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1 hour ago, Triggs said:

hmm... so.. about another problem.. if u know then tell me plz :(  let me said that, an example.. my char 's defeated, 6 raider around her, the scenes begin.. 1st guy comes to her and she's nude in scene, 2nd guys comes and she wears full clothes (yes those clothes she wears before), 3rd guys comes to her and she's nude, 4th guy and she wears clothes again, 5th, 6th... again and again swap... if she ends on a gallow (bad end animation) while she wearing clothes, she looks like a doll, no emotion on her face like normal...  what the heck happen? how to avoid it? ?

Increase the reequip_delay to something like 10
Steam\steamapps\common\Fallout 4\Data\AAF\AAF_settings.ini

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6 hours ago, Triggs said:

hmm... so.. about another problem.. if u know then tell me plz :(  let me said that, an example.. my char 's defeated, 6 raider around her, the scenes begin.. 1st guy comes to her and she's nude in scene, 2nd guys comes and she wears full clothes (yes those clothes she wears before), 3rd guys comes to her and she's nude, 4th guy and she wears clothes again, 5th, 6th... again and again swap... if she ends on a gallow (bad end animation) while she wearing clothes, she looks like a doll, no emotion on her face like normal...  what the heck happen? how to avoid it? ?

 

The issue is caused by the strip routine using AAF which redresses the pc. There was some discussion about this in this thread last November and @Malphias very kindly provided a script fix which undresses the player before AAF kicks in and leaves them naked at the end (which makes more sense as why would your attackers put your clothes back on).

 

This is the link to the script just copy it to the location of the original and overwrite it

 

  https://www.loverslab.com/topic/105378-aaf-violate/?do=findComment&comment=3200278

 

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Cannot get Violate to save MCM settings.

 

Spoiler

MCM v1.38
MCM query
MCM load
---
sig: 40 53 55 56 57 41 54 48 81 EC ? ? ? ? 8B 15 ? ? ? ?
effective address: 00007FF61F5CB4A0
RVA: 0x0125B4A0
---
---
sig: 40 55 56 41 57 48 8D 6C 24 ?
effective address: 00007FF62047F7BC
RVA: 0x0210F7BC
---
---
sig: 48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B F9 48 8B CA 41 0F B6 F1
effective address: 00007FF620A63970
RVA: 0x026F3970
---
Sigscan elapsed: 126 ms.
ModSettingStore initializing.
Expanded buffer to 2048 bytes.
Expanded buffer to 4096 bytes.
Expanded buffer to 8192 bytes.
Number of mod setting files: 17
Expanded buffer to 2048 bytes.
Registered 348 mod settings in 11 ms.
Registered Papyrus native functions.
Clearing MCM co-save internal state.
Registered for input events.
Loading MCM data.
Loading keybind definitions for RSE_II_CSA
Loading keybind definitions for ConfigurableHotkeys
Loading keybind definitions for AdvancedNeeds2
Loading keybind definitions for CraftingFramework
Loading keybind definitions for MCMHotkeys
Loading keybind definitions for CompanionCommand
Loading keybind definitions for PRKF
Loading keybind definitions for ImmersiveLoversEmbraceRemastered
Loading keybind definitions for FPAttributes
Loading keybind definitions for RealHandcuffs
Loading keybind definitions for MagnoCumGaudio
Loading keybind definitions for AAF_Violate
Warning: Failed to get keybind data for AAF_Violate with keybind ID FPV_SurrenderKey
Loading keybind definitions for AAF_SEU
Loading keybind definitions for Flashy_CrimeAndPunishment
Loading keybind definitions for ActionPack
Loading keybind definitions for WheelMenu
Elapsed: 16 ms.

 

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30 minutes ago, Darkinator119 said:

Is there a way to disable perversion? Because mine seems to be bugged in that it always immediately triggers perversion no matter what and doesn't use aggressive animations

Use the MCM to set Perversion higher than Exhaustion.

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8 minutes ago, Darkinator119 said:

Tried that, I set perversion at 30 and exhaustion at 8, and it still immediately goes into perversion

Are you using Sex Attributes?  I think there's some integration built into Violate that will use perversion by default if some of your SA stats are low.

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2 hours ago, Darkinator119 said:

yeah i am, is there a way to disable that integration?

Not with the available MCM settings, as far as I know.  If you're comfortable with Creation Kit or xEdit (or willing to get comfortable) it's not difficult to eliminate the possibility of perversion sex in Violate.

 

Edited to add: method in the spoiler.

Spoiler

Violate's scripts will set a value for AFV_Global_Submission based on your Sex Attributes and/or whether you've had more sex than your perversion slider setting.  If that Submission value is 1 or less, it tries to use non-con dialogue, tags, and facial animations.  For values greater than 1 but less than or equal to 2, it uses perversion dialogue, facial animations, and allows the Neutral tag.  Tag use and facial expression checks are made in the scripts.  However, the dialogue check is made in the esp. 

 

So for a quick and dirty solution, you can essentially tell Violate to always use non-con dialogue via esp edits.  You'll need to change two conditions.  The first is under Quest -> FPV_Approach -> 02022C66 Dialog Topic -> AFV_Approach_Victim_Normal.  There, just find the condition that checks AFV_Global_Submission and change it to require "<4" (or really any value above 2).

 

AFVGlobalSubmission.thumb.jpg.67a3136c2fb24bc3256d26170bc66026.jpg

 

Then scroll slightly further down to find AFV_Approach_Victim_Perv.  Set it's value to "=4" (or whatever number you set for AFV_Approach_Victim_Normal).  Thus, no matter your submission value, non-con dialogue will always fire and perversion dialogue will never fire.

 

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1 hour ago, spicydoritos said:

Not with the available MCM settings, as far as I know.  If you're comfortable with Creation Kit or xEdit (or willing to get comfortable) it's not difficult to eliminate the possibility of perversion sex in Violate.

Don't quite think I can do that, is there a way to reset the stats for sex attributes?

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9 minutes ago, Darkinator119 said:

Don't quite think I can do that, is there a way to reset the stats for sex attributes?

Sure, go talk to the lady in the Memory Lounge in Goodneighbor.  Or use console commands.  Mainly you want your spirit above 0, your orientation higher than -30, and to not be desperate for sex when you lose combat.

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I always (could really be almost all the time) get my scenes aborted but cannot find out why. Here is the log of the last time:

 

Spoiler

[04/10/2021 - 10:38:05PM] AFV report: combat targets [9] rapists [9] companions [2]
[04/10/2021 - 10:38:08PM] AFV Report: Followers[0] is slave
[04/10/2021 - 10:38:08PM] AFV Report: Followers[1] is Dog
[04/10/2021 - 10:38:20PM] Robber activated
[04/10/2021 - 10:38:24PM] AFV report: Player can be target
[04/10/2021 - 10:38:24PM] AFV report: FindRapistFor Lina, cur 0 Max 8
[04/10/2021 - 10:38:24PM] AFV report: rapist found
[04/10/2021 - 10:38:24PM] AFV report: Submission is 1.000000
[04/10/2021 - 10:38:33PM] AFV report: approach scene ended with timeout 51
[04/10/2021 - 10:38:33PM] AFV SexSceneChoosing: curRapistE [1] maxRapistE [8] CanDoGangbangs [true]
[04/10/2021 - 10:38:33PM] AFV report: StartSex: akActors[0] is Lina [20]
[04/10/2021 - 10:38:34PM] AFV report: StartSex: akActors[1] is Raider Survivalist [981898]
[04/10/2021 - 10:38:34PM] AFV report: StartSex: akActors[2] is raider [981879]
[04/10/2021 - 10:38:34PM] AFV report: StartSex: akActors[3] is Raider Veteran [981870]
[04/10/2021 - 10:38:34PM] AFV report: StartSex: akActors[4] is raider [981872]
[04/10/2021 - 10:38:35PM] OnSceneInit event
[04/10/2021 - 10:38:35PM] DN_MainQuests: OnSceneInit event
[04/10/2021 - 10:38:35PM] OnSceneInit: error 4
[04/10/2021 - 10:38:35PM] BDH-INFO - OnSceneInit||[bdh:bdh_animationlib <BDH_LibQuest (4001E7C1)>]
[04/10/2021 - 10:38:35PM] Current exclude tags are None
[04/10/2021 - 10:38:35PM] DN_MainQuests: [034] Failed to start 'FFFFF' scene because there are no 'FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN' animations. Filters: includeTags (AGGRESSIVE,ROUGH), excludeTags(SPANKING,JACKOFF,POSE,UTILITY,TEASE,FOREPLAY,FINISH,GAGGED), combinedTags(%VAR4%). Install animation pack with this type of animation.
[04/10/2021 - 10:38:35PM] Current include tags are None
[04/10/2021 - 10:38:35PM] Current combined tags are None
[04/10/2021 - 10:38:35PM] Current preventFurniture are None
[04/10/2021 - 10:38:35PM] DN_MainQuests: sCurMod is AAF_Violate,PlayerRaped
[04/10/2021 - 10:38:35PM] AFV report: OnSceneInit Event: animation failed to start, result [4]
[04/10/2021 - 10:38:35PM] AFV report: actors array is [[Actor < (00000014)>], [Hmm_NPCDegredation < (000EFB8A)>], [Hmm_NPCDegredation < (000EFB77)>], [Hmm_NPCDegredation < (000EFB6E)>], [Hmm_NPCDegredation < (000EFB70)>]]
[04/10/2021 - 10:38:35PM] AFV report: force outcome.

 

Could it be because of the follower, apart from the Dog I have a male JustBusiness slave with me?

Or an interference with the Beggar Whore mod? (Though I think at this occation the Beggar mode was off.)

 

Someone mentioned somewhere a while ago, that is could because no fitting animation is found. But I assure you aI have a wide choice of animations installed!

What should i look for, perhaps is there something crucial in the MCM options?

Thank you in advance for you help!

 

 

Edit:
I have AAF_VanillaKinkyCreatureAnimations_Themes_V200831.0.7z installed, I had no other AAF animation problems so far.

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21 minutes ago, effrenatus said:

because there are no 'FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN + FEMALE HUMAN

And there's your issue. You don't have a patch to make female gangbangs.

Turn Off the female aggressors and gangbangs.

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3 hours ago, VonHelton said:

 

I'm glad he's back, but can you point to an exact quote? I've read all the descriptions of all of his mods. Did I miss it?

 

:flushed:

Remember the part about this mod is no longer supported... yada yada...

Weeelll... it's supported now. ;)

 

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4 hours ago, xyzxyz said:

The player+follower NPC rape when a NPC surrenders doesn't work. AAF is never able to start animations. Player-Victim or Follower-victim works fine.

 

It's always worked for me.  Note that the NPC surrender scenes do not generate onscreen AAF error messages like AAF OnSceneInit status [4], those only happen during player surrender scenes.  So, you should open the AAF menu and check the Admin menu to see if AAF logged any errors.  I bet it did.

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