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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted (edited)
8 hours ago, Alpha719 said:

Um is this just the update because I installed the 3.21 english mod and the store isn't in my game even with the latest update 3.32 I need the actual store mod but for some reason I don't have the store in game I also tried creating a new save and the store isn't in the game either I did enjoy the mod but ofc I deleted it by accident

You can confirm from file contents that all downloads are full versions. You need Laura's shop ESP enabled in the load order, it is the only missing thing that would make house not appear as that part doesn't even rely on other assets. Unless you have other mod changing things near the road to Whiterun stables.

--------

 

Also after finishing 3.32... It has impressive amount of story that just leaves wanting more ?

 

Only a few minor issues, mentioning them might be minor spoilers. None of these prevent completing the quests but you may need console once if you have Realistic Needs and Diseases or other survival/cooking related mod:

Spoiler

1. During 3.21 last quest when the men came to shop, Katarina didn't have any bindings. She asked Laura to get them off so i knew something was wrong.

 

2. I have a mod that hides vanilla helmets so all the bodyguards had none. It revealed that they all had same face. No black faces, neck seams or things like that though which is good.

 

3. I couldn't find all ingredients for Apple Cabbage Stew. Assuming that is because i have Realistic Needs and Diseases enabled although inactive in MCM. Missing nord mead and 2 green apples. (Used console command to add)

 

4. When Katarina pulled sword out at the end i CTD. Worked on the second time and i realized it's a step where much happens simultaneously; player items get transferred and a teleport. A delay would be in order?

 

Edited by Zaflis
Posted
16 hours ago, Laura said:

There's something weird going on. Because I can't find any dialogue for stage 15500. So I don't see how it can work for you. It seems like I just did something wrong and forgot to add it.

When you played it, was that a long time ago?

 

 

 

No, very recent. Older playthroughs too of course, but the latest was 2 days ago using the most up to date version of LBS (not today's release, the one previous). 

Posted (edited)

I'm having an issue with the mod, that when i'm trying to buy something from her, nothing shows up in the sales menu.

 

edit: also to note, I'm using the special edition

 

Edit: I found the problem but not the solution. somehow my bashed patch is overriding the shop's containers and giving them nothing.

Edited by Ixmore
Posted

Hello! :)

 

I'm stuck at the Origin quest. After waking up I am supposed to get back to the shop, but Laura and Katharina aren't there. Instead, they are standing around south of Helgen and there is no speech option to finish the quest. Can someone help?

 

I searched this topic a while, but maybe I don't know what I have to search for good enough. Sorry if this has been addressed somewhere. :)

Posted
19 hours ago, Robmonster13 said:

Ok. Just finished playing through the Origin quest on SSE latest version BEFORE 3.32. I played through twice using a save from right before touching the totem. On both play-throughs I was forcegreeted by the guard, led through to my cell, and was able to sleep without any problems. After waking, one actor came into the room almost immediately but I had to wait for the second … as they apparently had to walk a long distance. I used the wait action instead of just sitting there staring at my screen. No problems with cooking any of the foods. However, on my first play-through I was not able to talk to the actor after making cooked beef. I was able to talk with everyone other than who I needed, so I quit the game and started my second play through. On the second play-through everything worked as intended. The only issues were occasional missing dialog lines but this did not stop me from understanding the story; so I consider this as insignificant. 
 

This is not really a spoiler but instead my thoughts on the update and quests so far.  I decided to post it so that those who do not wish to read it … don’t have to. 
 

  Hide contents

A Familiar Face was awesome and I really loved this quest!  Kept me busy and made me think.  I enjoyed Origin and, without any doubt, it is the most significant quest to date, as it provides the backstory for the entire mod. Without Origin the story to date would not be complete.  As such, it is essential to the mod.  However, From the playability aspect, Origin is probably my least favorite quest from the mod since it didn’t really challenge me or make me think.  In many ways it was more like watching an interactive video than playing a quest.  That said, I rate this update A+++ and cannot wait for the next update or completion of the story!!! Once again, Laura delivers a home run!

 

Thank you so much for the feedback. ❤️

 

 

 

 

 

18 hours ago, Alpha719 said:

Um is this just the update because I installed the 3.21 english mod and the store isn't in my game even with the latest update 3.32 I need the actual store mod but for some reason I don't have the store in game I also tried creating a new save and the store isn't in the game either I did enjoy the mod but ofc I deleted it by accident

There are no seperate patches, every version is a full version with the shop and everything. So something must've gone wrong somewhere, but I can't say what cause I don't know your game.

Did you change anything else to your game?

 

 

 

 

15 hours ago, rhino_4 said:

Does 3.32 require a new game?

Nope, my mod never really requires a new save. I try to make sure of that. But I should probably say that when I release the change log. Sorry about that.

 

 

 

 

11 hours ago, Herowynne said:

 

Thank you so much for that! ❤️ It seems small, but it is a big quality-of-life improvement for SE players!

Glad I could help.

SSE is weird. I installed it to test that guard issue, and a lot of things are different for seemingly no reason.

 

 

 

 

10 hours ago, pappana said:

Bondage in skyrim seems to have become a trend, there's apparently gold to be made.

 

I now have four shops in my game. The captured dreams shop, The dollmakers shop, Elvira's shop and Laura's bondage shop.

 

Skyrims citizens have certainly opened up their eyes to restraints.

Bussiness is booming. :P

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.

 

 

 

 

8 hours ago, JustMe469 said:

No, very recent. Older playthroughs too of course, but the latest was 2 days ago using the most up to date version of LBS (not today's release, the one previous). 

Thanks for letting me know.

 

 

 

 

 

6 hours ago, Ixmore said:

I'm having an issue with the mod, that when i'm trying to buy something from her, nothing shows up in the sales menu.

 

edit: also to note, I'm using the special edition

 

Edit: I found the problem but not the solution. somehow my bashed patch is overriding the shop's containers and giving them nothing.

I have no clue how bashed patches work, so I can't really help you. Sorry.

I'm sure someone smarter than me knows what to do.

 

 

 

 

 

6 hours ago, dingdingdinggo said:

Hello! :)

 

I'm stuck at the Origin quest. After waking up I am supposed to get back to the shop, but Laura and Katharina aren't there. Instead, they are standing around south of Helgen and there is no speech option to finish the quest. Can someone help?

 

I searched this topic a while, but maybe I don't know what I have to search for good enough. Sorry if this has been addressed somewhere. :)

Are you using SSE?

Also, load a save from before it goes wrong and try it again. If it fails again, please post the papyrus log.

Posted

Hi,

 

i have a very weird bug in my game.

I'm on the third rescue mission for Laura (the huntress).

Openend the chest with the letter that tells me i have to go to the lake as normal.

But when i want to go to the lake the questmarker and NPC teleport away from me?

Like every time i get too close (not even in viewing distance) the marker just jumps straight away from me

Tried fast travel and restarting the game, but does not seem to work.

Is this a known bug? Can i fix it or teleport the NPC to me with a consol command or something?

 

Thanks in advance for any help!

Posted

Changing the NPC hair styles to KS Hairs:

I have used Creation Kit on an older "Laura's Bondage Shop" version to change the hair styles of the included NPCs to KS Hairs. Now when installing/updating to this new version, I guess I will loose these changes, right?.

 

Is there any way to preserve the hair changes? Without having to redo it again?

Posted
1 minute ago, Gudulba said:

Is there any way to preserve the hair changes? Without having to redo it again?

Some small work will be involved, but you don't need to remake everything from scratch, you can make a little tweak mod for your own personal use from your existing mod install, and it'll useable with any further versions too.

 

Keep hold of your previous, modified version of the plugin, and the exported head meshes and textures. Load up the plugin in xedit, find the NPCs who you modified and want to keep, highlight their records, right click, and select copy as override to new plugin.

 

Give your new plugin a name, and it only should have the records you copied over in it, with LBS being a master file for this new plugin you created. Just make sure to check if there are no more differences than hair and cosmetics - xedit provides you a very straightforward comparison view by default - , so unify their inventories, factions and such when needed with a new version, and you'll be fine.

 

So unless the ID of any NPCs you modified changes in subsequent mod releases, you can always load this plugin after LBS in your load order and their apperances will change to whatever you modified them to. Pack it together with the head meshes and textures, and you can have it as a mod that you can easily activate in your mod manager too. Now you can uninstall the previous version of LBS, install the latest, activate your mod that affects NPCs and you should be good to go.

Posted (edited)
40 minutes ago, Slane95 said:

I'm on the third rescue mission for Laura (the huntress).

Openend the chest with the letter that tells me i have to go to the lake as normal.

But when i want to go to the lake the questmarker and NPC teleport away from me?

Spoiler

Just follow the shore, you should stumble over a dead body not too far from the inn.

 

40 minutes ago, Slane95 said:

Can i fix it or teleport the NPC to me with a consol command or something?

Spoiler

He's dead, Jim.

 

 

18 minutes ago, Gudulba said:

Changing the NPC hair styles to KS Hairs:

I have used Creation Kit on an older "Laura's Bondage Shop" version to change the hair styles of the included NPCs to KS Hairs. Now when installing/updating to this new version, I guess I will loose these changes, right?.

 

Is there any way to preserve the hair changes? Without having to redo it again?

No experience with that on my side, just general modding advice.

Look into your data folder, somwhere in the meshes are the face presets for all NPCs (Data/meshes/actors/character/FaceGenData/FaceGeom/Laura) - check if your current installed faces differ from the ones in the download, and if they do, make a backup of your changed faces and let it overwrite the folder after you've updated the mod. If you make your backup in 7zip format, call it LauraHairdoPatch and let your Modmanager handle things.

 

Edit: @Taki17 was faster, and doing things with xedit is probably safer than my brute force approach.

Edited by CaptainJ03
Posted
17 minutes ago, CaptainJ03 said:

Just follow the shore, you should stumble over a dead body not too far from the inn.

That was the problem though, the body would not show up.

Or rather the quest marker is directly tied tot he body, so for some reason it teleported away from me.

But after waiting and restarting later it fixed itself and i could finish the quest... Modded skyrim can be a very strange experiance

 

But i really enjoy this Mod!

I think the Thief quest is still my favorite so far, but i have also not seen everything ?

Great work Laura!

Posted (edited)
1 hour ago, Laura said:

 

Bussiness is booming. :P

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.


May be a little questionable from the ethics point of view, but it is a sound business model. ?

 

Whatever it takes to keep the torches burning and the horses fed … oh wait … Laura doesn’t have any horses. Well at least it keeps the torches lit. ?

Edited by Robmonster13
Posted
3 hours ago, Laura said:

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.

 

SHHHHHHHHHH!!!!!

 

They might hear you !!!

 

?

 

Posted
6 hours ago, Laura said:

I have no clue how bashed patches work, so I can't really help you. Sorry.

I'm sure someone smarter than me knows what to do.

I found a small fix, just make sure you have content checker unchecked before building your bashed patch. It's the only way I can find right now.

Posted
7 hours ago, Slane95 said:

Hi,

 

i have a very weird bug in my game.

I'm on the third rescue mission for Laura (the huntress).

Openend the chest with the letter that tells me i have to go to the lake as normal.

But when i want to go to the lake the questmarker and NPC teleport away from me?

Like every time i get too close (not even in viewing distance) the marker just jumps straight away from me

Tried fast travel and restarting the game, but does not seem to work.

Is this a known bug? Can i fix it or teleport the NPC to me with a consol command or something?

 

Thanks in advance for any help!

I have no clue what's going on. Sounds like Skyrim being Skyrim I guess.

Does the same thing happen when you load a save from before it messed up?

 

 

 

 

 

5 hours ago, Robmonster13 said:

May be a little questionable from the ethics point of view, but it is a sound business model. ?

 

Whatever it takes to keep the torches burning and the horses fed … oh wait … Laura doesn’t have any horses. Well at least it keeps the torches lit. ?

Torches are lit and people are tied up. Sounds perfect to me. :P

 

 

 

 

 

3 hours ago, YojimboRatchet said:

SHHHHHHHHHH!!!!!

 

They might hear you !!!

 

?

 

?

 

 

 

 

 

2 hours ago, PrinceKung said:

I can't open chest in mine. I already have 3 keys.

Did you check in your inventory if they're all there?

Posted

I still can't progress after I give Ranar the food in Origin....So strange - I don't know if this is a typo but it says "Time to serve Horik some food" in the description too. I have a large modlist but is there any way to force the next stage?

Posted

A bit late respond, but I wanna say it anyway, considering "seeking a curse" repeatable quest - I did play it a lot on earlier versions of mod (before latest major update), had no issues back then. And on recent playthrough - I did it few times, just didn't get task to go to Dragonsreach, but I played Skyrim not much lately, so that quest was done like 2-3 times I think. That's why I didn't encounter recent issue with odd quest stage.

p.s. I love this repeatable quest as well, love it have some different random spots so it's replayability is very high IMO =^_^=

Posted
6 hours ago, PrinceKung said:

I can't open chest in mine. I already have 3 keys.

You don't need to open a chest, you need to open the strongbox in the back of the mine.

Posted (edited)
13 hours ago, Laura said:

Bussiness is booming. :P

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.

 

 

 

 

 

Id say Laura is the nicest one, i havent been to the captured dreams shop yet and ive only talked to Elvira once but i doubt the captured dreams sell keys.

 

Elvira doesnt and the dollmaker certainly dont.

 

the dollmaker for sure is the nastiest and most evil one of all.  Elvira atleast seems nice and while she does force the player to wear certain stuff while doing some errands(from what she tells me) she will unlock the player after its done... i think

 

I cant imagine captured dreams is as nasty as the dollmaker who forces you on long dangerous runs in tight restraints.

 

I have to say the looks on the shop keepers is pretty bad, they look super ugly especially since i have JH skyrim people xD

 

Its a very big contrast going into either laura or Elvira and seing their ugly skyrim faces. Elvira does have KS hair but her face looks really ugly even by skyrim standards. Lauras face is "default skyrim female" and it doesnt look good wich is bethesdas fault.

 

The dollmaker has custom hair wich looks beautifull and her face is custom made too while it looks pretty decent, it would be awesome if i could "remake" their faces using ECE wich i know is possible.

 

EDIT: so far Laura has the best quest, i havent tried the update, dont know if it adds anything new to the non radiant one but it was always a great quest.

 

The chloe quest is tedious as hell and really boring but the reward for completing all that...man that reward is beyond amazing. I dont know if youve tried it but aftyer completion you get access to a really special place wich i wont spoil. But Kimy did a really great job making all of that worth it.

 

But the quest itself is really annoying and boring. I did sell the dollmaker to laura though so now she has a playmate she can play with.

 

Lauras quest is by far my favorite. It has a stoyr, a really good one too.

 

Ill have to try Elvira and explore CD later.

 

Did you ever play CD before he took it down?

Edited by pappana
Posted
16 hours ago, Laura said:

Bussiness is booming. :P

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.

Don't be silly.

Master did a similar thing. She would send me on a delivery and then 'called' the bandits to wait for me at the destination. How else can you explain how those guys knew exactly which town I had my delivery every time? :classic_tongue: 

 

Your competition, a pink shop no less, also employs these kind of shroud business practices.

Get this, Elvira hires me to get some materials for her, leather strips, red color dye, you know the bare necessities. Simple enough job, right? Well, not quite. After I ran all around Skyrim to collect the stuff and get back into the shop, someone knocks me out as I enter, and steals the package. There are only two people in the shop, Elvira and her guard. Then, Elvira has the audacity to ask me where the package is.

She is like "Someone knocked you out while in my shop? Nooo, you don't say! Hmm, you know this unremovable DD will look great on you."

I'm like "... :classic_blush: ... umm, I don't think so... well, if you insist... ❤️❤️❤️:classic_tongue:."

After she finishes making everything real tight, she is like "The package you 'lost' was very expensive I'll add 750g to your CC (for leather strips??). By the way, you can only pay it back by doing more fetching jobs for me". :classic_wink:

The next delivery the same thing happened, she had her guard knock me out and steal the package, resulting in more debt and more importantly, unremovable devices. :classic_blush::classic_tongue: 

Needless to say, it took me a long while to pay her back. 

 

BTW: Your mod (Ver. No. 3.31) worked flawlessly on my LE.  

PS: Don't tell @naaitsab what I said about the pink shop. :classic_ph34r: Hopefully, Elvira will get some pink elbowbinders in the next shipment.  :classic_tongue:

Posted
Hi, i just wanted to briefly report that I didn't notice any bugs when I played it through again.
I thought the quests couldn't get better but actually they got even better,
by far the best quest i have played in skyrim (maybe at all),
the new quests turned out really well and I can't wait to see how it goes on. 
The only problem I had was with the "Realistic Needs and Diseases" mod,
I just gave myself the dishes with the console so no big problem.

 

(LE v3.32)

Posted
3 hours ago, Inte said:

Don't be silly.

Master did a similar thing. She would send me on a delivery and then 'called' the bandits to wait for me at the destination. How else can you explain how those guys knew exactly which town I had my delivery every time? :classic_tongue: 

 

Your competition, a pink shop no less, also employs these kind of shroud business practices.

Get this, Elvira hires me to get some materials for her, leather strips, red color dye, you know the bare necessities. Simple enough job, right? Well, not quite. After I ran all around Skyrim to collect the stuff and get back into the shop, someone knocks me out as I enter, and steals the package. There are only two people in the shop, Elvira and her guard. Then, Elvira has the audacity to ask me where the package is.

She is like "Someone knocked you out while in my shop? Nooo, you don't say! Hmm, you know this unremovable DD will look great on you."

I'm like "... :classic_blush: ... umm, I don't think so... well, if you insist... ❤️❤️❤️:classic_tongue:."

After she finishes making everything real tight, she is like "The package you 'lost' was very expensive I'll add 750g to your CC (for leather strips??). By the way, you can only pay it back by doing more fetching jobs for me". :classic_wink:

The next delivery the same thing happened, she had her guard knock me out and steal the package, resulting in more debt and more importantly, unremovable devices. :classic_blush::classic_tongue: 

Needless to say, it took me a long while to pay her back. 

 

BTW: Your mod (Ver. No. 3.31) worked flawlessly on my LE.  

PS: Don't tell @naaitsab what I said about the pink shop. :classic_ph34r: Hopefully, Elvira will get some pink elbowbinders in the next shipment.  :classic_tongue:

One has to be devious to keep their customers locked into their produce. Elvira might have taking that line from business school a bit too literally :P

Posted
21 hours ago, Laura said:

Bussiness is booming. :P

I just realized, I sell restraints without telling the player they need a key to get out. And I also sell those keys. So I give them something, wait for them to get stuck, and then sell then the solution. That's kinda nasty.

? Isn't that what we call a perfect business pattern?

(especially, if the destructible-key option is ticked by default)

Posted
13 hours ago, philyb said:

I still can't progress after I give Ranar the food in Origin....So strange - I don't know if this is a typo but it says "Time to serve Horik some food" in the description too. I have a large modlist but is there any way to force the next stage?

I changed his name but forgot to change the stage description. Oops.

Use the command: Getstage Laura_SQ09_Quest. And let me know what it says. It should be at 230.

 

 

 

 

 

11 hours ago, Xenoramos said:

A bit late respond, but I wanna say it anyway, considering "seeking a curse" repeatable quest - I did play it a lot on earlier versions of mod (before latest major update), had no issues back then. And on recent playthrough - I did it few times, just didn't get task to go to Dragonsreach, but I played Skyrim not much lately, so that quest was done like 2-3 times I think. That's why I didn't encounter recent issue with odd quest stage.

p.s. I love this repeatable quest as well, love it have some different random spots so it's replayability is very high IMO =^_^=

I'm super happy to hear that. I spent a long time on STC because I love them too.

 

 

 

 

 

9 hours ago, pappana said:

 

Id say Laura is the nicest one, i havent been to the captured dreams shop yet and ive only talked to Elvira once but i doubt the captured dreams sell keys.

 

Elvira doesnt and the dollmaker certainly dont.

 

the dollmaker for sure is the nastiest and most evil one of all.  Elvira atleast seems nice and while she does force the player to wear certain stuff while doing some errands(from what she tells me) she will unlock the player after its done... i think

 

I cant imagine captured dreams is as nasty as the dollmaker who forces you on long dangerous runs in tight restraints.

 

I have to say the looks on the shop keepers is pretty bad, they look super ugly especially since i have JH skyrim people xD

 

Its a very big contrast going into either laura or Elvira and seing their ugly skyrim faces. Elvira does have KS hair but her face looks really ugly even by skyrim standards. Lauras face is "default skyrim female" and it doesnt look good wich is bethesdas fault.

 

The dollmaker has custom hair wich looks beautifull and her face is custom made too while it looks pretty decent, it would be awesome if i could "remake" their faces using ECE wich i know is possible.

 

EDIT: so far Laura has the best quest, i havent tried the update, dont know if it adds anything new to the non radiant one but it was always a great quest.

 

The chloe quest is tedious as hell and really boring but the reward for completing all that...man that reward is beyond amazing. I dont know if youve tried it but aftyer completion you get access to a really special place wich i wont spoil. But Kimy did a really great job making all of that worth it.

 

But the quest itself is really annoying and boring. I did sell the dollmaker to laura though so now she has a playmate she can play with.

 

Lauras quest is by far my favorite. It has a stoyr, a really good one too.

 

Ill have to try Elvira and explore CD later.

 

Did you ever play CD before he took it down?

CDS' master locked you in restraints just because you're submissive. She was kinda nasty. Not sure she was as nasty as the dollmaker though.

I used to play a lot of CDS. I was addicted to the repeatable quests. I was even one of Vel's testers back then. I learned a lot from him. That's why CDS is referenced in some of the dialogue.

 

 

 

 

5 hours ago, Xerxes_40 said:
Hi, i just wanted to briefly report that I didn't notice any bugs when I played it through again.
I thought the quests couldn't get better but actually they got even better,
by far the best quest i have played in skyrim (maybe at all),
the new quests turned out really well and I can't wait to see how it goes on. 
The only problem I had was with the "Realistic Needs and Diseases" mod,
I just gave myself the dishes with the console so no big problem.

 

(LE v3.32)

Thank you so much. :blush:

 

 

 

 

 

2 hours ago, naaitsab said:

One has to be devious to keep their customers locked into their produce. Elvira might have taking that line from business school a bit too literally :P

Elvira may go a bit too far, but it works. :P

 

 

 

 

 

1 hour ago, worik said:

? Isn't that what we call a perfect business pattern?

(especially, if the destructible-key option is ticked by default)

Can't say it's not effective. :D

Posted
On 10/7/2021 at 6:57 PM, Zaflis said:

You can confirm from file contents that all downloads are full versions. You need Laura's shop ESP enabled in the load order, it is the only missing thing that would make house not appear as that part doesn't even rely on other assets. Unless you have other mod changing things near the road to Whiterun stables.

--------

 

Also after finishing 3.32... It has impressive amount of story that just leaves wanting more ?

 

Only a few minor issues, mentioning them might be minor spoilers. None of these prevent completing the quests but you may need console once if you have Realistic Needs and Diseases or other survival/cooking related mod:

  Reveal hidden contents

1. During 3.21 last quest when the men came to shop, Katarina didn't have any bindings. She asked Laura to get them off so i knew something was wrong.

 

2. I have a mod that hides vanilla helmets so all the bodyguards had none. It revealed that they all had same face. No black faces, neck seams or things like that though which is good.

 

3. I couldn't find all ingredients for Apple Cabbage Stew. Assuming that is because i have Realistic Needs and Diseases enabled although inactive in MCM. Missing nord mead and 2 green apples. (Used console command to add)

 

4. When Katarina pulled sword out at the end i CTD. Worked on the second time and i realized it's a step where much happens simultaneously; player items get transferred and a teleport. A delay would be in order?

 

Yeah I got it to work yeah just needed to accept it in my load order thanks

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