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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
2 minutes ago, Z0mBieP00Nani said:

Have there been any animations made using this yet as the wonderfully done gif images demonstrate?

billyy has been updating his animations to use them, and i updated my horse animations.

(and of course there's factoryclose's animations)

 

5 hours ago, factoryclose said:

Floating dicks? When?

at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. )

Posted
29 minutes ago, Z0mBieP00Nani said:

Have there been any animations made using this yet as the wonderfully done gif images demonstrate?

What MMG said plus there are more appearing with SLAL pack updates.

It's one of those things you didn't think you needed until you have it.  Highly recommended.

Posted
8 hours ago, MadMansGun said:

billyy has been updating his animations to use them, and i updated my horse animations.

(and of course there's factoryclose's animations)

 

at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. )

Oh goody! Time for me to test then.

Posted
15 hours ago, MadMansGun said:

the ABC skeleton is based on the xp32 skeleton and that one is indeed a bit wonky.

the one in MNC is based on the stock skeleton (just with ABC & ASOS nodes added to it)

Unfortunately I won't be able to make Creature animations because I am using blender/anton tools and it's not designed for it, I think I would have to make a bespoke version for each creature which I am not prepared to do. I don't want to use 3ds either so there it is...

Posted

Hello Bakafactory

I install your ABC mod and now when I have sex with beast, I always get CTD... (It may not CTD instantly, but it always CTD within about a minute)

Any solutions? The cock is animated as intended though.

I don't have Animal SOS and I already disabled Werewolf SOS.

I have only tried on Draugr after installing ABC, so I am not sure if this happen to other creature or not.

Posted

Sorry for this basic question, but im kinda insecure when it comes to skeletons, in the installation do i let ABC overwritte  xpmsse skeletons? 

Posted
36 minutes ago, Razuryam said:

Sorry for this basic question, but im kinda insecure when it comes to skeletons, in the installation do i let ABC overwritte  xpmsse skeletons? 

Yes.

Posted

Quick question for anyone. One of the requirements for this mod is hdt pe with collision settings. What exactly do the collision settings affect? And how do I get them.

I'm using uunp hdt and I haven't set up anything with collision. The mod seems to works fine for the most part, but during certain animations with abc I've noticed my characters butt flickers and becomes distorted. Could someone please clarify? 

Posted
On 11/3/2019 at 12:46 AM, alain31 said:

hello,

i tried your mod,it work well with some animation of billy and anub but the penis collisions don t work.i use the cbbe body with smp and cbpc.i miss something?

Is there a list of animations that support your mod?

 

thanks.

 

edit:for the problem of collisions with cbpc,i found  the solution with a patch found on a coreen site.

at first sight,it s works really good,pussy and belly collision with cbpc is on :)

Hello 

where did you find your patch please?

thanks in advance for help

 

Edit :

 

Thanks for the mods 

i have a question .

I'm using CBPC on Skyrim SE

In my werewolf form it look like only the knot work for the belly collision, the werewolf penis dont collide.

If someone can help thanks in advance.

Posted
On 11/28/2019 at 1:52 PM, TKfuckbad said:

Hello Bakafactory

I install your ABC mod and now when I have sex with beast, I always get CTD... (It may not CTD instantly, but it always CTD within about a minute)

Any solutions? The cock is animated as intended though.

I don't have Animal SOS and I already disabled Werewolf SOS.

I have only tried on Draugr after installing ABC, so I am not sure if this happen to other creature or not.

Have you run FNIS? Do you have FNIS Creatures installed as well? Do you have creatures allowed checked in Sexlab?

 

Aka, did you follow all of the requirements? If you did, I'm not sure what to tell you.

On 11/29/2019 at 7:32 PM, leather37 said:

Is there a way to remove the  Worms.

Thanks.

Worms?

Posted

Hey guys, I'm having a slight issue with the collision of this mod and the CosioHD body (Clams of Skyrim). Everything works fine except for one thing; the belly collisions.

 

I'm clueless as how to go about fixing this, so any help would be greatly appreciated!

Posted
On 11/27/2019 at 10:45 PM, MadMansGun said:

billyy has been updating his animations to use them, and i updated my horse animations.

(and of course there's factoryclose's animations)

 

at extreme leg angles they tend to disconnect. ( i did my best to fix it in the MNC meshes. )

Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually.

 

On 11/30/2019 at 12:32 PM, leather37 said:

Is there a way to remove the  Worms.

Thanks.

Um... I'll make  'No Worms' version.

 

On 11/28/2019 at 1:34 PM, RohZima said:

Unfortunately I won't be able to make Creature animations because I am using blender/anton tools and it's not designed for it, I think I would have to make a bespoke version for each creature which I am not prepared to do. I don't want to use 3ds either so there it is...

You can bring the dick bones of the skeleton and attach them to your rig, right? Too bad you can't use the rig I created btw.

Posted
1 hour ago, factoryclose said:

Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually.

depends on what you or the end user is doing.

the skeletons used in MNC are just stock skyrim skeletons with ABC & ASOS penis nodes attached to them, the goal being to make MNC compatible with both penis mods without having xp32's 10000 extra nodes everywhere or it's non-stock t-poses (i animate without rigs, the xp32 nodes get in the way and mess up my hi-ik solvers)

Posted
5 hours ago, MadMansGun said:

depends on what you or the end user is doing.

the skeletons used in MNC are just stock skyrim skeletons with ABC & ASOS penis nodes attached to them, the goal being to make MNC compatible with both penis mods without having xp32's 10000 extra nodes everywhere or it's non-stock t-poses (i animate without rigs, the xp32 nodes get in the way and mess up my hi-ik solvers)

Is there a single mod that uses XPMSE creature bones? I thought no one used them. They seemed redundant...

Posted
29 minutes ago, factoryclose said:

Is there a single mod that uses XPMSE creature bones? I thought no one used them. They seemed redundant...

none that i know of, and i sure as fuck don't use them for anything.

Posted
8 hours ago, factoryclose said:

Madman, do you think it's a good idea that I update xpmse creature skeletones wtih MNC skeletones? I am planning to update XPMSE creature bones actually.

 

Um... I'll make  'No Worms' version.

 

You can bring the dick bones of the skeleton and attach them to your rig, right? Too bad you can't use the rig I created btw.

The rigs I made are fine it's just the export that won't work. I could export to 3DS then export from there but it's a bit too much hassle so I will just work on something else instead of creatures.

Posted
1 hour ago, MadMansGun said:

none that i know of, and i sure as fuck don't use them for anything.

I guess you're right... I'll see what I can do with XPMSE in a next update. Because so many people have kept reporting bugs just because of this XPMSE creature bones.

 

1 hour ago, RohZima said:

The rigs I made are fine it's just the export that won't work. I could export to 3DS then export from there but it's a bit too much hassle so I will just work on something else instead of creatures.

T_T

Posted

There is still something wrong with the installer. I put through the manager HDT-PE + SPM for your SMP body, but there were still no collisions. While I am using old files from some version, everything works fine there.

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