OsmelMC Posted May 31, 2021 Author Posted May 31, 2021 2 hours ago, Nymra said: basically this would need to be as complex as the "Cumshot" mod. register single animations and the stages where the tongue should be equiped or unequiped, since EVERY animation has their own stages where tongues makes sense. Apart from the fact that tongues themselves are not animated (first thing I want to do when I learn that is make an animated tongue...) PLUS the tongues need individual fitting for different face/head/mouth types which then also makes adjusting with the animation harder. etc. etc. I think that too. but for now I'm care more about the tongue on the middle of the mouth on the OpenMouth. I will check also my installed animations because recently I see one cunnilingus animation with the animated tongue. I remember because I test the animation few times to see if was real.
OsmelMC Posted May 31, 2021 Author Posted May 31, 2021 On 5/29/2021 at 2:53 AM, mikesolo1975 said: any news for the tweake sexlab aroused creatures 4.06 my friend.? thanks for the amazing work. ? Done!!! I was without time or energy to compare and update the new version and that's the reason for the delay. Is not easy compare the files to know what is new and what is part of my tweaks even using the correct tools. WARNING! I don't test this time but was just few lines to include a couple of options so must be safe. 1
Nymra Posted May 31, 2021 Posted May 31, 2021 Feedback Latest SLU+: Refresh Expression Delay is still not working. I have voice dlay at 3 seconds and Expression Delay at x5.0 still the expression changes every second in my game and in the log it shows changes every three seconds. Something is still extremly off here. I would suggest two things: - allow disabling of Refresh Expression for the NPC (I still think the PC also changes expression when NPCs do... even when the logs dont show it) - add a dedicated timer to refresh expression instead of tieing it to the voice timer. The feature is still unusable my character looks like a malfunctioning robot with it on 1
mikesolo1975 Posted May 31, 2021 Posted May 31, 2021 6 hours ago, osmelmc said: Done!!! I was without time or energy to compare and update the new version and that's the reason for the delay. Is not easy compare the files to know what is new and what is part of my tweaks even using the correct tools. WARNING! I don't test this time but was just few lines to include a couple of options so must be safe. i understand you my friend. you have a life too. thanks again for the amazing work and sharing whith us. ?
Guest Posted May 31, 2021 Posted May 31, 2021 Is the MFG Console Voice and Expressions Fix useable if you use mfg fix? https://www.nexusmods.com/skyrimspecialedition/mods/11669
OsmelMC Posted June 1, 2021 Author Posted June 1, 2021 8 hours ago, MisutaOtoko said: Is the MFG Console Voice and Expressions Fix useable if you use mfg fix? https://www.nexusmods.com/skyrimspecialedition/mods/11669 I don't understand the question but the Expression system of the new version of the SexLab Utility Plus that is currently under development and just the BETA for LE is available, should work fine with or without the MFG.
Nymra Posted June 1, 2021 Posted June 1, 2021 btw: mouth open control via MCM works perfectly fine IMO. I had a bit of trubble since my earlier values did not translate 1:1, but a bid of adjusting with the total % fixed that. Question1: is there an option to export the open mouth like another expression? I did not see any option for that. Question 2: the open mouth settings seem to NO apply on the "Mouth opening on moaning" event (I would love an option that they do) Question 3/more of an issue: when in blowjob (open mouth) the PC still opens and closes the mouth quite alot. I think it never closes completly tho. I think this is because on moaning the PC still uses the smaller mouth opening. So... would it be possible to disable "Sexlab Moan Mouth Open" when the stage has OPen Mouth? sorry for all this, I am almost at a point to look in the scripts myself because I maybe just missunderstand the descriptions for the changes. Expressions are one of my CORE concerns at the moment and I spent hours fixing the damned 3D teeth and other values to work correctly. thx for working on this anyway 1
NicoleDragoness Posted June 1, 2021 Posted June 1, 2021 3 hours ago, Nymra said: Question 3/more of an issue: when in blowjob (open mouth) the PC still opens and closes the mouth quite alot. I think it never closes completly tho. That's strange. I checked carefully and this never happens to my character, her mouth remain open as should be during blowjobs and even with "lip sync" active she doesn't close her mouth or simulates moans or words. Maybe you have a mod called "PC Headtracking"? If yes, check the settings. Some of them make the PC to react to other talking NPCs even in wrong situations.
Player80 Posted June 2, 2021 Posted June 2, 2021 Hi, I've updated the script for the mod "Random Invite Animations" to be compatible with your version. Am I right in understanding that Creative Commons Attribution Share-Alike and GPLv3 mean I'm free to share the edited code? 1
NicoleDragoness Posted June 2, 2021 Posted June 2, 2021 (edited) Ok, maybe I found an issue with the latest Beta. Since I installed it, it seems that the "wall" furniture types no longer works at all. I'm talking mainly for "Noble Library Winterhold", "Noble Wardrone High" and "Tanning Rack". I tried with ALL the other furnitures disabled in the page and with "always use" for PC and NPC, but no way. The above furnitures are never choosen. I'm not really sure it's totally from SLU+ because I have installed few time before also some "Player Immersive Interactions" (a branch of DAR) and some replacer animations for 2H combat animations (not FNIS). But I think that, in fact, it could be a failure in some SLU+ script. Could you check it? NOTE: ALL the other furnitures (table, throne, chair, counter, the one I normally use) works fine as always. NOTE 2: the above mentioned furnitures are exactly as in the FormList templates (Library ID 109D86, Wardrobe ID 6B303). I didn't change them at all. Edited June 2, 2021 by NicoleDragoness
OsmelMC Posted June 2, 2021 Author Posted June 2, 2021 @NicoleDragoness I always use the "Tanning Rack" on my test, so must be working. You can check the SexLab Wall formList on the ESP file to see if is there because probably you manually remove it together with the chairs. About the library and the wardrobe, just those with closed door's are included because the others look bad with some Animations I will check anyway.
NicoleDragoness Posted June 2, 2021 Posted June 2, 2021 @osmelmc After several dozen of sex actions inside various Inns in Skyrim in which I placed the Winterhold Library and the Noble Wardrobe, I saw only one time them used. Btw, the sex was started for the first time by TDF Prostitution mod that I just activated in this occasion and the sex was NPC-NPC. Normally I use the RandomSex mod or a simple dialgue sex or, last, Matchmaker. All other attempts and mainly the ones involving the Player, even with the Player almost "against" the furniture, ended to a different furniture type (table, chair and so on) or bed. Once again, both Library and Wardrobe are still in the List inside the esp. I didn't touch them. Supposition: maybe you did a sort of "priority" list? I say that because I noticed that even if the various furnitures type are almost in the same number and in nearby positions, the probability to have have a "chair" animations is much more than table and both are much more than throne and so on. Maybe I'm only paranoid .... ehm.
OsmelMC Posted June 3, 2021 Author Posted June 3, 2021 2 hours ago, NicoleDragoness said: Supposition: maybe you did a sort of "priority" list? I say that because I noticed that even if the various furnitures type are almost in the same number and in nearby positions, the probability to have have a "chair" animations is much more than table and both are much more than throne and so on. Maybe I'm only paranoid .... ehm. Probably is that, the Papyrus log have more details about the reason but basically when you are not asking for one specific furniture the system search for one valid furniture of each type and don't really care about the proximity until the second part of the Scripts when check the hidden status of the founded furniture types and the proximity but for now the most important thing is the hidden. Also I have the impression that the position of the furniture on the formList also matters but not sure about that. I will do some test about the Walls because most of my Wall Animation scenes are because I am outside and don't have many Furnitures around or some of the Actors are using the wall furniture when the Animation is called. I never cared too much for the priority of the Furnitures besides the hidden status when find a hidden place is enabled, probably because when I want one specific furniture I just use some Actors making use of the furniture to start the Animation or temporarily disable the rest of the allowed furnitures for more specific test. Definitely I going to enhance that but not for this version.
NicoleDragoness Posted June 3, 2021 Posted June 3, 2021 9 hours ago, osmelmc said: but for now the most important thing is the hidden Sorry but what do you exactly mean with "hidden"? 9 hours ago, osmelmc said: Also I have the impression that the position of the furniture on the formList also matters It seems not. I changed the position moving up both furnitures but nothing changed. And it's not possible to change the position of the entire FormLists in the esp, it seems. 9 hours ago, osmelmc said: when find a hidden place is enabled, I don't have the "find a hidden place" enabled, btw.
OsmelMC Posted June 3, 2021 Author Posted June 3, 2021 15 minutes ago, NicoleDragoness said: Sorry but what do you exactly mean with "hidden"? Find Hidden Place To be sure if the position on the formList matters you have to be alone in a room with few furnitures of the same list, sort the formList, clean the system to really load the next order and try few times redoing all the steps to finally check the logs to see what furniture is checked first. Is too much work just for curiosity and just change the formList on the ESP don't work because the game will be using the old list saved on memory until the clean system be used
NicoleDragoness Posted June 3, 2021 Posted June 3, 2021 Ok. I'm pretty sure that my problem with Wall Furnitures is a matter of "priority". I was in the Bannered Mare and I disabled almost every furniture except Tables, Walls and Throne. When the Inn was enoguh "crowded" with NPCs it happened that almost every single furniture was in use, except a placed Library and, this time, a NPC approached my Player for sex and the Library was the choice. Finally! I noticed later also a couple of NPCs using the Library, because again all other furnitures were "busy". 2nd Question: I know that the animations' tags are called by the sex mod (whatever it is) BUT there is a hope to have a "global" setting for NOT use animations with "furniture" tag outside of furnitures? I saw some couple have sex on the floor using some animations with furniture tag, animation in which I removed the spwaned animObject (furniture) in their esp. 3rd Question: I think to NOT have understood how the "Filter Gender Tags" check box works. If checked, I end with inverted roles in animations (female as male and male as female) - If NOT checked, everything works fine. I was thinking exactly the opposite, so?
OsmelMC Posted June 3, 2021 Author Posted June 3, 2021 3 hours ago, NicoleDragoness said: 3rd Question: I think to NOT have understood how the "Filter Gender Tags" check box works. If checked, I end with inverted roles in animations (female as male and male as female) - If NOT checked, everything works fine. I was thinking exactly the opposite, so? I will check because that filter should only check if the Animations on the list allow the current Actor combination using the gender tags as reference.
OsmelMC Posted June 4, 2021 Author Posted June 4, 2021 On 6/1/2021 at 3:00 PM, Nymra said: Question1: is there an option to export the open mouth like another expression? I did not see any option for that. The open mouth is exported with the configuration and part of the same configuration file. On 6/1/2021 at 3:00 PM, Nymra said: Question 2: Question 3 Not sure of fully understand those questions but when the moaning lipSync is enabled the mouth is open for blowjob or Gag the lips also move with each moans event even if don't make the sound basically because I want to use one moaning sound specific for open mouth and don't have one for now. I'm still adjusting the values because the lips movement was bigger than expected after all the fixes on the Expression.
Guest Posted June 4, 2021 Posted June 4, 2021 On 6/1/2021 at 4:42 AM, osmelmc said: I don't understand the question but the Expression system of the new version of the SexLab Utility Plus that is currently under development and just the BETA for LE is available, should work fine with or without the MFG. Sorry, lemme specify. When installing the mod, the description mentions some kind of mod called MFG Console. It says that the last version is a requirement or something. I was unsure what mod that was and the mod I managed to find, at least on the Nexus, was this mod. The mod I prefer is called mfg fix as it has tons of really nice tweaks and things to it and is, imo, the better Mfg mod in general. So I was more confused if I need to get another mod (like Opparco mfg Command), if I'm fine the way or if there is anything else ? You may have figured it out already but I'm on SSE so if the MfgConsole this mod refers to only exists in LE then idk what to do besides playing without this expressions add-on you've got included (although I really wanna try it out, haha)
NoJoker Posted June 4, 2021 Posted June 4, 2021 @osmelmc Every time I load a save, the message "SexLab Creature Animation installed" appears...
OsmelMC Posted June 5, 2021 Author Posted June 5, 2021 (edited) 5 hours ago, MisutaOtoko said: MFG Console The MFG Console is originally for LE and use to come with the SexLab Framework if bad not remember. The version of MFG for SE was compiled time after the SexLab for SE was released and for that reason is not longer part of the SexLab installation. I'm not using SE but I think the "MFG fix" is one of the versions available for SE and the most recently updated. By the way is not really required but for the amount of errors on the SexLab Expression System many are the users that have preference for the MFG. Edited June 5, 2021 by osmelmc
Nymra Posted June 5, 2021 Posted June 5, 2021 ok, I investigated a tiny bit further. This is happening (latest SLU+ beta): - I disable Sexlab Lip Sync - I disable Refresh Facial Expression and then I get: -> PCs mouth is still "snapping" roughly 1-2 times per second ---> meaning it opens and closes regularly, interupting the applied facial expression (basically like a fish in the water...) -> this is NOT happening outside of Sexlab Scenes (expressions called from my Naked defeat mod for example are not interrupted) -> this is also NOT happening when the animation stage calls "Open Mouth" (for oral sex). All I did not do to date is trying if this also happens on a new game, but I would still want to get rid of that on my running main playthrough since I cant reinstall the whole of sexlab and the issue is not going away when I rebuild Sexlab I m kind of at a point where I dont know what to do anymore, hmm.
OsmelMC Posted June 5, 2021 Author Posted June 5, 2021 @Nymra if the SyncLips and the Refresh Expression are disabled then have nothing to do with those options and probably don't get any different with the version I'm testing but I will share the new BETA and you can try it and send me the Papyrus log and the Open Mouth configuration print screen. If the SyncLips is disabled then the morning should let the lips without movement at less something else be trying to make the Actors talk like "Spank that Ass" that I think have one option for that and I ended disable it for some reason time ago. I going to add one log for the moaning and another for the refresh expression to get more details but most be some mod trying to apply dialogues on the sex scene and in that case won't be showed on the logs. PS: the new BETA come with: 1. Alternative OpenMouth Expression for cases when some gender have issues with the teeth. 2. Smallest lips movement for the SyncLips on the open mouth. 1
AylaElfie Posted June 5, 2021 Posted June 5, 2021 (edited) I'm having issues getting the invite animation to play with your aroused creatures tweak.. My character strips and freezes in place for several seconds. I'm getting this error: [06/05/2021 - 12:32:58AM] Error: Cannot call StopInviteAnimation() on a None object, aborting function call stack: [slac_Utility (98003322)].slac_utility.StopInviteAnimation() - "slac_Utility.psc" Line 3585 [alias PlayerAlias on quest slac_Main (98001827)].slac_playerscript.OnKeyUp() - "slac_PlayerScript.psc" Line 272 It will then say the animal is not interested in mating. I'm so stumped because it was working on previous versions, or at least until I installed something that broke it! I've rerun FNIS and made sure all the other animations are working properly. It's possible it's part of a bigger problem, because I also get frozen in place when trying to start the get in bed animation from "Go to bed"... I have no idea where to start! Edited June 5, 2021 by candibelle
decaluka Posted June 5, 2021 Posted June 5, 2021 I'm having the same mouth issue as @Nymra during animations. I use Conditional Expressions, but even with that mod disabled the issue is still there. 1
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