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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

I haven't yet reached the 3.30 content but what I've played through has been great. The banter between Laura and Katarina is fun, and I loved how Blending In hinted about what you should do instead of outright telling you.

 

The only problems I've had have been the result of other mods, and were either fixable (DD5.1 referencing DCL textures, the prisoner chain crash) or could be worked around via the console (SLS tolls when gagged and no money, difficulty mod removing all food/drink).

Posted

@Laura I bow down to you once again! You maintained the story as is, but managed to add more depth. Wow!

I just finished a full playthrough. Congratulations on an extremely well done job!

Spoiler

As many have said, I loved that thotium collar, it looks great and now that Sona has it, I can see it returning in future updates.

Also really loved all the background that was filled in, you expanded on it so well.  ? 

Oh, and the rope outfit was great. Not sure if that's a new piece? Or something I've just never some across? I typically like metal and leather type of outfits in Skyrim, but when the rope outfit was equipped on me I sort of fell in love with it. 

And I know I'm supposed to hate Jade, but she sure looked good in the Nightingale outfit! And I think I empathized with her when she said I wasn't the only one trying to escape. I almost felt sorry for her.

The Dream sequence was great. Somehow, I managed to be taken by surprise when I saw Laura. It was odd. But it made me pay even more attention as I wanted to soak up every bit of information in order to ultimately help her. Even Kata's story was added to nicely. 

As connected as we LBS followers are to those two, you obviously are connected to them even more deeply. It really shows in how you wrote this.

 

I'm already eagerly anticipating what will happen in future updates. Congratulations once again! Amazing job!   ? 

Posted
On 10/2/2021 at 3:49 AM, coffeeink said:

@Laura Just a question. do you use the End Condition in any other Quest?

It looks like that we do not progress in a phase => and action is cancled.

 

I will try to help debugging.

 

I will simply create a script and check the status of the actions for you. With this we can find out which Action blocks the execution.

 

 

ok i checked the actions: Before/after sleep, talking with the Guard and getting Yoke Actions 7 and 2 are finished

i check these actions

  Reveal hidden contents
actions[0] = 7
	actions[1] = 8
	actions[2] = 9
	actions[3] = 12
	actions[4] = 139
	actions[5] = 132
	actions[6] = 133
	actions[7] = 13
	actions[8] = 162
	actions[9] = 2
 

 

If needed i can extend the monitoring for more Actions

 

btw. i think teh Condition could be the problem, i delete it for me and try the whole scene without the condition for sleeping

Hi just an update for this. I managed to pass the scene for origin quest when first enslaved in cell. After you slept as quest asked, use wait function to wait for 1 or 2 game hour, do not go talk to the guard yourself. After the wait, the guard should force greet you. From there all the scene will play as they should. But now I encounter an new problem. After my PC manage to get all the foods,  and weapons and talk to Laura and about to go to get key, Katana came and stop us. That scene got the problem. My PC appears to be hit by someone and fell over. However, after the scene black out, and my PC is locked into that fell over view and the scene stop right there. 

 

I'm using the V3.31 SEE version.

Posted
15 hours ago, PowerBing said:

 

I'm not sure which version exactly is was (maybe 3.2?), but I remember completing the quest where Sloan (or his men, can't remember exactly anymore) pays the shop a visit. That was the final quest at the time. The mod worked perfectly for me back then, so it would be good to test it with that version if possible :)

Here it is: Laura's Bondage Shop v3.21.7z

The new version doesn't change anything to that scene, but maybe it helps somehow.

 

 

 

 

 

11 hours ago, fred200 said:

 

Thank you so much! That hint was actually enough.

 

Now I am actually stuck on Origin. At Stage 260, where the Guard is supposed to lead me to the bedroom cell - he doesn't. 

He asks me if I will cause any trouble and I say I won't. Then he just stands there.

 

If I console move him to the bedroom - he walks right back to where he was standing in the cell basement.

 

Trying to progress by using setstage works about as well as you would expect. It doesn't.

 

What was the last thing that happened before it stopped?

 

 

 

 

 

9 hours ago, Xenoramos said:

Just made a new playthrough on fresh install of Skyrim LE, it was really great experience once again. And I know I already said it earlier, but want to say again, after refreshimg my experience with that mod: big thanks to you for so friendly and warm atmosphere in mod, I love how quest and story is made to make PC wear different devices while not forcing any NPC to rape PC, even in most harsh, by story lore, places. That made your mod to be always on my "must install" list.

  Hide contents

Also loved continuation of mod's story ^__^

 

I had a slight issue on "Origins" quest at the part when player is lying on floor, camera aggressively clipped through floor, but that might have been because I messed up my camera myself, by making few changes to PC size, so it probably not an issue of the mod, just sharing.

I had literally no other issues on any other quest or element, all worked greatly.

 

p.s. Like someone else already posted, would love to see more possibilities to play with Thotium collar (or maybe even other devices made of that unusual material ;)) after doing respective quest on main questline.

 Wish you all the best, both patience and inspiration, thank you~~

Thank you so much. :blush:

 

 

 

 

4 hours ago, chaimhewast said:

I haven't yet reached the 3.30 content but what I've played through has been great. The banter between Laura and Katarina is fun, and I loved how Blending In hinted about what you should do instead of outright telling you.

 

The only problems I've had have been the result of other mods, and were either fixable (DD5.1 referencing DCL textures, the prisoner chain crash) or could be worked around via the console (SLS tolls when gagged and no money, difficulty mod removing all food/drink).

Glad you like it. :D

 

 

 

 

3 hours ago, JustMe469 said:

@Laura I bow down to you once again! You maintained the story as is, but managed to add more depth. Wow!

I just finished a full playthrough. Congratulations on an extremely well done job!

  Hide contents

As many have said, I loved that thotium collar, it looks great and now that Sona has it, I can see it returning in future updates.

Also really loved all the background that was filled in, you expanded on it so well.  ? 

Oh, and the rope outfit was great. Not sure if that's a new piece? Or something I've just never some across? I typically like metal and leather type of outfits in Skyrim, but when the rope outfit was equipped on me I sort of fell in love with it. 

And I know I'm supposed to hate Jade, but she sure looked good in the Nightingale outfit! And I think I empathized with her when she said I wasn't the only one trying to escape. I almost felt sorry for her.

The Dream sequence was great. Somehow, I managed to be taken by surprise when I saw Laura. It was odd. But it made me pay even more attention as I wanted to soak up every bit of information in order to ultimately help her. Even Kata's story was added to nicely. 

As connected as we LBS followers are to those two, you obviously are connected to them even more deeply. It really shows in how you wrote this.

 

I'm already eagerly anticipating what will happen in future updates. Congratulations once again! Amazing job!   ? 

Thank you so much. That means a lot. ❤️

 

 

 

 

 

1 hour ago, zwdragonbone8314 said:

Hi just an update for this. I managed to pass the scene for origin quest when first enslaved in cell. After you slept as quest asked, use wait function to wait for 1 or 2 game hour, do not go talk to the guard yourself. After the wait, the guard should force greet you. From there all the scene will play as they should.

Thanks for letting me know. Maybe it has something to do with the forcegreet not working.

 

1 hour ago, zwdragonbone8314 said:

But now I encounter an new problem. After my PC manage to get all the foods,  and weapons and talk to Laura and about to go to get key, Katana came and stop us. That scene got the problem. My PC appears to be hit by someone and fell over. However, after the scene black out, and my PC is locked into that fell over view and the scene stop right there. 

 

I'm using the V3.31 SEE version.

Does that happen everytime?

Posted
2 hours ago, zwdragonbone8314 said:

Hi just an update for this. I managed to pass the scene for origin quest when first enslaved in cell. After you slept as quest asked, use wait function to wait for 1 or 2 game hour, do not go talk to the guard yourself. After the wait, the guard should force greet you. From there all the scene will play as they should. But now I encounter an new problem. After my PC manage to get all the foods,  and weapons and talk to Laura and about to go to get key, Katana came and stop us. That scene got the problem. My PC appears to be hit by someone and fell over. However, after the scene black out, and my PC is locked into that fell over view and the scene stop right there. 

 

I'm using the V3.31 SEE version.

I got the same problem (version 3.31 SE). Sleeping as requested does nothing except progress quest. Then nothing. Waiting does not help. Talking to talk guard opens cell door but then nothing. Guard is looking up but he remains in position in front of cell door. (like he is looking at where he is supposed to go but script is not activated).

 

Saving game does not work (save game not created) during dream quest. Not sure if that is intended or a bug in my mod setup. I've seen that before with other quest mods using custom locations but not all (e.g. Slaverun dungeon has same save problem).

 

Posted (edited)

Playing through Origins on SSE. The guard stuff after sleeping worked fine for me the first time, but the second time his pathing broke. Walking up to the bedroom and moving him to me with the console had him walk out of the bedroom, but after walking into the cage myself he came back and the quest progressed fine. Until the masters are supposed to show up. One does (the woman) but the husband didn't show up until I waited for 2 hours (presumably also a pathfinding issue). After that the quest continued with no issues.

Saving (or maybe even just entering) the Embershard Mine lookalike cell for A Familiar Face causes saves to be disconnected from the character, making it appear as though no saves are being made when you save. Exiting to the main menu and selecting Continue or Load --> Show All Saves reveals that the saves are being made, and loading one of them causes no issues and reveals all of the "broken" saves. Any saves made from any point after entering the Embershard Mine lookalike, or after loading a save that has done so, has this problem regardless of where they're made.

Edit: Aside from not being attributed to any character, the saves are still fully functional and have all of the usual save data. Even looking at the save with ReSaver or in MO's Saves tab shows the character data for that save. It just doesn't show up in that character's (or any character's) saves.

Edited by HeckinBestBork
Posted
2 hours ago, Laura said:
4 hours ago, zwdragonbone8314 said:

But now I encounter an new problem. After my PC manage to get all the foods,  and weapons and talk to Laura and about to go to get key, Katana came and stop us. That scene got the problem. My PC appears to be hit by someone and fell over. However, after the scene black out, and my PC is locked into that fell over view and the scene stop right there. 

 

I'm using the V3.31 SEE version.

Does that happen everytime?

Hi, yes. I have tried twice and twice that happen.

Posted (edited)
1 hour ago, HeckinBestBork said:

Playing through Origins on SSE. The guard stuff after sleeping worked fine for me the first time, but the second time his pathing broke. Walking up to the bedroom and moving him to me with the console had him walk out of the bedroom, but after walking into the cage myself he came back and the quest progressed fine. Until the masters are supposed to show up. One does (the woman) but the husband didn't show up until I waited for 2 hours (presumably also a pathfinding issue). After that the quest continued with no issues.

Saving (or maybe even just entering) the Embershard Mine lookalike cell for A Familiar Face causes saves to be disconnected from the character, making it appear as though no saves are being made when you save. Exiting to the main menu and selecting Continue or Load --> Show All Saves reveals that the saves are being made, and loading one of them causes no issues and reveals all of the "broken" saves. Any saves made from any point after entering the Embershard Mine lookalike, or after loading a save that has done so, has this problem regardless of where they're made.

Edit: Aside from not being attributed to any character, the saves are still fully functional and have all of the usual save data. Even looking at the save with ReSaver or in MO's Saves tab shows the character data for that save. It just doesn't show up in that character's (or any character's) saves.

 

This (disconnected saves) usually happens in SE when there's an underscore in the name of the cell, not sure if that's true here.

Edited by Tetras66
Posted
3 hours ago, Shadowbroker3495 said:

I got the same problem (version 3.31 SE). Sleeping as requested does nothing except progress quest. Then nothing. Waiting does not help. Talking to talk guard opens cell door but then nothing. Guard is looking up but he remains in position in front of cell door. (like he is looking at where he is supposed to go but script is not activated).

So nothing seems to happen after sleeping? And you can talk to the guard but that does nothing?

 

3 hours ago, Shadowbroker3495 said:

Saving game does not work (save game not created) during dream quest. Not sure if that is intended or a bug in my mod setup. I've seen that before with other quest mods using custom locations but not all (e.g. Slaverun dungeon has same save problem).

I'll take a look.

 

 

 

 

 

2 hours ago, HeckinBestBork said:

Playing through Origins on SSE. The guard stuff after sleeping worked fine for me the first time, but the second time his pathing broke. Walking up to the bedroom and moving him to me with the console had him walk out of the bedroom, but after walking into the cage myself he came back and the quest progressed fine. Until the masters are supposed to show up. One does (the woman) but the husband didn't show up until I waited for 2 hours (presumably also a pathfinding issue). After that the quest continued with no issues.

I honestly have no clue why the pathing doesn't work in SSE.

 

2 hours ago, HeckinBestBork said:

Saving (or maybe even just entering) the Embershard Mine lookalike cell for A Familiar Face causes saves to be disconnected from the character, making it appear as though no saves are being made when you save. Exiting to the main menu and selecting Continue or Load --> Show All Saves reveals that the saves are being made, and loading one of them causes no issues and reveals all of the "broken" saves. Any saves made from any point after entering the Embershard Mine lookalike, or after loading a save that has done so, has this problem regardless of where they're made.

Edit: Aside from not being attributed to any character, the saves are still fully functional and have all of the usual save data. Even looking at the save with ReSaver or in MO's Saves tab shows the character data for that save. It just doesn't show up in that character's (or any character's) saves.

Oh.

 

 

 

 

 

1 hour ago, zwdragonbone8314 said:

Hi, yes. I have tried twice and twice that happen.

Do you still have the log? If so, I'd like to take a look. Maybe there's a clue in there.

 

 

 

 

 

21 minutes ago, Tetras66 said:

 

This (disconnected saves) usually happens in SE when there's an underscore in the name of the cell, not sure if that's true here.

There are underscores in the EditorID's. I'll change it in the next update. Thanks for the fix. :)

Posted
15 minutes ago, Laura said:

So nothing seems to happen after sleeping? And you can talk to the guard but that does nothing?

 

Yes, after clicking on Sleep Bed nothing happens (no dark screen or anyhgting like that. Quest just completes and then nothing happens. If i talk to guard, then door opens. Quest instructs me to follow guard but he does not move. Only change is that he is looking up (like ncps' sometimes do when they are trying to access a location being blocked by other npc's, like npc's on a staircase). He remains in the same position in front of cell door, Going into other rooms with PC does not trigger anything. Seems like guard is stuck in a script.

 

20 minutes ago, Laura said:

I'll take a look.

As mentioned in later posts. Save games are actually created. Just not under character name save folder. Not a big deal to me but maybe worth mentioning in mod description. Unless you can fix it technically.

 

Anyway, awesome mod. All your hard work is appreciated :)

 

Posted
4 minutes ago, Shadowbroker3495 said:

Yes, after clicking on Sleep Bed nothing happens (no dark screen or anyhgting like that.

Did you wait till it gave you the objective?

 

4 minutes ago, Shadowbroker3495 said:

Quest just completes and then nothing happens.

You mean the objective completes, or does the whole quest end?

 

4 minutes ago, Shadowbroker3495 said:

If i talk to guard, then door opens. Quest instructs me to follow guard but he does not move. Only change is that he is looking up (like ncps' sometimes do when they are trying to access a location being blocked by other npc's, like npc's on a staircase). He remains in the same position in front of cell door, Going into other rooms with PC does not trigger anything. Seems like guard is stuck in a script.

Did you install this on an existing save? If so, please try it with a new save and let me know what happens.

If needed, use this command to skip to the new quests: setstage Laura_SQ07_Quest 1000

 

4 minutes ago, Shadowbroker3495 said:

As mentioned in later posts. Save games are actually created. Just not under character name save folder. Not a big deal to me but maybe worth mentioning in mod description. Unless you can fix it technically.

I think I can fix it on my end.

 

4 minutes ago, Shadowbroker3495 said:

Anyway, awesome mod. All your hard work is appreciated :)

❤️

Posted
20 minutes ago, Laura said:

Did you wait till it gave you the objective?

Yes, i waited until quest instructed me to sleep (SLEEP text pops up when initial guard dialogue is complete).

 

21 minutes ago, Laura said:

You mean the objective completes, or does the whole quest end?

Just the sleep quest step. When i click Sleep Bedroll there is a short flash on screen and then nothing except Sleep Completed notification. Quest log now shows Sleep step as completed but no new quest step.

 

Only possible thing left to do is to talk to the guard. After a short dialogue he puts a yoke on PC, door is opened and new quest step to follow guard appears. But he does not move. Only unsusal thing is that he is looking up, like he wants to go to room upstairs, where Hinde and the other guard is located.

 

Posted
7 minutes ago, Shadowbroker3495 said:

Yes, i waited until quest instructed me to sleep (SLEEP text pops up when initial guard dialogue is complete).

 

Just the sleep quest step. When i click Sleep Bedroll there is a short flash on screen and then nothing except Sleep Completed notification. Quest log now shows Sleep step as completed but no new quest step.

 

Only possible thing left to do is to talk to the guard. After a short dialogue he puts a yoke on PC, door is opened and new quest step to follow guard appears. But he does not move. Only unsusal thing is that he is looking up, like he wants to go to room upstairs, where Hinde and the other guard is located.

 

Thanks for the quick response. Almost seems like his FG is interferring with his pathing.

Posted
4 minutes ago, Laura said:

Thanks for the quick response. Almost seems like his FG is interferring with his pathing.

Maybe, but there is no body twitching, like npc's sometimes can have, if they can't find the right pathing around an obstacle.

 

I even tried to teleport guard to room upstairs with Hinde. He just walks back downstairs and stands in front of the cell again.

 

Looks like "Follow guard" quest step script never triggered, except for creating the entry in quest log.

 

Posted

So couple of things from 3.31 for SE. To start with, great update. The story is getting really interesting and I cannot wait to see how this plays out.

 

Relating some bugs. First of all I did not encounter anything too much impacting gameplay and I used fresh save for 3.30 install.

 

One somewhat impacting thing was "relaxed" hobble dress actually not being relaxed at all in one part (locked to speed 10/ no running).

Spoiler

This happened when going back to the shop from the mine, seemingly same dress inside the mine was fine however outside it became tight despite listing "relaxed" in the name. Might have had something to do with movement enhancing spell I used for travel, not quite sure, seems more like DD issue than anything.

 

I did also notice saves in new custom locations not being attributed to the character folder (since SE automatically splits saves per character), this is not the first mod ported to SE where I see this (for example DCL is/was also guilty of this) and seems like it's being addressed already. The saves still work, they just end up in a different location in terms of file structure (all saves instead of character).

 

Then there is couple visual issues that I encountered.

All male characters are missing skin texture. Not sure what causes this since only mod that would alter those would be Schlongs of Skyrim SE but as long as vanilla references are used I would not expect any issues. I do have to say seeing a face being pitch black first time was really scary moment. 

 

Another visual issue which oddly I do not recall encountering in previous version is some quest items seemingly not using correct meshes. Notably gags from the quest are invisible, hobble dresses do not use my bodyslide builds so there is bunch of clipping and same applies to armbinders. However this is not an issue with other items like cuffs, bra, belt or ropes. Does not seem to be an issue with DD since all "regular" items are fine and use my bodyslide builds so these few quest items seem to be an exception. As far as I understand these should refer to same files that standard DD devices so why there would be any difference is beyond me.

Spoiler

This issue is present for both, items used for "Seeking the curse" and items used during the  "A Familiar Face" and few other times quest gag is used. Interesting enough blindfolds seem to look fine while gags are just invisible. Oh and straightjackets / catsuit also appear fine.

 

Outside of that I did not notice any other issue, overall pretty smooth experience on SE.

 

Also as a note, somebody was mentioning issues with DCL and containers, while there could be flags used to make it ignore all the quest containers... I would probably just suggest to add an entry into conflicts recommending shutting down DCL functions while playing the main questline. Can be effortlessly done by player without extra work on the mod side - that function exists for a reason.

Posted
22 minutes ago, darfinko said:

Also as a note, somebody was mentioning issues with DCL and containers, while there could be flags used to make it ignore all the quest containers... I would probably just suggest to add an entry into conflicts recommending shutting down DCL functions while playing the main questline. Can be effortlessly done by player without extra work on the mod side - that function exists for a reason.

Yes, that was me. I consider myself a quite experienced mod-user, but you don't always remember that. I had no problems in reloading that save, disabling DCL and continuing, but I expect noobs to come whining that this is a bad mod because Cursed Loot events might break it. No, I didn't test if the Familiar Face would continue flawlesly or come to a grinding halt. Sometimes it's just less hassle for the mod author to add a simple script than to explain on every page of the discussion thread, again and again, why you should disable certain mods. ?

Posted
1 hour ago, Laura said:

Thanks for the quick response. Almost seems like his FG is interferring with his pathing.

 

This is also what i was thinking.

btw. i tried removing the quest conditions etc. this did't changed anything.

 

Pls correct me if i'm wrong. i'm more of a papyrus scripter than Scene creator but a Phase is only progressing if all Actions are completed in this scene or a selected condition is fulfilled. This is why i'm checking the Action states. This means triggering the guard manually doesn't complete the Forcegreet.  That it "works" to progress is because of the queststage, not the Forcegreet.

We have 2 Actions which can cause this issue.

 

 

As far as i could figure it out Action 8 is not marked as finished. (Action 8 is opened in the Screenshot)

=> We are not Reaching Action 9 with the Forcegreet

 

I will now Delete/disable Action 8 and try again.

 

Spoiler

grafik.thumb.png.c8f061b040b8d0593b51ff6c04aa91bc.png

 

Posted (edited)

@Laura Rleay great news. Deletion of Action 8 triggers the Forcegreet of the Guard directly AFTER the sleep And he starts walking upstairs. Now let me check if the other Actions also starting but until now it realy looks good. Also Sloan moves and starts talking. it realy is only Deleting Action 8 for a fix (it anyway does nothing because the guard isn't moving anyway between trigger sleep and Forcegreet)

Edited by coffeeink
Posted
12 minutes ago, coffeeink said:

Deletion of Action 8 triggers the Forcegreet of the Guard directly AFTER the sleep And he starts walking upstairs.

 

I can't confirm, the entire scene freezes from stage 250 onwards

Posted (edited)

250 is the sleeping stage. Trust me. After sleeping you reach stage 250. the scene waits for stage 250 to set and jumps in the next scene phase. These phase starts with Action 8. this Action never completes so we never reach the next phase with the forcegreat. You can do whatever you want, without completion of Action 8 you will never ever progress. 
 

let me create a fixed esp. I just need to start from clean scratch because i added tons of monitoring and debug prints.

 

Modified and Tested Version for SSE here:Laura's Bondage Shop.esp

(This fix works perfectly fine on my side. Used my save in the inn and weathced the Inn Scene for the ~50th time ... i'm sorry Laura it's a great scene but after the 10th time it's getting meh :P)

 

What i changed => Deleted Action 8, Moved Condition from Phase 7 to 6

 

For whatever reason this Action 8 is bugging out with the marker.

 

The behaviour should be exactly as defined.

Guard is standing in front of the Cell, You get the sleep Marker, after Sleeping Guard gives you a forcegreet with Good Morning and the you get out and the guard moves. ;)

 

Spoiler

grafik.png.e3650d27e6fc7c49537f3d168e8c3bdf.pnggrafik.png.b9acd37cebdeff5439b3ad4375ff46f8.png

 

 

Modification based on Version 3.31 SSE version

Edited by coffeeink
Posted (edited)
53 minutes ago, coffeeink said:

250 is the sleeping stage. Trust me. After sleeping you reach stage 250. the scene waits for stage 250 to set and jumps in the next scene phase. These phase starts with Action 8. this Action never completes so we never reach the next phase with the forcegreat. You can do whatever you want, without completion of Action 8 you will never ever progress. 
 

let me create a fixed esp. I just need to start from clean scratch because i added tons of monitoring and debug prints.

 

Modified and Tested Version for SSE here:Laura's Bondage Shop.esp

(This fix works perfectly fine on my side. Used my save in the inn and weathced the Inn Scene for the ~50th time ... i'm sorry Laura it's a great scene but after the 10th time it's getting meh :P)

 

What i changed => Deleted Action 8, Moved Condition from Phase 7 to 6

 

For whatever reason this Action 8 is bugging out with the marker.

 

The behaviour should be exactly as defined.

Guard is standing in front of the Cell, You get the sleep Marker, after Sleeping Guard gives you a forcegreet with Good Morning and the you get out and the guard moves. ;)

 

  Reveal hidden contents

 

Modification based on Version 3.31 SSE version

Thank you so much for all the effort.

By the way, why'd you move the condition?

 

To everyone else, if you have this issue, try this version and let me know how it goes. ^

Edited by Laura
Posted
8 minutes ago, PowerBing said:

Alright just leaving this message in case someone figures this out in the future, as I'm not sure how to proceed.

Any time the mod tries to start a scene, the NPCs in said scene just get stuck (and most of the time, the player does too). 

 

This is happening on a brand new fresh install of Skyrim with only the required mods installed.

I have tried:

  • Reinstalling Skyrim onto a different hard drive
  • Reinstalling all mods, making sure they are up to date (Using FNIS and BodySlide each time)
  • Running LOOT several times
  • Using old saves, starting a new save (both with and without the intro skip mod)
  • Resetting my Skyrim.ini and SkyrimPrefs.ini
  • Generating my own SEQ file with Tes5Edit
  • Using an old version of the mod (which used to work on this PC)
  • Looking through the logs for errors when I start said scenes
  • Disabling SexLab in the MCM before starting scenes
  • A bunch of console command craziness, such as spawning a different copy of the NPC, resetting its AI, COC'ing after starting the scene, emptying the entire building of any other NPC that could interfere with the scene etc
  • Using a different Steam account

Given that I'm getting this problem with each brand new fresh install of Skyrim, I am incredibly confused. I've made sure to delete the steamapps/common/Skyrim folder to avoid any leftover mod junk after each uninstall, are there any other files somewhere that don't get reinstalled that could be causing the problem?

 

Usually the solution would be FNIS related but it seems you have tried everything already. Last possible solution would be related to mod load order but given your very limited number of mods, nothing should be disturbing quest mod.

 

This only happens with Laura mod?

 

Make sure all mods are for your Skyrim version (LE or SE)

 

Maybe try to extract a plugin list and post it here in a spoiler window.

 

Posted (edited)
11 minutes ago, Marie.R said:

same as before

the guard just stands in front of the cell and looks at hinde. ?

 

  Reveal hidden contents

Did the guard forcegreet you (Talk to you), or did you have to talk to him?

Edited by Laura

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