jjnoc5 Posted April 29, 2019 Posted April 29, 2019 I had an idea for a civic: Pleasure Hive  It would basically be like Rogue Servitors for robots but for hive minds instead. They were all created during a golden age of hedonism and they occupy the same role in game as RS but their Bio Trophies would give them growth speed as well and you could call them something like "Bio Wombs". 2
Ozvelpoon Posted April 29, 2019 Posted April 29, 2019 39 minutes ago, jjnoc5 said: I had an idea for a civic: Pleasure Hive  It would basically be like Rogue Servitors for robots but for hive minds instead. They were all created during a golden age of hedonism and they occupy the same role in game as RS but their Bio Trophies would give them growth speed as well and you could call them something like "Bio Wombs". I like it. Was trying to figure out how to make the Gestalt Conciousness' civics a little less bland. Only thing I might add is I don't think the "biotrophies" would be all that happy about this arrangement; were you thinking of keeping the high living standard aspect of rogue servitor?  The other idea I had was a civic that granted a new invasion CB for hives; "Mating Season" that gives the hive some benefits for capturing planets and a unity/society tech boost per xeno pop acquired in the peace deal. Combine them together and you have a more aggressive version of the RS robots who acquire their Bio wombs via invasion. Maybe throw in some kind of incentive for having a wider verity of distinct species all producing for you?
Froggy Posted April 29, 2019 Posted April 29, 2019 For Gestalt-Caretakers there should be shitloads of sex-themed buildings, edicts and technologies. Just look at reality - we're finally on the verge of making functional automata and what's the first thing we humans start doing? That's right, sex robots! Now fast forward a hundred years and imagine what it will be like. We'll have Gen-3 Synth strippers before we even make it to C3-PO.  Meanwhile I have some ideas:  1: For-Profit Brothel (for Megacorps) that increases Happiness and Amneties. 2: Public Brothels for Xenophiles that increase Trust Cap and Happiness. Worked by Specialists. 3: Slave Brothels for Xenophobes that lowers Trust Cap and the Happiness of the workers. Worked only by slaves (ergo, your captives). 4: Better fertility rate traits. Simple traits with massive effects, either +100% fertility or -100% fertility. Since fertility can easily shoot up past 100% to begin with, -100% would not be sterilization. Think "Krogan Genophage." 5: Unique trait picks dependent on Ascendancy Perks and such. For example, Gestalts and those who convert to robot bodies could get unique robomodding traits that regular, "side pop" robots could not. Likewise, Evolution Masters should get unique (and powerful) traits as well. 6: "Temporary Visa" diplomacy option. Easier to get than migration treaties, these would simply allow your intercompatible sperm/womb trait effects to cross borders even if your people don't actually move anywhere. 7: "H1B Visa" diplomacy option. As above and you can recruit Leaders from the other faction (and them from you). 2
Fsgpio Posted April 30, 2019 Posted April 30, 2019 Given that there's 'all female' and 'all male' species traits, would it be possible to add an 'all hermaphrodites' trait? It could confer a pop growth bonus, as opposed to the penalty for the other traits, but maybe have a high point cost to balance it out. Or maybe add a tech or gene-modding option to create hermaphrodite pops? Â I'm really new to the game, so I'm afraid I'm not too familiar with how everything would work, but I think it would be a fun idea to throw into the mix.
justhere2look Posted April 30, 2019 Posted April 30, 2019 so, i went one hopping to get some of the hybrid events to fire so I made an all female race with the entercompatible womb trait with the civic that starts you off with a lesser species on your planet and had about 4-7 hybrids with in the first decade.  the reason why 4-7 is because i reloaded the game multiple times. To see if there was different out come all hybrids were from ssx races as the 2 parents were ssx races however some hybrids had -31 trails points (so alot of traits) as well as they different climate preferences.Â
Raana Posted April 30, 2019 Posted April 30, 2019 16 hours ago, jjnoc5 said: I had an idea for a civic: Pleasure Hive  It would basically be like Rogue Servitors for robots but for hive minds instead. They were all created during a golden age of hedonism and they occupy the same role in game as RS but their Bio Trophies would give them growth speed as well and you could call them something like "Bio Wombs".  15 hours ago, Ozvelpoon said: I like it. Was trying to figure out how to make the Gestalt Conciousness' civics a little less bland. Only thing I might add is I don't think the "biotrophies" would be all that happy about this arrangement; were you thinking of keeping the high living standard aspect of rogue servitor?  The other idea I had was a civic that granted a new invasion CB for hives; "Mating Season" that gives the hive some benefits for capturing planets and a unity/society tech boost per xeno pop acquired in the peace deal. Combine them together and you have a more aggressive version of the RS robots who acquire their Bio wombs via invasion. Maybe throw in some kind of incentive for having a wider verity of distinct species all producing for you? I've actually been trying to create a proper syncretic evolution variant for hive minds for one of my workshop mods. However, while getting the empire creation menu to show up for the secondary species is easy I can't seem to figure out what I'm doing wrong to get the actual pops to spawn on the homeworld.  Would be nice to have though. Both so hives could actually take immediate advantage of intercompatible traits, and for any civics to expand hive gameplay.
Calaun Posted April 30, 2019 Posted April 30, 2019 Thanks for all the hard work you have done and continue to do for the Lustful Void. And I look forward to the content you add to it in the future. I don't really post much if at all haha but I did want to thank you, this mod makes Stellaris games for me so much more interesting, especially with randomly generated species I like to play with. Having a randomly generated hive mind with negative 50% pop growth speed has been really interesting. 1
xantec Posted April 30, 2019 Posted April 30, 2019 I really like this mod and the RP potential it brings to Stellaris. However, the lag that the events introduce becomes brutal in the mid to late game (multi-seconds pause on the first of every month), so I really hope you're able to remedy that.  As a stopgap measure, could you make the options to disable the events not be locked behind having the related species traits within your empire? Example: if I don't have intercompatible wombs on any pops in my empire then I can't disable those events, even though they might still be impacting game performance because of other empires.
VickyNova Posted April 30, 2019 Posted April 30, 2019 Hey, your "hide event popups" setting doesn't seem to work. Would be cool if we could disable them!  Edit: Yeah these events are causing my game to freeze a lot... Not sure why. Really love the mod otherwise.
TheCaptn Posted May 1, 2019 Posted May 1, 2019 On 4/29/2019 at 5:28 AM, Ozvelpoon said: Different trees for different types of sex? Oral tree with some diplomacy; anal tree with some production... You could go for different fetishes and taboos as well.  I'm personally not a fan of tying sex acts to traditions. That seems kinda like making Americans fuck missionary, Australians fuck doggy, Chinese give blowjobs, etc... It just doesn't make sense to me from a narrative perspective. I'd like to see traditions focus more on who your species fucks and/or the role of sex in the society... For example are you a diplomatic civ that fucks their friends and neighbours to create bonds, or a militarist civ that hunts for sex slaves? Do your people focus on fucking xenos, fucking each other, or maybe they're building a class of perfect mechanoid lovers?... Is sex a big part of the economy? Are you building brothel-planets to attract trade and immigration, or is it a religious tradition that rewards piety with ecstasy? That sort of thing...
vunrtdofrt Posted May 1, 2019 Posted May 1, 2019 From my examinations, it seriously looks like the most annoying part of defining a new tradition is putting in the graphics and the layout.
Ozvelpoon Posted May 1, 2019 Posted May 1, 2019 10 hours ago, TheCaptn said:  I'm personally not a fan of tying sex acts to traditions. That seems kinda like making Americans fuck missionary, Australians fuck doggy, Chinese give blowjobs, etc... It just doesn't make sense to me from a narrative perspective. I'd like to see traditions focus more on who your species fucks and/or the role of sex in the society... For example are you a diplomatic civ that fucks their friends and neighbours to create bonds, or a militarist civ that hunts for sex slaves? Do your people focus on fucking xenos, fucking each other, or maybe they're building a class of perfect mechanoid lovers?... Is sex a big part of the economy? Are you building brothel-planets to attract trade and immigration, or is it a religious tradition that rewards piety with ecstasy? That sort of thing... All of those sound very interesting, though the point where a Tradition becomes a civic is kind of a blurry line for me.  I was approaching things from the point of view that your choice of civics may fundamentally change the way you play your empire. Inward Perfection; Rogue Servitors; and Syncratic Evolution are all game changing in how you approach building your empire from day 1. I viewed Traditions as more descriptive of how you go about achieving your objectives as the game develops and you have a better understanding of your position and resources. Choosing a tradition tends to fulfill a current need rather than a thing you plan out before starting a game.  I may be overthinking things here but my suggestions before were meant as more of a grab bag with a flavorful theme rather than a civilization defining view on sexuality. Not JUST missionary, but rather a little of this and a little of that. Vanilla civics are kind of like that; they tend to have a core theme, but rarely do all the abilities skew in one direction. There is always 1 or 2 perk in the tree that just kind of fill holes.
MagnaSonic3000 Posted May 3, 2019 Posted May 3, 2019 I'll appreciate when it gets rid a lot of the lag and becomes more optimized.
twotall1224 Posted May 3, 2019 Posted May 3, 2019 On 4/30/2019 at 8:53 PM, TheCaptn said: Are you building brothel-planets to attract trade and immigration, or is it a religious tradition that rewards piety with ecstasy? now that would be something to look forward to.
kiargo Posted May 3, 2019 Posted May 3, 2019 8 hours ago, twotall1224 said: now that would be something to look forward to.  I said about borthels in SSX,I think it could be a Megacorporation civ, wich allow you build brothel branches and grant energy credits and trade value, as this megacorp will be focused on offering the best services on their clients, even regular empires could build brothels but only will services and a bit of trade value for the planet. (like pleasure edifices on ssx)
Ozvelpoon Posted May 3, 2019 Posted May 3, 2019 18 minutes ago, kiargo said: I said about borthels in SSX,I think it could be a Megacorporation civ, wich allow you build brothel branches and grant energy credits and trade value, as this megacorp will be focused on offering the best services on their clients, even regular empires could build brothels but only will services and a bit of trade value for the planet. (like pleasure edifices on ssx) You know I went the opposite direction. Precursor civilization that is mixed in with the Cybrex ringworld and the econopolis; Size 25 Gian world with special planetary modifiers/ quest chain/districts from a race of aliens that literally fucked themselves into extinction. Maybe it works like a resort world but has special districts that produce Unity/ Consumer Goods/ ammenities/ Science? Random events for the world are things like sexbots left on the planet take care of the populations every need; discovering long forgotten labs full of advanced sextoys; genetically engineered sex slaves; huge archives of precursor porn; wild plants and animals that are extremely erotic in shape and... friendly.  I could write event chains like these for days. 1
blightedmarsh Posted May 3, 2019 Posted May 3, 2019 On pervy precusors. Â Coupple of points first. You could find the precusor homeworld early in the event chain but it just starts out as a barren world but you have events that make it more and more useful and more and more valuable as the chain proceedes. This could be tied into the new archeology system that is in development. Â There is a thing in megascale engineering call a matrioska world. A world made of shells one over the other, with a black hole in the center for gravity/power and giant tree like heatsinks on the surface. You delve into the planet uncovering its secrets layer by layer. Â I imagine that the pervy precursors where a stay at home civalization. They sent probes and drones out to the stars whilst they built themselves a cave planet. They created lovely synthetic sexbots but it wasnt enough for them. They werent real enough. And you know what they say if you can be with your wifu become her. You find that they have become dormant synthetic sexbots willing and eagar to please. Pehapse you gain the ability to turn other pops into these ultra sexbots as well.
Draonir Posted May 3, 2019 Posted May 3, 2019 I hope you all know that there is a brothel mod there.https://steamcommunity.com/sharedfiles/filedetails/?id=1598699516
kiargo Posted May 3, 2019 Posted May 3, 2019 5 hours ago, Ozvelpoon said: You know I went the opposite direction. Precursor civilization that is mixed in with the Cybrex ringworld and the econopolis; Size 25 Gian world with special planetary modifiers/ quest chain/districts from a race of aliens that literally fucked themselves into extinction. Maybe it works like a resort world but has special districts that produce Unity/ Consumer Goods/ ammenities/ Science? Random events for the world are things like sexbots left on the planet take care of the populations every need; discovering long forgotten labs full of advanced sextoys; genetically engineered sex slaves; huge archives of precursor porn; wild plants and animals that are extremely erotic in shape and... friendly.  I could write event chains like these for days. Wow sorry? I didnt knew you look at the oposite direction of the idea, but your idea is good yeah, and yes, add sience: engineering and social
Raana Posted May 3, 2019 Posted May 3, 2019 Honestly I like all of the ideas put forward regarding trade themes, religious themes, precursor themes, etc. The more mid and late game random events the better since every time I run out of things to survey the events kind of dry up for the most part.  Or possibly events that are triggered by having pops with certain combinations of species traits on the same planet.  2 hours ago, Draonir said: I hope you all know that there is a brothel mod there.https://steamcommunity.com/sharedfiles/filedetails/?id=1598699516 Will probably require a compatibility patch after this mod updates if it starts taking advantage of the hybrid features added to the base game. Since that game feature is hard-coded for the most part.  Plus I imagine people have less PG things in mind for what goes on in their brothels which that mod doesn't really cover. 1
Dagome_Iudex Posted May 3, 2019 Posted May 3, 2019  Honestly, after playing the game some more, I think the game is in desperate need of more mid-endgame content. Rather than anomaly events, we need projects – long event chains – that start after the player develops certain late game technologies.   Synthetics: Introduction of sentient sexbots into the empire. Morphogenetic Field Mastery: Developing animal xenomorph soldiers, for some sweet bestiality content. (What I’m currently working on). Psionic theory: Dealing with psionic invaders, for some Mind Control content. Gene Tailoring: Dealing with people modifying their bodies, especially pacific pops turning themselves into bimbos.  But stuff like that takes a lot of time. It’s easy to say what events would be good, but someone has to write said events XD 1
Raana Posted May 4, 2019 Posted May 4, 2019 4 hours ago, Dagome_Iudex said:  Honestly, after playing the game some more, I think the game is in desperate need of more mid-endgame content. Rather than anomaly events, we need projects – long event chains – that start after the player develops certain late game technologies.   Synthetics: Introduction of sentient sexbots into the empire. Morphogenetic Field Mastery: Developing animal xenomorph soldiers, for some sweet bestiality content. (What I’m currently working on). Psionic theory: Dealing with psionic invaders, for some Mind Control content. Gene Tailoring: Dealing with people modifying their bodies, especially pacific pops turning themselves into bimbos.  But stuff like that takes a lot of time. It’s easy to say what events would be good, but someone has to write said events XD Yeah, events aren't as easy to put together as traits, civics, etc. Lots of moving parts that can easily break if one little thing is off.  Could add so many more things to that list of potential mid-late game themes to tackle too.  I may start focusing on planning events for hive minds myself. Since I think I figured out how to make an "assimilator" styled hive mind civic that comes with its own secondary species.
eternalgamer7 Posted May 4, 2019 Posted May 4, 2019 Honestly, As the mod stands now, I like what is here. But, I feel the species traits are too bloated... Too many traits and to many bonuses. I feel like this could be condensed a little. Â However this is just my opinion, You do what you want. Â P.S. Also I agree with everyone else, more mid-late game content would be welcomed! 4
MagnaSonic3000 Posted May 4, 2019 Posted May 4, 2019 End game is always when most events dry up. Anomalies are all gone and event chains are pretty spread out and tend to happen at random. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now