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Posted

Hello Osmel.

Always thanks for your work.

 

I still have some "annoyance" or issues, not sure, that I think you're the only one who could (or would have the will to) solve:

 

1. Even if your Utility helps a lot thanks to the leadIn settings, if I have the "premilinary" OFF in the SexLab page, the "random choice engine" still chooses animations tagged as LeadIn or Foreplay as normal animations. By my point of view this is a big annoyance, also because ....

 

2. Without SLSO (and I think I will never install it again), PC and NPC orgasm EVEN with LeadIn or Foreplay animations (even if there are no tags about vaginal, anal, oral and so on).

   For example, my Nibbles Kissing animation is tagged ONLY as [LeadIn, Foreplay, Kissing,Standing, FM, FF, MM] and has absolutely no tags related to orgasm but, if choosen by the "random" SexLab engine, at the end the two NPC orgasm anyway. Nonsense.

 

3. I noticed that (always without SLSO) there are orgasm situation even where it isn't supposed to happen: for example Blowjob anim. The female should not orgasm at the end of the animation (Yeah, this could be a BIG argument for discussion but I can guarantee that is a very very very rare and unusual case in real life).

On the opposite point of view, the Male should not orgasm if the animation is tagged as "cunnilingus" only. Both expecially if the "separate orgasm" setting is on.

 

Finally, but this maybe is only my paranoia but I can assure you that I noticed that hundreds of times:

- It's related to arousal (and with consensual animations and situations).

A. Male = Arousal low or even 0

B. Female = Arousal High or even 100.

---> Animation chosen by the silly random engine of SexLab:  73,22 % of times Blowjob!!!  Nonsense.

 

It happens almost exactly for the opposite case: Aroused Male and not aroused Female --->  animation chosen Cunnilingus!

 

Well, it's all for now.

I hope you could have time and will to look into this.

Have a nice day.

Posted

I can confirm that it is annoying to see Foreplay anims also as normal scenes.

I tagged all my Foreplay anims ONLY with MF and LeadIn and they still get chosen.

 

I had to use supress tags (on my Naked Defeat) to finally prevent that from happening.

But I think it should be an internal sexlab thing to supress leadIn tag for regular scenes. 

Posted

Bug Report:

 

- Sexlab Hotkey "Relocate Scene" is sometimes bugged (not triggering at all).

could not really reproduce this, but I noticed it happens alot when multiple SL scenes happen in a row.

 

(happens for example at the end of this log)

Papyrus.0.log

Posted

@NicoleDragoness

 

1. The function to get the default Animations is made to get the max amount of Animations possible but even if ignore the LeadIn the true is that many of the LeadIn Animations are also tagged as SEX making it valid for the normal scene. I will check if is good idea do something about. I recommend use the lead-in option because increase the immersion a lot and between other things when Is enabled, the Animations on the LeadIn list are excluded from the Standard list to avoid see the same Animation two times on the same scene.

 

2. Well! In theory is not strange cum with just a kiss. For example the first times of a boy the chance for that is haight. Anyway is public knowledge that the enjoyment function and the orgasm event are wrong. I currently working on this and have to say that the enjoyment function is the most crazy function I seen by now, apparently was made thinking on the orgasm just at the end and after a while someone else comes and said "you now have to handle multiple orgasm" but that just made it crazy. To make it worst the part of the function to deal with the Animation Tags and the Actors skills is part of the dll and I have none idea of what really do. Once the function be ready my maths skills will be reached the level needed to predict the climate of the planet with for the next week.

 

3. Ok! Again this can be debated. But if you check the logs you will notice that many of those orgasm are realized with less than 100 of Enjoyment meaning that something force it because the orgasm is not supposed to happen until reach the 100 of Enjoyment. I already find and fix that part. But my first objective is fix the GetEnjoyment function and then see if is really necessary and conditions related with the gender and Animation tags.

 

4. Yes is paranoia. The original SexLab don't care about the Actors Arousal and don't even know his existence. The SexLab Utility Plus detect the actor Arousal but just use it for the SLSO and have nothing to do with the not SLSO orgasm. The new GetEnjoyment function of the SLU+ will take the actor Arousal at the beginning of the scene as part of the starting enjoyment but that's all his role for now.

 

PS: The GetEnjoyment function is killing me. The theory looks good but the maths on the Excell don't return the wanted values. The function should include the StartingEnjoyment, the FullEnjoyment allowing positive and negative values without limit (negative is Pain), the Enjoyment with values from 0 to 100, and one CalcEnjoyment value that is out of my control and depending of the scene type is always raising or decreasing based on the time passed since the start of the scene. 

If someone wants to help with this Math problem I will appreciate it. I don't expect someone solve this at the first try but even the wrong answers help me to find the good one.

 

Posted
59 minutes ago, Nymra said:

I can confirm that it is annoying to see Foreplay anims also as normal scenes.

I tagged all my Foreplay anims ONLY with MF and LeadIn and they still get chosen.

 

I had to use supress tags (on my Naked Defeat) to finally prevent that from happening.

But I think it should be an internal sexlab thing to supress leadIn tag for regular scenes. 

The SexLab Framework supposed that the external Mods will provide his own Animation list and that's why don't care about excluded the LeadIn Animations from the Sex animation list. I will check that but if the Foreplay Animation have the "LeadIn" and the "SEX" tags then will be showed on both list's. Also the Animation without those tags is automatically considered type SEX.

Posted
1 minute ago, Inception said:

Which of these patches are SE compatible?

Almost all in the Download page except the pubic hair because you have to convert the public meshes.

Those in this discussion thread are mostly for LE because are BETA for test and I do the conversion just before release the public version.

Posted
12 minutes ago, osmelmc said:

The SexLab Framework supposed that the external Mods will provide his own Animation list and that's why don't care about excluded the LeadIn Animations from the Sex animation list. I will check that but if the Foreplay Animation have the "LeadIn" and the "SEX" tags then will be showed on both list's. Also the Animation without those tags is automatically considered type SEX.

 

I can assure that, for example, my kissing animations DO NOT have the "sex" tag simply because I carefully removed them ALL from my LeadIn/Foreplay animations that don't have involvement with the "reproductive organs". At the same time I carefully check that there is the "LeadIn" tag along the "Foreplay" one when needed.

Rewriting tags is the first (and most annoying thing) I do when I install or upgrade one SLAL animation pack.

Posted
1 hour ago, Nymra said:

Bug Report:

 

- Sexlab Hotkey "Relocate Scene" is sometimes bugged (not triggering at all).

could not really reproduce this, but I noticed it happens alot when multiple SL scenes happen in a row.

 

(happens for example at the end of this log)

Papyrus.0.log 1.74 MB · 0 downloads

I think that is a Skyrim Bug or a SkyUI Bug. I just press the key few times until see the notification or the actor can move (the first thing happened) the function wait 2 seconds after release the actors before detect the relocate hotkey event again so is mostly safe push the key few times.

By the way I play with less than 60 FPS all the time so for me the relocate Hotkey issue happened at less the 90% of the time. The only thing I was able to do was allow hit like crazy the hotkey without break or interrupt the relocation by mistake.

Posted
11 minutes ago, NicoleDragoness said:

 

I can assure that, for example, my kissing animations DO NOT have the "sex" tag simply because I carefully removed them ALL from my LeadIn/Foreplay animations that don't have involvement with the "reproductive organs". At the same time I carefully check that there is the "LeadIn" tag along the "Foreplay" one when needed.

Rewriting tags is the first (and most annoying thing) I do when I install or upgrade one SLAL animation pack.

Good because is the first thing needed once the function be modified to prevent the LeadIn in on the sex scenes.

 

PS: If you use the SLATE mod the annoying work is just one time.

Posted
1 hour ago, osmelmc said:

Almost all in the Download page except the pubic hair because you have to convert the public meshes.

Those in this discussion thread are mostly for LE because are BETA for test and I do the conversion just before release the public version.

 

No I don't. Never had a CTD because of LE meshes. You only have to convert them if they have SMP or high heels. Sometimes it's like people convert mods just because they can and not because they have to, but better safe than sorry I guess.

Posted
16 hours ago, osmelmc said:

PS: If you use the SLATE mod the annoying work is just one time.

 

I have it, yes but I prefere a more "rock solid" solution if happens I forgot to activate the registration function of SLATE.

 

BTW: my "Relocate Scene" function works fine, both with PC involved animations and in NPC-NPC with PC taking control.

 

EDIT:

I reduced the timing for preliminary (less that 10 secs for each stage) and activated preliminary itself in the setting page with your patch about "foreplay timing). This way it seems that my PC and NPC no longer orgasm at the end of the preliminary animation. Still researching, tho.

Posted

I don't know if it is possible but ... I would like to see (even if HUD is disabled during sex scenes) some messages like "[Name of Player] is cumming!" and "Name of Player's partner] has a massive orgasm."

Posted
46 minutes ago, NicoleDragoness said:

I don't know if it is possible but ... I would like to see (even if HUD is disabled during sex scenes) some messages like "[Name of Player] is cumming!" and "Name of Player's partner] has a massive orgasm."

There mod to hide HUD during sex scenes, more info here 

 

SexLab - Hide HUD Elements (1.1.2).7z

Posted
On 5/1/2021 at 12:34 PM, NicoleDragoness said:

I reduced the timing for preliminary (less that 10 secs for each stage) and activated preliminary itself in the setting page with your patch about "foreplay timing). This way it seems that my PC and NPC no longer orgasm at the end of the preliminary animation. Still researching, tho.

That's probably because the Enjoyment level is proportional to the time so less time means less Enjoyment and if the Animation don't include the main Tags (oral, vaginal, anal) the enjoyment probably is also less.

 

Anyway. The new function is almost ready, just need few adjustments because my nymphomaniac player and followers got multiply orgasm in short time without get fully satisfied. Is natural considering his skills levels and less skilled Actors behave more natural with just one orgasm or none depending of the situation but still some adjustments are required.

 

52 minutes ago, NicoleDragoness said:

I don't know if it is possible but ... I would like to see (even if HUD is disabled during sex scenes) some messages like "[Name of Player] is cumming!" and "Name of Player's partner] has a massive orgasm."

There are Mods to do that and more advanced than anything I can do on the Utility. I think the notifications are not showed when the HUD is hidden and the others ways are too invasive.

 

Posted
46 minutes ago, sudeliukas said:

There mod to hide HUD during sex scenes, more info here 

 

Interesting mod without esp.

But I'm no longer using SLSO so my entire HUD is already hidden automatically by SexLab when the sex scene starts. (At least, "I" think it's hidden by SexLab).

Posted
4 hours ago, osmelmc said:

There are Mods to do that and more advanced than anything I can do on the Utility.

 

Yes, like Apropos/Apropos 2.

But they are too much "advanced" for my tastes and fullfilled with features I don't need and don't care, like messages about different couples or group than Player, like Wear&Tears system, and so on.

 

Technical question:

it's clear that the "enjoyement system" that leads to orgam/s in SexLab is based on a Timer (at least).

By your knowledge:

1. Is it a fixed time or is it based on sexual skills/experience/ time on sex?

2. If only time based, do you know what is the time in seconds (real life) to reach climax?

Posted

First of all, thx for this great mod. It really improves our skyrim experience.

 

II have 2 questions guys:

 

1. I use Animation spped control and with Utility Plus and SLSO- is it possible tu run it?

 

2.  With utility plus there is a open mouth function in the menu.

The slider from 0 to 100% is the mfg phoneme 1 slider from mfg phoneme 1 0 to 0 100 right?

 

Posted
On 5/3/2021 at 1:00 PM, NicoleDragoness said:

Is it a fixed time or is it based on sexual skills/experience/ time on sex?

Is based on sexual skills, experience, Animation Tags and time on the sex scene. But the function come in the dll so I not sure what really do

Posted
2 hours ago, mikesolo1975 said:

Came out sexlab aroused creatures 4.6 my friend. ?

Someone is working harder! ?

Posted

@osmelmc

I'm a big fan of Billyy's animations and also his invisible furniture's ones because they fit perfectly with your "extra" plugin.

Well, not all perfectly:

 

1. Table Missionary, Table Behind and the new Table Doggy are clipping with the "Common Square Table". The Male is "inside the table.

2. This happens, much less, also with the Common Round Table and some others I'm not sure which the englis name is.

3. As above, there are some new animations that are not covered by the SexLabOffset.json file and they clip a lot more or they are at wrong angle.

   For example, the new "Chair Doggy Service" and the "Chair Nelson".

So ...

A. I know how to edit the json itself to introduce new animations and to edit the ones already in but ...

B. How can I "tell" to SexLab to reload the edited json file taking count of the modifications?

 

Thanks.

Posted

@NicoleDragoness 

The best part of the animation offsets is that allow you edit the JSON file on real time while you are playing.

 

On the "Animation Editor" select "Animation" on the adjustments, and adjust the values using Actors with scale 1.0 because scaled Actors also will require his own extra adjustments.

 

Take in consideration that at less you be Exporting, the JSON files are not saved until you Save the Game. So remember save the game once you finish with the adjustments.

 

The Animation offset saved on the JSON file is automatically imported when the Animation is registered so you don't have to care about that again.

 

Like you probably know in include my SexLabOffset.json file on the installation and of course that override your SexLabOffset.json. The part you don't know is that I don't have the Animations updated for problems with the internet connection. 

To avoid you the problem of re-adjust the Animation offset the next time my installation override the "SexLabOffset.json" file. I recommend you to send me your SexLabOffset.json file once you finish, to I can include the changes on the next update.

Posted

WOW!

probably I'm blind but I wasn't able to see the new animation editor settings. I was stuck on the default "global/Profile" alternative.

Now I can change the position/angle of an entire animation. That's great!

 

About the overwriting thing, I made a copy of my SexLabOffset.json adding another externsion ( .Personal).

 

I have only one question, still:

inside the offset file there are a lot of animations listed that I don't have and I will never have (for example, creature related).

Can I edit the json deleting them all?

 

Thanks again (A lot!).

 

EDIT:

Some notes added.

1. Using the "relocate" hotkey (that works fine), an "extra" furniture animations will be skipped and the actor will play a different standard animation.

2. In the same case, the list of animations inside "SexLab Tools" will not show the furniture ones.

3. Even if the "preliminary" foreplay animations are chosen, when the engine starts a furniture animation the preliminary is skipped anyway.

4. Jaxon Positioner is almost "mandatory" for furniture animations. Too much vanilla furniture are placed in a way that the actor clip inside something other.

5. About #4, it could be a dream to have the availabity to place some "markers" (like the counter lean marker) by our own, maybe listing them inside a little patch for JP itself (and, the best, with them made "visibles" like a ghost furniture until selected into JP). Probably too much complicated but dreaming is gratis.

 

Have a nice day.

Posted
5 hours ago, NicoleDragoness said:

WOW!

probably I'm blind but I wasn't able to see the new animation editor settings. I was stuck on the default "global/Profile" alternative.

Now I can change the position/angle of an entire animation. That's great!

The option is being there for a year at less. But I made it hard to find to prevent the modification of the values by the beginners users. 

 

5 hours ago, NicoleDragoness said:

I have only one question, still:

inside the offset file there are a lot of animations listed that I don't have and I will never have (for example, creature related).

Can I edit the json deleting them all?

Not need for that...

 

Like you probably noticed the creature animations and the standard Animations share the same file and are even blended so the work needed is pointless. Beside the file is only used when the Offsets are imported or exported and that's happened just when the Animation is being registered or when you save the game after edit some Animation offset. This means that the file size do not interfere with the game or Animation startup speed.

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