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Posted
On 5/9/2021 at 12:34 AM, osmelmc said:

4. What is Jaxon Positioner?

 

A very useful tool (mod):  https://www.nexusmods.com/skyrim/mods/52583  that allows you to move, place, rotate, delete almost everything "IN" game.

Combining it with Cell Builder: https://www.nexusmods.com/skyrim/mods/82833 you have a couple of very powerful tools to decorate house, cells, even wilderness or change a lot of aspects of the layouts.

 

In response to your #5, the two mods above let you, for example, to rotate a chair that is facing a table (and so making a lot of clipping during an animation) into a position that doesn't implies clipping. Or, also, to place NEW objects (chairs, benches, tables and so on) where you want.

BUT ...

it seems, for some unknown reason, that placed objects (the ones that have their ID starting with "FF"), are not recognized by your furniture system. I'm still researching about. ----> EDIT: fake alarm. After the first time I changed cell, now everything is working as expected at first shot.

Posted

I downloaded the PNDiscreet patch mod here and the SSE patch. Mod appears in my MCM but when I activate the animations, there are no pee or poop effects. I'm using Nemesis to generate the animation behaviors so idk what I'm doing wrong.

Update: Nvm I got it working. I copied all the meshes, scripts, and sound, and textures files from PND 1.9 (the original mod) and placed them in this new one.
Update 2: I did some testing and found that the pnd_mainscript files were somehow causing the effects to not play. I decided to keep the other files from this updated version but keep the main script from the original mod since this is the only way I was able to get it to work.

Posted

Hi Osmel, I've been loving your fixes and tweaks, thank you very much for your work!

Unfortunately it seems SL Utility Plus's expression handling is conflicting with SL Survival's ahegao feature... resulting in a frozen open mouth expression even with the open mouth patch files. Could we expect a patch to fix this eventually? Both mods are too good for me to want to have to drop one of them! ?

Posted
5 hours ago, candibelle said:

Hi Osmel, I've been loving your fixes and tweaks, thank you very much for your work!

Unfortunately it seems SL Utility Plus's expression handling is conflicting with SL Survival's ahegao feature... resulting in a frozen open mouth expression even with the open mouth patch files. Could we expect a patch to fix this eventually? Both mods are too good for me to want to have to drop one of them! ?

If you are using the LE, try the BETA of the next version and make sure none of my files be override by another Mod. Should work perfectly but I can't test it.

The new Expression system even allow change the Expression and move the lips a bit when the mouth is open without interfere with the OpenMouth.

 

SexLab Utility Plus LE v20210421(Extra).7z

Posted
4 hours ago, decaluka said:

@osmelmc

Would that new system be compatible with mods like Conditional Expressions or Random Emotions?
I've been avoiding these mods because I think they might overwrite SL expressions during scenes, even though they add a lot of life to the characters.

Is compatible and will enhance any Mod using the SexLab Expression system. But any other Expression Mod will interfere with the SexLab if is not patched.

Sadly all the Expressions Mods use the same functions as base and as consequences constantly fight for the control. The only way to prevent that is pausing one mod when you want to prioritize another and for that a patch is usually required.

 

PS: in theory Mods like you want are not required because the dialogues include properties to change the Actors Expressions that not interfere with SexLab, but almost none of the modders set the values for those dialogue properties. I tweaked all the mods I use to include Expressions on the dialogues but often when I send those tweaks to the Mod author's they ignore the Expression part when marge just because don't understand the need for Expressions

Posted
23 hours ago, osmelmc said:

If you are using the LE, try the BETA of the next version and make sure none of my files be override by another Mod. Should work perfectly but I can't test it.

The new Expression system even allow change the Expression and move the lips a bit when the mouth is open without interfere with the OpenMouth.

 

SexLab Utility Plus LE v20210421(Extra).7z 359.55 kB · 40 downloads

 

this is not working for me:

 

- Refresh Expression Delay is not working. I set it to x5 (with voice delay on 3 secs) and still the expression is refreshed all 3 seconds.

I also feel like the expression is changing MORE OFTEN than this. Can it be that the expression also changes for the PC too, even when the log changes it only for an NPC? (this could be because of the open mouth. it just looks abit weird at the moment and I dont know why. I just see it is no change from last version basically).


I feel like the expression changes every second still, no matter what I set in the MCM

 

 

Papyrus.0.log

Posted
On 5/10/2021 at 4:26 AM, osmelmc said:

If you are using the LE, try the BETA of the next version and make sure none of my files be override by another Mod. Should work perfectly but I can't test it.

The new Expression system even allow change the Expression and move the lips a bit when the mouth is open without interfere with the OpenMouth.

 

SexLab Utility Plus LE v20210421(Extra).7z 359.55 kB · 40 downloads

 

I tried this even if I'm already good with expressions (they change with a smooth way for all PC and NPCs and I like it).

But I unistalled it (returning to the previous version) almost immediately because all my females (myself included) started to randomly assume (very often) the MALE position.

To say, the females fuck the males using a strapon. Weird.

No settings changed, btw, so I don't know why. I noticed that some elements (scripts) seem to be older than the ones I already had.

Posted
5 hours ago, NicoleDragoness said:

 

I tried this even if I'm already good with expressions (they change with a smooth way for all PC and NPCs and I like it).

But I unistalled it (returning to the previous version) almost immediately because all my females (myself included) started to randomly assume (very often) the MALE position.

To say, the females fuck the males using a strapon. Weird.

No settings changed, btw, so I don't know why. I noticed that some elements (scripts) seem to be older than the ones I already had.

The females on male position is because you have the Strap-on option Enabled and in that case the system mostly care about the Male actors so at less the Animation be tagged as Vaginal or Pussy the male Actor is allowed on all the positions. The actor positions is given by the external Mods and SexLab change it just when is necessary, but is public knowledge that the FemDom option have issues with some Mods  like "SexLab Defeat". The problem is caused by the external mods but is better disable the option in the SexLab.

 

About the scripts age check again because at less you be using some patch for the SLU+, the last released version is from the 2021-03 and the BETA is from the 2021-04 so the BETA files must have the same age or be newer.

Posted
12 hours ago, Nymra said:

 

this is not working for me:

 

- Refresh Expression Delay is not working. I set it to x5 (with voice delay on 3 secs) and still the expression is refreshed all 3 seconds.

I also feel like the expression is changing MORE OFTEN than this. Can it be that the expression also changes for the PC too, even when the log changes it only for an NPC? (this could be because of the open mouth. it just looks abit weird at the moment and I dont know why. I just see it is no change from last version basically).


I feel like the expression changes every second still, no matter what I set in the MCM

 

 

Papyrus.0.log 667.57 kB · 2 downloads

For I see on the scripts the voice delay become shorter with each Animation stage when the actor is not Silent, reaching the 0.8 seconds. Since I can't separate the Expressions from the Voice because the voice is who define the OnUpdate event time, I will increase the slider range for now.

Posted
On 5/9/2021 at 5:02 AM, NicoleDragoness said:

I'm still researching about. ----> EDIT: fake alarm. After the first time I changed cell, now everything is working as expected at first shot.

Apparently the game saved don't get fully loaded until change cell. I being noticed few issues once load the game that have not explanation on the scripts. So most be core issue.

Posted
10 minutes ago, osmelmc said:

For I see on the scripts the voice delay become shorter with each Animation stage when the actor is not Silent, reaching the 0.8 seconds. Since I can't separate the Expressions from the Voice because the voice is who define the OnUpdate event time, I will increase the slider range for now.

 

well, but even then with 3 seconds basic voice delay and in stage 1 there should be 15 seconds between expression change for x5.0 slider value in the current version.

That is not the case. expression changes 3 seconds in stage 1, so either the slider does not work or it does not work like I think it does?! 

Posted
9 minutes ago, Nymra said:

 

well, but even then with 3 seconds basic voice delay and in stage 1 there should be 15 seconds between expression change for x5.0 slider value in the current version.

That is not the case. expression changes 3 seconds in stage 1, so either the slider does not work or it does not work like I think it does?! 

In my side seems to be working fine I even low the slider values for my test because with my voice delay and the slider on 2x my Expression refreshment was too delayed for my taste.

I will check anyway!

Posted
8 hours ago, modball said:

Would it be difficult to separate Game.ShakeCamera from OrgasmEffects (in sslActorAlias) or reduce the shake effect to zero?

Done!!!

The new slider with range from 0 to 1.0 will be available on the SexLab MCM.

 

0.0 = disable and 1.0 = full strength.

 

 

 

PS: I have too many things to test and almost none time to test so the next version release will be delayed

 

Posted
4 minutes ago, osmelmc said:

Done!!!

The new slider with range from 0 to 1.0 will be available on the SexLab MCM.

 

0.0 = disable and 1.0 = full strength.

 

 

 

PS: I have too many things to test and almost none time to test so the next version release will be delayed

 

Awesome, I will look forward to this in the next release. Thank you

Posted
29 minutes ago, osmelmc said:

In my side seems to be working fine I even low the slider values for my test because with my voice delay and the slider on 2x my Expression refreshment was too delayed for my taste.

I will check anyway!

 

hm,. any measures I can take?
I cleaned system after updating to the latest version, anything else? 

Posted
5 hours ago, osmelmc said:

The females on male position is because you have the Strap-on option Enabled

 

I had this option enabled also in the previous version and I never had females in males position while performing sex with males.

VERY IMPORTANT NOTE: the version that I use succesfully is the "20210217" (February), so two versions ago (just to say).

The problem with NPC females acting as males into FM animations appears (no matter what setting I maintain or change) with both "20210315" and "20210421" versions.

 

At this point I should ask:

Which is the script that controls this feature? I would try to install the new versions BUT maintaining the "old" script that works fine for me.

Posted

The

1 hour ago, NicoleDragoness said:

 

I had this option enabled also in the previous version and I never had females in males position while performing sex with males.

VERY IMPORTANT NOTE: the version that I use succesfully is the "20210217" (February), so two versions ago (just to say).

The problem with NPC females acting as males into FM animations appears (no matter what setting I maintain or change) with both "20210315" and "20210421" versions.

 

At this point I should ask:

Which is the script that controls this feature? I would try to install the new versions BUT maintaining the "old" script that works fine for me.

I don't recommend you to blend versions. Mostly of the files on the SexLab Utility Plus depends each other and blend file versions can cause errors on the scripts.

 

The option that bring issues with Defeat and others Mods that makes bad use of the Victim property and need to be disabled is the "Adjust Victim/Aggressor Position" option. 

 

 Send me the Papyrus log to see what's happening.

 

Posted
5 hours ago, Nymra said:

 

hm,. any measures I can take?
I cleaned system after updating to the latest version, anything else? 

None in particular!

 

Beside of check if some other Mod like "Blush when Aroused" is interfering and be sure that none of my files as beings override by another mod of some previous version of this Mod. 

 

Also check the open mouth size option that probably have the wrong values.

Posted
38 minutes ago, osmelmc said:

The option that bring issues with Defeat and others Mods that makes bad use of the Victim property ..............

 

I never talked about Defeat nor victim. In fact I don't have SexLab Defeat installed. (I'm trying atm Naked Defeat but it's not the case here).

The sex actions in which I have inverted roles female/male (and, again, only with the two latest versions of SLU+Extra), are always consensuals and started, normally, by RandomSex (old mod still functional) with NO agrressive settings or SLEN or Matchmaker. Some times ago I used also SexLab Approach (the version with NPC-NPC involvement) but atm I don't have it.

 

So, I'm talking about consensual sex actions, not forced by combat, outside combat, normally indoors to use (a lot) the furnitures.

In the end, with the SAME settings in the SexLab pages:

- Version 20210217 ----> everything works fine.

- Version 20210315 and above ----> female/male inverted roles.

 

PS: normally I have papyrus log disabled. It "eats" too much resources from my potato computer. Worst than SexLab debug.

Posted
13 hours ago, NicoleDragoness said:

 

I never talked about Defeat nor victim. In fact I don't have SexLab Defeat installed. (I'm trying atm Naked Defeat but it's not the case here).

The sex actions in which I have inverted roles female/male (and, again, only with the two latest versions of SLU+Extra), are always consensuals and started, normally, by RandomSex (old mod still functional) with NO agrressive settings or SLEN or Matchmaker. Some times ago I used also SexLab Approach (the version with NPC-NPC involvement) but atm I don't have it.

 

So, I'm talking about consensual sex actions, not forced by combat, outside combat, normally indoors to use (a lot) the furnitures.

In the end, with the SAME settings in the SexLab pages:

- Version 20210217 ----> everything works fine.

- Version 20210315 and above ----> female/male inverted roles.

 

PS: normally I have papyrus log disabled. It "eats" too much resources from my potato computer. Worst than SexLab debug.

I will check but I can't know what happened with you without the Papyrus log

Posted

I'm here again to bother you and I hope you will be so kind to bear me ...

 

1. I did some experiments/researches and I'm pretty sure that the script that causes my inverted roles issue should be the sslThreadController.

Against your suggestion to not mix different versions (and you're right, of course) I tried the latest 20210417(Extra) but changing the above script.

This seemed to solve the issue at first stance because females return to their "right" role. But of course, as you said, mixing versions is not good because I had other different issues (like Player no longer able to orgasm, furnitures no longer availables for their normal use after a "sex use" and minor glitches). As I wrote, only experiments but, maybe, some traces for you.

 

2. I wish to be able to disable the setting about "open mouth". It works enough fine, of course, but I have a separate DLL with its own INI file in the SKSE/Plugin folder that works wonderful for my tastes (mouth size/penis size) and your setting seems to disable it or overwrite it.

If interested, the following are the files I'm talking about:

SexLab - Open Mouth.ini SexLab - Open Mouth.dll

 

3. It's some time I use a custom version of SexLab Aroused called "SexLab Aroused Modular Edition".

   I'm happy with this and I think it could be a good direction for the future of the "arousal system".

   Unfortunately, it seems that the Author disappeared and this mod will not have some improvevement it's worth of.

  Maybe could you consider to "adopt" it or, at least, take a look and maybe gift us with your tweaked version?

 

Posted
2 hours ago, NicoleDragoness said:

 

1. I did some experiments/researches and I'm pretty sure that the script that causes my inverted roles issue should be the sslThreadController.

Against your suggestion to not mix different versions (and you're right, of course) I tried the latest 20210417(Extra) but changing the above script.

This seemed to solve the issue at first stance because females return to their "right" role. But of course, as you said, mixing versions is not good because I had other different issues (like Player no longer able to orgasm, furnitures no longer availables for their normal use after a "sex use" and minor glitches). As I wrote, only experiments but, maybe, some traces for you.

Most of the sort Actor function are on the sslThreadController include the Restrictive Furnitures and the FemDom ones so barely point to something.

Is more efficient Enable (at lees temporarily) and send me the Papyrus log because allow me to see the original and sorted Actor position.

 

 

About the OpenMouth dll I don't know how works but probably some adjustments on the configuration be enough to deal with this. The options related are the "open mouth size" , the "moans syncLips" and of course the Modifiers on the Expression Editor but just the SyncLips and the mouth size look relevant in this case. The changes on the expression scripts are just to use the Open Mouth size option instead of a static value and of course the fixes to prevent the same script interfere with the Open Mouth but none of those fixes prevent that other Mods change the actor Expression (open mouth included) so I don't see how the fixes can interfere with the DLL but I will check that mostly because I like the idea of adjust the open mouth size to the penis size.

Posted
18 minutes ago, osmelmc said:

About the OpenMouth dll I don't know how works but probably some adjustments on the configuration be enough to deal with this.

 

If you have seen the SexLab-OpenMouth INI files you should have noticed some values for the female mouth:

Expression=Comabt Shout

mp 1 = 82

mp 12 = 82

 

During a blowjob, if I click on my character, I see instead those (sort of) values:

Mood (Expression) = Shout

mp 0 = 20

mp 1 = 40

mp 11 = 40

 

This leads me to think that, in some manner, the SexLab settings overwelms the DLL. Of course I don't know how.

 

18 minutes ago, osmelmc said:

I like the idea of adjust the open mouth size to the penis size.

 

Hmm ... i bit of misunderstanding here. The adjustement mouth/penis is not automatic. After some attempts I found that for my preferred penis size (5 or 6), the better values for mp 1 and mp 12 are 82. I also discovered different rates, like: Penis 4 --->mp1=72,mp12=68. But the process is manual, not automatic.

 

If you think it could be possible to have an automated adjustement .... well, I think YOU will be as Talos, a human who becomes a GOD!  :D

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