Nymra Posted May 19, 2021 Posted May 19, 2021 1 hour ago, osmelmc said: Yes, is on my To Do list and is also good idea be adding the tags on the voices even when I'm not sure if I just end using the Hot sounds. the hot sounds are usually problematic since for sex short sounds are better. If can select a special folder with individual voice files for orgasm options are a lot bigger. If using hotsounds it would (at least for me) be like not having orgasm sounds at all. I wanted to make a compilation of suitable sounds for existing voices and new ones that specialize in orgasm, both forced and consensual. 1 hour ago, osmelmc said: Right now the Orgasm are senseless just because the Enjoyment functions is not right. Once the enjoyment functions be ready and tested the next To Do will be that. So probably the next next version. hmm, for me personally I do not care for enjoyment at all, also not SLSO (which specializes with such stuff). Orgasm for me is always in last stage with all actors at the same time basically. But why enjoyment is connected to this? I mean orgasm happens anyways?
OsmelMC Posted May 19, 2021 Author Posted May 19, 2021 39 minutes ago, Nymra said: But why enjoyment is connected to this? I mean orgasm happens anyways? Precisely because happen at the end of the Animation for all the Actors not matter the situation of the scene or the configuration and if you Enable the separate orgasm option then besides the orgasm at the end you will have many orgasm before the last stage for all the Actors. The main reason for the SLSO Mod was the errors on the Separate Orgasm option on the SexLab but even if SLSO do a good job his functions to calculate the enjoyment and reach the orgasm are not good enough. I was working on this before start with the open mouth and now I have to finish before be ready to release it. I just want the most immersive experience possible. About the sounds I have nothing clear and you have more experience about. So I will carefully check your suggestion with time once this version be released. 1
27X Posted May 19, 2021 Posted May 19, 2021 2 hours ago, Nymra said: I mean orgasm happens anyways? Only for males.
Nymra Posted May 19, 2021 Posted May 19, 2021 37 minutes ago, osmelmc said: Precisely because happen at the end of the Animation for all the Actors not matter the situation of the scene or the configuration and if you Enable the separate orgasm option then besides the orgasm at the end you will have many orgasm before the last stage for all the Actors. The main reason for the SLSO Mod was the errors on the Separate Orgasm option on the SexLab but even if SLSO do a good job his functions to calculate the enjoyment and reach the orgasm are not good enough. I was working on this before start with the open mouth and now I have to finish before be ready to release it. I just want the most immersive experience possible. About the sounds I have nothing clear and you have more experience about. So I will carefully check your suggestion with time once this version be released. I see, hmm, yes and 27X clarified also. nut to crack I guess... appreciate your effort and wait for the next version update. 20 minutes ago, 27X said: Only for males. ah, damn lol, did not know about that detail. damn you sexlab, my PC had no orgasms during all that years, aaah ^^
27X Posted May 19, 2021 Posted May 19, 2021 4 minutes ago, Nymra said: I see, hmm, yes and 27X clarified also. nut to crack I guess... appreciate your effort and wait for the next version update. ah, damn lol, did not know about that detail. damn you sexlab, my PC had no orgasms during all that years, aaah ^^ Given that there's entire fetish/genre particularly in doujin works about "weakening powerful women" through multiple orgasms, simply decoupling the two mechanics and allowing the user to define what happens OnOrgasm is probably best.
Nymra Posted May 19, 2021 Posted May 19, 2021 5 minutes ago, 27X said: Given that there's entire fetish/genre particularly in doujin works about "weakening powerful women" through multiple orgasms, hmm, sounds like I might miss something here. who is doujin? (sorry) and what are his mods? 5 minutes ago, 27X said: simply decoupling the two mechanics and allowing the user to define what happens OnOrgasm is probably best. true. while from what I see or know (to this point) at least a small native orgasm feature from sexlab would still be nice to have for improved basic use. And when decoupling it from sexlab: sexlab will still play its own voice effects in final stage, then overlapping with any eventual external orgasm sound. I think only sexlab itself could prevent that from happening, hmm.
27X Posted May 19, 2021 Posted May 19, 2021 25 minutes ago, Nymra said: hmm, sounds like I might miss something here. who is doujin? (sorry) and what are his mods? true. while from what I see or know (to this point) at least a small native orgasm feature from sexlab would still be nice to have for improved basic use. And when decoupling it from sexlab: sexlab will still play its own voice effects in final stage, then overlapping with any eventual external orgasm sound. I think only sexlab itself could prevent that from happening, hmm. The sound generation is for is 'physical effect' and there's nothing preventing you from putting a silent .wav there, the Hot that also triggers can either be changed as well or simply left as is.
NicoleDragoness Posted May 19, 2021 Posted May 19, 2021 3 hours ago, Nymra said: If using hotsounds it would (at least for me) be like not having orgasm sounds at all. You should try to take a look (or an ear) at "Nusbie Voices". There are some that have a "crescendo" (musical notation) and end with a very loud orgsam's sound. 1
Tops34 Posted May 20, 2021 Posted May 20, 2021 On 5/19/2021 at 9:36 PM, Nymra said: the hot sounds are usually problematic since for sex short sounds are better. If can select a special folder with individual voice files for orgasm options are a lot bigger. If using hotsounds it would (at least for me) be like not having orgasm sounds at all. I wanted to make a compilation of suitable sounds for existing voices and new ones that specialize in orgasm, both forced and consensual. If you like you can use my Nusbie and SL Replacements files. They mostly last 1 to 2 Seconds. Spoiler
btasqan Posted May 21, 2021 Posted May 21, 2021 Hi, I am having an issue with SLUP where the chronology of my animation sets is being ignored. When I press the hotkey for the next set, the next animation will be randomly chosen. Without SLUP the order is kept as usual. Any fix for this? Thanks in advance
OsmelMC Posted May 21, 2021 Author Posted May 21, 2021 3 hours ago, btasqan said: Hi, I am having an issue with SLUP where the chronology of my animation sets is being ignored. When I press the hotkey for the next set, the next animation will be randomly chosen. Without SLUP the order is kept as usual. Any fix for this? Thanks in advance About that nothing is different from the original version. You probably are just confused because if you are using the "SexLab Tools" that Mod have his own hotkeys and if not then check your SexLab configuration because in the SexLab the Hotkey to change the Animation behave different depending of the key combination or if the option to considerate the Ctrl key as pressed is enabled (sorry, I don't remember the name). Depending of the key combination and the configuration the same Hotkey can move forward, backwards or random. I will check anyway PS: I use SexLab Tools and for that reason never cared about the SexLab Framework Hotkeys to change the Animation, but in more than one occasion I gotten confused and trying to use the SexLab Hotkeys instead of the Hotkeys of the SexLab Tools so that the reason why I talk about confusion.
Nymra Posted May 21, 2021 Posted May 21, 2021 4 hours ago, btasqan said: Hi, I am having an issue with SLUP where the chronology of my animation sets is being ignored. When I press the hotkey for the next set, the next animation will be randomly chosen. Without SLUP the order is kept as usual. Any fix for this? Thanks in advance 19 minutes ago, osmelmc said: About that nothing is different from the original version. You probably are just confused because if you are using the "SexLab Tools" that Mod have his own hotkeys and if not then check your SexLab configuration because in the SexLab the Hotkey to change the Animation behave different depending of the key combination or if the option to considerate the Ctrl key as pressed is enabled (sorry, I don't remember the name). Depending of the key combination and the configuration the same Hotkey can move forward, backwards or random. I will check anyway PS: I use SexLab Tools and for that reason never cared about the SexLab Framework Hotkeys to change the Animation, but in more than one occasion I gotten confused and trying to use the SexLab Hotkeys instead of the Hotkeys of the SexLab Tools so that the reason why I talk about confusion. I think this was my suggestion back then. Sexlab Hotkey "Change Scene" was NOT random before (just chose the next animation in the list). Now the hotkey IS random, what is a big improvement at least in my eyes. When you press SexlabTOOLS hotkey you first see the animation list and then have to manually choose an animation, so its a 2 step solution instead of a one step. maybe for convenience the SEXLAB hotkey change animation could use the NEXT animation in the list rather than a random one when you press CTRL+SexlabChangeScene?
btasqan Posted May 21, 2021 Posted May 21, 2021 34 minutes ago, osmelmc said: About that nothing is different from the original version. You probably are just confused because if you are using the "SexLab Tools" that Mod have his own hotkeys and if not then check your SexLab configuration because in the SexLab the Hotkey to change the Animation behave different depending of the key combination or if the option to considerate the Ctrl key as pressed is enabled (sorry, I don't remember the name). Depending of the key combination and the configuration the same Hotkey can move forward, backwards or random. I will check anyway PS: I use SexLab Tools and for that reason never cared about the SexLab Framework Hotkeys to change the Animation, but in more than one occasion I gotten confused and trying to use the SexLab Hotkeys instead of the Hotkeys of the SexLab Tools so that the reason why I talk about confusion. 13 minutes ago, Nymra said: I think this was my suggestion back then. Sexlab Hotkey "Change Scene" was NOT random before (just chose the next animation in the list). Now the hotkey IS random, what is a big improvement at least in my eyes. When you press SexlabTOOLS hotkey you first see the animation list and then have to manually choose an animation, so its a 2 step solution instead of a one step. maybe for convenience the SEXLAB hotkey change animation could use the NEXT animation in the list rather than a random one when you press CTRL+SexlabChangeScene? Ok, good to know that the random "next animation set" is intended. Thought it was a bug or so. Thanks. Though I think an option to choose would be better. Too often I get the same animation, which is annoying when I have 30 animation to choose from and 2 or 3 are played like 70% of the time. Is there a changelog fot the SLUP? I am still using the February 17th version and by reading through the thread I mostly saw people filing problems and therefore dont know if updating is a wise decision atm. Any posibility to make the multiple races (e.g. werewolf, human, wolf or falmer, human, chaurus) option stand alone?
OsmelMC Posted May 21, 2021 Author Posted May 21, 2021 27 minutes ago, btasqan said: Ok, good to know that the random "next animation set" is intended. Thought it was a bug or so. Thanks. Though I think an option to choose would be better. Too often I get the same animation, which is annoying when I have 30 animation to choose from and 2 or 3 are played like 70% of the time. Is there a changelog fot the SLUP? I am still using the February 17th version and by reading through the thread I mostly saw people filing problems and therefore dont know if updating is a wise decision atm. Any posibility to make the multiple races (e.g. werewolf, human, wolf or falmer, human, chaurus) option stand alone? I don't remember change the Hotkey behavior but if @Nymra said that, must be true. Still is about the key combination and the configuration and should allow the forward, backward and the random. I will check the random and probably can be improved. the update logs are now included with the installations. Each new version have fixes, improvements and of course new issues. The main problem with the last version is the amount of Animations allowed because some users can handle 1000 Animations but you can use the normal version that is basically the scripts without the ESP file or use the previous version ESP file with the new Scripts. The next update will include more optional ESP files on the installation to deal with this. For the rest I don't notice any big issue until now but is being days since my last test so I can't say for sure. in conclusion: if you already have more than 1000 standard Animations is safe update to the last version and is enough with return to the previous version if don't like it. But if you don't have that amount of Animations you can try to install the last version without bigger issues because the CTD is when the SexLab is being updated so once the clean system is finished without CTD everything is safe. Instead if you have the CTD while the updating is enough with remove the ESP file or use the old one and try again. This is not one error on the Mod, is just the hardware capacity of some users. The multiple Races is already part of the SexLab Framework in development available on the GitHub. But if you want just that part is enough with disable the ESP file on the plugins list or install the basic version that is mostly the fixes 1
decaluka Posted May 24, 2021 Posted May 24, 2021 About the furniture system, does it require invisible furniture anims or does it work with anims that include objects? it seems to spawn them anyway over the existing furniture if I use the later.
OsmelMC Posted May 24, 2021 Author Posted May 24, 2021 3 hours ago, decaluka said: About the furniture system, does it require invisible furniture anims or does it work with anims that include objects? it seems to spawn them anyway over the existing furniture if I use the later. Work with all furniture Animations. You can easily transform the standard furniture Animations on invisible furniture Animations with just remove the furniture meshes from the folder. I can't remove the furniture AnimObject from the Animation using the scripts just because there is no difference between the Furniture AnimObject and the rest of the AnimObject.
decaluka Posted May 24, 2021 Posted May 24, 2021 28 minutes ago, osmelmc said: Work with all furniture Animations. You can easily transform the standard furniture Animations on invisible furniture Animations with just remove the furniture meshes from the folder. I can't remove the furniture AnimObject from the Animation using the scripts just because there is no difference between the Furniture AnimObject and the rest of the AnimObject. Oh, makes sense. thanks!
OsmelMC Posted May 28, 2021 Author Posted May 28, 2021 This is the new BETA of the "SexLab Utility Plus" for test on LE Added "Shake Camera Strength" option to the MCM to allow adjust and disable the ShakeCamera effect on the player orgasms. Moved the "OpenMouth Size" option from the "Animation Settings" page to the "Expression Editor" page. Added advanced OpenMouth Phonemes configuration "Edit OpenMouth Expression". By the way the OpenMouth configuration is the same for all the Expressions. Enhance the "Refresh Expression" and Expression system. Now: The "Refresh Expression" is also allowed with the Mouth Open without issues. The "Test Expression" options now also allow test the expression with the Mouth Open. Added the "Refresh Expression Delay" option to adjust who often the expression is refreshed. Allow copy the previous Phase of the Expression on the "Expression Editor" when new Phase is added using the SexLab MCM. Fixed few Expressions issues so now should work fine without the MFG. Enhance the "Animation Editor" page. Now the default adjustments values are taken from the "Global" animation adjustment Profile. Enhance the "Debug Spells" to allow to start animations with more than 2 actors. Now you have 10 seconds between casted spells to select all the actors for the animation before start. (This is better than MatchMaker for test) Fix the issue with the Fade Test function not removing the Blur at the end of the test. Fix issue with strip idle in middle of the animation. Fix few small issue on the scripts and added error treatment. WARNING: ***This use the previously included "Open Mouth Size" option of the SexLab MCM to adjust the mouth size so make sure that is settled on more than 60 before try it. **Remember to use the "Clean System" option or the "Restore Default Settings" option, and then Import and Export the configuration to force the default values for the new options. *The new advanced OpenMouth Phonemes configuration do basically the same as the "SexLab - OpenMouth" mod and is not compatible so if you have some "SexLab - OpenMouth.dll" uninstall the "SexLab - OpenMouth.dll". SexLab Utility Plus LE v20210528(Extra).7z 2
mikesolo1975 Posted May 29, 2021 Posted May 29, 2021 any news for the tweake sexlab aroused creatures 4.06 my friend.? thanks for the amazing work. ?
NicoleDragoness Posted May 30, 2021 Posted May 30, 2021 Installed the new 20210528(extra) SLU+. Deactivated the SL-OpenMouth dll and related ini files. Tested: - No issues on animations nor gender positions nor choices about furnitures or something. Everything works fine. - One need to set rotation and distance for a new furniture form Billyy. - Expression change is smooth, enough quick but not too quick and my avatar now seems to take deep breathing during sex. I like this very much. - Open Mouth system is ABSOLUTELY perfect! The available option to edit it si a "Master's Touch". Thank you. Note: By my side and for my tastes, I heavily edited the Furniture Lists inside the esp. Its my personal tastes about use some furnitures instead others and so on. Maybe, in future, will be possible to create our own personalized Lists (maybe as json files) to insert in the mod? Questions: 1. With the new Debug Spells there no longer need to have Matchmaker into my load order, right? Can I safely unistall it? 2. The Final Great Master's Touch could be the "tongue" equipped by one actor when the animation has the tag "cunnilingus". Do you thin it's possible? Anyway ... As always, a "MUST" to have and a great work. Thanks.
OsmelMC Posted May 30, 2021 Author Posted May 30, 2021 1 hour ago, NicoleDragoness said: Installed the new 20210528(extra) SLU+. Deactivated the SL-OpenMouth dll and related ini files. Tested: - No issues on animations nor gender positions nor choices about furnitures or something. Everything works fine. - One need to set rotation and distance for a new furniture form Billyy. - Expression change is smooth, enough quick but not too quick and my avatar now seems to take deep breathing during sex. I like this very much. - Open Mouth system is ABSOLUTELY perfect! The available option to edit it si a "Master's Touch". Thank you. Note: By my side and for my tastes, I heavily edited the Furniture Lists inside the esp. Its my personal tastes about use some furnitures instead others and so on. Maybe, in future, will be possible to create our own personalized Lists (maybe as json files) to insert in the mod? Questions: 1. With the new Debug Spells there no longer need to have Matchmaker into my load order, right? Can I safely unistall it? 2. The Final Great Master's Touch could be the "tongue" equipped by one actor when the animation has the tag "cunnilingus". Do you thin it's possible? Anyway ... As always, a "MUST" to have and a great work. Thanks. I love read this! I don't have the new Billyy Furniture animations and I can't install it soon so at less someone send me the new offset values or his Offset file I can't include the changes. In fact I have none of the Animation Packs new versions with more than 50 MB size. About the tongue I have to investigate but probably nothing can be done. I think that need to be animated as part of the Animation so just the Animation author's have control over that. I will think about the JSON file with the list of Furnitures. For now send me your ESP file to take a look.
NicoleDragoness Posted May 30, 2021 Posted May 30, 2021 Consider that almost all the common chairs (the "poor" ones, two types) are the most placed inside inns and vanilla houses and consider that they are placed as we are used to see them in real life, facing the table to allow the seaters to eat or drink at the table. To avoid heavy clipping of the actors who have sex on them, there is a solution to rotate the chairs using some tool like "Jaxon Positioner". OR ... as I did, remove them from the List and then let only few less common chiars to be allowed to host sex. Few of them is easy to change facing and position (Cell Builder mod or, again, Jaxon Positioner). Almost the same for tables. The "common" types are too many in all Skyrim. The UpperClass ones much less. Not counting that almost every vanilla placed table is "facing" the wrong direction for sex, so the actors end clipping inside walls or other clutters. In fact, a tool mod like "Jaxon Positioner" is MANDATORY to have furnitures in good position and direction for sex purposes. Anyway, here is my edited esp (for now. I could change it more). SexLab UtilityPlus.esp 1
NicoleDragoness Posted May 30, 2021 Posted May 30, 2021 1 hour ago, osmelmc said: About the tongue I have to investigate but probably nothing can be done. Some time ago I tried (for fun and test purpose) the mod BAKA's Fill Her Up Redux (made for SE but also with LE version). It has a feature to make a tongue appears while the actor performs some "squirting" animations (to "unfill" herself). For sure it's by a script, something like the old SexlabUtil1 mod that adds things at start, during or end of sex animations. An "equip" command inside a script, timed as the animation and an "unequip" at the end. (Maybe. I'm only supposing here. I know absolutely nothing about CK, scripting and so on. Sorry.)
OsmelMC Posted May 30, 2021 Author Posted May 30, 2021 1 hour ago, NicoleDragoness said: Some time ago I tried (for fun and test purpose) the mod BAKA's Fill Her Up Redux (made for SE but also with LE version). It has a feature to make a tongue appears while the actor performs some "squirting" animations (to "unfill" herself). For sure it's by a script, something like the old SexlabUtil1 mod that adds things at start, during or end of sex animations. An "equip" command inside a script, timed as the animation and an "unequip" at the end. (Maybe. I'm only supposing here. I know absolutely nothing about CK, scripting and so on. Sorry.) I will check for the Mod. If is not a DLL file probably be useful.
Nymra Posted May 30, 2021 Posted May 30, 2021 13 minutes ago, osmelmc said: I will check for the Mod. If is not a DLL file probably be useful. basically this would need to be as complex as the "Cumshot" mod. register single animations and the stages where the tongue should be equiped or unequiped, since EVERY animation has their own stages where tongues makes sense. Apart from the fact that tongues themselves are not animated (first thing I want to do when I learn that is make an animated tongue...) PLUS the tongues need individual fitting for different face/head/mouth types which then also makes adjusting with the animation harder. etc. etc. I will also explore the posibility to make a tongue as animatedobject (like adding them via the animation directly), but I was not sucessful with gags, so dunno if tongues can work.
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