izzyknows Posted March 12, 2021 Posted March 12, 2021 48 minutes ago, CptDiomedes said: AAF doesn't do any of that now, hence my question here if this mode could handle it instead The method to control it would be in the animation xmls. Violate calls for an "aggressive" tagged animation to play for xx seconds, AAF selects a matching tagged animation, the xml tells AAF the details of what where and how long (frames) to play the animation/s. So what you want is already being done through xml files. I believe UAP might be of interest to you. Dunno... don't use it. LOL
NNS10 Posted March 13, 2021 Posted March 13, 2021 On 3/5/2021 at 10:59 PM, izzyknows said: In short.. No. The long.. The AI is far to stupid for it to work correctly. You end up watching a never ending fight.... far to often. Why would it not work? Skyrim's Death Alternative mod has an option to make it so downed followers stay down until the end of a fight. FO4 has a similar behavior (you have to Stimpack them back up). Skyrim's Death Alternative option is for "followers to protect player" which makes it so the DA scenario doesn't trigger until everyone is in a downed state.
izzyknows Posted March 13, 2021 Posted March 13, 2021 3 hours ago, nanashi50 said: Why would it not work? Skyrim's Death Alternative mod has an option to make it so downed followers stay down until the end of a fight. FO4 has a similar behavior (you have to Stimpack them back up). Skyrim's Death Alternative option is for "followers to protect player" which makes it so the DA scenario doesn't trigger until everyone is in a downed state. You end up watching a never ending fight.... far to often. <<<<it's been tried and this is F04 NOT Skyrim.... the AI is stupid as fuck. Basically, Bugthesda broke several bit of code that they never fixed. Thus you have NPC trying to walk through walls, supposed to teleport after 3 failed attempts, constantly shooting into obstacles while behind "cover", can't calculate object collisions, line of sight and point of aim... math error. So, technically, yes you can do it, and it kind of works... if you like to reload saves.
SkyrimMasterrace Posted March 13, 2021 Posted March 13, 2021 When a enemy surenders to me and i decide to rape him/her they rape me instead. Is this a known bug or did i configure/install something wrong. I play a Female Char.
izzyknows Posted March 13, 2021 Posted March 13, 2021 2 hours ago, SkyrimMasterrace said: When a enemy surenders to me and i decide to rape him/her they rape me instead. Is this a known bug or did i configure/install something wrong. I play a Female Char. If the NPC is male, your PC will get fucked. If female, your PC "should" be wearing the strapon.
vaultbait Posted March 13, 2021 Posted March 13, 2021 1 hour ago, izzyknows said: If the NPC is male, your PC will get fucked. If female, your PC "should" be wearing the strapon. It should be possible to tweak the XMLs so that your female PC wears a strapon and does the giving while a male NPC is on the receiving end. I haven't tried, but it wouldn't be at all dissimilar to some of the FF and MM variations which have been built on MF animations. There may even be some XML patches out there which do exactly this, I'm not sure as I've never gone hunting for it.
izzyknows Posted March 14, 2021 Posted March 14, 2021 3 hours ago, vaultbait said: It should be possible to tweak the XMLs so that your female PC wears a strapon and does the giving while a male NPC is on the receiving end. I haven't tried, but it wouldn't be at all dissimilar to some of the FF and MM variations which have been built on MF animations. There may even be some XML patches out there which do exactly this, I'm not sure as I've never gone hunting for it. Ya ya can. It's not hard, but does take a little trial & error. Never done F on M, figured if they're that much of a pussy they need a bullet in the head! LOL
Zer0xChan Posted March 15, 2021 Posted March 15, 2021 It's a fairly new race mod, but I wanted to ask about having the Lupine race added in for a compatible companion race since Vulpine is already in.
vaultbait Posted March 15, 2021 Posted March 15, 2021 4 hours ago, Zer0xChan said: It's a fairly new race mod, but I wanted to ask about having the Lupine race added in for a compatible companion race since Vulpine is already in. This mod is effectively orphaned, so that's not going to happen unless someone works on a successor/fork of it. The short DIY answer is to look in FPV_MCM_Script.psc for the LoadCustomRaces() function and insert a new If/EndIf block (the conditional wrapper isn't strictly necessary but makes Violate not break when you deactivate the Lupine mod) which does an AddRace() call with a lookup for whatever the ID of that new race is (you can find it by browsing around in the plugin with FO4Edit). Then you'll need to recompile it (this means you also need the FO4 CK installed, and you'll probably also need to reinstall AAF and tell it to include its script sources when answering questions in its FOMOD menu, oh and don't forget to unpack the base script set since the CK installs a zipball of those and assumes you'll just know to do that). Once you've recompiled that script, replace Violate's FPV_MCM_Script.pex file with the one you've built. Ideally, put the new PEX file in a separate archive and install that with your mod manager, telling it to overwrite Violate's file, that way reinstalling Violate won't lose your custom script. As a quick tip, here's the command-line way I recompile that: cd "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler" "FPV_MCM_Script.psc" -i="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base;C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User" -o="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts" -f="Institute_Papyrus_Flags.flg" That's probably not the best way to go about it, but it worked for me at least. Obviously adjust the paths to wherever your game data, CK and source code live. This article about the compiler may also come in useful for you (it did for me): https://www.creationkit.com/fallout4/index.php?title=Papyrus_FAQs 2
Tyrrano Posted March 16, 2021 Posted March 16, 2021 AAF violate continues to ruin my life, it has randomly stopped working. Other animations work, just not violate, gear stealing works fine, but before the animation play, they just stare it each other until i close the game. Using animations guns work. I also for whatever reason chat preview AAF animations with the home key, but that dosen't seem to be the issue.
Slorm Posted March 16, 2021 Posted March 16, 2021 I've noticed an issue with the God Mode setting not working correctly (I've put a workaround at the end as this mod is unsupported now). If you're using default Exhaustion settings you'll probably never run into this. I have Exhaustion set to 10 but it's rare to get more than a few attacks in any one encounter. I was around HUB360 where there are a lot of Super Mutants and after losing a fight got the full 10 of them queuing up for some fun. All was fine for the first 5 or so then I noticed the heartbeat sound and near death screen effect kick in. The other events all played out but at the end instead of being released or transported to Purgatory I instantly died. I ran a number of tests with this and it appears that the pc is actually still taking damage so the God Mode simply keeps her alive at zero HP until the scene ends. At a guess as I haven't tried looking through the scripts, it may be the God Mode is ending prematurely sometimes as other times I have noticed there is a delay after escape before a stimpack will work which indicates something similar to the console command TGM. Workaround - If you start to get the heartbeat sound go into console and use TGM. Once you are free again you need to be a bit careful as you cannot heal while in TGM mode (the HP bar fills and falls away quickly), so take a stimpack (or something with better healing) and immediately open the console and use TGM again to go back into normal mode. The stimpack will then work and you'll still be alive. Hope this may be of some use if anyone else runs into it
izzyknows Posted March 16, 2021 Posted March 16, 2021 9 hours ago, Tyrrano said: AAF violate continues to ruin my life, it has randomly stopped working. Other animations work, just not violate, gear stealing works fine, but before the animation play, they just stare it each other until i close the game. Using animations guns work. I also for whatever reason chat preview AAF animations with the home key, but that dosen't seem to be the issue. Get AAF fixed and working correctly first. That will solve a LOT of your issues.
izzyknows Posted March 16, 2021 Posted March 16, 2021 1 hour ago, Slorm said: I've noticed an issue with the God Mode setting not working correctly (I've put a workaround at the end as this mod is unsupported now). If you're using default Exhaustion settings you'll probably never run into this. I have Exhaustion set to 10 but it's rare to get more than a few attacks in any one encounter. I was around HUB360 where there are a lot of Super Mutants and after losing a fight got the full 10 of them queuing up for some fun. All was fine for the first 5 or so then I noticed the heartbeat sound and near death screen effect kick in. The other events all played out but at the end instead of being released or transported to Purgatory I instantly died. I ran a number of tests with this and it appears that the pc is actually still taking damage so the God Mode simply keeps her alive at zero HP until the scene ends. At a guess as I haven't tried looking through the scripts, it may be the God Mode is ending prematurely sometimes as other times I have noticed there is a delay after escape before a stimpack will work which indicates something similar to the console command TGM. Workaround - If you start to get the heartbeat sound go into console and use TGM. Once you are free again you need to be a bit careful as you cannot heal while in TGM mode (the HP bar fills and falls away quickly), so take a stimpack (or something with better healing) and immediately open the console and use TGM again to go back into normal mode. The stimpack will then work and you'll still be alive. Hope this may be of some use if anyone else runs into it Yea that is a bug. I've had to use tgm especially in places where there's environmental damage. Having the perks that auto heal also works, which shows that God Mode (not tgm) isn't working correctly.
Tyrrano Posted March 16, 2021 Posted March 16, 2021 2 hours ago, izzyknows said: Get AAF fixed and working correctly first. That will solve a LOT of your issues. That's the thing, i have it downloaded and set up with vortex, no reason it shoudn't be working.
spicydoritos Posted March 16, 2021 Posted March 16, 2021 26 minutes ago, Tyrrano said: That's the thing, i have it downloaded and set up with vortex, no reason it shoudn't be working. Your best bet is to head on over to the AAF Help discord and ask for assistance. There are several ways to set up AAF and associated mods incorrectly, and they have both the tools and the expertise to diagnose your issues. https://discord.gg/B95qTEn
izzyknows Posted March 16, 2021 Posted March 16, 2021 1 hour ago, Tyrrano said: That's the thing, i have it downloaded and set up with vortex, no reason it shoudn't be working. If the Home button isn't working, AAF is broke for whatever reason. Like @spicydoritos said, head over to the AAF Discord and get er fixed up.
Spectre5342 Posted March 16, 2021 Posted March 16, 2021 Don't suppose there are animations for Cave Crickets or Bloodworms from Nuka World?
Zer0xChan Posted March 17, 2021 Posted March 17, 2021 On 3/15/2021 at 4:20 PM, vaultbait said: That's probably not the best way to go about it, but it worked for me at least. Obviously adjust the paths to wherever your game data, CK and source code live. This article about the compiler may also come in useful for you (it did for me): https://www.creationkit.com/fallout4/index.php?title=Papyrus_FAQs You're awesome, thank you. I recompiled the script and it now seems to be working for myself and my Lupine companion
Slorm Posted March 17, 2021 Posted March 17, 2021 23 hours ago, izzyknows said: Yea that is a bug. I've had to use tgm especially in places where there's environmental damage. Having the perks that auto heal also works, which shows that God Mode (not tgm) isn't working correctly. That's a nasty old game engine bug so that will never get fixed. Thanks for confirming it though
Jess The Doe Posted March 17, 2021 Posted March 17, 2021 Whenever a scene starts, I get a notification that says "AAF Onsceneinit status [4]" and the scene stops before anything happens. Am I missing something, or is it just broken?
spicydoritos Posted March 17, 2021 Posted March 17, 2021 25 minutes ago, Jess The Doe said: Whenever a scene starts, I get a notification that says "AAF Onsceneinit status [4]" and the scene stops before anything happens. Am I missing something, or is it just broken? This question is answered in the Troubleshooting section in the very first post.
Jess The Doe Posted March 18, 2021 Posted March 18, 2021 On 3/17/2021 at 11:58 AM, spicydoritos said: This question is answered in the Troubleshooting section in the very first post. Well I have all the needed AAF themes installed before violate, and it still doesn't want to work.
izzyknows Posted March 18, 2021 Posted March 18, 2021 6 minutes ago, Jess The Doe said: Well I have all the needed AAF themes installed before violate, and it still doesn't want to work. The most common error is Error 4, meaning that AAF was unable to find any animations matching the combination of actors and tags. In the above example, I disabled the AAF Creature Pack mod, then surrendered to some Mirelurks, so AAF returned an error indicating no suitable animations were found. To avoid this error, Make sure your AAF Violate MCM options match the animation packs you have installed Make sure you enabled all of the required options when installing AAF Themes: enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. 1
izzyknows Posted March 19, 2021 Posted March 19, 2021 8 hours ago, Jess The Doe said: Well I have all the needed AAF themes installed before violate, and it still doesn't want to work. Just in case you don't understand what "Themes" are... not. They are not animations. They are nothing more than keywords, aka "tags" for known animation packs. So if a mod calls for an animation that has the aggressive "tag", AAF uses Themes to find which animations have that tag and will choose one and play it. Savagecabbage comes with only a couple "aggressive" animations, Leito has several. So.. the minimum you need for M/F violations is AAF, Themes and Leito's animation pack.
far_kas Posted March 19, 2021 Posted March 19, 2021 On 8/7/2018 at 10:32 PM, EgoBallistic said: Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. Oh... before someone whines that this stuff is "old" I'll tell you... It's 100x more stable than the new version, and it doesn't fall down every time we do it. Which leaves the mark... the mutant won't freeze! (up to sometimes and possibly at random) Extreme methods work fabulously and stable. If you don't know after the AAF 80b version... so from 106b, the mutant freezes. Sometimes a little... Sometimes almost completely. I couldn't fix this problem in any way, and it bothers me so much... You're right... which finger should I bite? Well..... It's like a dead train. Yes, I am... I push the button and I don't get the goose leg I promised. Which means I'm not getting that damn control back. I get a dark screen to play it ... and sometimes after a little trouble, nothing happened because everybody just stood there. And then it freezes when it's like that... I did it again... in order, again with the aaf thing and the rest and nothing. Test... there are a lot of things... but to me, it's a foreign thing because whatever I put on something might seem to react and then turn off. I may never hit the right button in order of pressing or whatever. Anime play? This is something new because with these buttons, I've never been able to do anything like this before. Yeah, I'm fine... everything is written there just a lot of button directions are a little messy... and sometimes the assigned line is dark and there's no operational surplus. No matter what I change or fix, there's always something else wrong... Spoiler After all, it's the point... he doesn't do anything beyond the visible signs... and I think most of these are caused by" repairs." Compulsion upgrade... he just runs off and pretends everything's okay. Spoiler ----------------------------------------------------------- Ó... még mielőtt valaki azért nyafog hogy ez a cucc "régi" elmondom... 100x stabilabb az ÚJ változatnál és nem omlik le minden műveletnél. Ami még itt hagyja a pontot... a mutáns itt nem fagy le! (legfeljebb néha és talán előfordulhat véletlenszerűen) Az extrém módok mesésen és stabilan melóznak! Ha nem tudod az AAF 80b verzió után... tehát a 106b -tól a mutáns lefagy. Néha kicsit... Néha majdnem teljesen. Ezt a problémát sehogyan sem tudtam kijavítani és engem elképesztően zavar... Igaz... úgy tűnik: melyik ujjamat harapjam meg? Nos... Olyan ez, mint egy kihalt vonat. De... én hiába nyomom a gombot még se kapom az ígért liba combot. Vagyis nem kapom vissza azt a fránya irányítást. A lejátszáshoz meg sötét képernyőt kapok ... és előfordul némi vesződés után, hogy semmi sem történt mert mindenki csak állt. Aztán meg lefagy ha éppen olyanja van... tapsikolnak meg miegymás de semmi sem történik. Újra tettem... sorrendbe, ismét az aaf dolgot és a többit és semmi változás. Teszt... van egy csomó dolog... de az nekem valami idegen dolog mivel akármit nyomok valamit ugyan látszólag reagál aztán kikapcsol. Lehet, hogy soha nem találom el a megfelelő gombok nyomogatási sorrendjét vagy mit. Anime lejátszás? Ez valami új dolog mivel ezekkel a gombokkal nekem még ilyen attrakció sohasem sikerült. Persze... minden oda van írva csak a sok gomb irány kissé rendetlen... és van olyan, hogy a kijelölt sor sötét színű és nincs mögötte semmi műveleti többlet. Láttam a legújabb változatot és ott sötét képernyővel kezd... hosszú-hosszú ideig. Aztán minden nagyon hasonlatos de úgy tűnt ez az anime lejátszás egy agyrém. És ellent mondva a hibának ami csak fél hiba a bordélyba felvett lányok dolgoznak. Irányomba viszont elakad. Kényszer frissítés... simán lefut és úgy tesz, mintha minden rendben lenne. Bár mit módosítok vagy javítok, mindig valami másik hiba jön ki... és azt gondolom ezek többsége a "javítás" miatt keletkezik. Végtére is a lényeg... semmit nem csinál a látható kiírásokon túl... Úgy tűnik a leírás éppen taglalja... hogy a home gomb egy szerencsétlenség. Összeakad más paranccsal és vagy nem tudja a teendőt ellátni.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now