Jump to content

Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


Recommended Posts

Posted
17 hours ago, Shadowbroker3495 said:

 

Got past the initial problem with "Follow guard" quest step with the new ESP but unfortunately more problems.

 

To avoid spoiling the excellent plot i have to report in a spoiler window.

 

  Hide contents

After meeting Katarina and PC falls to the floor. First time nothing happend after dialogue between Darius and Katarina was completed. Loaded save game again and this time made sure Hinde was standing ready next to Laura. This time there was a screen flash after Darius/Katarina dialogue ended and Darius says he is going to hurt Laura.  Scene changed to a cell with PC, Laura and Hinde. Nothing happens after that. PC still lying on the floor with no controls available. Fast forwarded time a few hours. Darius (i think, hard to get a viewing angle) enters the cell and just stares at PC without saying or doing anything. Probably same action problem as earlier.

 

 

That's probably the same issue as the guard issue, but in a different spot. I'm currently working on a fix.

 

 

 

 

12 hours ago, subrina said:

I did not have any problem with following the guard, however a bit later, I am having a serious problem... which is hidden in spoiler tag:

  Reveal hidden contents

This is with the original 3.31 version not with the "guard fix"-version.

That's also the same problem as with the guard, but in a different spot. I'll see what I can do.

 

 

 

 

 

8 hours ago, recroid366 said:

How do you progress after you sleep in the cell in the origin quest, it just stops everything when the objective is follow the gaurd

Are you using SSE?

Posted
6 minutes ago, Laura said:

That's probably the same issue as the guard issue, but in a different spot. I'm currently working on a fix.

Also my guess but as i reported later, i tried again and this time i managed get scene to progress by waiting 2 hours. Waiting never solved the forcegreet problem with the guard supposed to say "Good morning" after sleeping. Only the modified ESP of version 3.31 did.

 

So i managed to complete Origin quest.

 

Posted (edited)

So. I am in the cell after guard brought to Sloane and Darius. She just asked to cook beef for Darius and sat at table. Door remains locked and nothing is happening.

Ok this is fixed by reloading the save prior to talking to Glemme about the sword

 

Now in Origin - Escape the cell and talk to Hinde there is no way to do this. Should I use to wooden ladle? Or bucket glitch?

Ok never mind. It is bucket lol )

Edited by REALnomad
Posted

So a little proplem with the SE version of the mod, when i get to (blending in) and holden wants to get you in the cage after he registers you. My charecter walks in, and then nothing happens after that, i lose control of the charecter and the quest does'nt advance. I have tried a lot of stuff to solve the issue and looked around in the thread but no luck, so hoping someone in here is smarter than I am.

Posted
11 minutes ago, TheDanishMuggle said:

So a little proplem with the SE version of the mod

I'm beginning to believe there is an explicit correlation between SSE and scene packages breaking. Curious.

Posted
8 hours ago, Laura said:

That's probably the same issue as the guard issue, but in a different spot. I'm currently working on a fix.

 

 

 

 

That's also the same problem as with the guard, but in a different spot. I'll see what I can do.

 

 

 

 

 

Are you using SSE?

I am using SSE, and even with the fix the guard just stands there

Posted

The 3.31 is a great update as always, this is definitely my fav mod.

 

I do think I might have got bopped on the head a bit too hard at one point though.

 

 

Spoiler

20211003211255_1.thumb.jpg.c92896a76f9ec3c2b00e650a0c67d2a9.jpg

 

Other folks have mentioned the invisible headgear issue with beast races so I won't repeat that here. However there was one invisible item glitch that I didn't expect: when I did the quest where you get taken to the slave trader's cave, the chains/shackles/cuffs didn't render, which I found peculiar. I'd never had issues with that type of gear before.

 

As far as scene stalls, I did experience one (running LE, not SE):

 

Spoiler

After being taken to the bedroom, Sloane showed up but Darius was nowhere to be found until I did an in-game wait to warp him to his destination.

 

Also, I didn't test this since I didn't want to break the game while I was playing through it, but:

 

Spoiler

There's a chair within reach of the cell in the bedroom, and I'm pretty sure that sitting on it would have warped me out of the cell. Putting up an invisible wall there to prevent that might be a good idea.

 

Also worth mentioning:

 

Spoiler

During one of the "sleep" prompts in the bedroom, I think my character got stuck on the wall or something and the scene progressed with me just standing in place for a while rather than laying on the bed, though eventually I did end up on the bed somehow.

 

I think those are the only issues I ran into after playing the main story line again from the start, other than one random CTD when I returned whats-her-name to the temple of mara and she put her gear back on. Didn't happen the second time so w/e.

Posted (edited)
19 hours ago, Laura said:

To anyone on SSE who has a freezing issue after sleeping or with the guard. Please give this one a try and let me know how it goes:

Sorry, but version 3.32 SE didn't work for me.

 

Still no "Good Morning" forcegreet from guard after sleeping. Waiting several times does not trigger forcegreet.

 

To clarify situation. I had save game before touching totem at Dragon Bridge.

Edited by Shadowbroker3495
Posted
12 hours ago, TheDanishMuggle said:

So a little proplem with the SE version of the mod, when i get to (blending in) and holden wants to get you in the cage after he registers you. My charecter walks in, and then nothing happens after that, i lose control of the charecter and the quest does'nt advance. I have tried a lot of stuff to solve the issue and looked around in the thread but no luck, so hoping someone in here is smarter than I am.

I'm investigating a similar issue in the new quests. Haven't found anything yet though. I have no clue why scenes refuse to work in SSE.

 

 

 

 

11 hours ago, recroid366 said:

I am using SSE, and even with the fix the guard just stands there

Crap. I thought I found it. Crap.

 

 

 

 

 

5 hours ago, Nicoya said:

The 3.31 is a great update as always, this is definitely my fav mod.

 

I do think I might have got bopped on the head a bit too hard at one point though.

 

 

  Reveal hidden contents

 

Other folks have mentioned the invisible headgear issue with beast races so I won't repeat that here. However there was one invisible item glitch that I didn't expect: when I did the quest where you get taken to the slave trader's cave, the chains/shackles/cuffs didn't render, which I found peculiar. I'd never had issues with that type of gear before.

 

As far as scene stalls, I did experience one (running LE, not SE):

 

  Reveal hidden contents

 

Also, I didn't test this since I didn't want to break the game while I was playing through it, but:

 

  Reveal hidden contents

 

Also worth mentioning:

 

  Reveal hidden contents

 

I think those are the only issues I ran into after playing the main story line again from the start, other than one random CTD when I returned whats-her-name to the temple of mara and she put her gear back on. Didn't happen the second time so w/e.

I'll take a look at that chair. Thanks for the feedback. :)

 

 

 

 

1 hour ago, Shadowbroker3495 said:

Sorry, but version 3.32 SE didn't work for me.

 

Still no "Good Morning" forcegreet from guard after sleeping. Waiting several times does not trigger forcegreet.

 

To clarify situation. I had save game before touching totem at Dragon Bridge.

Crap. Shit. Poop. Feces. I thought I fixed it. Now I really don't know what's going on.

Posted (edited)
26 minutes ago, Laura said:

I'm investigating a similar issue in the new quests. Haven't found anything yet though. I have no clue why scenes refuse to work in SSE.

 

 

I have my own solution (Pro test 100% work), that is, !!! do not enter the cage first (otherwise the plot will get stuck and cannot continue)!!! The PC finds the NPC (Holden) first, talks to the NPC (Holden) and has sex with him, then he will let the PC follow him, and then tell you to enter the cage, and then you enter the cage.

Edited by tznvlw
Posted
1 minute ago, tznvlw said:

 

I have my own solution, that is, !!! do not enter the cage first !!! The PC finds the NPC (Holden) first, talks to the NPC (Holden) and has sex with him, then he will let the PC follow him, and then tell you to enter the cage, and then you enter the cage.

So it probably has to do with the packages not playing out because the end condition is already complete. Thanks for the tip. :)

Posted (edited)
4 minutes ago, Laura said:

So it probably has to do with the packages not playing out because the end condition is already complete. Thanks for the tip. :)

 

I hope my solution can help SSE users solve their problems?

 

Maybe it's what you said. Missing condition check?
By the way, why don’t you migrate to SSE?

Edited by tznvlw
Posted
1 hour ago, tznvlw said:

 

I hope my solution can help SSE users solve their problems?

 

Maybe it's what you said. Missing condition check?

There's probably something wrong with SSE when it comes to end conditions on scenes. I think it keeps trying to play the ai package even though it's done. I have no clue why it would do that.

 

1 hour ago, tznvlw said:

By the way, why don’t you migrate to SSE?

All my stuff and settings are on LE. I don't want to abandon it.

Posted
21 minutes ago, Laura said:

There's probably something wrong with SSE when it comes to end conditions on scenes. I think it keeps trying to play the ai package even though it's done. I have no clue why it would do that.

 

All my stuff and settings are on LE. I don't want to abandon it.

 

I suggest you try SSE in the future if you have time?

Posted
35 minutes ago, tznvlw said:

 

I suggest you try SSE in the future if you have time?

I actually just installed SSE and installed all the mods needed for mine. I'm going to play through it and see if it also doesn't work for me. I actually want it to fail because want to be able to troubleshoot it.

Posted
1 minute ago, Laura said:

I actually just installed SSE and installed all the mods needed for mine. I'm going to play through it and see if it also doesn't work for me. I actually want it to fail because want to be able to troubleshoot it.

 

I am glad to hear you say that. I have another suggestion, which is to use xEdit to check for possible mod conflicts

Posted

I hate this. I downloaded SSE, went through the whole installation to be able to test it, and it works for me. The guard moves and stuff. It works. I didn't want it to work, I wanted it to fail so I could test it myself. But now I can't do anything. This is probably the first time that I'm upset because something did work. :P

Posted

The mine quest was a lot of fun. Got to the Totem quest, but have no idea what to do after that in the inn? I get a pop up about apple cabbage stew but no quest.

 

Posted
16 minutes ago, Laura said:

I hate this. I downloaded SSE, went through the whole installation to be able to test it, and it works for me.

Time to look for conflicting mods then, I guess? If you were to post your provisional SSE modlist, then we can correlate it with the modlists of SSE users who did experience the issue, see if we can't find a common occurence that might be the cause.

Posted (edited)
22 minutes ago, Laura said:

I hate this. I downloaded SSE, went through the whole installation to be able to test it, and it works for me. The guard moves and stuff. It works. I didn't want it to work, I wanted it to fail so I could test it myself. But now I can't do anything. This is probably the first time that I'm upset because something did work. :P

 

Actually, you didn't fail.

What you did, is establish that the basic mod set up required worked. which means there is possibly another mod or mods which are impacting these issues in some way. Now comes the hard part. trying to identify which mod or mods those are. Which means looking at load orders from those who reported the issues, and finding the common mods not on your basic list of mods for SSE in your setup. and then working from there.

 

EDIT: LOL Taki17 and I posted the same thing basically at the same time ?

 

Edited by YojimboRatchet
Posted
10 minutes ago, philyb said:

The mine quest was a lot of fun. Got to the Totem quest, but have no idea what to do after that in the inn? I get a pop up about apple cabbage stew but no quest.

 

Is the quest still in your journal?

Posted
24 minutes ago, Taki17 said:

Time to look for conflicting mods then, I guess? If you were to post your provisional SSE modlist, then we can correlate it with the modlists of SSE users who did experience the issue, see if we can't find a common occurence that might be the cause.

22 minutes ago, YojimboRatchet said:

 

Actually, you didn't fail.

What you did, is establish that the basic mod set up required worked. which means there is possibly another mod or mods which are impacting these issues in some way. Now comes the hard part. trying to identify which mod or mods those are. Which means looking at load orders from those who reported the issues, and finding the common mods not on your basic list of mods for SSE in your setup. and then working from there.

 

EDIT: LOL Taki17 and I posted the same thing basically at the same time ?

 

This is my modlist:

XP32 Maximum Skeleton Special Extended

SkyUI_5_2_SE

skse64_2_00_19

SexLabFrameworkSE_v163_BETA9

SexLabArousedSSELoose

RaceMenu Special Edition v0-4-16

Fuz Ro D'oh-15109

FNIS Behavior SE 7_6

Devious Devices SE

Caliente's Beautiful Bodies Enhancer - v1.6.2

BodySlide and Outfit Studio - v5.4.2

And then the SSE version of my mod, the one from the main download.

 

Just the bare minimum to be able to test it.

 

Good news: With mine playing fine, it looks like my mod is not to blame.

Bad news: We still don't have a clue what causes this.

Posted
50 minutes ago, Laura said:

I hate this. I downloaded SSE, went through the whole installation to be able to test it, and it works for me. The guard moves and stuff. It works. I didn't want it to work, I wanted it to fail so I could test it myself. But now I can't do anything. This is probably the first time that I'm upset because something did work.

Great news :)  Then it is only in my mod setup that 3.32 SE is not working. I didn't start new game when testing 3.32 and i could move mod later in load order, next time i create new game. All males in Origin quest have dark faces which is also an indication to load mod later (though no conflict with other mods according to xedit).

 

You can probably consider SE Origin problems solved for now and relax after all your hard work. :)

 

Posted (edited)

@Laura

 

It seems that some users’ problems are caused by mod conflicts, which need to be investigated

From your mod list, it seems that you don’t have many mods installed, presumably this avoids a lot of problems

 

Edited by tznvlw

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...