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Posted

I switched to your SEU a few hours ago. Your's seems to works perfectly - the other one caused a bug. Thanks a lot for this mod. :)

 

 

Small update to the post. No trouble at all with this mod.

Posted
9 hours ago, physcopenguin said:

Having trouble with this mod. I have all of the supporting mods installed. however, when i launch the game nothing is working.

 

Need more info.  Do you see the startup messages?  Do you get the MCM menu?  Did you set your hotkeys and try to use them?

Posted
3 hours ago, washi_rfd said:

Only problem I have with this mod, I had with the old FP version aswell, When you talk to people, even if I wait 10 seconds with every conversation it kicks in and goes aha your flirting... and when its with an NPC that I wanted to flirt with I have often clicked the option or pressed the key for dialogue in less than a second and it says aha your not interested... (Usually atleast one flirt is accepted in the conversation but still a minor issue). 

With the offers from characters you absolutely dont want it would be great for an Option in the MCM Strait, Bi, Lesbian/Gay for the character would be great, simply bypassing the automated Flirt test.  A sub option could be built into that where NPC's get the wrong Idea and a player could set in the MCM the chances of that happening.

This would make the whole flirt mechanic a bit more immersive.

I don't understand what you are talking about.  There is no automated flirting.  The only way to flirt with an NPC is to hit the active hotkey, which will bring up the flirt dialogue.

 

As far as the "You find nothing interesting" result, that means you are either trying to talk to someone who is not eligible, such as a child, or you are too far away from them.  To flirt with an NPC, you have to be about the same distance away from them as you would to have a normal conversation, like this:

 

Fallout4 2018-11-10 06-20-32-61.jpgFallout4 2018-11-10 06-20-41-71.jpg

 

But, keep in mind that the hotkey is an area scan, it isn't aimed.  It will find the closest eligible NPC to you.  That may not necessarily be the NPC you are looking at.

Posted

Gah, I checked in TESEdit and your right it wasnt in this mod, It just never seemed to fire without a Varient of Sex Em Up, Its from another mod but, now I have to figure out the why and which of it all, see if I can create a work around myself.

 

My Bad, Therefore ... Brilliant Mod

Posted

Using NMM, it was not adding the files to my /Data file. MCM did not show SEU

I manually added all the files to my /Data folder.

MCM now shows SEU, but, says it's missing AAF_SEU.esp.

I've manually copied this file from the extracted archive into my /Data folder.

Still getting the same error in MCM saying missing AAF_SEU.esp.

 

 

EDIT: [SOLVED]

I had a 4Play_SEU.esp in my /Data folder during my initial installation of AAF-SEU.

I removed this file during my troubleshooting as to why it wasn't showing in MCM.

I added the 4play_SEU.esp file back into my /Data folder and AAF_SEU now works!! yay. 

 

 

 

Posted
13 hours ago, scurvykervy said:

Using NMM, it was not adding the files to my /Data file. MCM did not show SEU

I manually added all the files to my /Data folder.

MCM now shows SEU, but, says it's missing AAF_SEU.esp.

I've manually copied this file from the extracted archive into my /Data folder.

Still getting the same error in MCM saying missing AAF_SEU.esp.

 

 

EDIT: [SOLVED]

I had a 4Play_SEU.esp in my /Data folder during my initial installation of AAF-SEU.

I removed this file during my troubleshooting as to why it wasn't showing in MCM.

I added the 4play_SEU.esp file back into my /Data folder and AAF_SEU now works!! yay. 

 

4playSEU.esp is from the Four-Play version of Sex Em Up.  You should have uninstalled that mod before installing this one.  They cannot be installed together, and you should not have 4PlaySEU.esp loaded when you use AAF SEU.  I can't really tell what mod you are running now.

Posted
On 11/10/2018 at 8:26 AM, washi_rfd said:

Gah, I checked in TESEdit and your right it wasnt in this mod, It just never seemed to fire without a Varient of Sex Em Up, Its from another mod but, now I have to figure out the why and which of it all, see if I can create a work around myself.

 

My Bad, Therefore ... Brilliant Mod

It just occured to me: you were talking about Four-Play Vanilla Fudge.  That is the mod that adds the timed flirt option to normal dialogue.

Posted

it says my aaf animation files are missing, and one of the mods had an installation error, HELP!

Posted
2 hours ago, torn said:

The mod works great! We wait only facial expressions.

Facial expressions will be in the next release of SEU.  I am waiting for the next version of AAF to become public, since the next version of SEU uses some AAF features that are not available in Beta 25.  It should be out some time this week.

Posted
2 hours ago, moddyguy said:

I have a furniture question in general.

 

normally how does animation involving furniture picked?

 

 

I am still testing, seeing one Seu triggers a furniture animation but I am no in a settlement, and haven't built any furnitures.

SEU tells AAF which actors to animate, which tags to use, and the distance to scan for furniture.  If AAF finds a furniture within that distance and there is an animation that can use that furniture with those actors, AAF will use it.   The furniture does not have to be in a settlement.

 

Note that there are a few animations that have their own furniture.  There is at least one Leito or Crazy animation that will create a table.

Posted
16 minutes ago, EgoBallistic said:

SEU tells AAF which actors to animate, which tags to use, and the distance to scan for furniture.  If AAF finds a furniture within that distance and there is an animation that can use that furniture with those actors, AAF will use it.   The furniture does not have to be in a settlement.

 

Note that there are a few animations that have their own furniture.  There is at least one Leito or Crazy animation that will create a table.

Hmm, probably need to tag those once we work out which ones they are? I've only seen the one table one so far.

Posted
1 hour ago, jimmywon34 said:

does this already include the four-play animations? like these

The mod does state at Download page    

 

"Requires

AAF, MCM, Animation Position Tags, Animation Packs" 
    So answer would be yes, so long its installed
Posted

Desperate for help Please

I’m having a great deal of trouble getting AAF SEU to work, 2 days I have been trying.  I have now pared down the install to just AAF SEU, Crazy’s and Leito’s animations with the “AAF patch for Leito and crazy fomod v2_1”. This is always on a clean save.

I get the topics ok but nothing happens afterwards with masturbation I just stand there and with NPCs they just continue as if we hadn’t had the conversation.

I’ve tried installing the animations first then AAF and AAF first. I think I have all the requirements.

I have added my load order and a Papyrus Log in the hope you can see a problem if there is one.

 

Papyrus.0.log

plugins.txt

Posted
2 hours ago, Agnot2014 said:

Desperate for help Please

I’m having a great deal of trouble getting AAF SEU to work, 2 days I have been trying.  I have now pared down the install to just AAF SEU, Crazy’s and Leito’s animations with the “AAF patch for Leito and crazy fomod v2_1”. This is always on a clean save.

I get the topics ok but nothing happens afterwards with masturbation I just stand there and with NPCs they just continue as if we hadn’t had the conversation.

I’ve tried installing the animations first then AAF and AAF first. I think I have all the requirements.

I have added my load order and a Papyrus Log in the hope you can see a problem if there is one.

 

Papyrus.0.log

plugins.txt

You do not have the F4SE scripts installed.  You need to install the Data folder from the F4SE archive into your Fallout 4 install directory.

Posted
1 hour ago, EgoBallistic said:

You do not have the F4SE scripts installed.  You need to install the Data folder from the F4SE archive into your Fallout 4 install directory.

Thank you for your reply

Do you mean copy what’s in the Data folder of the latest F4Se into the Fallout 4 directory which is above the Data directory?

 

update:

I recopied the SEU scripts. I also copied the latest F4se back into Fallout 4 as normal still nothing (not as above).

 

I am also getting conflicting advice from some users. Do I install AAF before the animations or after?

i.e:

Four-Play Animations by Crazy 1.3

Crazy_Animations (Mod Manager Gun Version) -  3-11-17

Crazy_Animations (Rug Version) - v2.7

Leito_F04_Rigs_v1.1

FO4_AnimationsByLeito_v1.4b

AAF Beta 25-31304-25b

AAF_Animation_Position_Tags_V181108.0

2_AAF - Compatibility Patches V2.8

AAF patch for Leito and crazy fomod v2_1

AAF SEU V0.12

 

Posted
50 minutes ago, Agnot2014 said:

Thank you for your reply

Do you mean copy what’s in the Data folder of the latest F4Se into the Fallout 4 directory which is above the Data directory?

 

Yes. You should have:

 

1005131690_F4SEfile.jpg.35f844cd27dc57a7afe2ea75b8e33ef8.jpg

 

The above files go into your main Fallout 4 folder. Not the data folder, the one just above it. Overwrite if prompted.

Posted
58 minutes ago, Z0mBieP00Nani said:

Is this just a strait port or are there added features and dialog?

At this point it is a straight port with a few bug fixes but no actual new features yet.

Posted

I looked through the replies and didnt really find anything that answered the problem I am having. The installation of all the required mods for me seems to have work, but when I binded my hotkeys and used them nothing happens. Any ideas?

Posted
1 hour ago, Agnot2014 said:

Thank you for your reply

Do you mean copy what’s in the Data folder of the latest F4Se into the Fallout 4 directory which is above the Data directory?

 

update:

I recopied the SEU scripts. I also copied the latest F4se back into Fallout 4 as normal still nothing (not as above).

 

I am also getting conflicting advice from some users. Do I install AAF before the animations or after?

 

As far as copying, you should do as GulfWulf said.  Copy the Data folder of the latest F4SE into the Fallout 4 folder which is above the Data folder.

 

For install order, you can install AAF before or after the animations, but I suggest doing it in this order:

 

F4SE

AAF Beta 25-31304-25b

Crazy Animations (Mod Manager Gun Version) -  3-11-17

Four-Play Animations by Crazy 1.3.7z

FO4_AnimationsByLeito_v1.4b

AAF patch for Leito and crazy fomod v2_1

2_AAF - Compatibility Patches V2.8

AAF_Animation_Position_Tags_V181108.0

AAF SEU V0.12

 

You don't really need Leito_F04_Rigs_v1.1, and Crazy_Animations (Rug Version) - v2.7 doesn't work with AAF

Posted
28 minutes ago, FearReapZ said:

I looked through the replies and didnt really find anything that answered the problem I am having. The installation of all the required mods for me seems to have work, but when I binded my hotkeys and used them nothing happens. Any ideas?

If everything is installed correctly, you should at least get a "You find nothing interesting" message when you use the active hotkey.

 

Follow the instructions in the second post in this thread and copy your papyrus.0.log in here as an attachment and I'll take a look.

Posted
22 minutes ago, EgoBallistic said:

If everything is installed correctly, you should at least get a "You find nothing interesting" message when you use the active hotkey.

 

Follow the instructions in the second post in this thread and copy your papyrus.0.log in here as an attachment and I'll take a look.

 

Papyrus.0.log

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