Invictusblade Posted November 18, 2019 Posted November 18, 2019 52 minutes ago, EgoBallistic said: I did a bit more testing and I think it actually works OK. I went back to AAF FPE 2.300 and the FPEDogAddon and FPESuperMutantAddon, created a couple of babies. Then I updated the mod to 2.301 which uses Form[] arrays. When I load the save the mod updates, and the baby addons are still registered. Can you do some testing with the file I sent you (same one I am testing with) and let me know how it goes? I want to make sure that this doesn't break existing baby addons or any data in an existing save. I just did a test using a currently pregnant savegame, and the new scripts seems to work fine but I will do more testing 1
Number24 Posted November 18, 2019 Posted November 18, 2019 15 hours ago, EgoBallistic said: That's because the "Fusion Girl LooksMenu In-Game Sliders and Bodygen" applies temporary morphs to your character using BodyGen, same as this mod does. So the morphs from FPE override the ones you set with the sliders mod. Note that this only happens if you use BodyGen to morph your character in-game. Characters whose body shape is a set by a BodySlide preset and/or the weight triangle don't have this problem. It would be possible, but it would require rewriting all the update/reset body code to save and restore the original morph values. I'm a little confused by this. I've been using "Fusion Girl LooksMenu In-Game Sliders and Bodygen" and FPE without any issue at all. Now I should note that when I used the in-game sliders to adjust the bodies of my companions and my character I didn't have any of the Bodygen stuff installed (still not 100% sure I've got Bodygen setup right). My process was this: 1. Build female FG body in Bodyslide using Zero Sliders preset. 2. Load up game 3. Manually adjust FG sliders in LooksMenu 4. When done save body as LooksMenu preset 5. Repeat steps 3 & 4 for every character I wish to have a custom body. To phrase my question more concisely: If I stick to manually adjusting the FG Sliders in LooksMenu (and forgoing Bodygen) will things continue to work just fine, or did I get astronomically luck and some how tricked "Fusion Girl LooksMenu In-Game Sliders and Bodygen" and "FPE" into playing nice with eachother?
mashup47 Posted November 19, 2019 Posted November 19, 2019 55 minutes ago, Number24 said: I'm a little confused by this. I've been using "Fusion Girl LooksMenu In-Game Sliders and Bodygen" and FPE without any issue at all. Now I should note that when I used the in-game sliders to adjust the bodies of my companions and my character I didn't have any of the Bodygen stuff installed (still not 100% sure I've got Bodygen setup right). My process was this: 1. Build female FG body in Bodyslide using Zero Sliders preset. 2. Load up game 3. Manually adjust FG sliders in LooksMenu 4. When done save body as LooksMenu preset 5. Repeat steps 3 & 4 for every character I wish to have a custom body. To phrase my question more concisely: If I stick to manually adjusting the FG Sliders in LooksMenu (and forgoing Bodygen) will things continue to work just fine, or did I get astronomically luck and some how tricked "Fusion Girl LooksMenu In-Game Sliders and Bodygen" and "FPE" into playing nice with eachother? Whatever you set in Bodyslider is the Master default Value for the body any mode you use in game to change the body size is only a Temporary value. So when Family planning changes the body It changes the Temporary value that you set in Looksmenu/Bodygen to a new value. But here's the kicker when you have the baby the Body will return to the Master default Value that you set in Bodyslide. as it dose not keep a record of the Temporary value that was set in looksmenu/Bodygen
Number24 Posted November 19, 2019 Posted November 19, 2019 1 hour ago, mashup47 said: Whatever you set in Bodyslider is the Master default Value for the body any mode you use in game to change the body size is only a Temporary value. So when Family planning changes the body It changes the Temporary value that you set in Looksmenu/Bodygen to a new value. But here's the kicker when you have the baby the Body will return to the Master default Value that you set in Bodyslide. as it dose not keep a record of the Temporary value that was set in looksmenu/Bodygen That does explain why the pregnancy morphs are working just fine. However, every character that I've modified via LooksMenu (PC, Cait and Piper) have all gotten pregnant multiple times and each time the pregnancy morphs kick in and act as expected, and after the baby is born the characters return to the look that I created for them via LooksMenu (NOT the master Zero Slider preset that I used in Bodyslide). My every experience so far has been that everything is working as I would hope. I guess maybe I just shouldn't question it and be grateful that everything is working for me.
VonHelton Posted November 19, 2019 Posted November 19, 2019 9 hours ago, Number24 said: I'm a little confused by this. I've been using "Fusion Girl LooksMenu In-Game Sliders and Bodygen" and FPE without any issue at all. d "FPE" into playing nice with eachother? As the resident pregnancy fanatic, I second this. Everything is working great. Cait & Piper were given different custom bodies via in-game Looksmenu with the Fusion Girl Looksmenu sliders, and everything is working great. What I'm having a problem with is NPC's faces. I used a preset on Eliie, Nick's secretary, and now her face is smooshed together like she ate a crate of lemons.
mashup47 Posted November 19, 2019 Posted November 19, 2019 5 hours ago, VonHelton said: As the resident pregnancy fanatic, I second this. Everything is working great. Cait & Piper were given different custom bodies via in-game Looksmenu with the Fusion Girl Looksmenu sliders, and everything is working great. What I'm having a problem with is NPC's faces. I used a preset on Eliie, Nick's secretary, and now her face is smooshed together like she ate a crate of lemons. Not sure but you can reset the facial expressions by typing in "caa animfacearchetypeneutral" and then "caa animarchetypeplayer" in console.
EgoBallistic Posted November 19, 2019 Author Posted November 19, 2019 13 hours ago, Number24 said: That does explain why the pregnancy morphs are working just fine. However, every character that I've modified via LooksMenu (PC, Cait and Piper) have all gotten pregnant multiple times and each time the pregnancy morphs kick in and act as expected, and after the baby is born the characters return to the look that I created for them via LooksMenu (NOT the master Zero Slider preset that I used in Bodyslide). My every experience so far has been that everything is working as I would hope. When you edited your characters in LooksMenu, you probably didn't change any of the sliders FPE uses. When FPE applies its morphs, it only affects those specific morphs it wants to change, not the whole body.
Nevadathehighelf Posted November 23, 2019 Posted November 23, 2019 On 11/15/2019 at 6:46 PM, Invictaxe said: in complete fairness (to real life) you know what gender your baby is, instead of waiting until it is a child. in the game, the baby is unisex until it select a child actor So it is possible to have female kids as well as male?
Invictusblade Posted November 23, 2019 Posted November 23, 2019 17 hours ago, Nevadathehighelf said: So it is possible to have female kids as well as male? yes this has been answered before in the previous page in fact(face?) (lets use formID's for examples of how it works) ->Male White Child(XX00454B)->Male White Adult(XX006BA1-more) White Baby(XX005C8E) ->Female White Child(XX004550)->Female White Adult(XX00173F-more) 1
EgoBallistic Posted November 23, 2019 Author Posted November 23, 2019 12 hours ago, Nevadathehighelf said: So it is possible to have female kids as well as male? Yes. By default human babies have a 50% chance of being either male or female. 1
Nevadathehighelf Posted November 23, 2019 Posted November 23, 2019 11 minutes ago, EgoBallistic said: Yes. By default human babies have a 50% chance of being either male or female. okie dokey
EgoBallistic Posted November 24, 2019 Author Posted November 24, 2019 New version 2.400 uploaded Added silent lip-synched dialogue files for all spoken dialogue in the mod. Updated the Find the Father quest so that the outcomes (marriage, exclusive relationship, etc) end the quest. If the outcome is marriage or exclusive relationship, the father NPC will have their relationship rank with the player increased to 4 (Lover). There is still no relationship mechanism; you will need to use a multi-follower mod to make generic NPCs follow you, live with you, etc. Removed morality checks from the Find the Father quest scenes. Dialogue outcomes are now based entirely on persuasion checks and on the player's relationship rank with the NPC. Changed the Baby objects properties in the baby add-on handlers from MiscObject to Form. This allows Baby objects to be any type of object, so baby add-ons can now create wearable babies or just about any other kind of baby object. @Invictaxe this should allow your wearable babies add-ons to work. The mod remains compatible with existing baby add-on mods. Changed the name of the MCM option Allow Non-NPC to Allow Creatures which is much more self-explanatory. Note that the mod was built with Creation Kit version 1.10.162. This means AAF FPE version 2.4 requires Fallout 4 version 1.10.162 or newer. 4
VonHelton Posted November 24, 2019 Posted November 24, 2019 1 hour ago, EgoBallistic said: New version 2.400 uploaded Added silent lip-synched dialogue files for all spoken dialogue in the mod. Updated the Find the Father quest so that the outcomes (marriage, exclusive relationship, etc) end the quest. If the outcome is marriage or exclusive relationship, the father NPC will have their relationship rank with the player increased to 4 (Lover). There is still no relationship mechanism; you will need to use a multi-follower mod to make generic NPCs follow you, live with you, etc. Removed morality checks from the Find the Father quest scenes. Dialogue outcomes are now based entirely on persuasion checks and on the player's relationship rank with the NPC. Changed the Baby objects properties in the baby add-on handlers from MiscObject to Form. This allows Baby objects to be any type of object, so baby add-ons can now create wearable babies or just about any other kind of baby object. @Invictaxe this should allow your wearable babies add-ons to work. The mod remains compatible with existing baby add-on mods. Changed the name of the MCM option Allow Non-NPC to Allow Creatures which is much more self-explanatory. Note that the mod was built with Creation Kit version 1.10.162. This means AAF FPE version 2.4 requires Fallout 4 version 1.10.162 or newer. Thanks Ego........I appreciate it.
Guest Posted November 24, 2019 Posted November 24, 2019 I've been having a weird problem when I updated to 2.40. FPE no longer works in game past the save when I updated from 2.3 to 2.4; however, it still works is saves there were created before I updated to 2.4. I'm not sure what causes this.
davidbonde Posted November 24, 2019 Posted November 24, 2019 This is great, seem to be working well. I just wondered in a future update if the debug option for selecting to see if a npc is pregnant could be on a hotkey? Also im wondering if its possible to show a list in the MCM or with a holotape of who is pregnant. a list of the kids too, bit like the pregnancy mod for skyrim.
serhiodrubuzan Posted November 24, 2019 Posted November 24, 2019 Тоже самое ! Версия 2.7.30 работает отлично обновил до 2.4 не работает в МСМ не открывает просит еще какой -то файл !
Revora Posted November 24, 2019 Posted November 24, 2019 I unistalled the previous version and installed new version but it keeps saying that I'm missing the ESP. ESP is there. Tried previous version again and it works just fine. Does this require newest F4SE? I'm using the second newest at this moment.
EgoBallistic Posted November 24, 2019 Author Posted November 24, 2019 3 hours ago, Revora said: I unistalled the previous version and installed new version but it keeps saying that I'm missing the ESP. ESP is there. Tried previous version again and it works just fine. Does this require newest F4SE? I'm using the second newest at this moment. Like my release notes said: Note that the mod was built with Creation Kit version 1.10.162. This means AAF FPE version 2.4 requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. 1
Revora Posted November 24, 2019 Posted November 24, 2019 3 minutes ago, EgoBallistic said: Like my release notes said: Note that the mod was built with Creation Kit version 1.10.162. This means AAF FPE version 2.4 requires Fallout 4 version 1.10.162 or newer. Sorry, seems that I missed that part somehow. Thank you for your reply, problem fixed. 1
Guest Posted November 24, 2019 Posted November 24, 2019 Hey I fixed my issue. Just restarting FPE using MCM fixed it. Not sure why.
Fiona159 Posted November 24, 2019 Posted November 24, 2019 EgoBallistic Great job! Installed your mod instead of the old version, the very first here , which was ported for AAF.Everything works fine, all settings and data are preserved.Thank you. 1
Awsonaut Posted November 24, 2019 Posted November 24, 2019 Is there a way to make it track the currently pregnant women (both PC/NPC) and output them and their pregnancy info to a list in MCM so that I don't have to have them in my cross-hairs for the mod to check them via "Show Target Pregnancy Info" or player via "Show Player Pregnancy Info"? (unsure if that's 100% accurate to the FPE MCM menu, but it's the one under the debug section). Even if the game only keeps track of 30 or so and we can add the tracked ones to the list manually. Bonus points if we can change the pregnancy stage as well. Honestly, I had a look at the scripts to see if I could build an add on myself, but I'm still learning how to script and being able to do it without breaking stuff is still months out.
davidbonde Posted November 27, 2019 Posted November 27, 2019 Iv had my pregnant companion follow me all the time so i could see the growing belly effect and it looks realy good. was fighting some bandits and got a notification she had the baby, looked everywhere for it. Then looked on website in description and didnt see anything about it being in inventory till i read thru this support. Was kinda hoping there would have been some animation of the birth, if only a trigger of her on her back legs apart. maybe just add one from a missionary couples anim, minus the guy? As an idea for a add on, the baby in a papoos for the player to carry on their back? and lastly, could their be a quest marker for when someone gives birth, like how you can track a follower? but anyway, great mod, was expecting it to be buggy at the start but seems run great so far. just wondered, does the baby actually grow or just turn into a child npc suddenly and likewise to adult or do they grow over time?
EgoBallistic Posted November 27, 2019 Author Posted November 27, 2019 5 hours ago, davidbonde said: Then looked on website in description and didnt see anything about it being in inventory till i read thru this support. Yeah I should improve the documentation a bit. 5 hours ago, davidbonde said: Was kinda hoping there would have been some animation of the birth, if only a trigger of her on her back legs apart. maybe just add one from a missionary couples anim, minus the guy? Maybe someday. If I add that animation I want it to look professional. 5 hours ago, davidbonde said: As an idea for a add on, the baby in a papoos for the player to carry on their back? Check out InvictAxe's mod Family Planning Enhanced Assorted Add-Ons which includes wearable babies. 5 hours ago, davidbonde said: and lastly, could their be a quest marker for when someone gives birth, like how you can track a follower? Yeah that seems to be in fairly high demand, I'll add a feature for that in an upcoming version. Quote but anyway, great mod, was expecting it to be buggy at the start but seems run great so far. just wondered, does the baby actually grow or just turn into a child npc suddenly and likewise to adult or do they grow over time? Thanks. The default babies and children don't really "grow", they turn into an NPC and then an adult. It is possible to script them to grow or do all sorts of things, but that would be up to another mod author to implement in a baby add-on. 1
Invictusblade Posted November 27, 2019 Posted November 27, 2019 6 hours ago, davidbonde said: looked everywhere for it. Then looked on website in description and didnt see anything about it being in inventory till i read thru this support. the location of the baby depends on which mod you have installed? FPE base has the baby as a MISC Object Assorted Add-On's has the baby in the Wearable Apparel 6 hours ago, davidbonde said: As an idea for a add on, the baby in a papoos for the player to carry on their back? 47 minutes ago, EgoBallistic said: Check out InvictAxe's mod Family Planning Enhanced Assorted Add-Ons which includes wearable babies. I doubt I will add to it, there are four current holding methods used Back(No Anim), Front(No Anim), Holding Front(Anim) and Holding(Anim) 48 minutes ago, EgoBallistic said: Thanks. The default babies and children don't really "grow", they turn into an NPC and then an adult. It is possible to script them to grow or do all sorts of things, but that would be up to another mod author to implement in a baby add-on. I did try to add growable children but I believe I had issues with it (I was testing Supermutant children(A Tall child in Green)) 1
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