lockeslylcrit Posted April 16, 2019 Share Posted April 16, 2019 35 minutes ago, requiemfang said: what file is that in? /1541064015/Defs/AlienRace/AlienRace_Androids.xml Link to comment
megadoom41 Posted April 16, 2019 Share Posted April 16, 2019 If that fixed the problem, then the mod probably takes a % value to determine sex decay; could be fixed by using a flat value instead if its in an xml somewhere Link to comment
lockeslylcrit Posted April 16, 2019 Share Posted April 16, 2019 20 minutes ago, megadoom41 said: If that fixed the problem, then the mod probably takes a % value to determine sex decay; could be fixed by using a flat value instead if its in an xml somewhere That wouldn't help because modded races could have wildly different adult ages instead of the standard 18. If I'm right, these are the values of sex decay percentage: <li Class="StatPart_Age"> <curve> <points> <li>(0.0,-2.0)</li> <li>(0.06,-0.2)</li> <li>(0.10,0.4)</li> <li>(0.2,1.3)</li> <li>(0.3,1.2)</li> <li>(0.45,1.0)</li> <li>(1.5,0.3)</li> </points> </curve> </li> Sex decay starts at 8 years old (80 year life expectancy of a normal, unmodded human x 0.10 = 8), increasing to 1.3 times at 20% life expectancy (16 years), and decreased to 1.2 times at 30% (24 years), and so on. A better solution would be to have an option to edit the sex need decay in-game without having to tinker with xml files outside the game. Androids have a life expectancy of 1000 years, but they are considered an adult at 18 and teenager at 13. <li> <def>HumanlikeTeenager</def> <minAge>13</minAge> </li> <li> <def>HumanlikeAdult</def> <minAge>18</minAge> </li> Sex frequency should start based on that, but the sex frequency decreases should remain the same (based on the percentage of life expectancy). This way, we can have all modded races get the sex need when they usually are considered an adult/teen, and lowered libido when they are normally considered too old. Link to comment
megadoom41 Posted April 16, 2019 Share Posted April 16, 2019 21 minutes ago, lockeslylcrit said: That wouldn't help because modded races could have wildly different adult ages instead of the standard 18. If I'm right, these are the values of sex decay percentage: <li Class="StatPart_Age"> <curve> <points> <li>(0.0,-2.0)</li> <li>(0.06,-0.2)</li> <li>(0.10,0.4)</li> <li>(0.2,1.3)</li> <li>(0.3,1.2)</li> <li>(0.45,1.0)</li> <li>(1.5,0.3)</li> </points> </curve> </li> Sex decay starts at 8 years old (80 year life expectancy of a normal, unmodded human x 0.10 = 8), increasing to 1.3 times at 20% life expectancy (16 years), and decreased to 1.2 times at 30% (24 years), and so on. A better solution would be to have an option to edit the sex need decay in-game without having to tinker with xml files outside the game. Androids have a life expectancy of 1000 years, but they are considered an adult at 18 and teenager at 13. <li> <def>HumanlikeTeenager</def> <minAge>13</minAge> </li> <li> <def>HumanlikeAdult</def> <minAge>18</minAge> </li> Sex frequency should start based on that, but the sex frequency decreases should remain the same (based on the percentage of life expectancy). This way, we can have all modded races get the sex need when they usually are considered an adult/teen, and lowered libido when they are normally considered too old. If that's how its programed it should just use something like <li>(8, 0.4)</li> remove what would be <li>(120, 0.3)</li> and that would fix the problem with all the mods that have all these races that age really high and leave them at 1.0 decay too; but I'm unsure if it would be easy to just make that read as a number instead of a % I know very little of rimworld modding and if its the game reading that value or the mod Nice explanation though and having a way to edit it in the settings would be handy so your solution is better Link to comment
Froggy Posted April 16, 2019 Share Posted April 16, 2019 On 4/4/2019 at 9:05 AM, nugerumon said: Broken Body stages are defined in XML, so you could also just edit it to have no effect. Which XML? I'd like to work even faster, actually. Link to comment
lockeslylcrit Posted April 16, 2019 Share Posted April 16, 2019 2 hours ago, Froggy said: Which XML? I'd like to work even faster, actually. /Defs/HediffDefs/Hediffs_FeelingBroken.xml 1 Link to comment
lockeslylcrit Posted April 16, 2019 Share Posted April 16, 2019 Addendum: Humpshroom takes WAY too damn long to grow. Yeah, you don't need sun lamps, but 40 days until maturity is outrageous. You need four of them to make one Aphrodisiac Drug, so you're dedicating a whole hydroponics bay for 2/3rds of a year just to make two drugs. And that same drug only sells for 8 bucks. In the same timespan, I made craptons of beer using hops, which sell for almost a dollar more each. It's far more efficient to just buy the drugs outright. Suggestion: Balance the humpshroom production by increasing the yield per growth to 8 (to fall in line with Psychoid), reduce the grow time to 10-15 days (Psychoid is 8 days), increase the minimum skill required to sow it to 6 (again, same as Psychoid). 2 Link to comment
Ed86 Posted April 16, 2019 Share Posted April 16, 2019 1.9.9e change to lovin patch which should allow other pregnancy mods(vanilla, cnp) to start pregnancy if rjw pregnancy disabled added lots of debug info for pregnancy_helper fixed pregnancy checks fix? vanilla pregnancy should now disappear if pawn lost vagina(used to be genitals) fixed error in designated breeder searching moved bestiality target searching to BreederHelper moved finding prisoners from xxx to CPRape jobgiver moved most whoring related stuff from xxx to whore_helper cosmetic changes to target finders, for readability disabled age modifiers for sex ability and sex drive, so your custom races dont need to wait few hundred years to get sex added "always show tag" for UID, Sterilization, peg arm operations made get_sex_drive() function to catch errors if pawn has no sex drive stat fixed? pawns having double vaginas or penises reduced parts sexability by around 2, so now it actually matters and sex wont always end with ahegao added missing? armbinder textures for male body rjw_1.9.9e.7z 4 Link to comment
Froggy Posted April 16, 2019 Share Posted April 16, 2019 5 hours ago, Ed86 said: 1.9.9e change to lovin patch which should allow other pregnancy mods(vanilla, cnp) to start pregnancy if rjw pregnancy disabled OK so if I have the Woohooer mod from Steam (so that I can actually have sex other than rape - hint, hint) and I turn off RJW pregnancy, any RJW driven sex will use the Woohooer's pregnancy system? Ditto for the Children+Pregnancy mod from Steam? Link to comment
Ed86 Posted April 16, 2019 Share Posted April 16, 2019 23 minutes ago, Froggy said: OK so if I have the Woohooer mod from Steam (so that I can actually have sex other than rape - hint, hint) and I turn off RJW pregnancy, any RJW driven sex will use the Woohooer's pregnancy system? Ditto for the Children+Pregnancy mod from Steam? no it means that rjw will not delete pregnancies that can be added by other mods to lovin' job Link to comment
Pablooxxx Posted April 16, 2019 Share Posted April 16, 2019 6 hours ago, Ed86 said: fixed? pawns having double vaginas or penises For me this is a feature not a bug, when a futanari gives birth ? . Sometimes they have two dicks and a vagina or the other way around. Imho those funny abominations should not be removed. Link to comment
Verip Posted April 16, 2019 Share Posted April 16, 2019 On 4/14/2019 at 5:02 PM, RClef said: You can reroll it in dev mode or manually edit your save. Thanks. I figured that out a bit later after I posted, but was driving me nuts trying to figure out how to balance that. Link to comment
Jappercut Posted April 16, 2019 Share Posted April 16, 2019 Hi, great mod btw! Is there any way to add support for mods like Warhammer: Gor/Daemonette? I understand how to add them to the RJW surgery list, but is there any way to make Gors/Bullgors spawn with Equine Penises and Daemonettes with Demonic Penises? Thanks Link to comment
lockeslylcrit Posted April 16, 2019 Share Posted April 16, 2019 1 hour ago, Jappercut said: Hi, great mod btw! Is there any way to add support for mods like Warhammer: Gor/Daemonette? I understand how to add them to the RJW surgery list, but is there any way to make Gors/Bullgors spawn with Equine Penises and Daemonettes with Demonic Penises? Thanks After a lot of searching around and staring at files, I found this: 1 Link to comment
requiemfang Posted April 17, 2019 Share Posted April 17, 2019 6 hours ago, lockeslylcrit said: After a lot of searching around and staring at files, I found this: basically you're required to mod the mod in-depth and being a xml edit whore won't cut it. Link to comment
Jappercut Posted April 17, 2019 Share Posted April 17, 2019 3 hours ago, requiemfang said: basically you're required to mod the mod in-depth and being a xml edit whore won't cut it. Yes, took a look around in the code with visual code, but the mod is quite extensive so didn't touch anything out of respect and fear of breaking it. It would be a nice thing to have though, can see that there's demon vaginas too etc which i have no idea what they would spawn on in the first place, so it feels ideal to make some compatibility with the warhammer mods, making those genitals available as well. Link to comment
nugerumon Posted April 17, 2019 Share Posted April 17, 2019 On 4/16/2019 at 7:20 AM, Froggy said: Which XML? I'd like to work even faster, actually. /Defs/HediffDefs/Hediffs_FeelingBroken.xml, like lockeslylcrit said. If you change something, it might be fitting to edit the corresponding thoughts es well, they are in Defs/ThoughtDefs/Thoughts_Rape.xml Once upon a time, I added a stage, you can find the patch earlier in this topic. Due to it being a patch, it might even still work ? While I'm already here, I don't think I advertised my romance mod here yet: RTMO Link to comment
DaMan1 Posted April 17, 2019 Share Posted April 17, 2019 Can you add psychopath trait for pawns with extreme broken body ? Link to comment
lockeslylcrit Posted April 17, 2019 Share Posted April 17, 2019 I have made a few modifications to the Genital_Helper.cs file (apologies to @Ed86 is this isn't allowed). If androids don't have any sexual/substitute backstories, they will spawn with generic genitals/anuses. else if (racename.Contains("droid")) changed to ndroid so that worker/battle droids don't get them. Also made a modification so that Gors/Ungors/Bullgors/Daemonettes will get the proper demonic or equine genitals/anuses. Genital_Helper.cs I have yet to install Visual Studio (it's going really slowly), but I'm eager to test these changes out and see what happens. Link to comment
Aseby Posted April 17, 2019 Share Posted April 17, 2019 Hi, why not add the ability to extract the genitals from animals or at least the ability to grow them with the help of some fashion? I mean different tentacles and build your economy on that. Link to comment
pöä#klhzfzjkhiklgzjhiul768 Posted April 17, 2019 Share Posted April 17, 2019 I get alot of errors after upgrading to latest version https://git.io/fjY5j Also cant see any interaction window when wildmode is disabled and no RJW option when selecting a pawn. Really strange. Whats going on? Link to comment
lockeslylcrit Posted April 17, 2019 Share Posted April 17, 2019 17 minutes ago, pöä#klhzfzjkhiklgzjhiul768 said: I get alot of errors after upgrading to latest version https://git.io/fjY5j Also cant see any interaction window when wildmode is disabled and no RJW option when selecting a pawn. Really strange. Whats going on? Sometimes updating gets messed up, as I figured out a while ago. The best thing to do- and this is good common practice- is to delete the entirety of the RJW folder and unzip a fresh copy each time you want to update to a new version. Try that and see if you're still getting some issues. Link to comment
Radsky123 Posted April 18, 2019 Share Posted April 18, 2019 So rimjobworld prevents me from generating a world Any idea why? 1 Link to comment
Xarctus Posted April 18, 2019 Share Posted April 18, 2019 7 hours ago, Aseby said: Hi, why not add the ability to extract the genitals from animals or at least the ability to grow them with the help of some fashion? I mean different tentacles and build your economy on that. You have been able to for at least the last couple versions. I run the Magic of Rimworld mod, and when I use disabling shot to down a wild cougar/wolf, I can schedule an operation to 'remove genitals' for canine/feline genitals. I assume if you down one from pain you could do the same. Link to comment
requiemfang Posted April 18, 2019 Share Posted April 18, 2019 Anyone else seeing this on game start with the new version? Link to comment
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