JennyJ Posted October 13, 2021 Posted October 13, 2021 I see that others are stuck on the "Origin" quest as well, I'm playing the LE and when I get put in the yoke and told to follow the guard he just stands there. No dialog or anything, I ran around and found the new cage and when I get in the "follow the guard" completes but then nothing happens. I ended up command consoling the door unlocked and find sloane right outside the door to the room but she won't move from that spot at all and no one has any dialog except generic phrases. Is there a way to fix this? I really wanna continue with the mod. Thanks for any advice in advance.
svandalbear Posted October 13, 2021 Posted October 13, 2021 @Laura Love your mod, quick bug report in the origin quest: Spoiler Once you get glammae her sword, and she will then walk over to the stone tablet to send you into her dream, sometimes the ai pathfinding wants Glammae to walk into the river next to the water wheel to get to the tablet. If she does, then the current is too strong and she just gets stuck in one place trying to move but cant, therefore unable to lead you to the tablet. The fix i used was to actually use my character to block her access to the river, so she ends up going the right way. Maybe you could think about moving the tablet away from the river so this doesnt have a chance of happening? Up to you, love the mod and eagerly await the main quest continuation. ??
kapibar Posted October 13, 2021 Posted October 13, 2021 13 hours ago, Laura said: That's the ID for the glob. Please use: GetGlobalValue Laura_BI_CheckGlob. It can 0 or 1. It should 1 after you walk in. Sorry, I'm not sure what you mean. My brain isn't really working right now. So you try to start it, but it doesn't work. And it then only works after you leave and it starts right after you walk back in? Either way, please share a papyrus log. There's maybe a clue in there. Glad it works now. Thank you. You don't need to start it to skip it. Use these commands: SetStage Laura_BI_Quest 400 and then: StopQuest Laura_BI_Quest. You should then be able to play the quest after that. You can't say nothing happens in your game. After she told you that, did she walk away? Alright, if your brain malfunctions, I'll try to simplify . Scene with Sloane ends -> go to Laura -> ask for the quest -> dialogue -> quest is not given Scene with Sloane ends -> leave the shop -> enter the shop -> go to Laura -> ask for the quest -> dialogue -> quest is given As for the Papyrus log - I highly doubt I'll have the time to do it this week, sorry.
Laura Posted October 13, 2021 Author Posted October 13, 2021 15 hours ago, BreadDain said: Set to 0 when asked to enter the cage, then it becomes 1 and stays like that, even after problem is reproduced. Also I should probably tell you, that by "locked controls" I mean that I only cannot move nor rotate character in first person. NPCs and gates are interactable, inventory can be accessed. Closing and locking gates with a console command doesn't help. Okay, so it's not the global not changing. It has to be something else. We still don't know what it is. There seems to be an issue with pathing, mostly in SSE. I installed SSE myself and tested it, but it worked fine for me. So we're now looking at either a mod conflict or perfomance issues. Please share your loadorder. 11 hours ago, Archionus said: Don't know what this is, but i thought i'd might report it to you. Thanks for letting me know. I'll look into it. 10 hours ago, Ryutenma said: yes she did left the cell door open but i was unable to get out of the bed i hit E would get up then the animation would instantly make me lay back down I probably asked this already, but does this also happen in a new game? 5 hours ago, JennyJ said: I see that others are stuck on the "Origin" quest as well, I'm playing the LE and when I get put in the yoke and told to follow the guard he just stands there. No dialog or anything, I ran around and found the new cage and when I get in the "follow the guard" completes but then nothing happens. I ended up command consoling the door unlocked and find sloane right outside the door to the room but she won't move from that spot at all and no one has any dialog except generic phrases. Is there a way to fix this? I really wanna continue with the mod. Thanks for any advice in advance. Are you using an old save? One that has seen a lot of mods come and go. Also, please post the papyrus log. 4 hours ago, svandalbear said: @Laura Love your mod, quick bug report in the origin quest: Reveal hidden contents Once you get glammae her sword, and she will then walk over to the stone tablet to send you into her dream, sometimes the ai pathfinding wants Glammae to walk into the river next to the water wheel to get to the tablet. If she does, then the current is too strong and she just gets stuck in one place trying to move but cant, therefore unable to lead you to the tablet. The fix i used was to actually use my character to block her access to the river, so she ends up going the right way. Maybe you could think about moving the tablet away from the river so this doesnt have a chance of happening? Up to you, love the mod and eagerly await the main quest continuation. ?? I haven't heard that one before. Didn't come up during testing or anything. What the hell is going on with Skyrim's pathing? 3 hours ago, kapibar said: Alright, if your brain malfunctions, I'll try to simplify . Scene with Sloane ends -> go to Laura -> ask for the quest -> dialogue -> quest is not given Scene with Sloane ends -> leave the shop -> enter the shop -> go to Laura -> ask for the quest -> dialogue -> quest is given As for the Papyrus log - I highly doubt I'll have the time to do it this week, sorry. Thank you, my dumb brain understands it now. 2
Ryutenma Posted October 13, 2021 Posted October 13, 2021 15 minutes ago, Laura said: I probably asked this already, but does this also happen in a new game? this is on a completely fresh new game
Thornagar Posted October 13, 2021 Posted October 13, 2021 (edited) My game is crashing at the launch of the game with the newest version ah wait......wrong DD still using the 4.x ones maybe I should start thinking about updating since most mods have moved past it. Edited October 13, 2021 by Thornagar
kapibar Posted October 13, 2021 Posted October 13, 2021 3 hours ago, Laura said: Thank you, my dumb brain understands it now. Ah, don't sell yourself so short. Your "dumb brain" has beautiful imagination and houses enough skill to make said imagination a reality. 1
BreadDain Posted October 13, 2021 Posted October 13, 2021 (edited) 4 hours ago, Laura said: Okay, so it's not the global not changing. It has to be something else. We still don't know what it is. There seems to be an issue with pathing, mostly in SSE. I installed SSE myself and tested it, but it worked fine for me. So we're now looking at either a mod conflict or perfomance issues. Please share your loadorder. I've taken the initiative to hunt down the mod conflict (binary search it is). Took a while, I've narrowed down the issue to Nether's Follower Framework 2.7.9 and Vanilla Script (micro)Optimizations 1.1alpha. I am 100% positive that's one of those mods because disabling both of them makes the cage work. Don't have any more time today, I hope that this information can be useful for debugging. Or maybe someone else can tell which exact mod's fault it is, based on this discovery. Think it is redundant, but still here is the minimum modlist that starts causing issues. https://modwat.ch/u/BreadDain/modlist Edited October 13, 2021 by BreadDain 1
l1nkler Posted October 13, 2021 Posted October 13, 2021 I'm stuck in the origin quest on stage 280 on V3.32. But first a disclaimer: I'm playing this in VR (so I'm using the SSE version of the mod) and so far I had no issues with the mod. Except for all the parts where your character moves on his own to a preset location. The player just stands still with the walk animation playing and after a few seconds they get teleported to the desired location. Not ideal but it works. Now my issue is when the mistress (sorry am horrible with remembering names) tells you to put on something nice for the guest your supposed to be entertaining the player stands still next to the bed and the wardrobe. But the walk animation is playing so I assume the move to function is happening described in the disclaimer. Then what I assume is the guest comes to me to my cell and nothing happens afterwards. Except that the walk animation is playing. At some point it stops and I can interact with the guest but I only see dialog options added by other mods (SLEN and Cursed Loot). I tried reloding to a couplpe earlier saves but the problem persists. The provided log is from a save file made right before you sleep to get to that point of the quest. Also the quard issue in that quest isn't fixed. At least not reliably. He stopped walking right after the first set of stairs and for some reason looked to be very interested in the bench. But restarting skyrim fixed that issue for me. I would love it if this can be fixed cause I love the story so far. Definitly when I saw the "traveler" at the start of the quest. Is that who I think it is? Papyrus.0.log
Zaflis Posted October 14, 2021 Posted October 14, 2021 4 hours ago, l1nkler said: I would love it if this can be fixed cause I love the story so far. One thing to note is that DD5's device hider is known to cause issues. For example Rubber Prison mod does not work if that is enabled in MCM. Anyway it came to mind seeing you log: Quote [10/13/2021 - 09:44:48PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 Are you sure you actually have DD5 and no trace of DD4 parts remains? Wasn't PAHE a script heavy mod? When i played Laura's quest i didn't even have Cursed Loot installed, keep to small setup for best experience. A lot of people have finished the new questline on both LE and SE.
JustMe469 Posted October 14, 2021 Posted October 14, 2021 14 hours ago, Laura said: Thank you, my dumb brain understands it now. OMG Laura, you definitely do NOT have a dumb brain. ? You have one of the greatest mods here. YOU. You made this. All that's happening is there are some bugs, which happens to all mods and even to Skyrim itself! It's a new version you just released. It's only natural to see some bugs happening. Honestly I'd be puzzled if there were no bugs happening. We all know some of these aren't even caused by LBS, it's other mods or Skyrim. The fact that you and others are working on all these bug reports (and replying to them all) is more help than a lot of mods on here. Keep your head held high Laura. This is a great piece of work for you to be very proud of! You have fans all over the entire planet now! 3
BreadDain Posted October 14, 2021 Posted October 14, 2021 I've ran through the last iteration of checking what mod causes the cage issue, and although it was logically obvious, it is Vanilla Script (micro)Optimizations that causes that. I can probably contact the mod author on LL discord and ask what do they think about that and if they can think of the fix.
Ryutenma Posted October 14, 2021 Posted October 14, 2021 (edited) 14 minutes ago, BreadDain said: I've ran through the last iteration of checking what mod causes the cage issue, and although it was logically obvious, it is Vanilla Script (micro)Optimizations that causes that. I can probably contact the mod author on LL discord and ask what do they think about that and if they can think of the fix. LL discord is a joke when it comes to getting help btw i have had 90% more ppl laugh instead of helping so just a heads up but you might have better luck then i did Edited October 14, 2021 by Ryutenma
l1nkler Posted October 14, 2021 Posted October 14, 2021 5 hours ago, Zaflis said: One thing to note is that DD5's device hider is known to cause issues. For example Rubber Prison mod does not work if that is enabled in MCM. Anyway it came to mind seeing you log: Are you sure you actually have DD5 and no trace of DD4 parts remains? Wasn't PAHE a script heavy mod? When i played Laura's quest i didn't even have Cursed Loot installed, keep to small setup for best experience. A lot of people have finished the new questline on both LE and SE. I'm gonna disable the device hider and see what it does. And yes it's DD5 as it's a complete fresh install made last month. Dont know if PAHE is script heavy or not but it always played nice with the other mods and I have cursed loot installed mainly for the quests and the defeat mechanic as it's the only one that actually works for my setup. One thing to note is that because I'm on Skyrim VR I'm also using an outdated version SKSE and the game is on version 1.4 instead of 1.5. So some mods don't work at all and that may also be a cause for my issues but I would assume that it would show up in the logs. And honestly the only mods that I found that didn't work at all because of that are death alternative and furniture sex framework. Although the latter was eassily fixed with a patch because it was only one function that wasn't available.
Laura Posted October 14, 2021 Author Posted October 14, 2021 19 hours ago, Ryutenma said: this is on a completely fresh new game Are you using Vanilla Script Optimizations? 18 hours ago, Thornagar said: My game is crashing at the launch of the game with the newest version ah wait......wrong DD still using the 4.x ones maybe I should start thinking about updating since most mods have moved past it. Not updating can cause a lot of issues. The mods are expecting a different version. Update your mods and you should be fine. 16 hours ago, kapibar said: Ah, don't sell yourself so short. Your "dumb brain" has beautiful imagination and houses enough skill to make said imagination a reality. ❤️ 15 hours ago, BreadDain said: I've taken the initiative to hunt down the mod conflict (binary search it is). Took a while, I've narrowed down the issue to Nether's Follower Framework 2.7.9 and Vanilla Script (micro)Optimizations 1.1alpha. I am 100% positive that's one of those mods because disabling both of them makes the cage work. Don't have any more time today, I hope that this information can be useful for debugging. Or maybe someone else can tell which exact mod's fault it is, based on this discovery. Think it is redundant, but still here is the minimum modlist that starts causing issues. https://modwat.ch/u/BreadDain/modlist 16 minutes ago, BreadDain said: I've ran through the last iteration of checking what mod causes the cage issue, and although it was logically obvious, it is Vanilla Script (micro)Optimizations that causes that. I can probably contact the mod author on LL discord and ask what do they think about that and if they can think of the fix. Thank you so much. This could be huge. 10 hours ago, l1nkler said: I'm stuck in the origin quest on stage 280 on V3.32. But first a disclaimer: I'm playing this in VR (so I'm using the SSE version of the mod) and so far I had no issues with the mod. Except for all the parts where your character moves on his own to a preset location. The player just stands still with the walk animation playing and after a few seconds they get teleported to the desired location. Not ideal but it works. Now my issue is when the mistress (sorry am horrible with remembering names) tells you to put on something nice for the guest your supposed to be entertaining the player stands still next to the bed and the wardrobe. But the walk animation is playing so I assume the move to function is happening described in the disclaimer. Then what I assume is the guest comes to me to my cell and nothing happens afterwards. Except that the walk animation is playing. At some point it stops and I can interact with the guest but I only see dialog options added by other mods (SLEN and Cursed Loot). I tried reloding to a couplpe earlier saves but the problem persists. The provided log is from a save file made right before you sleep to get to that point of the quest. Also the quard issue in that quest isn't fixed. At least not reliably. He stopped walking right after the first set of stairs and for some reason looked to be very interested in the bench. But restarting skyrim fixed that issue for me. I would love it if this can be fixed cause I love the story so far. Definitly when I saw the "traveler" at the start of the quest. Is that who I think it is? Papyrus.0.log 362.87 kB · 1 download I didn't know my mod could be played in VR. I honestly forgot Skyrim VR was a thing. My guess is that it has to do with the player character not being able to walk by themselves. You're supposed to be on a bed there and that probably doesn't work. 5 hours ago, JustMe469 said: OMG Laura, you definitely do NOT have a dumb brain. ? You have one of the greatest mods here. YOU. You made this. All that's happening is there are some bugs, which happens to all mods and even to Skyrim itself! It's a new version you just released. It's only natural to see some bugs happening. Honestly I'd be puzzled if there were no bugs happening. We all know some of these aren't even caused by LBS, it's other mods or Skyrim. The fact that you and others are working on all these bug reports (and replying to them all) is more help than a lot of mods on here. Keep your head held high Laura. This is a great piece of work for you to be very proud of! You have fans all over the entire planet now! Thank you so much. This made me cry a little. Thank you. ❤️
BreadDain Posted October 14, 2021 Posted October 14, 2021 (edited) 1 hour ago, Ryutenma said: LL discord is a joke when it comes to getting help btw i have had 90% more ppl laugh instead of helping so just a heads up but you might have better luck then i did Actually I am the one who spend a lot of time helping people there with their issues on modding-support channel, so... you are basically insulting me and my efforts ? 44 minutes ago, Laura said: Thank you so much. This could be huge. You are welcome, I am too attached to the mod to be careless about it. Sorry for initial confusion from misinformation, and also thank you for the content and keep up the good work! Edited October 14, 2021 by BreadDain 1
Ryutenma Posted October 14, 2021 Posted October 14, 2021 58 minutes ago, BreadDain said: Actually I am the one who spend a lot of time helping people there with their issues on modding-support channel, so... you are basically insulting me and my efforts ? You are welcome, I am too attached to the mod to be careless about it. Sorry for initial confusion from misinformation, and also thank you for the content and keep up the good work! sorry not trying to that is just my experience so maybe im on a different LL discord then
Ryutenma Posted October 14, 2021 Posted October 14, 2021 1 hour ago, Laura said: Are you using Vanilla Script Optimizations? and no im not the "guest" is still paralyzed in the hall i think
l1nkler Posted October 14, 2021 Posted October 14, 2021 (edited) 10 hours ago, Laura said: I didn't know my mod could be played in VR. I honestly forgot Skyrim VR was a thing. My guess is that it has to do with the player character not being able to walk by themselves. You're supposed to be on a bed there and that probably doesn't work. Most mods that dont use any features released in versions newer then Skyrim SE V1.4.15 and SKSE 2.0.12 work fine in VR. And as long as you dont have any new keybindings in the mod then it will be a fun experience. And the mods available specificly for VR are on a completly new level of impressive (At least tech and immersion wise). While I'm talking to an NPC and don't want to skip any of their dialog I can play with my tits and use them as fidget toy. Or play with the NPCs tits if I'm close enough. They don't mind XD. And that's what I thought as well. But it's weird that every other time in the mod when the player moves on it's own you eventually get teleported to the right location 99% of time. That's the only instance where it doesn't work at all. I guess there isn't really a way to skip to the next stage? I tried using setstage but that doesn't really work. Also is the player supposed to stand on top of the bed, lay on the bed or stand next to it? Whats supposed to happen after that? Is the guest supposed to say something? Edited October 14, 2021 by l1nkler
bleedybleed Posted October 14, 2021 Posted October 14, 2021 To start off - great mod Eagerly anticipating next update for the main quest. So in the meanwhile I do the small side quests. I'm currently doing Seeking the Curse, It told me to go to Cold Rock Pass -done Then to Bard's Leap Summit for the two last chests. Chest one- done Chest two- no where to be seen, either on map or in the worldspace. No npc either. Laura wont let me complete quest without this last one. Is there a console command I can use to finish it? At least just the part involving chest. LE btw if that matters
Xeeuq Posted October 14, 2021 Posted October 14, 2021 I just wanted to say what a good mod this is - storyline, character and novel quest ideas. Such a great job bringing the characters to life and making the player care about them (moreso than anything else in Skyrim, really) and quite a few laughs where you dangle predicaments over the player and leave them unsure what's actually going to happen. I kinda want to move into the shop. I don't know if you're interested in suggestions, but it might be cool if, after a certain point in the quest chain, you can ask to rest in the shop. Admittedly, the only spare space is in the cell but that just makes you extra safe. Laura being Laura, she should probably also insist on selecting appropriate nightwear for you. And again, Laura being Laura, she might be too busy to get you out as soon as you wake up, but it beats the clamour and cost of an inn. 2
CaptainJ03 Posted October 14, 2021 Posted October 14, 2021 (edited) 1 hour ago, Xeeuq said: I don't know if you're interested in suggestions, but it might be cool if, after a certain point in the quest chain, you can ask to rest in the shop. Admittedly, the only spare space is in the cell (...) Had been suggested a few times, but I think Laura wants to finish the questline before doing the fiddly bits. There are two spare beds in the upstairs room, as this is basically the Drunken Huntsman, so there actually are other possibilities than the cell. But I'm sure that you could replace that wooden door... Edited October 14, 2021 by CaptainJ03
YojimboRatchet Posted October 14, 2021 Posted October 14, 2021 2 hours ago, Xeeuq said: I don't know if you're interested in suggestions, but it might be cool if, after a certain point in the quest chain, you can ask to rest in the shop. Admittedly, the only spare space is in the cell but that just makes you extra safe. 27 minutes ago, CaptainJ03 said: There are two spare beds in the upstairs room, as this is basically the Drunken Huntsman, so there actually are other possibilities than the cell. But I'm sure that you could replace that wooden door... Honestly, there are so many places and ways to do this.. provided of course, you have a creatvely wicked and evil imagination while staying true to the spirit of this mod (LOL would be fun to be hogtied on Laura's bed while she sleeps.. don't you think ? and definitely much safer than in the cell ? )
Zaflis Posted October 15, 2021 Posted October 15, 2021 16 hours ago, bleedybleed said: ... Then to Bard's Leap Summit for the two last chests. ... Chest two- no where to be seen, either on map or in the worldspace. No npc either. Laura wont let me complete quest without this last one. ... Did you enter Lost Valley Redoubt? Summit should be inside there. https://elderscrolls.fandom.com/wiki/Bard's_Leap_Summit I don't have memory if MCM had option to fix the chest but you can check. It is possible that you get dungeons added by other mods that are only unlocked after some long quest chain, or the dungeon is some debug space. All the reason for this needing a way to reset/fix quest. However your location is in vanilla so i find it odd if it bugs. 1
CaptainJ03 Posted October 15, 2021 Posted October 15, 2021 20 hours ago, bleedybleed said: I'm currently doing Seeking the Curse, It told me to go to Cold Rock Pass -done Then to Bard's Leap Summit for the two last chests. Chest one- done Chest two- no where to be seen, either on map or in the worldspace. No npc either. as @Zaflis said, sometimes even vanilla things are hidden. I am not sure if the spectral bard, who appears when you take the jump the first time, is a possible target for being a valid NPC, as he isn't an enemy. Sometimes delivery jobs pick a target/location that's added by mods and unavailable unless you're in a specific quest. You can quit those jobs, I don't remember if you can quit STC jobs.
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