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Posted

Now is finally possible add or remove your own animations tags using the SLATE MCM.

 

The SLATE tag system don't allow me add more Tag to the list so the solution was allow manually input the tags using the MCM when required.

To do that just need to select "[...]" from the Tag list and write the tag, of course still can use any of the tags of the list and I prefer that but now don't need to be limited by the list

Posted

I have this installed on SE but no matter what I do the options to "use Furniture", Use Hidden Place" or any of the other Animation Settings page options that this mod are supposed to apply ever show up, not on a new game and no matter how many times I Clean the system.  I'm using the latest version of SL Utility Plus and Sexlab Version 1.63b8 installed using Vortex and loading Utility Plus files  after Sexlab

Posted
41 minutes ago, akspyder said:

I have this installed on SE but no matter what I do the options to "use Furniture", Use Hidden Place" or any of the other Animation Settings page options that this mod are supposed to apply ever show up, not on a new game and no matter how many times I Clean the system.  I'm using the latest version of SL Utility Plus and Sexlab Version 1.63b8 installed using Vortex and loading Utility Plus files  after Sexlab

Vortex users some times report issues related to files messing from the installation.

 

1. Check if the sslSystemConfig and the sslConfigMenu files are on the scripts folder.

 

2. Make sure of have the "SexLab UtilityPlus.esp" file Enabled on the plugins list.

 

3. Make sure that none of the scripts files of the SexLab Utility Plus be override by another mod.

 

 

Also you can send me the Papyrus log file but the previous steps should solve your problem.

Posted
36 minutes ago, osmelmc said:

Vortex users some times report issues related to files messing from the installation.

 

1. Check if the sslSystemConfig and the sslConfigMenu files are on the scripts folder.

 

2. Make sure of have the "SexLab UtilityPlus.esp" file Enabled on the plugins list.

 

3. Make sure that none of the scripts files of the SexLab Utility Plus be override by another mod.

 

 

Also you can send me the Papyrus log file but the previous steps should solve your problem.

Log file sent

Posted
30 minutes ago, akspyder said:

Log file sent

 

1 hour ago, osmelmc said:

Vortex users some times report issues related to files messing from the installation.

 

1. Check if the sslSystemConfig and the sslConfigMenu files are on the scripts folder.

 

2. Make sure of have the "SexLab UtilityPlus.esp" file Enabled on the plugins list.

 

3. Make sure that none of the scripts files of the SexLab Utility Plus be override by another mod.

 

 

Also you can send me the Papyrus log file but the previous steps should solve your problem.

strange after i sent you the log files everything now works, I took you advice beforehand and manually copied those 2 files over and nothing.  Started the game up a second time and walla everything is there.  Been trying to get this working for months.  Seems your the mechanic and skyrim is the car....take it to the mechanic and suddenly things work the way they are supposed to.

Posted

@Nymra

 

Test this:

SexLab Utility Plus LE v20210421(Extra).7z

 

This allow the Refresh Expression on Open Mouth and even move the mouth a bit with each moans when have the mouth open of course without sound. Should look fine on blowjob's.

 

Fix few Expression issues so now the expression should be fine without the MFG.

 

Add the "Refresh Expression Delay" option. 

 

Allow copy the previous Phase preset when you try to add a new Phase to the Expression using the SexLab MCM.

 

Enhance the Animation Editor. Now the default adjustments values are taken from the "Global" animation adjustment profile making the configuration more easily.

 

Fix issue with the Fade Test function failing on remove the Fade at the end of the test.

 

 

 

WARNING:

This use the previously included "Open Mouth Size" option of the SexLab MCM to adjust the mouth size so make sure that is settled on more than 60 before try it.

Since the Open Mouth is in fact a Phoneme, when the mouth is open the expression applied by the Refresh Expression automatically ignore the Phoneme values to prevent issues and the only values applied will be the Modifiers. So make sure that your expressions have Modifiers because like probably you already know many of the default expressions don't even have the 5 Phases.

 

PS: when you export the Expression the SexLab will try to import them with the configuration the next time you use the "Clean System" option.

By the way I will appreciate if you send me some of your exported expressions.

 

 

Posted
29 minutes ago, osmelmc said:

@Nymra

 

Test this:

SexLab Utility Plus LE v20210421(Extra).7z 359.55 kB · 0 downloads

 

This allow the Refresh Expression on Open Mouth and even move the mouth a bit with each moans when have the mouth open of course without sound. Should look fine on blowjob's.

 

Fix few Expression issues so now the expression should be fine without the MFG.

 

Add the "Refresh Expression Delay" option. 

 

Allow copy the previous Phase preset when you try to add a new Phase to the Expression using the SexLab MCM.

 

Enhance the Animation Editor. Now the default adjustments values are taken from the "Global" animation adjustment profile making the configuration more easily.

 

Fix issue with the Fade Test function failing on remove the Fade at the end of the test.

 

 

 

WARNING:

This use the previously included "Open Mouth Size" option of the SexLab MCM to adjust the mouth size so make sure that is settled on more than 60 before try it.

Since the Open Mouth is in fact a Phoneme, when the mouth is open the expression applied by the Refresh Expression automatically ignore the Phoneme values to prevent issues and the only values applied will be the Modifiers. So make sure that your expressions have Modifiers because like probably you already know many of the default expressions don't even have the 5 Phases.

 

PS: when you export the Expression the SexLab will try to import them with the configuration the next time you use the "Clean System" option.

By the way I will appreciate if you send me some of your exported expressions.

 

 

 

will try this out. 
I m just a bit worn out at the moment, hope I get to it soon :(

I m also reworking my expressions at the moment, I found some new nice ways to improve them (Combat Shout, oh boy!) .

I ll PM you the files soon. 

 

thank you so much for your efforts!

Posted
2 hours ago, akspyder said:

 

strange after i sent you the log files everything now works, I took you advice beforehand and manually copied those 2 files over and nothing.  Started the game up a second time and walla everything is there.  Been trying to get this working for months.  Seems your the mechanic and skyrim is the car....take it to the mechanic and suddenly things work the way they are supposed to.

 

?

Posted

sorry, while working on my mod I noticed this:

 

Note:
I remember we talked about something like this before and maybe I just see ghosts.

I remember something about a cash refresh or someting.

So maybe just please tell me how I can, in the scenario below, test that feature. Like waiting? Cell change? I could not find the conversation that we had. hmm 

 

Note2:

I m very exhausted and might panick here just for no reason, sorry :P

I just got to a point where I want to understand more of the little details that  are happening in Sexlab because I virtually sink hundreds of hours into customizing SLAL packs for perfect selection, hrhr

I thought my own mod was the problem on how he calls sexscenes on tags. 
 

Note3:

at the same time i just dont understand why there are only 11 animations in the first place. I thought that there can be 124 or something like that :P 

I just wonder how it behaves when I have for example 100 furniture tagged animations and call them via tag. In theory then there should only be about 50 in the SL tools list. 

 

Basic Information (imporant):

- I only have 24 Animations in my game for humans, only about 20 are 2P. all are tagged aggressive via JSON.

- yes, this means in my setup I only have 24 human animations IN TOTAL (its for SLAL pack testing). 

 

 

Now Two Scenarios:

 

1. Sexlab with Sexlab Utility Plus

- when calling sexlab scenes with aggressive tag via my mod or via MassMatchMaker I only see 11 2P animations. And always the same ones. always. I can check with "H" hotkey in Sexlab Tools

---> this means I never see the other 9 2P animations in my game. NEVER!

 

2. Sexlab without Sexlab Utility Plus

- I see ALL the registerted aggressive animations in Sexlab Tools

---> this means I always have the full selection of animations available.

 

So now I wonder if Sexlab Utility plus is somehow keeping me away from like half the registered animations in my game?

I mean when this is already happening on such a low scale... I have 700 human animations normally. Might this mean that I basically only ever see the same 350?

 

I thought this might be related to the randomization process you installed in sexlab utility plus, but then I would guess that I see different mix of 11 animations that show one time the one half of the 24 existing onces and the next time the others.

But that is not the case (i made 5 attempts, all show the same 11 animations, never the other 13!)

 

any ideas here?

 

attached the logs just in case.

 

 

 

Papyrus.0.log Papyrus.1.log

Posted
3 hours ago, Nymra said:

sorry, while working on my mod I noticed this:

 

Note:
I remember we talked about something like this before and maybe I just see ghosts.

I remember something about a cash refresh or someting.

So maybe just please tell me how I can, in the scenario below, test that feature. Like waiting? Cell change? I could not find the conversation that we had. hmm 

 

Note2:

I m very exhausted and might panick here just for no reason, sorry :P

I just got to a point where I want to understand more of the little details that  are happening in Sexlab because I virtually sink hundreds of hours into customizing SLAL packs for perfect selection, hrhr

I thought my own mod was the problem on how he calls sexscenes on tags. 
 

 

Basic Information (imporant):

- I only have 24 Animations in my game for humans, only about 20 are 2P. all are tagged aggressive via JSON.

- yes, this means in my setup I only have 24 human animations IN TOTAL (its for SLAL pack testing). 

 

 

Now Two Scenarios:

 

1. Sexlab with Sexlab Utility Plus

- when calling sexlab scenes with aggressive tag via my mod or via MassMatchMaker I only see 11 2P animations. And always the same ones. always. I can check with "H" hotkey in Sexlab Tools

---> this means I never see the other 9 2P animations in my game. NEVER!

 

2. Sexlab without Sexlab Utility Plus

- I see ALL the registerted aggressive animations in Sexlab Tools

---> this means I always have the full selection of animations available.

 

So now I wonder if Sexlab Utility plus is somehow keeping me away from like half the registered animations in my game?

I mean when this is already happening on such a low scale... I have 700 human animations normally. Might this mean that I basically only ever see the same 350?

 

I thought this might be related to the randomization process you installed in sexlab utility plus, but then I would guess that I see different mix of 11 animations that show one time the one half of the 24 existing onces and the next time the others.

But that is not the case (i made 5 attempts, all show the same 11 animations, never the other 13!)

 

any ideas here?

 

attached the logs just in case.

 

 

 

Papyrus.0.log 103.55 kB · 2 downloads Papyrus.1.log 333.14 kB · 2 downloads

In theory the GetByDefaul functions of the "SexLab Utility Plus" should show you more Animations than the original SexLab. But is possible that the CACHE keep some Animations out for some reason.

The current CACHE don't bother on get updated if have less than 125 Animations at less something force it like for example add a new Animation or toggle some tag using the SexLab MCM. By other side the random scripts do his job when find more than 125 Animations, so In this case have nothing to do.

 

The only way to manually force the CACHE full cleaning since the previous version is toggling the "LeadIn" or "Aggressive" Tag of one of the Animations of the Creatures and one of the Standard Animations because the Creatures CACHE is independent from the Standard CACHE

Since the previous version the ways to force the ClearAnimCache() are less and for normal users is not big deal but for modders can be problematic so I'm going to add one option to Clean the CACHE under the Clean System on the next release.

 

try to clean the cache and let me know.

Posted
14 minutes ago, sudeliukas said:

Hi, so I unistalled SexLab extra you posted, cause I didint like some things, but now cant run any save file, insta CTD.... Any help?

 

Before uninstall disable the auto register Animations on the "SexLab Animation Load" and use the option to unregister the Animations to ensure just few Animations be registered because the utility plus allow more Animations than the original and can be the main reason of the CTD when uninstall.

 

To uninstall Mods make sure of save the game in a small cell with less possible NPC'S like for example some cave or NPC house. To avoid issues on the load game.

 

Try starting a new game with the SLU+ uninstalled and load your save from there.

 

Once loaded your save make sure of use the Clean System again.

 

PS: Let me know the things you don't like to see if can be improved.

Posted
2 hours ago, osmelmc said:

 

Before uninstall disable the auto register Animations on the "SexLab Animation Load" and use the option to unregister the Animations to ensure just few Animations be registered because the utility plus allow more Animations than the original and can be the main reason of the CTD when uninstall.

 

To uninstall Mods make sure of save the game in a small cell with less possible NPC'S like for example some cave or NPC house. To avoid issues on the load game.

 

Try starting a new game with the SLU+ uninstalled and load your save from there.

 

Once loaded your save make sure of use the Clean System again.

 

PS: Let me know the things you don't like to see if can be improved.

 Ok fixed, few hours of madness and saved files In USB for backup purpose and iam back where iam wanted. Not gonna lie, I started malding..... Holy shit your SexLab utility is good, but damm sometimes pain in the ass :D Well thank god Iam gonna sleep well tonight ;D

 

 

Posted

I've installed you Utility Plus (base version no extra) and I'm very happy with the features it offers. Thank you very much.

 

In the meantime I was tired of SLSO because its illogic and nonsense math calculations (instant orgasms at start, sometimes never able to orgasm, relationships related all wrong and so on), so I removed completely it (before starting a new game, of course).

 

But I'm not happy with the basic handling of "separate orgasms" from SexLab.

I mean:

1. PC and NPC always orgasm at the end of the animation and NEVER during the animation itself (so the "separate" what means, exactly?).

2. Females orgasm even into animation in which they are not supposed to (blowjobs, handjobs and so on) and this is unrealistic.

3. The same for males in reversed roles (cunnilingus).

 

Do you think you could make something about this? I mean: a simplied and "working" version of SLSO included into a new version of your Utility?

Posted
9 hours ago, NicoleDragoness said:

I've installed you Utility Plus (base version no extra) and I'm very happy with the features it offers. Thank you very much.

 

In the meantime I was tired of SLSO because its illogic and nonsense math calculations (instant orgasms at start, sometimes never able to orgasm, relationships related all wrong and so on), so I removed completely it (before starting a new game, of course).

 

But I'm not happy with the basic handling of "separate orgasms" from SexLab.

I mean:

1. PC and NPC always orgasm at the end of the animation and NEVER during the animation itself (so the "separate" what means, exactly?).

2. Females orgasm even into animation in which they are not supposed to (blowjobs, handjobs and so on) and this is unrealistic.

3. The same for males in reversed roles (cunnilingus).

 

Do you think you could make something about this? I mean: a simplied and "working" version of SLSO included into a new version of your Utility?

Yes.

 

Working on my copy of the "SexLab Animation Load" I noticed that SexLab allow declare on the Animation advanced cum properties like the actor cumming and the actor and body parts were the cum ended and is declared by stage. If that really work, will allow to make the orgasm really immersive. So I have on my ToDo list, check that and make the separate orgasm option of the SexLab more like the "Separate Orgasm" Mod. My only concern is about the Mods with SLSO patch because those Mods are made to check for the orgasm of the final stage an don't care about the SexLab separate orgasm so I have to find a way to make them compatible without modifications and without the final orgasm effect.

 

But yes, is possible and I want to do it even when will take me some time figure out how.

Posted
1 hour ago, osmelmc said:

Yes.

 

Working on my copy of the "SexLab Animation Load" I noticed that SexLab allow declare on the Animation advanced cum properties like the actor cumming and the actor and body parts were the cum ended and is declared by stage. If that really work, will allow to make the orgasm really immersive. So I have on my ToDo list, check that and make the separate orgasm option of the SexLab more like the "Separate Orgasm" Mod. My only concern is about the Mods with SLSO patch because those Mods are made to check for the orgasm of the final stage an don't care about the SexLab separate orgasm so I have to find a way to make them compatible without modifications and without the final orgasm effect.

 

But yes, is possible and I want to do it even when will take me some time figure out how.

SLSO uses an on orgasm event and not the final stage event, the orgasm event being what's included with SLSO patches. Since it's a soft dependency maybe you could use the same event? That should theoretically mean anything that's SLSO patched would also work for your new system without an additional patch. I'm admittedly not sure if that would require permission though.

Posted
5 hours ago, Xiaron said:

SLSO uses an on orgasm event and not the final stage event, the orgasm event being what's included with SLSO patches. Since it's a soft dependency maybe you could use the same event? That should theoretically mean anything that's SLSO patched would also work for your new system without an additional patch. I'm admittedly not sure if that would require permission though.

Yes SLSO have his own orgasm event but was made to replace the separate orgasm event of the SexLab and the patch are to make the Mods able to deal with the new event instead because without the path the Mods don't do the maths required to handle separate orgasm. I can't use the same event used by SLSO LE (SE is different and don't have the event) because SexLab already have his own event for that, but is possible that the SLSO patch for SE Mods can be useful. Still may idea is don't require any patch at all and let the SexLab deal with all.

Posted

I dont know for me SLSO with SexLab or SexLab Utility works very good. Ofcourse SLSO sometimes gets buggy after installing other mods, but I reinstall SLSO and it works again. Also dont foget to clean save file from old scripts, after uninstalling mod.

 

"1. PC and NPC always orgasm at the end of the animation and NEVER during the animation itself (so the "separate" what means, exactly?)."- you can choose. in default I think cum at the end is disabled, and is based of character arousal, relationship... For example my character if its on 100 arousal he wil cum at stage 1 or stage 2 of animation.  So I dont know for me atleast SLSO works very good, I can post my settings on SLSO you can try it. @NicoleDragoness 

enb 2021_04_27 14_16_39_95.bmp enb 2021_04_27 14_16_47_61.bmp enb 2021_04_27 14_16_49_40.bmp

Posted

My #1 statement was referring to SexLab separate orgasms setting (on) WITHOUT SLSO installed.

I meant that the actor orgasm only at the end of the action, at the beginning of the last stage, and together.

So my question was referring to: what is the purpose of this "separate orgasms" setting inside the basic SexLab?

 

My problems with SLSO were several different types and I think they are based on a too much complicated math calculation:

 

1. Even if actor's arousal is not at 100, too much often happened that they orgsmed at the first stage.

2. If relationship between my PC and the NPC is low (0=acquaitance or even 1=friend) the "enjoyement value for SLSO is 100% while when my PC is lover with NPC often the enjoyement is at 45%. Nonsense. It seems the rate for relationship/enjoyement is reversed.

3. After very few sex acts, suddenly my PC becomes a nympho, with more than 200% enjoyement and very hard to lower the arousal. Nonsense.

4. I tried almost every possible combination of setting (there are hundreds of them, really) in SLSO but only a couple works "enough" right even with the above issues.

5. If there are more than three different sex actions in the same cell (one with PC included) almost everytime the widget go crazy or disappears. The toggle never worked for me.

6. In threesome is IMPOSSIBLE to "game" the third partecipant (left click to raise his enjoyement) so often it is the one who doens't orgasm at all.

 

To make story short:

The basic idea of SLSO is good but the mod itself is too much complicated and with strange math inside.

And, in the end, ED86 is not the best while answering user's questions. Maybe I am the only one to have those problems because I didn't see posts by user on SLSO thread about that OR I didn't see definitive and exhaustive answers.

Posted

Hello!

I am trying to figure out what tags exactly are the reason why this animation played out as follows?

 

Funny Business Necro Dwemer Chair - the couple hooked up using ABMM and proceeded to a bed nearby to get their funk on. Problem is, this animation spawns a stone dwemer  "bench" by the look of it which appeared partly under the bed  an underneath. In order to avoid this I wanted to edit the following tags so it doesn't happen with animations of this type ....

 

here is the jSON entry

 

"id": "FB_NecroDwemerChair",
      "name": "FunnyBizness Necro Dwemer Chair",
      "sound": "Squishing",
      "tags": "FunnyBizness,Sex,Dirty,Forced,Furniture,Doggy,Doggystyle,Chair,DwemerChair,AnimObject,Vaginal,Doggy,Aggressive,MF,Necro"

 

Please advise what tag needs to be removed so they don't head to a bed for this animation? I mean "bed" is not even mentioned LOL. If I can figure out what the culprit is I can make a host of changes for other anims with similar issues.

 

 

THANKS!!!!!!!!!!!!!!!!

 

 

 

 

 

Posted
3 hours ago, jpee1965 said:

Hello!

I am trying to figure out what tags exactly are the reason why this animation played out as follows?

 

Funny Business Necro Dwemer Chair - the couple hooked up using ABMM and proceeded to a bed nearby to get their funk on. Problem is, this animation spawns a stone dwemer  "bench" by the look of it which appeared partly under the bed  an underneath. In order to avoid this I wanted to edit the following tags so it doesn't happen with animations of this type ....

 

here is the jSON entry

 

"id": "FB_NecroDwemerChair",
      "name": "FunnyBizness Necro Dwemer Chair",
      "sound": "Squishing",
      "tags": "FunnyBizness,Sex,Dirty,Forced,Furniture,Doggy,Doggystyle,Chair,DwemerChair,AnimObject,Vaginal,Doggy,Aggressive,MF,Necro"

 

Please advise what tag needs to be removed so they don't head to a bed for this animation? I mean "bed" is not even mentioned LOL. If I can figure out what the culprit is I can make a host of changes for other anims with similar issues.

 

 

THANKS!!!!!!!!!!!!!!!!

 

 

 

 

 

I'm supposed you are using the SLU+ without any other patch or Mod overriding the SLU+ files.

 

The "Furniture" tag is supposed to prevent the Bed's o at less the Furniture tagged Animations are not showed on Beds so your Tags are right and something else is wrong.

 

In theory if you are using a bed and the Animation list have just Furniture tagged Animations, the Animations don't get removed so I will check that but you can help me with more details.

Posted
17 hours ago, osmelmc said:

I'm supposed you are using the SLU+ without any other patch or Mod overriding the SLU+ files.

 

The "Furniture" tag is supposed to prevent the Bed's o at less the Furniture tagged Animations are not showed on Beds so your Tags are right and something else is wrong.

 

In theory if you are using a bed and the Animation list have just Furniture tagged Animations, the Animations don't get removed so I will check that but you can help me with more details.

 

Hi Osmel, you know it might be something wrong with the bed? I am using Riverside Lodge player home and it's possible the beds aren't tagged/set up correctly. Onlu place I have seen something like this that I can recall.......

Posted
33 minutes ago, jpee1965 said:

 

Hi Osmel, you know it might be something wrong with the bed? I am using Riverside Lodge player home and it's possible the beds aren't tagged/set up correctly. Onlu place I have seen something like this that I can recall.......

I check the scripts and nothing forbid the use of bed in case all the Animations on the list be tagged as furniture, and that's most be the problema. I will fix that for the next update.

 

By the way the Animations Bed and Furnitures Offsets are independent and detect the furniture or bed in use to set the matching offset. That's means you can adjust the bed offset of the furniture tagged animation when is running over a bed, and the bed animation offset will not affect the furniture offset of the same Animation. 

Isn't made for that but you can make good use of your issue and align the actor using the "Animation" offset to place the Actors at the front-border of the bed and use the bed as a chair. The front-border is because that way don't matter if is double or single bed.

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