Z0mBieP00Nani Posted November 27, 2019 Posted November 27, 2019 Have there been any animations made using this yet as the wonderfully done gif images demonstrate?
MadMansGun Posted November 27, 2019 Posted November 27, 2019 2 minutes ago, Z0mBieP00Nani said: Have there been any animations made using this yet as the wonderfully done gif images demonstrate? billyy has been updating his animations to use them, and i updated my horse animations. (and of course there's factoryclose's animations)  5 hours ago, factoryclose said: Floating dicks? When? at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. )
Grey Cloud Posted November 27, 2019 Posted November 27, 2019 29 minutes ago, Z0mBieP00Nani said: Have there been any animations made using this yet as the wonderfully done gif images demonstrate? What MMG said plus there are more appearing with SLAL pack updates. It's one of those things you didn't think you needed until you have it. Highly recommended.
Z0mBieP00Nani Posted November 27, 2019 Posted November 27, 2019 8 hours ago, MadMansGun said: billyy has been updating his animations to use them, and i updated my horse animations. (and of course there's factoryclose's animations)  at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. ) Oh goody! Time for me to test then.
tsnootch Posted November 28, 2019 Posted November 28, 2019 For anyone wanting the latest version of ABC (1.20), someone over at the MNC thread posted this link for it:Â https://www.patreon.com/posts/bakafactorys-abc-22802542 Â I guess Factory hasn't uploaded it to LL yet. 1
RohZima Posted November 28, 2019 Posted November 28, 2019 15 hours ago, MadMansGun said: the ABC skeleton is based on the xp32 skeleton and that one is indeed a bit wonky. the one in MNC is based on the stock skeleton (just with ABC & ASOS nodes added to it) Unfortunately I won't be able to make Creature animations because I am using blender/anton tools and it's not designed for it, I think I would have to make a bespoke version for each creature which I am not prepared to do. I don't want to use 3ds either so there it is...
chimiz Posted November 28, 2019 Posted November 28, 2019 On 11/27/2019 at 9:20 AM, factoryclose said: Floating dicks? When? https://imgur.com/a/81kpC8T Death Hound, seen from behind  https://imgur.com/DO86qIC Werewolf seen from above  As seen in nifskope. In game it's the same thing. They still work with collisions and everything, they're just kind of hanging in the air. Â
TKfuckbad Posted November 28, 2019 Posted November 28, 2019 Hello Bakafactory I install your ABC mod and now when I have sex with beast, I always get CTD... (It may not CTD instantly, but it always CTD within about a minute) Any solutions? The cock is animated as intended though. I don't have Animal SOS and I already disabled Werewolf SOS. I have only tried on Draugr after installing ABC, so I am not sure if this happen to other creature or not.
Grey Cloud Posted November 28, 2019 Posted November 28, 2019 18 minutes ago, TKfuckbad said: Any solutions? Yes, find out what you have done wrong. Nobody else, including me, appears to be having the problem.
Razuryam Posted November 29, 2019 Posted November 29, 2019 Sorry for this basic question, but im kinda insecure when it comes to skeletons, in the installation do i let ABC overwritte xpmsse skeletons?Â
Grey Cloud Posted November 29, 2019 Posted November 29, 2019 36 minutes ago, Razuryam said: Sorry for this basic question, but im kinda insecure when it comes to skeletons, in the installation do i let ABC overwritte xpmsse skeletons? Yes. 1
drunken toad Posted November 30, 2019 Posted November 30, 2019 Quick question for anyone. One of the requirements for this mod is hdt pe with collision settings. What exactly do the collision settings affect? And how do I get them. I'm using uunp hdt and I haven't set up anything with collision. The mod seems to works fine for the most part, but during certain animations with abc I've noticed my characters butt flickers and becomes distorted. Could someone please clarify?Â
leather37 Posted November 30, 2019 Posted November 30, 2019 Is there a way to remove the  Worms. Thanks.
slayadok Posted November 30, 2019 Posted November 30, 2019 On 11/3/2019 at 12:46 AM, alain31 said: hello, i tried your mod,it work well with some animation of billy and anub but the penis collisions don t work.i use the cbbe body with smp and cbpc.i miss something? Is there a list of animations that support your mod?  thanks.  edit:for the problem of collisions with cbpc,i found the solution with a patch found on a coreen site. at first sight,it s works really good,pussy and belly collision with cbpc is on Hello where did you find your patch please? thanks in advance for help  Edit :  Thanks for the mods i have a question . I'm using CBPC on Skyrim SE In my werewolf form it look like only the knot work for the belly collision, the werewolf penis dont collide. If someone can help thanks in advance.
Tuvalu Posted December 1, 2019 Posted December 1, 2019 On 11/28/2019 at 1:52 PM, TKfuckbad said: Hello Bakafactory I install your ABC mod and now when I have sex with beast, I always get CTD... (It may not CTD instantly, but it always CTD within about a minute) Any solutions? The cock is animated as intended though. I don't have Animal SOS and I already disabled Werewolf SOS. I have only tried on Draugr after installing ABC, so I am not sure if this happen to other creature or not. Have you run FNIS? Do you have FNIS Creatures installed as well? Do you have creatures allowed checked in Sexlab?  Aka, did you follow all of the requirements? If you did, I'm not sure what to tell you. On 11/29/2019 at 7:32 PM, leather37 said: Is there a way to remove the  Worms. Thanks. Worms?
buttmoan69 Posted December 2, 2019 Posted December 2, 2019 Hey guys, I'm having a slight issue with the collision of this mod and the CosioHD body (Clams of Skyrim). Everything works fine except for one thing; the belly collisions. Â I'm clueless as how to go about fixing this, so any help would be greatly appreciated!
factoryclose Posted December 2, 2019 Author Posted December 2, 2019 On 11/27/2019 at 10:45 PM, MadMansGun said: billyy has been updating his animations to use them, and i updated my horse animations. (and of course there's factoryclose's animations)  at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. ) Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually.  On 11/30/2019 at 12:32 PM, leather37 said: Is there a way to remove the  Worms. Thanks. Um... I'll make 'No Worms' version.  On 11/28/2019 at 1:34 PM, RohZima said: Unfortunately I won't be able to make Creature animations because I am using blender/anton tools and it's not designed for it, I think I would have to make a bespoke version for each creature which I am not prepared to do. I don't want to use 3ds either so there it is... You can bring the dick bones of the skeleton and attach them to your rig, right? Too bad you can't use the rig I created btw.
MadMansGun Posted December 2, 2019 Posted December 2, 2019 1 hour ago, factoryclose said: Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually. depends on what you or the end user is doing. the skeletons used in MNC are just stock skyrim skeletons with ABC & ASOS penis nodes attached to them, the goal being to make MNC compatible with both penis mods without having xp32's 10000 extra nodes everywhere or it's non-stock t-poses (i animate without rigs, the xp32 nodes get in the way and mess up my hi-ik solvers)
factoryclose Posted December 3, 2019 Author Posted December 3, 2019 5 hours ago, MadMansGun said: depends on what you or the end user is doing. the skeletons used in MNC are just stock skyrim skeletons with ABC & ASOS penis nodes attached to them, the goal being to make MNC compatible with both penis mods without having xp32's 10000 extra nodes everywhere or it's non-stock t-poses (i animate without rigs, the xp32 nodes get in the way and mess up my hi-ik solvers) Is there a single mod that uses XPMSE creature bones? I thought no one used them. They seemed redundant...
MadMansGun Posted December 3, 2019 Posted December 3, 2019 29 minutes ago, factoryclose said: Is there a single mod that uses XPMSE creature bones? I thought no one used them. They seemed redundant... none that i know of, and i sure as fuck don't use them for anything. 1
RohZima Posted December 3, 2019 Posted December 3, 2019 8 hours ago, factoryclose said: Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually.  Um... I'll make 'No Worms' version.  You can bring the dick bones of the skeleton and attach them to your rig, right? Too bad you can't use the rig I created btw. The rigs I made are fine it's just the export that won't work. I could export to 3DS then export from there but it's a bit too much hassle so I will just work on something else instead of creatures.
factoryclose Posted December 3, 2019 Author Posted December 3, 2019 1 hour ago, MadMansGun said: none that i know of, and i sure as fuck don't use them for anything. I guess you're right... I'll see what I can do with XPMSE in a next update. Because so many people have kept reporting bugs just because of this XPMSE creature bones. Â 1 hour ago, RohZima said: The rigs I made are fine it's just the export that won't work. I could export to 3DS then export from there but it's a bit too much hassle so I will just work on something else instead of creatures. T_T
MadMansGun Posted December 3, 2019 Posted December 3, 2019 your benthiclurker still has the hole on it's hip: (on his right side)
Izolenta Posted December 4, 2019 Posted December 4, 2019 There is still something wrong with the installer. I put through the manager HDT-PE + SPM for your SMP body, but there were still no collisions. While I am using old files from some version, everything works fine there.
meg Posted December 7, 2019 Posted December 7, 2019 hi thanks for the great mod,i m Looking for a relax horsepenis non erectmesh , can you make it? mfg meg
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