VonHelton Posted October 5, 2020 Posted October 5, 2020 On 10/2/2020 at 10:03 PM, Emrakul1 said: Now I have recently had a problem where on the right side of my screen it says AFF 30 percent and the hotkeys aren't working properly Some mods that play several animations at once are the cause.
EgoBallistic Posted October 5, 2020 Author Posted October 5, 2020 5 hours ago, ScavingerScout said: i use the mod and my ppl just stand inside each other nude what did i do wrong? When actors stand inside each other, it generally means that the animation pack is not installed correctly. If the .hkx animation files are not found, the game can't play the animations, so the actors just stand there. It has nothing to do with "mods that play several animations at once". 2
Morferous Posted October 6, 2020 Posted October 6, 2020 Hmpf. Piper tried to spank me. *Grumpy mumbling.* ? I haven't seen that happening after I set player to be lead for animations from MCM. Does that indeed fix it? Asking for myself - and for Piper, who got locked in to shock collar right after the attempt. She is not getting out, until I am sure she doesn't try that spanking thing again. ? Edit: Ah, no. I don't know what I thought the option was saying, but not that. Well that is something for me to chew.
ScavingerScout Posted October 8, 2020 Posted October 8, 2020 im to new i couldnt get any animations working
SurrealCruelty Posted October 8, 2020 Posted October 8, 2020 9 hours ago, ScavingerScout said: im to new i couldnt get any animations working Try following these instructions exactly. it helped me get AAF and all attendant mods running correctly.
VonHelton Posted October 9, 2020 Posted October 9, 2020 On 10/5/2020 at 1:27 AM, ScavingerScout said: i use the mod and my ppl just stand inside each other nude what did i do wrong? If people are standing up in the middle of the animations, it's because of mods that have NPC & NPC activity. Disable those mods & the animations will work. It sucks because sex between NPC's is one of my favorite mods. It's possible that NPC & NPC mods that DON'T have sex also may interfere with animations as well. Maybe Ego can add a small script to SEU that allows this activity WITHOUT characters standing up.
VonHelton Posted October 10, 2020 Posted October 10, 2020 On 10/5/2020 at 6:57 AM, EgoBallistic said: When actors stand inside each other, it generally means that the animation pack is not installed correctly. If the .hkx animation files are not found, the game can't play the animations, so the actors just stand there. It has nothing to do with "mods that play several animations at once". No, it doesn't.........Look at my post again. I said staged mods are causing AAF to freeze at 30%.
Verasmile2 Posted October 16, 2020 Posted October 16, 2020 I have many followers with me, mostly vanilla and few added by other mods. But when I want to whore out any of them, it's always the same one who gets chosen. Is there a way to modify that?
EgoBallistic Posted October 16, 2020 Author Posted October 16, 2020 12 minutes ago, Verasmile2 said: I have many followers with me, mostly vanilla and few added by other mods. But when I want to whore out any of them, it's always the same one who gets chosen. Is there a way to modify that? The mod doesn't know anything about multiple-follower mods. The only followers it knows about are Dogmeat and your companion from the vanilla follower system.
Verasmile2 Posted October 16, 2020 Posted October 16, 2020 1 hour ago, EgoBallistic said: The mod doesn't know anything about multiple-follower mods. The only followers it knows about are Dogmeat and your companion from the vanilla follower system. So it should ignore all the others? Becouse on one run it's always Curie, even if I offer sex to another NPC. It just joins Curie and the other. While in another run, it keeps choosing Harley Quinn (from her mod on Nexus) and just like Curie on the other save, if I try to offer another companion the NPC joins her and the other.
EgoBallistic Posted October 16, 2020 Author Posted October 16, 2020 3 hours ago, Verasmile2 said: So it should ignore all the others? Becouse on one run it's always Curie, even if I offer sex to another NPC. It just joins Curie and the other. While in another run, it keeps choosing Harley Quinn (from her mod on Nexus) and just like Curie on the other save, if I try to offer another companion the NPC joins her and the other. With most multiple-follower mods, the first companion you ask to join you is managed by the vanilla follower system. So if Curie, Piper, and Nick are your companions, and SEU is always choosing Curie, you probably asked her to join you first. If you want SEU to use Piper instead, dismiss all three of them, then ask Piper to join you, and then the other two.
Verasmile2 Posted October 16, 2020 Posted October 16, 2020 29 minutes ago, EgoBallistic said: With most multiple-follower mods, the first companion you ask to join you is managed by the vanilla follower system. So if Curie, Piper, and Nick are your companions, and SEU is always choosing Curie, you probably asked her to join you first. If you want SEU to use Piper instead, dismiss all three of them, then ask Piper to join you, and then the other two. Allright, got it. I thought it was a random choice lol.
bucpar Posted October 20, 2020 Posted October 20, 2020 4 hours ago, tornado559 said: version 1.04, what was updated then? New version 1.04 uploaded Added MCM option to set whether Position Tree animations are controlled by NPCs. It is On by default, which means Position Tree animations proceed automatically. Setting it to Off allows the user to control the animation progress using the AAF interface. This will mainly be of interest to users of (UAP) Ulfberth's AAF Patch which makes heavy use of Position Trees. It is recommended to leave the setting On for UAP users. As always, the mod will self-update when you install the new version; there is no need for a clean save. Just read back a page or read the download page.
Ronin13 Posted November 10, 2020 Posted November 10, 2020 Hi, Weird thing, MCM options have all gone to zero and when I change them back, the changes wont hold. Uninstalled, cleaned the save, downloaded the files again, reinstall, same thing. Also happens with family planning but Shenanigan's & Morning sex with lover MCM work fine. Any ideas?
Chosen Clue Posted November 11, 2020 Posted November 11, 2020 Will there be a future feature that will allow for same sex npcs to determine who tops and who bottoms? I think i could slap it together and upload the changes if not.
Chosen Clue Posted November 11, 2020 Posted November 11, 2020 Oof i made the edit to the 1.03 version. Looks like i'm going to have to cross reference the difference between versions
Evilhomer Posted November 11, 2020 Posted November 11, 2020 15 hours ago, Chosen Clue said: Will there be a future feature that will allow for same sex npcs to determine who tops and who bottoms? I think i could slap it together and upload the changes if not. HI, I dont know if you saw the OP but Egoballistic has stopped support on all their mods, so there wont be any more updates, unless someone else takes over.
VonHelton Posted November 12, 2020 Posted November 12, 2020 20 hours ago, Chosen Clue said: Will there be a future feature that will allow for same sex npcs to determine who tops and who bottoms? I think i could slap it together and upload the changes if not. Ego is outta here, and left everything open to whoever wanted to take over.
Chosen Clue Posted November 12, 2020 Posted November 12, 2020 7 hours ago, Evilhomer said: HI, I dont know if you saw the OP but Egoballistic has stopped support on all their mods, so there wont be any more updates, unless someone else takes over. 1 hour ago, VonHelton said: Ego is outta here, and left everything open to whoever wanted to take over. Ah, okay.
Neodarkside Posted November 12, 2020 Posted November 12, 2020 So just downloaded AAF and all of its requirements along with this mod. I am getting zero dialogue. Pressing the passive or active hotkey, actors move their mouth but zero dialogue or voiced lines. Am I missing something? Yes. Subtitles... no wonder I couldn't see anything...
xqxRAMPAGExpx Posted November 17, 2020 Posted November 17, 2020 sorry for asking again if this has already been asked but im not reading through 51 pages of posts. but when i use this, the males dong is always pointing down and not in the way it supposed to be. did i do something wrong? i have all requirements for just about every mod on this site, and the requirements for them as well
SurrealCruelty Posted November 19, 2020 Posted November 19, 2020 On 11/17/2020 at 4:38 PM, xqxRAMPAGExpx said: sorry for asking again if this has already been asked but im not reading through 51 pages of posts. but when i use this, the males dong is always pointing down and not in the way it supposed to be. did i do something wrong? i have all requirements for just about every mod on this site, and the requirements for them as well As has been mentioned quite a number of times in both this thread, and in Violate, this isn't a Sex Em Up or AAF Violate issue. They don't actually do anything other than tell AAF what animations to perform based on what animation packs you have installed. That is hugely dependent on what packs you are using, and what patch you have applied...UAP or Indarello are needed to get erections to actually work for some animation packs. First thing you should do is check the main AAF Forum for Saya's installation guide (it is thumbtacked to the top posts, there is also a link about 17 posts above yours). That one is THE most up to date. This is important, because it isn't enough to have all the requirements for every mod, they all have to be installed in a fairly specific order, and they have to load in your mod manager in fairly a specific order (there is some flexibility with things like SEU, Violate, FPE, etc, as they don't have any actual animations, and they all go last). Second thing, would be to actually join the Discord, I believe you get more rapid support there as long as you are willing to listen. I wouldn't know 100%, I am fairly anti-social and tend to avoid most direct contact with people like the plague. I can recommend two steps to verify (as long as you installed everything correctly according to Saya's installation guide), I used a spoiler to avoid a wall of text: Spoiler 1> (this is not quite the "first make sure your machine is turned on question, but I should ask), Make sure that you built the male body in BodySlide. As long as you opened up BodySlide, selected your male body of choice, selected "build morphs" and then click "Build" then you're good on this part; Bodytalk 2.5+, Bodytalk 3+, and Atomic Muscle all mostly work with AAF right out of the box with the proper animation patch installed. 2> If you are using ModOrganizer2, you need to make sure that BodySlide is sending the 'built' meshes to the correct MO2 folder and not directly to your Data directory in Fallout. This is very easy to check. There is an option in BodySlide that allows you to preview the mesh you are working with. If you check that preview, and you can see the body/mesh texture, Bodyslide is sending the meshes to the wrong location. You need to only see a "grey" mesh with no textures. There is a YouTube video on how to use BodySlide and Outfit Studio with ModOrganizer2, and while it uses CBBE as the example, the same process applies to all bodies, since this is a setting that needs to be changed in Bodyslide, not any of the mods themselves. If you're using Vortex, I can't help you with that on making sure the body is correctly placed, I would suspect that the issue is that your body is being overwritten by another mod, and that you need to ask a Vortex user about that. I used to use Vortex, and while I like the more "works out of the box" approach that Vortex had, I got very irritated with the massive amount of effort to make sure loading orders were correct, and trying to disable the priorities that LOOT automatically placed.
xqxRAMPAGExpx Posted November 19, 2020 Posted November 19, 2020 15 hours ago, SurrealCruelty said: As has been mentioned quite a number of times in both this thread, and in Violate, this isn't a Sex Em Up or AAF Violate issue. They don't actually do anything other than tell AAF what animations to perform based on what animation packs you have installed. That is hugely dependent on what packs you are using, and what patch you have applied...UAP or Indarello are needed to get erections to actually work for some animation packs. First thing you should do is check the main AAF Forum for Saya's installation guide (it is thumbtacked to the top posts, there is also a link about 17 posts above yours). That one is THE most up to date. This is important, because it isn't enough to have all the requirements for every mod, they all have to be installed in a fairly specific order, and they have to load in your mod manager in fairly a specific order (there is some flexibility with things like SEU, Violate, FPE, etc, as they don't have any actual animations, and they all go last). Second thing, would be to actually join the Discord, I believe you get more rapid support there as long as you are willing to listen. I wouldn't know 100%, I am fairly anti-social and tend to avoid most direct contact with people like the plague. I can recommend two steps to verify (as long as you installed everything correctly according to Saya's installation guide), I used a spoiler to avoid a wall of text: Reveal hidden contents 1> (this is not quite the "first make sure your machine is turned on question, but I should ask), Make sure that you built the male body in BodySlide. As long as you opened up BodySlide, selected your male body of choice, selected "build morphs" and then click "Build" then you're good on this part; Bodytalk 2.5+, Bodytalk 3+, and Atomic Muscle all mostly work with AAF right out of the box with the proper animation patch installed. 2> If you are using ModOrganizer2, you need to make sure that BodySlide is sending the 'built' meshes to the correct MO2 folder and not directly to your Data directory in Fallout. This is very easy to check. There is an option in BodySlide that allows you to preview the mesh you are working with. If you check that preview, and you can see the body/mesh texture, Bodyslide is sending the meshes to the wrong location. You need to only see a "grey" mesh with no textures. There is a YouTube video on how to use BodySlide and Outfit Studio with ModOrganizer2, and while it uses CBBE as the example, the same process applies to all bodies, since this is a setting that needs to be changed in Bodyslide, not any of the mods themselves. If you're using Vortex, I can't help you with that on making sure the body is correctly placed, I would suspect that the issue is that your body is being overwritten by another mod, and that you need to ask a Vortex user about that. I used to use Vortex, and while I like the more "works out of the box" approach that Vortex had, I got very irritated with the massive amount of effort to make sure loading orders were correct, and trying to disable the priorities that LOOT automatically placed. i guess it's finally time to figure out how to use bodyslide since freakin everything requires it *annoyed emoji*
SurrealCruelty Posted November 20, 2020 Posted November 20, 2020 On 11/19/2020 at 3:01 PM, xqxRAMPAGExpx said: i guess it's finally time to figure out how to use bodyslide since freakin everything requires it *annoyed emoji* It's really fairly easy. Follow the instructions for the Mod Manager you are using. There are YouTube videos for both MO2 and Vortex on how to do the install. Once you have everything installed, it really is as easy as select your body, check off "build morphs" and then click either "Build" or "Batch Build." You really don't have to learn more than that unless you really want to start customizing bodies and outfits or if you are using any of the Unique Player/Follower mods. As I mentioned in #2, if your using MO2, make sure you follow the instructions exactly, or your body mod will always get overwritten by the "default" installation, and your male bodies will always have either ED or elephantitis.
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