Ash71411 Posted October 11, 2021 Posted October 11, 2021 Hi there! Just wanted some help really I recently updated to the latest version but for some reason whenever I'm supposed to have devices equipped to me nothing happens I get the speech box come up as if she's equipping it but nothing actually gets equipped. Any ideas what could be causing this?
IBAGadget Posted October 11, 2021 Posted October 11, 2021 10 minutes ago, Ash71411 said: Hi there! Just wanted some help really I recently updated to the latest version but for some reason whenever I'm supposed to have devices equipped to me nothing happens I get the speech box come up as if she's equipping it but nothing actually gets equipped. Any ideas what could be causing this? LE or SE? if SE, do you have DD 5.1 installed and all devices built in Bodyslide to your character preset? If so, check your DD MCM settings to make sure that it's not setting them to be invisible under your clothing If LE, I have no clue. I've never played LE 1
Ryutenma Posted October 11, 2021 Posted October 11, 2021 so there is a rare isue i have been having my frames drop to 1 and it either stalls out or crashes here is the crash report from this CTD Crash_2021_10_10_21-49-41.txt
Zaflis Posted October 11, 2021 Posted October 11, 2021 1 hour ago, Ryutenma said: so there is a rare isue i have been having my frames drop to 1 and it either stalls out or crashes here is the crash report from this CTD You have a very big amount of game changing mods, it is not surprising your game is unstable. Also to note that you are using SkyrimSE.
Ryutenma Posted October 11, 2021 Posted October 11, 2021 1 hour ago, Zaflis said: You have a very big amount of game changing mods, it is not surprising your game is unstable. Also to note that you are using SkyrimSE. it found out it was MoreBanditCamps
Gudulba Posted October 11, 2021 Posted October 11, 2021 On 10/8/2021 at 12:26 PM, Taki17 said: ... So unless the ID of any NPCs you modified changes in subsequent mod releases, you can always load this plugin after LBS in your load order and their apperances will change to whatever you modified them to. Pack it together with the head meshes and textures, and you can have it as a mod that you can easily activate in your mod manager too. Now you can uninstall the previous version of LBS, install the latest, activate your mod that affects NPCs and you should be good to go. Thanks to your instructions, I have managed to create a new eslified esp with SSSEedit, which is showing up in the load order. But how do I pack it together with the head meshes and textures to create a full mod? I am using MO2 if that's relevant.
Taki17 Posted October 11, 2021 Posted October 11, 2021 (edited) 19 minutes ago, Gudulba said: But how do I pack it together with the head meshes and textures to create a full mod? It should be as simple as creating a new folder in your file manager, name it "data", and inside, put the new plugin you created, and a "meshes\actors\character\FaceGenData\FaceGeom\Laura's Bondage Shop.esp\" folder structure with head meshes inside the last folder and a "textures\actors\character\FaceGenData\FaceTint\Laura's Bondage Shop.esp\" for the face textures. You can copy them from your Skyrim/data and select the only files for NPCs you modified, the filenames are same as their IDs in xedit. Then take this "data" folder and compress it into .zip or .7zip. Edited October 11, 2021 by Taki17 1
Laura Posted October 11, 2021 Author Posted October 11, 2021 17 hours ago, BreadDain said: Save was old somewhat dirty, so I've started a new one with minimum mod initialization. Got through all quests 1 by 1 only skipping movement with movetoqt command, problem appeared again. Papyrus.0.log This is a somewhat big log for a sesion this short. I've seen worse, but there are a lot of concerning errors. I suspect your problem is caused by performance issues. Can't say what exactly is causing this, sorry. 8 hours ago, Ryutenma said: okay got it to make a file finally here you go Papyrus.0.log 1.34 MB · 1 download This is big log. It looks like your game is somewhat unstable. The scripting engine has a lot on it's plate in your game. Which can cause issues like the one you're having. Please try to give your game some breathing room.
Ryutenma Posted October 11, 2021 Posted October 11, 2021 4 minutes ago, Laura said: This is big log. It looks like your game is somewhat unstable. The scripting engine has a lot on it's plate in your game. Which can cause issues like the one you're having. Please try to give your game some breathing room. what do you suggest i turn off then
Laura Posted October 11, 2021 Author Posted October 11, 2021 (edited) 11 minutes ago, Ryutenma said: what do you suggest i turn off then I see a lot of different errors. It's not one mod spamming erros. So I'm not sure what to do. I don't know your game. It also doesn't help that I'm not very good at this. I don't know a lot of mods in your load order. It's best if you take a look yourself. Edited October 11, 2021 by Laura
Ash7141 Posted October 11, 2021 Posted October 11, 2021 8 hours ago, IBAGadget said: LE or SE? if SE, do you have DD 5.1 installed and all devices built in Bodyslide to your character preset? If so, check your DD MCM settings to make sure that it's not setting them to be invisible under your clothing If LE, I have no clue. I've never played LE I play LE I have all the up to date required mods when I equip them myself it works just when it's equipped for a quest it doesn't.
Taki17 Posted October 11, 2021 Posted October 11, 2021 (edited) 11 minutes ago, Ash7141 said: I play LE I have all the up to date required mods when I equip them myself it works just when it's equipped for a quest it doesn't. Posting a log wouldn't be a terrible idea. DD itself prints the steps it goes through, so if it's some issue with DD function calls, that's the best place to try. Otherwise, a mod list, especially DD-related mods that influence or alter the behavior of restraints could prove useful as well. 40 minutes ago, Ryutenma said: so my creation club just stopped working and i have no idea why That's hardly an LBS related issue now, is it. Considering the issues you were having previously. you might just did best if you nuked your current game setup and built one from scratch on a clean install, this time pruning the mods you install and configuring Skyrim properly too. Edited October 11, 2021 by Taki17 1
Ryutenma Posted October 11, 2021 Posted October 11, 2021 Just now, Taki17 said: That's hardly an LBS related issue now, is it. Considering the issues you were having previously. you might just did best if you nuked your current game setup and built one from scratch, this time pruning the mods you install and configuring Skyrim properly too. yea sorry for posting that here but you all have been far more helpful then the discords im in i got it fixed though now im having a different issue im getting this in MO2 notifications The failed plugins are: • Couldn't load DeviousDevices.dll (Devious Devices). A DLL is invalid (code 193).
Taki17 Posted October 11, 2021 Posted October 11, 2021 Just now, Ryutenma said: • Couldn't load DeviousDevices.dll (Devious Devices). A DLL is invalid (code 193). So I ain't the most familiar with SSE, but you either have the LE or otherwise incompatible version of DD installed on SSE, or there was a creation club update made SKSE64 obsolete and incompatible again?
Ryutenma Posted October 11, 2021 Posted October 11, 2021 but yea im really considering it at this point to nuke it
Ryutenma Posted October 11, 2021 Posted October 11, 2021 Just now, Taki17 said: So I ain't the most familiar with SSE, but you either have the LE or otherwise incompatible version of DD installed on SSE, or there was a creation club update made SKSE64 obsolete and incompatible again? im not really sure it would just stop responding so i reinstalled it and got it working again, and i was not having this plugin issue earlier im digging to answers atm
Ryutenma Posted October 11, 2021 Posted October 11, 2021 okay i pressed the big red button and cleaned it all out i only left the tools
CaptainJ03 Posted October 11, 2021 Posted October 11, 2021 3 hours ago, Ryutenma said: what do you suggest i turn off then Everything apart form Laura and DDs. Do you really expect a mod author to do your homework? Read your own logfile, look which ones are making most of the noise and ditch them. The last three pages of this thread are from people complaining about their heavily over-modded game crashing on a stable mod. What's wrong with you people?! 1
kapibar Posted October 11, 2021 Posted October 11, 2021 @Laura I'd like to report a bug. The Familiar Face quest didn't start for me until after I left and re-entered the shop (after the scene with Sloane).
Laura Posted October 11, 2021 Author Posted October 11, 2021 (edited) 1 hour ago, kapibar said: @Laura I'd like to report a bug. The Familiar Face quest didn't start for me until after I left and re-entered the shop (after the scene with Sloane). Exiting and entering the shop doesn't do anything to that quest. Something else is going on I think. Does the same thing happen when you try it multiple times? Edited October 11, 2021 by Laura
BreadDain Posted October 11, 2021 Posted October 11, 2021 (edited) 6 hours ago, Laura said: This is a somewhat big log for a sesion this short. I've seen worse, but there are a lot of concerning errors. I suspect your problem is caused by performance issues. Can't say what exactly is causing this, sorry. I would really count it as a valid reason if the problem didn't appear after upgrade to recent 2 versions. Before that - everything worked, I played through that quest without any issues. Perfomance doesn't magically lock the controls out and prevent quest triggers from playing, it would only delay them. Edited October 11, 2021 by BreadDain
kapibar Posted October 11, 2021 Posted October 11, 2021 1 hour ago, Laura said: Exiting and entering the shop doesn't do anything to that quest. Something else is going on I think. Does the same thing happen when you try it multiple times? Yes, I tried multiple times to start it right after the scene with Sloane, to no avail. Only after re-entering the shop and initiating dialogue with Laura the quest starts. Also, I tried to force quest start via console commands and it didn't work.
Antiope_Apollonia Posted October 11, 2021 Posted October 11, 2021 On 8/15/2021 at 10:54 PM, MysticDaedra said: Hmm... the only thing I can think of is SL Aroused? Even going from a previous save they're both still "frozen" at the same point, right when I'm supposed to tell Laura what I saw in the ledger. I can't find evidence of any events triggering EDIT: fixed by doing setav aggression 3 then setav aggression 0 and stopcombat... allowed me to enter the dialogue. Phew! Thank you! Great easy workaround. It seems like a pattern I've noticed across a few mods is that, when advancement depends on scripted movement to trigger, it breaks easily. One culprit I've observed seems to be a follower wandering to the endpoint of the scripted movement and obstructing. I don't really know anything about what's going on under the hood with these mods, but it seems like they're probably using some slightly different mechanism than the base game quests do for scripted movement, because in vanilla Skyrim quests, you can usually fix it with sprint nudges, but that never seems to do anything in these mod quests. If I understand correctly from things I've read—which I may well not since I have no firsthand experience—I think there's some way to set a sort of "plan B" trigger for quest stage advancement, but I have no idea how. Perhaps that'd avoid these kinds of hangups, though?
MysticDaedra Posted October 11, 2021 Posted October 11, 2021 26 minutes ago, SleinJinn said: If I understand correctly from things I've read—which I may well not since I have no firsthand experience—I think there's some way to set a sort of "plan B" trigger for quest stage advancement, but I have no idea how. Perhaps that'd avoid these kinds of hangups, though? Perhaps in addition to a movement trigger there could be a timed trigger. If the movement trigger doesn't work, the timed trigger activates and "warps" the player and NPCs to the desired locations? I also know nothing lol... just a thought! 1
Herowynne Posted October 12, 2021 Posted October 12, 2021 On 10/10/2021 at 8:10 AM, Clockwinding said: for the people stuck in the upstairs bedroom with Sloane doing nothing in front of the cell's door, when the guard brings you there, you can simply disable/enable Sloane through the console and the scene will continue. Note about that cell: during the time controls are enabled, you can activate the chair at the desk OUTSIDE the cell to magically escape the cell. You can get back in through the chair in the cell the same way, but remember that magical transport technology of that kind is not yet approved by the mages of winterhold. That aside, i'm having consistent CTDs a couple seconds after reappearing in dragon bridge at the end of the dream. i can usually play without crashes so having this one repeat is weird. I am playing on Skyrim SE. I did encounter the glitch in the upstairs bedroom cell with Sloane doing nothing. Spoiler Disable/ensable Sloane did not work for me. I tried disable/enable several times, even after saving, exiting the game, and reloading the save. What did work for me was - save, exit the game, load the save, and wait 9 hours. Then Darius appeared in the room and the scene progressed. Waiting for less than 9 hours did not help. Waiting for 1 hour, and waiting for 5 hours did not work. Only waiting for 9 hours fixed the problem for me. I did not see a CTD after reappearing in Dragon Bridge after the dream, which is good news. Everything progressed normally for me from then on, until I completed the storyline. I did not have any problem after returning to the store. The conversations between Sona, Katarina, and Laura all progressed correctly for me.
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