Jump to content

Recommended Posts

Posted

@izzyknows

 

Bit of an interesting update on the God Mode issue.

 

I'm on a new build pc so this was a clean install. I was looking through the MCM settings last night and noticed that I had accidentality missed a Sexual Attributes setting and had left "Enable Fucked to Death" option to true. I set it to false and tested again using 10 Super Mutants.

 

The player still takes damage but no longer dies at the end of the scene but is left with 1 HP.

 

So the God Mode is broken but the death looks to be caused by a SA setting. I've no way to reliably test environmental damage but if you're using SA it might be worth checking out

 

Posted

a very simple question.:

how do i take control again  if the give myself button with   holding not possible?!

 

 

--------------------------------

egy átfogóan egyszerű kérdés:

hogyan vegyem vissza az irányítást, ha a megadom magam gomb tartásával nem lehet?!

ez verzió függetlennek tűnő dolog...

Posted

Hello! I've been having the problem that after I surrender everyone just stands around and claps. I've tried a bunch of things including uninstalling and reinstalling mods, changing load order, starting a new game, ect. I've seen in the past that Ego would help people by looking though the Papyrus Logs. I know he is no longer around, but would anyone else possibly be able to help me?Papyrus.0.log

Posted
On 3/20/2021 at 10:27 AM, far_kas said:

a very simple question.:

how do i take control again  if the give myself button with   holding not possible?!

Are you talking about not being able to assign a hotkey for surrender? If so you have an installation issue.

Otherwise, to set one, it's MCM>>AAF Violate>>Player Surrender Options>>Hotkey for surrender.

 

Posted
1 hour ago, Harkon77 said:

Hello! I've been having the problem that after I surrender everyone just stands around and claps. I've tried a bunch of things including uninstalling and reinstalling mods, changing load order, starting a new game, ect. I've seen in the past that Ego would help people by looking though the Papyrus Logs. I know he is no longer around, but would anyone else possibly be able to help me?Papyrus.0.log

You have a lot of broken mods that's looks like they were uninstalled mid play though. Rule #1: Never uninstall scripted mods mid play through...ever.

Generally, your issue is caused by AAF not being able to find the correct animation to play. But, in your case something is bugging things up as Violate is unable to "correctly" locate actors.

I'd suggest starting a new game so you don't have all the broken scripts trying to run and see how things go.

I'd also suggest removing FO4 Slavery System. It's old and very outdated. (aka causes issues)

 

Posted

Is there a way to increase the animations duration beyond 120 seconds some animations have stages that make the whole thing last beyond that but you never get to it because of the timer

Posted
18 hours ago, izzyknows said:

You have a lot of broken mods that's looks like they were uninstalled mid play though. Rule #1: Never uninstall scripted mods mid play through...ever.

Generally, your issue is caused by AAF not being able to find the correct animation to play. But, in your case something is bugging things up as Violate is unable to "correctly" locate actors.

I'd suggest starting a new game so you don't have all the broken scripts trying to run and see how things go.

I'd also suggest removing FO4 Slavery System. It's old and very outdated. (aka causes issues)

 

Thanks for the response. Unless I forgot, I didn't turn anything off. I just started a new game and that was the very first encounter with raiders. I will start a new game and remove FO4 Slavery System to see if that helps at all. It seems likely that I might have some conflicting mods that are causing issues. That's all I can think of anyway. 

Posted
2 hours ago, Harkon77 said:

Thanks for the response. Unless I forgot, I didn't turn anything off. I just started a new game and that was the very first encounter with raiders. I will start a new game and remove FO4 Slavery System to see if that helps at all. It seems likely that I might have some conflicting mods that are causing issues. That's all I can think of anyway. 

You definitely don't want to be running any old FourPlay mods with the new AAF stuff.

Another thing you can do is cut the list down to the bare minimum and start adding mods slowly while testing each one thoroughly. It's a PIA, but when you get a baseline "stable" build it's a lot easier to find & fix issues. And LL mods are, for the most part, not plug n play. Except for EgoBallistic's mods... dam fine script monkey he is. ;)

 

Posted
14 minutes ago, izzyknows said:

You definitely don't want to be running any old FourPlay mods with the new AAF stuff.

Another thing you can do is cut the list down to the bare minimum and start adding mods slowly while testing each one thoroughly. It's a PIA, but when you get a baseline "stable" build it's a lot easier to find & fix issues. And LL mods are, for the most part, not plug n play. Except for EgoBallistic's mods... dam fine script monkey he is. ;)

 

I've spent all day trouble shooting. Turning off all mods and turning them on one by one. Starting a new game each time. Nothing I seemed to do led to a build where animations would call correctly. I honestly have no idea what I'm doing wrong, but I think it's time for me to tap out. Thanks for taking the time out to answer me though, really appreciate it.

Posted

I return with a working AAF, but all the mods wont detect it, including violate. But I know AAF is working because Assimilation randomly detects it, and i can use the home key. The mod disabling AAF seems to have been the SRO, for no apparent reason. Violate worked once, and then some time later it broke, it is also happening to new saves as well.

Posted

Alright, i have a problem. not with Violate it works perfectly, BUT. it is in its awesomeness the cause of a laugh, cry, laugh, fucking fuck fuck damn it! situation.

(as intended i guess)

I'm not sure where to post this but i have to tell this story.

OK! so i finished up an epic session on sunday night after a solid few hours of kicking the commonwealths ass happy as fuck! (game ran like a dream all day, finshed up lots of loose ends, just started The mechanist met ADA and dropped of H2-22) , fully rested fully fed at 7am on a beautiful boston morning and hard saved right outside Ticonderoga. 

So i reload up on tuesday night (kids are in bed, wife at work GAME FUCKIN TIME!!) feeling great a set off to return to goodnighbor to find Kent (last part of silver shroud, to progress Depravity) but i forgot that once the mechanist is started you get bombarded by bot battle's so i stormed into boston and walked straight into ambush after killing a few bot's i had frenzied some nearby Raiders who attacked and was defeated within seconds, completely taken by surprise.

As the Raiders all lined up to take turns on Heather i realised this was going to take a while. so i packed a cone and made a coffee.

 

Spoiler

2.thumb.jpg.a8ec24081e91afa9608a25687796cabc.jpg`3.thumb.jpg.35a02dec8812dcd6ea9caa26e0ef39a9.jpg1.thumb.jpg.cbeedf1a203bd6f5bbbec80ed11c8121.jpg6.thumb.jpg.4dc3ee310ee39707abc0162a2653e7b0.jpg4.thumb.jpg.4cae373dde9af00c80626b753954c257.jpg

 

Heather is a trooper, 10 raiders and 2 synth's later (while i stood and watched) we made a run for it and somehow managed to escape. 

so we are both naked and restrained in boston and it's getting dark, yep it took bascially all day. i figure the closest workbench within safe travel distance is  boston airport

so i make a save and spend the next hour dying of Rad poisoning and after about 5 trys (i have a RADS mod that make them insane without protection) i make it and cut my cuffs

but i still have the institute chasity belt that i can't remove. i grab some of my stashed guns and gear from the Prydwin and set off to goodneighbor to see Kimi about this belt.

anyway by the time i finally made it there and got the belt off it was time to save and go to bed but i was ready to go retrieve my stuff! next session Fuck yes REVENGE!!! 

So i loaded up today and set out, the marker showed they were at Congress street garage while struggling to take out a couple of super mutants on the way Heather showed up again i hadnt seen her since i did a runner.... lol oop's. but the i found the head Raider dead.. and thought awesome i can just get my gear back but after doing so i made the discovery that i was missing over 500,000 Cap's....... no other dead Raider's around and can't find any live one's either. fuck it lol and i'm not the kind of player who gonna go back some saves to fix it. defeats the whole point of having violate, DD and Purgatory. i love this mod but damn....... what a cunt! Heather still a bit pissed.

 

Spoiler

7.thumb.png.1182b5dd7f7d82d18144c70791e2c77a.png

 

 

Posted
On 3/15/2021 at 11:20 PM, vaultbait said:

 

This mod is effectively orphaned, so that's not going to happen unless someone works on a successor/fork of it. The short DIY answer is to look in FPV_MCM_Script.psc for the LoadCustomRaces() function and insert a new If/EndIf block (the conditional wrapper isn't strictly necessary but makes Violate not break when you deactivate the Lupine mod) which does an AddRace() call with a lookup for whatever the ID of that new race is (you can find it by browsing around in the plugin with FO4Edit). Then you'll need to recompile it (this means you also need the FO4 CK installed, and you'll probably also need to reinstall AAF and tell it to include its script sources when answering questions in its FOMOD menu, oh and don't forget to unpack the base script set since the CK installs a zipball of those and assumes you'll just know to do that). Once you've recompiled that script, replace Violate's FPV_MCM_Script.pex file with the one you've built. Ideally, put the new PEX file in a separate archive and install that with your mod manager, telling it to overwrite Violate's file, that way reinstalling Violate won't lose your custom script.

 

As a quick tip, here's the command-line way I recompile that:


cd "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User"

"C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler" "FPV_MCM_Script.psc" -i="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base;C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User" -o="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts" -f="Institute_Papyrus_Flags.flg"

 

That's probably not the best way to go about it, but it worked for me at least. Obviously adjust the paths to wherever your game data, CK and source code live. This article about the compiler may also come in useful for you (it did for me): https://www.creationkit.com/fallout4/index.php?title=Papyrus_FAQs

 

It works! Thank you x1000 <3<3

Posted

I'm having an issue.  I beat a child of atom and made her a slave with Just Business mode then tried to r*** her with the AAF Sex 'Em Up but she fought back, rendered her unconscious with the Knockout Framework, reived her and she's stuck in this loop of surrounding every time I try to speak to.  I can't dismiss her, can't kill her (really tried, made her non-essential, recycleacot, kill), turned off Violate but nothing.  I'd nuke her but thats not gonna fix it either. Any advice?

Posted
1 hour ago, soven1988 said:

I'm having an issue.  I beat a child of atom and made her a slave with Just Business mode then tried to r*** her with the AAF Sex 'Em Up but she fought back, rendered her unconscious with the Knockout Framework, reived her and she's stuck in this loop of surrounding every time I try to speak to.  I can't dismiss her, can't kill her (really tried, made her non-essential, recycleacot, kill), turned off Violate but nothing.  I'd nuke her but thats not gonna fix it either. Any advice?

disable
markfordelete

In that order, if you're not using Better Console, that way if you didn't choose the correct NPC, you can just enable and try again.
 

  • 2 weeks later...
Posted

in most of bj scenes (3some too), my chars mouth never open.... what can cause it? ? she still open her mouth when she... moans ?

Posted
26 minutes ago, Triggs said:

in most of bj scenes (3some too), my chars mouth never open.... what can cause it? ? she still open her mouth when she... moans ?

Most animations don't open the mouth. Leitos's staged BJ does, SC face fuck does... might be more... but can't think of them at the moment.

Posted
17 hours ago, izzyknows said:

Most animations don't open the mouth. Leitos's staged BJ does, SC face fuck does... might be more... but can't think of them at the moment.

hmm... so.. about another problem.. if u know then tell me plz :(  let me said that, an example.. my char 's defeated, 6 raider around her, the scenes begin.. 1st guy comes to her and she's nude in scene, 2nd guys comes and she wears full clothes (yes those clothes she wears before), 3rd guys comes to her and she's nude, 4th guy and she wears clothes again, 5th, 6th... again and again swap... if she ends on a gallow (bad end animation) while she wearing clothes, she looks like a doll, no emotion on her face like normal...  what the heck happen? how to avoid it? ?

Posted
1 hour ago, Triggs said:

hmm... so.. about another problem.. if u know then tell me plz :(  let me said that, an example.. my char 's defeated, 6 raider around her, the scenes begin.. 1st guy comes to her and she's nude in scene, 2nd guys comes and she wears full clothes (yes those clothes she wears before), 3rd guys comes to her and she's nude, 4th guy and she wears clothes again, 5th, 6th... again and again swap... if she ends on a gallow (bad end animation) while she wearing clothes, she looks like a doll, no emotion on her face like normal...  what the heck happen? how to avoid it? ?

Increase the reequip_delay to something like 10
Steam\steamapps\common\Fallout 4\Data\AAF\AAF_settings.ini

Posted
6 hours ago, Triggs said:

hmm... so.. about another problem.. if u know then tell me plz :(  let me said that, an example.. my char 's defeated, 6 raider around her, the scenes begin.. 1st guy comes to her and she's nude in scene, 2nd guys comes and she wears full clothes (yes those clothes she wears before), 3rd guys comes to her and she's nude, 4th guy and she wears clothes again, 5th, 6th... again and again swap... if she ends on a gallow (bad end animation) while she wearing clothes, she looks like a doll, no emotion on her face like normal...  what the heck happen? how to avoid it? ?

 

The issue is caused by the strip routine using AAF which redresses the pc. There was some discussion about this in this thread last November and @Malphias very kindly provided a script fix which undresses the player before AAF kicks in and leaves them naked at the end (which makes more sense as why would your attackers put your clothes back on).

 

This is the link to the script just copy it to the location of the original and overwrite it

 

  https://www.loverslab.com/topic/105378-aaf-violate/?do=findComment&comment=3200278

 

Posted

Cannot get Violate to save MCM settings.

 

Spoiler

MCM v1.38
MCM query
MCM load
---
sig: 40 53 55 56 57 41 54 48 81 EC ? ? ? ? 8B 15 ? ? ? ?
effective address: 00007FF61F5CB4A0
RVA: 0x0125B4A0
---
---
sig: 40 55 56 41 57 48 8D 6C 24 ?
effective address: 00007FF62047F7BC
RVA: 0x0210F7BC
---
---
sig: 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 48 8B CA 41 0F B6 F1
effective address: 00007FF620A63970
RVA: 0x026F3970
---
Sigscan elapsed: 126 ms.
ModSettingStore initializing.
Expanded buffer to 2048 bytes.
Expanded buffer to 4096 bytes.
Expanded buffer to 8192 bytes.
Number of mod setting files: 17
Expanded buffer to 2048 bytes.
Registered 348 mod settings in 11 ms.
Registered Papyrus native functions.
Clearing MCM co-save internal state.
Registered for input events.
Loading MCM data.
Loading keybind definitions for RSE_II_CSA
Loading keybind definitions for ConfigurableHotkeys
Loading keybind definitions for AdvancedNeeds2
Loading keybind definitions for CraftingFramework
Loading keybind definitions for MCMHotkeys
Loading keybind definitions for CompanionCommand
Loading keybind definitions for PRKF
Loading keybind definitions for ImmersiveLoversEmbraceRemastered
Loading keybind definitions for FPAttributes
Loading keybind definitions for RealHandcuffs
Loading keybind definitions for MagnoCumGaudio
Loading keybind definitions for AAF_Violate
Warning: Failed to get keybind data for AAF_Violate with keybind ID FPV_SurrenderKey
Loading keybind definitions for AAF_SEU
Loading keybind definitions for Flashy_CrimeAndPunishment
Loading keybind definitions for ActionPack
Loading keybind definitions for WheelMenu
Elapsed: 16 ms.

 

Posted
30 minutes ago, Darkinator119 said:

Is there a way to disable perversion? Because mine seems to be bugged in that it always immediately triggers perversion no matter what and doesn't use aggressive animations

Use the MCM to set Perversion higher than Exhaustion.

Posted
1 hour ago, izzyknows said:

Use the MCM to set Perversion higher than Exhaustion.

Tried that, I set perversion at 30 and exhaustion at 8, and it still immediately goes into perversion

Posted
8 minutes ago, Darkinator119 said:

Tried that, I set perversion at 30 and exhaustion at 8, and it still immediately goes into perversion

Are you using Sex Attributes?  I think there's some integration built into Violate that will use perversion by default if some of your SA stats are low.

Posted
5 minutes ago, spicydoritos said:

Are you using Sex Attributes?  I think there's some integration built into Violate that will use perversion by default if some of your SA stats are low.

yeah i am, is there a way to disable that integration?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...