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Posted
17 minutes ago, HalcyonAndOn said:

Yea, it's on, Was by default and hadn't touched it. Also tried turning off the NPC engagements completely, still no dice. Thanks for the response though.

Might be wrong mod but I rememeber "Animals prefer PC" setting somwhere in MCM. 

Posted

I found another Issue with the furniture system:

 

- IF Foreplay Animation plays they also choose the furniture Location. So if there is for example already a Chair, the Foreplay will clip with that. 

Solutions:

1. Start Foreplay at original Location and switch only to Furniture for Real Animation Scene

2. Disable Foreplay for Furniture type animations

The third option (removing all Furnitures from SLAL) is no option at least for me :(


 

 

Foreplay in General:
I am in the process of gathering animations for "rape foreplay" and will maybe make a SLAL pack containing those files. 
Would it be possible in the future to then activate foreplay for aggressive anims too? 

 

Posted

I can't locate "Use Furnitures" in Sexlab MCM and "Heading Place" menu doesn't show up is it only for exterior? btw is it okay to merge sexlab utility plus esp?

Posted

sorry for the recent spam but corona makes me hard on skyrim loool 

Could u incorporate this into Sexlab? 
 



Basically we need a universal tool in Sexlab that calms all enemies that want to attack. (MCM option of course). 

 

Posted

I need help. (Latest Version 0421 + Extra).

 

No matter what I tried spawning ZAP 8+ furnitures, I'm never been able to have XCross or Pillory animations even if:

 

1. I set "use Furniture" on ALWAYS.

2. I set "use beds" on SOMETIMES.

3. I have Billy's and Nibbles animations (animObjects) for XCross and Pillory.

 

So my question is: there are some "specific" ID for these objects that I can use with my CellBuilder to spawn in the game and use them? I'm already able to spawn some Deadly Furniture (by Pamatronic), for example, not counting dozens of other thing; decor, chairs, beds and so on.

 

Some furnitures, instead, work fine: chairs, thrones, tanning rack for example. Even it seems that it should be the male to use or be nearby.

 

Report:

the manual relocation works fine for me. No FPS drops or other inconvenients.

 

EDIT:

 

After all I removed the "extra" plugin (and made another clean .... duh!), mainly for some reasons:

 

1. Furniture animations are in any case "centered" on the male now and work (for me) ONLY when a male is using the furniture. Useless.

2. Some furnitures like chairs that are nearby a table are anyway useless because the actor will clip inside the table or worst.

3. As i wrote above, I'm not able to have some furniture animations, to say all the ones with ZAZ devices.

4. I'm not interested in the other extra features like "specialized" magic or vampire animations.

5. I don't use DD and will never use.

6. I don't use creatures and will never do (maybe it's not related but ... )

 

On the other side I like the "normal" features: relocation, pre idles (even if too short), ragdoll for victims and so on.

The only other complain I have is that almost every 5 minutes in game I have a CTD with "Microsoft C++ runtime error and I almost never experienced this before.

Error that normally happens "during" an animation, mainly on the final stages.

 

Posted

After installing the mod, sorting the load order, rebuilding the bashed patch and starting a new game, the SexLab option to apply cum effects is greyed out, and cum effects simply don't show up. Does anyone have a solution for this?

Posted
On 4/28/2020 at 8:20 PM, NicoleDragoness said:

I need help. (Latest Version 0421 + Extra).

 

No matter what I tried spawning ZAP 8+ furnitures, I'm never been able to have XCross or Pillory animations even if:

 

1. I set "use Furniture" on ALWAYS.

2. I set "use beds" on SOMETIMES.

3. I have Billy's and Nibbles animations (animObjects) for XCross and Pillory.

 

So my question is: there are some "specific" ID for these objects that I can use with my CellBuilder to spawn in the game and use them? I'm already able to spawn some Deadly Furniture (by Pamatronic), for example, not counting dozens of other thing; decor, chairs, beds and so on.

 

No idea if we are talking about the same thing but I use the following mod to spawn ZAP Furnitures:
 

 

 

Posted
4 minutes ago, sillygooseboy7 said:

After installing the mod, rebuilding the bashed patch and starting a new game, the SexLab option to apply cum effects is gone, and cum effects simply don't show up. Does anyone have a solution for this?

do you use "Sexlab Cum overlays" by Monoman? 
Also make sure nothing overwrites sexlab utlity. There are many mods that could do that. 


To my knowlegde I never had issues with the Utiltiy not showing cum. Will have a look on my next session.
 

 

Posted
3 minutes ago, Nymra said:

do you use "Sexlab Cum overlays" by Monoman? 
Also make sure nothing overwrites sexlab utlity. There are many mods that could do that. 


To my knowlegde I never had issues with the Utiltiy not showing cum. Will have a look on my next session.
 

 

Nothing is overwriting the mod, I mane sure of that. I'm not using Cum Overlays by Momoman, do you happen to know if that is save to install mid-playthrough? Or will I have to start over again?

Posted
Just now, sillygooseboy7 said:

Nothing is overwriting the mod, I mane sure of that. I'm not using Cum Overlays by Momoman, do you happen to know if that is save to install mid-playthrough? Or will I have to start over again?

If you use Mod Organizer 2 just copy your profile before installing. 
I dont know if it works mid playthrough, but I remember it did for me because it was well.... a real damned big improvement :D
But might have been lucky and its long since. 

Posted
10 minutes ago, Nymra said:

If you use Mod Organizer 2 just copy your profile before installing. 
I dont know if it works mid playthrough, but I remember it did for me because it was well.... a real damned big improvement :D
But might have been lucky and its long since. 

I turned on the "Apply Orgasm Effects" in SexLab, the cum effects option became available and cum shows up on the body now. I think I'll stick with that for now, I'm tired of spending hours tweaking and playtesting. I just want to play the damn game xD

Posted
36 minutes ago, sillygooseboy7 said:

I turned on the "Apply Orgasm Effects" in SexLab, the cum effects option became available and cum shows up on the body now. I think I'll stick with that for now, I'm tired of spending hours tweaking and playtesting. I just want to play the damn game xD

I know exactly how you feel. Its been almost 2 years since I did a major playthrough that lasted for more than 1 quest until I ruined it with dozens of new mods lol :D

I mean my game is better working, looking and playing than ever before but well, MIGHT WANT TO PLAY IT TOO then, no? :D

 

Posted
49 minutes ago, Nymra said:

I know exactly how you feel. Its been almost 2 years since I did a major playthrough that lasted for more than 1 quest until I ruined it with dozens of new mods lol :D

I mean my game is better working, looking and playing than ever before but well, MIGHT WANT TO PLAY IT TOO then, no? :D

 

Haha yes, you get it! That's exactly how I feel.

Posted

I installed this Sexlab Utility mod for a new play-through and selected the "Use Fade: Blur" option.  I'm now having an intermittent problem where, when I load a saved game, the screen is blurred as if the blur effect is active even though there was no sex scene going on, and no blur, when I created the save. Not only that, but once it happens loading several previous saves exhibit the same problem, even though they too had no blur when saved.  I have to go back several hours of gameplay to find a save that doesn't load with the blur effect.  And no, my PC isn't wearing any DDs, so the blur isn't from a blindfold effect.

 

Is there some way to determine whether the blur is indeed caused by this mod, and/or a console command that will turn it off?  Thanks in advance.

Posted

The strangest thing happened to me after installing Utility Plus as well as the Aroused creatures patch.
 Skyrim ended up just falling apart. Sexlab mods just don't load anymore and at first I thought I didn't keep my mods up to date and forgot that I just went through the process of updating and checking up on the massive library of mods I got. So after reinstalling every single thing and finding every trace of Utility mod and the Aroused Creatures patch and getting rid of it. The game went back to normal. I thought of everything that could've happened. In the past I forgot to ghost files so over 500 mods worth of loose files loaded and caused the game to just simply not load anything but all files were ghosted, I thought maybe I might've installed the SE stuff instead of LE but after reinstalling both mods again on my PC where I work on other mods for games the same thing just happened again. I am not sure what's causing this issue for me and I am still trying to nail down the culprit but having over 800 mods and always on the edge of 200 mods active at one point is gonna cause some big fuck ups and hurdles.

10/10 would download again though.

Posted
10 hours ago, PubliusNV said:

I installed this Sexlab Utility mod for a new play-through and selected the "Use Fade: Blur" option.  I'm now having an intermittent problem where, when I load a saved game, the screen is blurred as if the blur effect is active even though there was no sex scene going on, and no blur, when I created the save. Not only that, but once it happens loading several previous saves exhibit the same problem, even though they too had no blur when saved.  I have to go back several hours of gameplay to find a save that doesn't load with the blur effect.  And no, my PC isn't wearing any DDs, so the blur isn't from a blindfold effect.

 

Is there some way to determine whether the blur is indeed caused by this mod, and/or a console command that will turn it off?  Thanks in advance.

just a suggestion:

Load the blurred save and then try to start a sex scene (wheter masturbation or not is not important). If its possible throigh the blur tho (there are mods that have masturbation hotkeys for example). 

That way I fixed a similar blur bug from Sexlab Fade to Black mod. 

Posted
4 hours ago, Nymra said:

Load the blurred save and then try to start a sex scene (wheter masturbation or not is not important). If its possible throigh the blur tho (there are mods that have masturbation hotkeys for example). 

Thanks very much, that does fix it!

Posted

Is it recommended to install this after the initial new game has been started?  I'd swear I was able to start a new game with a previous version of this installed, but now Sexlab seems to get stuck initializing during a new game startup.  I get messages saying there are no available animations slots and the MCM menu won't open (Sexlab is there, just doesn't ever work).  Starting a new game without it and installing afterwards, initializing a Clean in Sexlab, all works fine, however.

Posted

Since I am in the process of making some SLAL pack modifications for Release:

 

1. How are "Foreplay" animations triggered? Which Tag does it? I mean which Tag defines that the animation gets a foreplay?

2. Are there Group Foreplay animations? I mean can that happen? 

 


Why I ask:
I want to add some tags to things like blowjob animations in several slal packs so they work as foreplay. 
And there are also group blowjobs... 

I also want ALL animations to start foreplay, also aggressive ones. So I think about adding the tag that starts foreplay to them (if possible), too. 

 

Posted

https://cdn.discordapp.com/attachments/229499367676051458/707834020309893160/unknown.png

This happens with heavy animation load, around 600+ animations in both human and creatures category. Same amount takes to start any scene or launch MCM settings

Posted

Hi can I expect t SexLab Utility Plus  will be up-dated  along with Asahi offer git-hub sexlab frame work SE beta version?

I suppose  (and expect) you may test the git-hub version too. ( for SE)

 

Your sexlab utiliy plus   becom my must mod, (one main reason is,, SLAA for creature need it,  and I like to see FCC animaiton, with defeat etc)

at same time, I hope to keep follow recent git-hub version Sexlab frame work, when it up-dated. 

 

Then  your plus version should overwrite script files, (which offered by sexlab frame work) to work correctly, I hope if you can include new up-date  which include in git-hub version.

 

(though I do not know, if you already include them or not,,but Git hub version seems SE only,  so I suspect, you may not merge it to your scripts)

 

Today I install sexlab frame work (git hub version), then overwrite files by your offered Plus, so it seems work but, I suspect some imporvement may be lost..(up-dated in git-hub version), or afraid if it may cause oher issue,

 

Then hope to confirm, ,, you may suggest,, not use git-hub version with your plus utility?   Or  you think it should work with git-hub sexlab

version? 

Posted
On 5/2/2020 at 1:18 PM, PubliusNV said:

Thanks very much, that does fix it!

The option to set the Fade in SexLab Utility ask you if you want test the FadeBlack when the option change. Considering the possibility of the bug I made the test option. Just change the Fade type and said yes when asked for test, close the MCM and wait a seconds. You will see the Fade show add then disappear.

Posted
On 5/7/2020 at 6:20 AM, greenmango12 said:

Hi can I expect t SexLab Utility Plus  will be up-dated  along with Asahi offer git-hub sexlab frame work SE beta version?

I suppose  (and expect) you may test the git-hub version too. ( for SE)

 

Your sexlab utiliy plus   becom my must mod, (one main reason is,, SLAA for creature need it,  and I like to see FCC animaiton, with defeat etc)

at same time, I hope to keep follow recent git-hub version Sexlab frame work, when it up-dated. 

 

Then  your plus version should overwrite script files, (which offered by sexlab frame work) to work correctly, I hope if you can include new up-date  which include in git-hub version.

 

(though I do not know, if you already include them or not,,but Git hub version seems SE only,  so I suspect, you may not merge it to your scripts)

 

Today I install sexlab frame work (git hub version), then overwrite files by your offered Plus, so it seems work but, I suspect some imporvement may be lost..(up-dated in git-hub version), or afraid if it may cause oher issue,

 

Then hope to confirm, ,, you may suggest,, not use git-hub version with your plus utility?   Or  you think it should work with git-hub sexlab

version? 

Not recommended use git version with SexLab Utility to prevent issues. Also Mods like SLSO can have problems with the Git version because the Git is supposed changing. 

Posted
On 5/7/2020 at 2:12 AM, BreadDain said:

https://cdn.discordapp.com/attachments/229499367676051458/707834020309893160/unknown.png

This happens with heavy animation load, around 600+ animations in both human and creatures category. Same amount takes to start any scene or launch MCM settings

The cache functions are included recently in the original SexLab SE to help with the time needed to start new Animations once the amount of Animations exceed the original 500 and that particular one refresh itself if the data's are to old (2 minutes I think) 

The real problem is without the function because the old method take the same time every time is called and is called few times in a minute by other side the cache method is called few times instantly between refresh and you just see the log when is refreshing itself.

 

Conclusion: Is not a problem but probably Ashal can make it more efficient in some point.

Posted
On 5/6/2020 at 2:59 PM, Nymra said:

Since I am in the process of making some SLAL pack modifications for Release:

 

1. How are "Foreplay" animations triggered? Which Tag does it? I mean which Tag defines that the animation gets a foreplay?

2. Are there Group Foreplay animations? I mean can that happen? 

 


Why I ask:
I want to add some tags to things like blowjob animations in several slal packs so they work as foreplay. 
And there are also group blowjobs... 

I also want ALL animations to start foreplay, also aggressive ones. So I think about adding the tag that starts foreplay to them (if possible), too. 

 

From my point of view the Foreplay/LeadIn Animations are those without Orgasm, Cum, Vaginal or Anal penetration of any type except maybe some fingering.

 

Of course Tags like "Furniture, Aggressive, 3Some, 4Some, 5Some, Masturbation, BlowJob" can be also LeadIn/Foreplay Animations if match the previous conditions.

 

For example in my game I Tagged some of the Spanking Chair Animations as "LeadIn, Foreplay, Aggressive, Furniture, Chair" 

 

 

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