more detailed and deep work on several tri files about the head, mouth and other parts in the head mesh.

Maybe it works better, maybe not. I'll install it just because I'm curious.

I'll report what I will be able to discover.

Edited by NicoleDragoness
Posted
2 hours ago, OsmelMC said:

 

 

 

 

With the hurries I forgot to include those files, too tired after all day reading scripts. Sorry

Fixed on the version 20210620_B.

 

Great work? now the menus are show correctly.

 

I would have anotehr question...don't know if I am blind but I can't seem to find the furniture option.

The animation limit is upped to 1250 so the extra part should be installed correctly. Am I missing something?

Also noticed that instead of the bed option now I have show on map

Posted
27 minutes ago, xseno said:

Great work? now the menus are show correctly.

 

I would have anotehr question...don't know if I am blind but I can't seem to find the furniture option.

The animation limit is upped to 1250 so the extra part should be installed correctly. Am I missing something?

Also noticed that instead of the bed option now I have show on map

The Furniture and Bed options have his own "Beds & Furnitures" page when the extended version is installed. If you don't see it check if the "SexLab UtilityPlus.esp" file is Enabled on the plugins or check the installation because I'm not sure if there is some option for more Animations without furniture system.

 

Posted (edited)

Feedback latest version of Utility Plus, mainly Expression System:

 

1. OpenMouth

Why in the world is there now Combat Shout / Combat Anger in the Open Mouth?
This completly destroys the expression system since ofc the other active expression is overwritten,

So for example I can now NOT have a sad face when the mouth is open. I can only have a very angry or an angry face.

 

-> OpenMouth should ONLY change the phonemes applied, not the expression. By combining different phonemes it is possible to open the mouth far enough already, no need for COmbat Shout/Anger

 

2. Expression Copy Stage

The existing Expressions I cannot copy the stages between them, I think that worked before somehow. I have to edit every stage individually again (might be I miss something tho?!)

 

3. BUG: cant change back the "Use Alt Face expression"

The toggle for both male and female is a one way ticket for me. When I toggle it I cannot untoggle it again, I m stuck on the alt option

 

 

Sad Face Expression (without OPEN MOUTH -> just normal phonemes I want for that expression) 

20210621181934_1.jpg

 

 

The SAME expression as above, but with Open Mouth (so we only see here the Combat Anger expression + the phonemes I applied, the only thing left from the above expression is the "look up", everything else is destroyed.

 

20210621182008_1.jpg

Edited by Nymra
Posted
26 minutes ago, OsmelMC said:

The Furniture and Bed options have his own "Beds & Furnitures" page when the extended version is installed. If you don't see it check if the "SexLab UtilityPlus.esp" file is Enabled on the plugins or check the installation because I'm not sure if there is some option for more Animations without furniture system.

 

Tnx for the hint. It was a mcm problem used sestage ski_configmanagerinstance 1 to reload and it's showing now

 

 

Posted

Addition:
it seems that for me "Play Lip Sync Animation" is doing nothing.
With it toggled on or off the mouth is not moving at all when a moan sound plays.

 

 

 

Posted (edited)
3 hours ago, OsmelMC said:

 

LipSync now have movement strength linked to the enjoyment and moan sound strength, so for low enjoyment the sound used is the Mild type and the limps barely move.

The LipSync is working as intended but I will do more adjustments to the values on future versions to make them open a bit more. I have to try a lot of value combinations to get the best one, and that's require a loot of time for the test.

 

this sounds very good in theory (in fact perfect, when I understand this correctly), but it is for me not the case. with lip sync on the lips do not move at all. They dont open or close one bit. 

 

any possibiltiy that we will be able to customize this via MCM? especially the enjoyment thing is extremly annoying for me since I dont care for that stuff at all and have primarily non-consensual and thus medium sound. 
I would want the maximum amount of "effect" in that scenario (without it beeing the snapping fish mouth from last version, hehe). 
or in fact beeing able to customize would be perfect (like a "minimum enjoyment for open mouth" slider or something...) or "Enjoyment rate on Non-Consensual" 

Edited by Nymra
Posted
Quote

Added "Shake Camera Strength" option to the MCM to allow adjust and disable the ShakeCamera effect

Thank you so much for this OsmelMC, always disliked the shake. ??

Posted (edited)
1 hour ago, Nymra said:

Feedback latest version of Utility Plus, mainly Expression System:

 

1. OpenMouth

Why in the world is there now Combat Shout / Combat Anger in the Open Mouth?
This completly destroys the expression system since ofc the other active expression is overwritten,

So for example I can now NOT have a sad face when the mouth is open. I can only have a very angry or an angry face.

 

-> OpenMouth should ONLY change the phonemes applied, not the expression. By combining different phonemes it is possible to open the mouth far enough already, no need for COmbat Shout/Anger

 

2. Expression Copy Stage

The existing Expressions I cannot copy the stages between them, I think that worked before somehow. I have to edit every stage individually again (might be I miss something tho?!)

 

3. BUG: cant change back the "Use Alt Face expression"

The toggle for both male and female is a one way ticket for me. When I toggle it I cannot untoggle it again, I m stuck on the alt option

 

 

Sad Face Expression (without OPEN MOUTH -> just normal phonemes I want for that expression) 

20210621181934_1.jpg

 

 

The SAME expression as above, but with Open Mouth (so we only see here the Combat Anger expression + the phonemes I applied, the only thing left from the above expression is the "look up", everything else is destroyed.

 

20210621182008_1.jpg

Is always being the"Combat Shout" expression for the OpenMouth because is the only expression that open the mouth by default without any extra Phoneme. I added the "Combat Angry" expression just because some TRI files have problems with the "Combat Shout" expression as temporarily measure untill the user get a fixed TRI file.

 

I know the Open Mouth DLL allow you set any expression mood for the OpenMouth but that is conflictive on the case where the user set some of the SexLab Expressions with the same Mod and similar Values because is going to be detected and treated as OpenMouth too. For the same reason I forbid the use of the "Combat Shout" and "Combat Angry" as Mood for the SexLab Expressions.

Also I can't make the open mouth use only the Phoneme, for the same reason. Since will be almost imposible prevent that some user set similar Phoneme values on one of the SexLab Expressions. The key for the correct detection of the OpenMouth is the Mood type used.

 

2. When you add some new stage for the Expression the system automatically shows you one notification asking if you want to copy the previous stage of the current Expression. Is only when you are adding the new stage.

I did some fixes there and not sure if I fully check it after that, so I will check.

 

3. I will check. But for now you can reset the configuration because the open mouth is not one Expression and is saved on the configuration file. By the way remember export the your modified Expressions because that way will be automatically imported the next time you reset the Expressions or use the Clean System.

 

Interesting screenshot...

My OpenMouth don't look angry but I suppose is because you are stoked with the "Combat Angry" mood (the alternative OpenMouth)

 

Still yo can play with the "Sad" Expression configuration and set the right and left eyebrows Modifiers with high Values and that way the open mouth for the Sad Expression will look Sad too

Edited by OsmelMC
Posted
1 hour ago, Nymra said:

 

this sounds very good in theory (in fact perfect, when I understand this correctly), but it is for me not the case. with lip sync on the lips do not move at all. They dont open or close one bit. 

 

any possibiltiy that we will be able to customize this via MCM? especially the enjoyment thing is extremly annoying for me since I dont care for that stuff at all and have primarily non-consensual and thus medium sound. 
I would want the maximum amount of "effect" in that scenario (without it beeing the snapping fish mouth from last version, hehe). 
or in fact beeing able to customize would be perfect (like a "minimum enjoyment for open mouth" slider or something...) or "Enjoyment rate on Non-Consensual" 

Yeah. I'm probably end making some advanced configuration for the LipSync too because the amount of test needed to find the best values is a lot. And like the Open Mouth every user will prefer his own configuration values.

 

For more references you can see the "MoveLips" values on the papyrus log. 

 

In my defense I have to say that I was trying to set the best values to make the movements of the lips discreet but not that much that end being almost unperceived. The problem was that I almost give up with the fish mouth issue and the current values are from previous test were the issue cause the mouth open too much and too fast. I just was too tired to try more values. 

 

The lips movement is too complicated for one round fight. My test prove that if I use the same Phoneme for all the Expressions to make the lips movement, will work fine with some Expressions but will have terribly consequences with others. At the end I noticed that was more related with the values of the rest of Phoneme that I was not setting. By divine inspiration cross my mind use the last biggest valued Phoneme from those already settled on the actor and by miracle work without issues beyond the lowest values that I have to change.

 

 

Posted

PS: I name "The Divine inspiration", "The Zone" and "The muses" the moment wen I am trying to make a script too complicated or without apparently solution, and without be able to explain how works and usually without be sure of what I'm writing at the end always work.

 

The sort actor and creature functions was made that way. So yes, God works in mysterious ways and apparently also likes the SexLab. 

 

 

By the way I'm not religious. In fact atheist.

Anyway:

what-is-it-you-desire-lucifer-morningstar.gif

 

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