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Everything posted by agiz19

  1. lol why, I have it since day one and all anims always worked...pretty sure SLSO has nothing to do with it... Well I dont use Bashed patches , see no functional use for it and have 667 plugins.. How are you triggering anims? for test you could use SL tools and trigger animation via that or any other dialogue mod that triggers animations or just use SL built in anim tester. Also check that you have correct versions of mods installed corresponding to your game version and SKSE. Maybe you are missing some random requirement or wrong mod, SKSE, game version... You could also run FNIS without HKX compatibility check ( I myself never ticked that box..) if it makes any difference. I suggest you install Osmels SL Utility Plus (I didnt see it your modlist) - everything works with it and no issues, maybe it will even fix whatever is the problem.
  2. Its pretty amazing that a skeleton file crashes you before you reach main menu, I my self have disabled that mod plenty of times, replaced skeleton numerous times and never had a CTD ingame let alone before reaching the main menu, most definitely this skeleton is not the problem..., unless this was your only skeleton... Also which version are you even using? Do you have regular xp32? Do you have NetScriptFramework installed?? If not install it and it will tell you why you are crashing..., or what is the most likely cause of crash. Also the post above Falrim tools are for save games...And as op said it crashes before main menu and not when loading a save...
  3. Have you tried SL Utility Plus ? - it should fix stuff I have no idea why its not working for you, I had such problem on regular SL version once in the past in some beta version of 1.63, cant rember which since it was long ago. You could also replace 2 files from this thread The Still Prevalent Lip Sync Issue - Skyrim: Special Edition - LoversLab - backup your old ones ofc. But as I said using osmels SL Utility Plus , there are no such problems, everything works as it should.
  4. First of all which game version are you using?? - most important part... You have SKSE for AE and Sexlab for SE installed, also I dont see SOS mod anywhere in your pic. You have to update stuff to AE if you use that version of the game but still most mods are not converted to work in Skyrim AE yet. I suggest you go here and do some reading because its there for a reason pinned on top of everything... Skyrim SE for Beginners - V 3.2.6 (3BBB / HDT-SMP / HPH) - Skyrim: Special Edition - LoversLab - you dont need to install everything there just stuff you want/need SE Compatibility Tracking (Nov 25 #6683) - SE 1.6.323, SKSE 2.1.3, almost halfway there - Skyrim: Special Edition - LoversLab - #tracking of mods being converted
  5. Every time you load a preset with hp head you have to: - first set that slider to facepart 3 each time before you load a preset that was made with HPH and there will be no problems - same goes for eyebrows, you have to set slider to use HPH eyebrows before loading preset Also creating a basic follower in CK is not hard or time consuming for that matter, there are quite some useful tutorials on YT. I was having the same thoughts when I decided to make NPC replacers for myself but in the end it could not be more easy , once you get familiar with CK it literally takes under 45minutes to make it(with CK loading included), for followers a little bit more time since there are more parameters to define but nothing drastic. Tutorial: Editing NPCs Faces in Skyrim Special Edition - YouTube Tutorial: Make any Character a Standalone Follower - YouTube Creation Kit (Detailed Followers Tutorial) - YouTube
  6. exactly, character rotates 360 back to initial position , I tried to rotate manually in hkx-poser but it was the same. Oh and I forgot to mention this happens when I combined nonfuta and futa hkx together in a random cowgirl anim -characters facing same directions and renamed them properly , otherwise if just json is edited then its fine, no rotation.
  7. hey I did this on few Futa anims, switched from futa to male in json and 90% of times when the stage changes the male actor rotates 360 degrees each time, could this be a skeleton problem since futa uses female skeleton? well has anyone even experienced this? - this happens on all animations I changed from from futa to male regardless of anim author/pack.
  8. What's New in Version 1.7.4 Released 18 hours ago notice me senpai ! ???
  9. There are no meshes in the female version only textures and in xedit pubic "armors" point to a mesh location that does not exist. How does this mod differ from this one:
  10. Could you explain what this does? What issue does it fix? And also would like to know about your SOS version without DLL - can regular SOS be replaced on existing save and what are the benefits of this over DLL version besides that load order issue thingy?
  11. Its no rocket science understanding those parameters and what they do , they are pretty much self explanatory. Linear -> how much something moves in linear fashion Angular -> how much something moves in angular fashion Stiffness -> how stiff something is Damping -> how much something dampens You can load the body in Outfit Studio , click body part - 3BA has 3 (body, vagina, anus) click on which ever, then click "bones", then click the ones that are not greyed out and you will see painted weights which will show/tell you which part of the body selected bone affects.
  12. errr..., why are you quoting me and giving me advice I dont need nor I asked for, FYI I dont have any errors and a fully working heavily modded CTDless game....
  13. ...dude you put quick save in the title of this thread and said couple of times in your replies that you quick saved and reloaded so...
  14. Why just not make regular saves and use regular loads. Why is that a problem. Maybe use a better mod manager than Vortex... "I got a ton of issues with my Skyrim game" - Maybe watch & read some tutorials on how to properly setup mods, load order, patches for mods...
  15. Probably wrong version of something. I dont have this or any other errors using : SkyrimSE.exe SKSE 2.0.19 SkyUI 5.2 SE XP32 MSSE 4.80 And SoS downloaded on November 22, 2019 - when it was last updated I use Mod Organizer 2 I have download folder, game path folder & MO2 folder excluded from antiviruses and I always install mods manually via "Install a new mod from an archive" in the toolbar of MO2.
  16. I can tell you that CBBE 3BA works without any kind of issues or weird shenanigans with CBPC or HDT-SMP with SOS + Bakas' SMP Patch (you can get it on his patreon). Here is 3BAs xml for HDT-SMP for NPCs which I modified it a little to my taste and all collisions work ( outfit xml structure is the same for "outfits"-which you use for NPCs or 3BBB-Amazing you use for player character but I think when you choose which movement A,B,C,D you use on yourself is reading the "outfit" xml) , its meant for "normal" sized parts, look at these values under "belly" section -> linearLowerLimit - linearUpperLimit is what defines the size of the bulge , in any section linearLowerLimit - linearUpperLimit are parameters that "say" how much with will something open/close, move from its default state. As for CBPC settings are in CBPCollisionConfig.txt where everything is explained what each value does. For BHUNP I cant help you but I imagine its the same as in CBBE 3BA. CBPCollisionConfig.txt 3BCA-B-Amazing.xml
  17. hey, this was some time ago, I downloaded some sound pack in which files were named like that and it lead to confusion :S and yeah my bad for not letting you know earlier... disregard it, also your sounds are great.
  18. ...very answer... And what do you do in Blender to add the head to the face part section of the NPC replacers ESP that doesnt have head in face parts?
  19. No only RaceMenu is supported and I think KouLeifoh has no intention on supporting ECE, as of body replacers go head has nothing to do with them so you can use any body you want with high poly head, if by expression you mean from SexLab yes they work and any facial animation as speaking and emotions too.. Basically everything is the same as low poly head.
  20. THINGS YOU NEED - HIGH POLY HEAD MOD By KouLeifoh https://vectorplexus.com/topic/1170-high-poly-head/ - OUTFIT STUDIO by Ousnius and Caliente https://www.nexusmods.com/skyrimspecialedition/mods/201 - RACE MENU by Expired https://www.nexusmods.com/skyrimspecialedition/mods/19080 - SSE NIF OPTIMIZER by Osnius https://www.nexusmods.com/skyrimspecialedition/mods/4089 - NPC NIF MERGE by Turulo https://www.nexusmods.com/skyrim/mods/40494 - NIFSKOPE released by jonwd7 https://github.com/niftools/nifskope/releases/tag/v2.0.dev7 - SSEEDIT by ElminsterAU and the xEdit team https://www.nexusmods.com/skyrimspecialedition/mods/164 - TIME, WILL & PATIENCE Few words dont be offended by caps - its easier to read Im not yelling Mods that dont have head in the face part section of the ESP cannot be converted using this procedure for now, well they can be converted but they wont work ingme on NPCs only on your character if you import head in Racemenu, I will try to find a solution, CK is a....,likes to crash when setting HP head to those low poly npcs...., .tris and nif fun times... I will update this as I find solutions or if anyone contributes some knowledge. Firstly a big thanks and credit goes to immyneedscake for creating a video tutorial on how to convert LP Vanilla Heads to HP Custom Heads with conforming procedure and using tools above - link is in the text file There are other ways to do this but this is the easiest way and you dont need to learn or use 3d software or funky plugins that dont work each time with each version or simply are outdated... I also zipped some pics with steps from txt , I suggest you use Notepad++ to view text file. I tried to keep it as simple as possible and Im sure you wont have a hard time following it , but if you have any questions dont hesitate to ask. Note that High Poly Head is meant for Race Menu and supports Expressive Facegen Morphs sliders even when you import your converted head into RM . edit: added part 7.2 to section II. in text file added pics for adding textures to NifSkope Vanilla SSE LowPoly Heads.7z PICs-LP-HP-Convert.7z NECK-GAP-TUTORIAL-1.1.txt Adding-BSA-Textures-to-NifSkope.7z
  21. well I am around but I havent seen any debates about this subject nor solutions....And the problem is not the sync I can live with audio moan not playing each time when mouth opens it doesnt bother much(I could say its more realistic) but its quite annoying when the mouth doesnt open/close smoothly like it did before 2 versions back, also Im using a custom voice I put together from various audio files which are all 2seconds long and 1.2 second option makes lips and audio sync to the dot when audio is played on all type of moans every other number I tried was out of sync in my case- and this is not the problem I was describing, the thing is mouth open/close regardless of the size or shape of the mouth opening was always a smooth transition with SLU+ until june and august versions now its not as shown in the video if you only look closely at opening/closing of the mouth is just not smooth( ignore the audio and sync and expression). Ill just try replacing voice pex file with the old one from the thread I linked above that was working smoothly. Edit: Using slBaseVoice.pex from The Still Prevalent Lip Sync Issue thread solves the mouth animation and it is smoothly transitioning from one to the other. Also no issues or CTDs, all your functions from open mouth/lipsync work without issues. As I said I was using this pex file for every version of SLU+ before except june version had some minor issues with audio not playing each time, just now august version as you said: Prevent the Moaning for enjoyment lesser than 30 because the lips almost don't move under that value and is better just prevent the moaning - after 30 enjoyment everything is in sync when audio plays and when reaching 80/90 enjoyment each opening of the mouth plays the moan
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