Raana Posted May 16, 2019 Posted May 16, 2019 2 hours ago, Lithia<3 said: Unfortunately they intentionally left species rights mostly hard coded. You can rename and slightly alter the existing ones...but not add new ones. 2 hours ago, Ozvelpoon said: Aw, I was hoping it would be HARD and not outright impossible. To bad. I thought the same thing at first when I saw those too and got my hopes up, but slavery and purge types come with "token" flags which I think are the hard-coded bits. Altering prerequisites is about the limit of what can be done sadly. So it's more a matter of coming up with clever workarounds than creating something new. For example I've been playing around with the assimilation mechanics with a relative level of success.
HighTide Posted May 16, 2019 Posted May 16, 2019 So, a playstyle I've wanted to do for a while is Authoritarian Xenophiles, wanting to acquire other species pokémon style for "Petting Zoos." The idea is they LOVE other races, They want them to migrate to their worlds, they want to find all manner of other races! ..Then they want to make them into pets. Harvest their natural resources(furs, excretions, materials,) train them for residential pets, study them, make games with them I'm using the flowery plantoids with the long "tongue," and in fact giving them that trait thanks to your mod, as well as the pheromones My question, I suppose, is how would this be made into a government civic, and would if it were considered, would the maker of this change accept a few events written up for such a civic?
Schmee Posted May 16, 2019 Posted May 16, 2019 I'm probably just dumb, but how do you modify traits later in the game after unlocking the masculine/feminine/etc tier 5 techs? There are so many traits that it just bleeds off the template window, and of course all the fun Void traits are the ones at the bottom that leaked off. The Exotic Biogenesis Sequencing tech mentions something about enabling a "conversion menu" but I don't know what or where that is... Or maybe that part just isn't finished yet and I'm on a wild goose chase. If so, how might it look/work after it's finished? Thanks in advance! The mod looks great so far, we appreciate the hard work!
Raana Posted May 16, 2019 Posted May 16, 2019 25 minutes ago, Schmee said: I'm probably just dumb, but how do you modify traits later in the game after unlocking the masculine/feminine/etc tier 5 techs? There are so many traits that it just bleeds off the template window, and of course all the fun Void traits are the ones at the bottom that leaked off. The Exotic Biogenesis Sequencing tech mentions something about enabling a "conversion menu" but I don't know what or where that is... Or maybe that part just isn't finished yet and I'm on a wild goose chase. If so, how might it look/work after it's finished? Thanks in advance! The mod looks great so far, we appreciate the hard work! This mod will clean up and expand just about every part of the UI, including the gene modification menu. --- In other news it seems something in the update isn't playing nice with one of my own workshop mods. Because I'm seeing worker pops being enslaved no matter what their empire's ethos is. ?
Ozvelpoon Posted May 16, 2019 Posted May 16, 2019 The more I look at the new paradox update with its focus on archaeology the more I think it has potential with this mod. Ancient precursor sex toys? Sex bots made for ancient species long extinct who has been driven mad by the lack of its masters to fuck (sounds like an end game crisis to me!)? Discovering old gene modding labs with the blueprints for extreme body modification to make a perfect sex slave? Sounds like fun to me! 1
Raana Posted May 16, 2019 Posted May 16, 2019 2 hours ago, Anonyshadow said: @Raana Nah everything seems fine to me. The working class should always be subjugated to their superiors! Muawahaha. The issue is more that whatever's wrong is bypassing the slavery empire policy entirely. Slavery is outright prohibited, most notably for egalitarian empires, and yet the individual species rights for chattel slavery and domestic servitude are both active and selectable. I know it's related to my mod, since it modifies the slavery citizenship type and disabling it halted the issue, but it also wasn't an issue before the latest update to LV either. Edit: Nvm. This is apparently a new issue that cropped up in my mod because it's doing it when I disable LV as well.
LordC19 Posted May 16, 2019 Posted May 16, 2019 Is there anyway to reduce the size of the event pictures? For my part I sometimes find it realy hard to read the text if it is just in front of the picture and not on a seperated monocolour window.
Absentia616 Posted May 16, 2019 Posted May 16, 2019 I was trying to think of something to say more then just Yay futa trait. But.... Yay futa trait lol 1
kiargo Posted May 16, 2019 Posted May 16, 2019 Someone knows how brood parasite, all male/woman/futa works now? I am intrigued and nothing happened at my little test games
Raana Posted May 16, 2019 Posted May 16, 2019 14 minutes ago, kiargo said: Someone knows how brood parasite, all male/woman/futa works now? I am intrigued and nothing happened at my little test games From what I've seen so far the bonuses are applied as pop modifiers. For example: my main empire has a normal dual-gender human species and a female-only xeno species sharing my homeworld. When the event flags them as interbreeding the pop portraits in the planetary UI receive a small blue flag in their corners with the bonuses and I get the normal notification. I imagine the same happens with the other traits as well. Overall it's a lot cleaner than the previous method of having temporary species traits which made a mess of the species UI and started causing a lot of lag around midgame.
TankHunter678 Posted May 16, 2019 Posted May 16, 2019 20 hours ago, Lithia<3 said: No don't do that...just delete the old version and install the new one. Ok, thanks for the info. Though it seems updating to the new version somehow killed my 99 trait picks so all my older empires had to be deleted. Edit: Caused some duplicates on accident, sorry about that.
kiargo Posted May 16, 2019 Posted May 16, 2019 4 hours ago, Raana said: From what I've seen so far the bonuses are applied as pop modifiers. For example: my main empire has a normal dual-gender human species and a female-only xeno species sharing my homeworld. When the event flags them as interbreeding the pop portraits in the planetary UI receive a small blue flag in their corners with the bonuses and I get the normal notification. I imagine the same happens with the other traits as well. Overall it's a lot cleaner than the previous method of having temporary species traits which made a mess of the species UI and started causing a lot of lag around midgame. Agree, but i was meaning if the pops with those traits will breed or cause the same effects like the previous patch edit: the game still frozes at 2200.1.04 even with the patches, some else happen this too?
Raana Posted May 17, 2019 Posted May 17, 2019 A little surprised there aren't any growth modifiers to offset the penalty for the mono-gender traits, but I'm guessing that's where the intercompatible traits are supposed to come in. So far as I can tell though the game is running smoother than it was before the update. Though I'm wondering if a planetary flag shouldn't be added the first time a planet qualifies for the dominant/submissive trait pair. Because I'm getting it's notification every time I gain a pop, and disabling notifications disables all notifications, not just those. 8 hours ago, kiargo said: Agree, but i was meaning if the pops with those traits will breed or cause the same effects like the previous patch edit: the game still frozes at 2200.1.04 even with the patches, some else happen this too? Give it a few seconds. I got the same freeze at day 4, and a smaller one at day 9 on a new game. Best guess is it's the initial pass the mod does to check for traits. Because afterward I got the event notifications and both my pops and a few pops around the galaxy had the blue modifiers.
blightedmarsh Posted May 17, 2019 Posted May 17, 2019 Is it just me or do the slave happieness modifire traits not actualy work?
Pantheress Posted May 17, 2019 Posted May 17, 2019 16 hours ago, Raana said: This mod will clean up and expand just about every part of the UI, including the gene modification menu. Got anything that works for the drm-free version?
JesusKreist Posted May 17, 2019 Posted May 17, 2019 The answer likely is yes. But since mods that work for the drm-free version also work for pirated versions it's not very likely she'll answer since talk about or help for pirated versions is prohibited on LL. Plus keep in mind many many MANY mods outside steam are actually stolen versions from the steam workshop. With no knowing about what has been altered and if a virus/trojan has been added. 1
Argonic Posted May 17, 2019 Posted May 17, 2019 Here are some interesting modes. It would be interesting if it was compatible. 2
MagnaSonic3000 Posted May 17, 2019 Posted May 17, 2019 Oh boy, futas. I can't wait to rape everything in sight. 2
Bakagnome Posted May 17, 2019 Posted May 17, 2019 1 hour ago, MagnaSonic3000 said: Oh boy, futas. I can't wait to rape PURGE THE FILTHY DICKGIRLS FTFY. Definitely going to have to mod that trait that out of my files. 2
srx47 Posted May 17, 2019 Posted May 17, 2019 Spoiler !!Lustful_Void_(alt_event_img_v2).zip for Lustful Void v0.4
Hassfresse2000 Posted May 17, 2019 Posted May 17, 2019 Hi, i have the problem that i cant see the portraits in game, have i done something wrong? I Unzipped the lustful void.zip and the portrait patches.zip, and the files inside there in the mod folder. I can activate them through the stellaris launcher, and pick as a phenotype but the portraits are not shown. I play with the newest stellaris version.
Raana Posted May 17, 2019 Posted May 17, 2019 1 hour ago, srx47 said: Reveal hidden contents !!Lustful_Void_(alt_event_img_v2).zip 29.27 MB · 7 downloads for Lustful Void v0.4 Nice. Might have to overwrite a couple of the base images with some of those. 1 hour ago, Hassfresse2000 said: Hi, i have the problem that i cant see the portraits in game, have i done something wrong? I Unzipped the lustful void.zip and the portrait patches.zip, and the files inside there in the mod folder. I can activate them through the stellaris launcher, and pick as a phenotype but the portraits are not shown. I play with the newest stellaris version. The portrait patches are for Elves of Stellaris from the Steam Workshop, or SSX from this site. You won't see any portraits without one of those since all the patches do is make the portraits compatible with the male/female-only traits.
Raana Posted May 18, 2019 Posted May 18, 2019 @Lithia<3 I have created a few civics some people may be interested in that could serve as a framework for interesting hive mind events. As well as a generic, non-serviles syncretic evolution alternative. In total there are: > Three hive breeder civics that start with male/female-only or brood parasite traits, can assimilate from game start, have a pop raiding bombardment stance, and can declare a "breeding offensive" total war against other empires. Along with some opinion modifiers when interacting with other empires. > A Symbiotic Evolution civic for hive minds that gives them a secondary species option at game start. > A Parallel Evolution civic for regular empires that gives a secondary species options without the point-using serviles trait. I've spliced them into my own game and so far they seem to work as intended if you're interested. LV Addition.rar 4
VoidBot Posted May 18, 2019 Posted May 18, 2019 2 hours ago, Raana said: @Lithia<3 I have created a few civics some people may be interested in that could serve as a framework for interesting hive mind events. As well as a generic, non-serviles syncretic evolution alternative. In total there are: > Three hive breeder civics that start with male/female-only or brood parasite traits, can assimilate from game start, have a pop raiding bombardment stance, and can declare a "breeding offensive" total war against other empires. Along with some opinion modifiers when interacting with other empires. > A Symbiotic Evolution civic for hive minds that gives them a secondary species option at game start. > A Parallel Evolution civic for regular empires that gives a secondary species options without the point-using serviles trait. I've spliced them into my own game and so far they seem to work as intended if you're interested. LV Addition.rar 17.77 kB · 5 downloads Do i add these to the current mod or remove some files?
Raana Posted May 18, 2019 Posted May 18, 2019 1 hour ago, VoidBot said: Do i add these to the current mod or remove some files? common/scripted_triggers/lv_scripted_triggers.txt and common/opinion_modifiers/lv_opinion_modifiers.txt have to be merged into the existing mod files manually. Everything else can be dropped into the mod folder directly.
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