Edzio Posted December 20, 2019 Posted December 20, 2019 Seems like the xml collision files of the latest version(1.251) is not working. Overwriting the xml files with the previous version(1.17) fixed the old creature collision issue for me.. Hope fix comes soon.. As alway, Awesome mod!! ^_^
15lucas15 Posted December 20, 2019 Posted December 20, 2019 I wished use your mod in se but creature framework is crashing my game ???????
anonymous9393 Posted December 22, 2019 Posted December 22, 2019 On 12/16/2019 at 4:03 PM, coffee addict said: If I were you I wouldn't care about rieklings (unless you have a mod that makes them more common around the dlc land / somewhere else / a mod that adds dungeons with them) ... Finished Dragonborn a few times and, besides a few, didn't really have encounters with them (or is it just me that thinks like this?... but yes of course this should work at some point if they are included with the mod) So is there still any animation mods -or individual animations somewhere out there- that use these rigs? there is a mod that add some riekling camp in skyrim and there are mod that add riekling follower, the problem remain.
Guest Posted December 23, 2019 Posted December 23, 2019 Spoiler The vagina is almost not opened. Or opens wide but immediately narrows when the penis is still inside. On one of the versions everything was fine. I am using the latest version of your body. Spoiler Work with SOS, Can't be the same?
Lurechrist Posted December 23, 2019 Posted December 23, 2019 How do I disable werewolf. I don't have any MNC menu, I only have creature framework menu, and disabling werewolf here doesn't fix the CTD when transforming into a werewolf. I'm using Skyrim SE btw, and everything seems to work fine without this mod. NVM, I had to disable it from SOS MCM (I didn't know there was an option to do so). I also had some bug with Creature Framework mcm but I fixed it by reinstalling the mod.
MadMansGun Posted December 23, 2019 Posted December 23, 2019 1 hour ago, Lurechrist said: How do I disable werewolf. I don't have any MNC menu, I only have creature framework menu, and disabling werewolf here doesn't fix the CTD when transforming into a werewolf. I'm using Skyrim SE btw, and everything seems to work fine without this mod. load XP32/XPMSE before MNC ABC. Do not let there skeletons overwrite MNC ABC or your game may crash or have floating dick problems.
Lurechrist Posted December 23, 2019 Posted December 23, 2019 29 minutes ago, MadMansGun said: load XP32/XPMSE before MNC ABC. Do not let there skeletons overwrite MNC ABC or your game may crash or have floating dick problems. Yep already had that mod before ABC, I edited my comment (had to disable werewolf from SOS menu).
Guest Posted December 24, 2019 Posted December 24, 2019 Практически нет открытая влагалища, только у волков и собак работает более-менее сносно. Beast HDT установлен и находится ниже, чем ваш мод, кроме скелета и MNC ничего не установлено , использую BHUNP последней версии. Вам нужно сделать все в одном паке по типу All in on HDT pussy.
Guest Posted December 24, 2019 Posted December 24, 2019 On 12/20/2019 at 3:27 AM, Edzio said: Seems like the xml collision files of the latest version(1.251) is not working. Overwriting the xml files with the previous version(1.17) fixed the old creature collision issue for me.. Hope fix comes soon.. As alway, Awesome mod!! ^_^ Could you throw me the old version 1.17 or collisions separately.
ritalmao Posted December 29, 2019 Posted December 29, 2019 ABC wants to overwrite CBPCMasterConfig.txt and CBPCollisionConfig.txt from CBBE 3BBB. Which mod should take priority?
Grummkol Posted January 2, 2020 Posted January 2, 2020 On 12/29/2019 at 2:47 AM, ritalmao said: ABC wants to overwrite CBPCMasterConfig.txt and CBPCollisionConfig.txt from CBBE 3BBB. Which mod should take priority? 3BBB as you have the option when installing (at least with 3ba) to specify whether you are using Animal SOS/ABC and it provides the correct files. ABC config files are from an earlier version of CBPC
ritalmao Posted January 2, 2020 Posted January 2, 2020 52 minutes ago, Grummkol said: 3BBB as you have the option when installing (at least with 3ba) to specify whether you are using Animal SOS/ABC and it provides the correct files. ABC config files are from an earlier version of CBPC You are right, i was using 3BBB from nexus which did not have a patch for ABC.
Sinax Posted January 3, 2020 Posted January 3, 2020 Incorrect installing by Vortex. All folders move in DATA from archive. True wolf was unchecked.. why is it installed? And .esp is not.
JaeShi Posted January 4, 2020 Posted January 4, 2020 '''load XP32/XPMSE before MNC ABC. Do not let there skeletons overwrite MNC ABC''. Can someone provide MNC+ABC+XMPSE correct skeletons order? ABC should overwrite both MNC+XMPSE skeletons? And MNC overwrites XMPSE? So, priority nifs: ABC>MNC>XMPSE? Every page i checked, everyone says different order about XMPSE.
Pfiffy Posted January 4, 2020 Posted January 4, 2020 1 hour ago, JaeShi said: '''load XP32/XPMSE before MNC ABC. Do not let there skeletons overwrite MNC ABC''. Can someone provide MNC+ABC+XMPSE correct skeletons order? ABC should overwrite both MNC+XMPSE skeletons? And MNC overwrites XMPSE? So, priority nifs: ABC>MNC>XMPSE? Every page i checked, everyone says different order about XMPSE. The old rule was 'never overwrite XPMSE' the new one is 'let MNC overwrite XPMSE and let ABC overwrite MNC' 1
factoryclose Posted January 4, 2020 Author Posted January 4, 2020 2 minutes ago, Pfiffy said: The old rule was 'never overwrite XPMSE' the new one is 'let MNC overwrite XPMSE and let ABC overwrite MNC' Since I modified XPMSE creature bones to be compatible with ABC, now there's no meaning to discuss to load which one first.
factoryclose Posted January 4, 2020 Author Posted January 4, 2020 On 12/24/2019 at 7:36 AM, MadMansGun said: load XP32/XPMSE before MNC ABC. Do not let there skeletons overwrite MNC ABC or your game may crash or have floating dick problems. Can you take a look at the latest XPMSE creature bones? I edited them to be compatible with ABC. In case you might want to know.
Pfiffy Posted January 4, 2020 Posted January 4, 2020 5 minutes ago, factoryclose said: Since I modified XPMSE creature bones to be compatible with ABC, now there's no meaning to discuss to load which one first. Since I had crashes in SSE with 4.71 (From Nexus) I think its more save to overwrite the skeleton...
factoryclose Posted January 4, 2020 Author Posted January 4, 2020 16 minutes ago, Pfiffy said: Since I had crashes in SSE with 4.71 (From Nexus) I think its more save to overwrite the skeleton... Really? Um... I'll have to look around... Thanks for the info.
Pfiffy Posted January 4, 2020 Posted January 4, 2020 5 minutes ago, factoryclose said: Really? Um... I'll have to look around... Thanks for the info. Well, it might be my config....
mrkill3r Posted January 6, 2020 Posted January 6, 2020 Okey, so simple level question.. Does this work for Oldrim? I'm thinking it does but I can't get the penises to show up.. what am I doing wrong?
Grey Cloud Posted January 6, 2020 Posted January 6, 2020 3 minutes ago, mrkill3r said: Okey, so simple level question.. Does this work for Oldrim? I'm thinking it does but I can't get the penises to show up.. what am I doing wrong? Yes, it works with Skyrim Legendary Edition - the clue is in the thread title. 4 minutes ago, mrkill3r said: what am I doing wrong? Is this a guessing game? Perhaps if you provided some information . . .
mrkill3r Posted January 6, 2020 Posted January 6, 2020 9 minutes ago, Grey Cloud said: Yes, it works with Skyrim Legendary Edition - the clue is in the thread title. Is this a guessing game? Perhaps if you provided some information . . . Okay, I'm sorry. I found the solution myself. Turns out since I tried it on an old save where I already had used animal SOS I had to go to the creature framework mcm and tell it to reregister the mods. Edit: this always fucking happens I try to find the solution for hours by myself and when I give up and ask for help I somehow figure it out right afterwards lol!
Grey Cloud Posted January 6, 2020 Posted January 6, 2020 24 minutes ago, mrkill3r said: Okay, I'm sorry. I found the solution myself. Turns out since I tried it on an old save where I already had used animal SOS I had to go to the creature framework mcm and tell it to reregister the mods. Edit: this always fucking happens I try to find the solution for hours by myself and when I give up and ask for help I somehow figure it out right afterwards lol! Glad you're up and running.
ritalmao Posted January 7, 2020 Posted January 7, 2020 FYI this mod causes crashes when transforming into a werewolf, for me at least. The only mods i have that mess with werewolf skeleton are SoS, MNC, XPMSSE AND ABC. I had ABC take priority over all else and during the companions quest line, when the guy transforms into a werewolf during a quest, the game kept crashing, by giving XPMSSE priority over ABC specifically for the werewolf sekelton.nif and .hkx files solved the ctd so if you have the same problem, just let XMPSSE override those two files. 1
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