carlj67 Posted April 30, 2021 Posted April 30, 2021 On 4/25/2021 at 7:58 PM, maddadicusrex said: You are not. I am 67, so no spring chicken. I am lucky to have a bunch of pc geek kids on a forum I frequent that bail me out. The redressing is usually an AAF issue. I go into the AAF settings and change the duration of animation and redress to a longer period. Sometimes the problem is with the animations themselves. Often the modder or a given patch will extend the animations well beyond what AAF limits. I always set my animations at 60 sec. no matter what mod might give me that duration option. Have not had the redress issue in a while. But I use AAF 147 because the newer versions cause grief with some of my favorite animations for BP70. I sometimes wait a bit for any updates to see if the bugs work themselves out. Not really sure there is much difference between Violate 1.45 or the newer ones. Only EGO would know for sure. Sorry to lump you into the I want generation. Be well.. Actually, I'm older at 70. However, you folks are missing a part of the problem. This is not a two mod problem, there are three mods involved. AAF VIOLATE And whatever clothing mod you are using. I haven't seen any reference to the clothes your npc is wear. Are they vanilla or custom? I assume you use the same outfit in all your tests since it always duplicates the problem, but have you tried changing to a different mods clothes or vanilla just to see what happens? Just asking? 1
mishovur Posted April 30, 2021 Posted April 30, 2021 6 minutes ago, carlj67 said: Actually, I'm older at 70. However, you folks are missing a part of the problem. This is not a two mod problem, there are three mods involved. AAF VIOLATE And whatever clothing mod you are using. I haven't seen any reference to the clothes your npc is wear. Are they vanilla or custom? I assume you use the same outfit in all your tests since it always duplicates the problem, but have you tried changing to a different mods clothes or vanilla just to see what happens? Just asking? I don't believe it's related to the the specific outfit my character wears in any way shape or form. What to strip is managed by 'no strip manage', so you just add any item you don't want to remove during the animation to the list, and that's it. It doesn't matter if it's a vanilla outfit or a built-in one, besides I don't believe I have a single vanilla outfit in the game anyway, i'm using TWB so pretty much every outfit is a custom one. The issue is with AAF, and it's being fixed. At least I hope so
SS90 Posted May 2, 2021 Posted May 2, 2021 Having CTD issue on trigger of surrender of player. Thank you in advance for help.
izzyknows Posted May 2, 2021 Posted May 2, 2021 2 hours ago, smithshah1990 said: Having CTD issue on trigger of surrender of player. Thank you in advance for help. A wee bit more info would be helpful. Like, are you using a funky race, do the animations play manually, using a follower mod & how many followers, who was the attackers, when exactly does it CTD, are restraints applied before or after, is stripping on or off, hotkey surrender or health/cripple.... ya know.. something.
Guest Posted May 2, 2021 Posted May 2, 2021 I'm having redressing issues too....after interacting with BoS or vault dwellers/settlers they just don't put back on their suits (like the vault 88 suit, under clothing) only their top armour. Some of the settlers (wearing security armour only) are saying they're wearing their vault suits and I can't get them to redress with them even if I pull the suit out of the inventory by dressing them in something else and putting it back. I thought it was AAF as well but thought I'd chime in here and see if it's part of the same problem you're talking about? They have the correct morphs and it's happening with males AND females. I also have this ONE doctor settler who never wears what I tell him to. He came to me with utility overalls and I gave him a lab coat. Later he's walking around in spike armour the coat not equipped, I fixed it, now he's in full fishing gear. I think there might be some kind of issue with clothing happening.
EgoBallistic Posted May 2, 2021 Author Posted May 2, 2021 New version 1.51 uploaded Added keyword check to prevent Commonwealth Captives bound actors from trying to surrender with player. Added support for Lupine race. Fixed a potential CTD issue in the stripping routine if the installed version of AAF is older than Beta 121. 6
SS90 Posted May 2, 2021 Posted May 2, 2021 12 hours ago, EgoBallistic said: New version 1.51 uploaded Added keyword check to prevent Commonwealth Captives bound actors from trying to surrender with player. Added support for Lupine race. Fixed a potential CTD issue in the stripping routine if the installed version of AAF is older than Beta 121. Thank you! May the force be with you. 1
hurgesburges Posted May 4, 2021 Posted May 4, 2021 I for the life of me can't get any animations to work, i press the hot key, npcs gather in front of me, dialogue plays out and then they just stand there forever, if theres others they stand around clapping. I'm sure everyone's asked this question to death but how do i get this to work lol? I have all the required items for it and it works until they stand there and do nothing.
izzyknows Posted May 4, 2021 Posted May 4, 2021 35 minutes ago, hurgesburges said: I for the life of me can't get any animations to work, i press the hot key, npcs gather in front of me, dialogue plays out and then they just stand there forever, if theres others they stand around clapping. I'm sure everyone's asked this question to death but how do i get this to work lol? I have all the required items for it and it works until they stand there and do nothing. Most likely you don't have the requested animations.. ie gangbang, female female... Turning Off gangbangs and female aggressors should fix it. Maybe..
izzyknows Posted May 4, 2021 Posted May 4, 2021 27 minutes ago, Alunny said: Can you please do a warning when settings are changed/removed? All of my settings were changed and I didn't know, and it enabled all these mods I didn't have either by default. A heads up would have been really good so I could have double checked them before playing :). Violate checks for installed "optional" mods, and will use them if selected in the MCM settings. It can't enable mods you don't have. Also, if you install a new version of Violate the MCM settings file (AAF_Violate.ini) is overwritten, so yeah you loose your settings.
EgoBallistic Posted May 4, 2021 Author Posted May 4, 2021 3 hours ago, hurgesburges said: I for the life of me can't get any animations to work, i press the hot key, npcs gather in front of me, dialogue plays out and then they just stand there forever, if theres others they stand around clapping. I'm sure everyone's asked this question to death but how do i get this to work lol? I have all the required items for it and it works until they stand there and do nothing. Can you play animations using AAF with the Home key? If you don't have the right animations installed, Violate will pop up a message and end the violation event. But if AAF is unable to run at all, Violate will hang like you describe. In that case you can hold down the surrender hotkey for 5+ seconds and the violation will end.
hurgesburges Posted May 4, 2021 Posted May 4, 2021 7 hours ago, EgoBallistic said: Can you play animations using AAF with the Home key? If you don't have the right animations installed, Violate will pop up a message and end the violation event. But if AAF is unable to run at all, Violate will hang like you describe. In that case you can hold down the surrender hotkey for 5+ seconds and the violation will end. nope, can't play the animations at all, a message pops up on top of the screen everytime it happens but it disappears too quick for me to really read it. I can usually cancel the process with the hotkey though. Is there an explicit animations pack that works best with the mod?
ivanoff Posted May 5, 2021 Posted May 5, 2021 I am playing on a pc with an XBOX 1 controller. I have set the "surrender" hot key to Z and to P trying to get it to work. I downloaded a mod which puts a custom mapping in my Data folder. I have unplugged my controller and tried to use the "surrender hot key" with no luck. I have CSA mod and have to eventually use it because you have use "lower weapon" Is there anyway to use the the controller and keyboard to surrender? I like Violate better because of the options it has but I have never been able to use it. Thanks
EgoBallistic Posted May 6, 2021 Author Posted May 6, 2021 3 hours ago, ivanoff said: I am playing on a pc with an XBOX 1 controller. I have set the "surrender" hot key to Z and to P trying to get it to work. I downloaded a mod which puts a custom mapping in my Data folder. I have unplugged my controller and tried to use the "surrender hot key" with no luck. I have CSA mod and have to eventually use it because you have use "lower weapon" Is there anyway to use the the controller and keyboard to surrender? I like Violate better because of the options it has but I have never been able to use it. Thanks I don't use a controller myself so I never thought about it. Let me see if there is a way to make it work with the mod as I'd. Otherwise I'll add the option to surrender by lowering weapon.
ivanoff Posted May 6, 2021 Posted May 6, 2021 Thanks, I reinstalled the mod and the custom mapping script and it works about 80 percent of the time. However, I do get a message that the "violation was aborted" Then everyone starts shooting at me again. I am not holding down the "surrender" key for 5 seconds. (In fact, my hands are on the controller) 80 percent of the time is good.
izzyknows Posted May 6, 2021 Posted May 6, 2021 3 hours ago, Alunny said: I do install via the zip file in Vortex, I didn't know it would overwrite every time that's good to know....and the mods are all defaulted to on, I can turn them on and off even though I don't have them. I don't have devious devices, handcuffs, sex attributes, or the buttplugs or the bad end stuff and all of it was on. I could change all their options and sliders.....that's why I mentioned it actually I can remember them being defaulted to off so not sure why it's being seen as there :). That's just what the MCM defaults to (for whatever reason) if there's no entries in the settings file. You can toggle them or change the sliders, but the script ignores the changes when you don't have the mods installed. It'd probably less cornfusing if they didn't show if the mod was missing. Sometimes, if you've never changed an option, you have to toggle it for it to take effect, like Off>On>>Off to turn it off. That happens with several mods btw. Maybe because they don't have that setting in the settings.ini yet. Just a guess.
EgoBallistic Posted May 6, 2021 Author Posted May 6, 2021 37 minutes ago, izzyknows said: That's just what the MCM defaults to (for whatever reason) if there's no entries in the settings file. You can toggle them or change the sliders, but the script ignores the changes when you don't have the mods installed. It'd probably less cornfusing if they didn't show if the mod was missing. Sometimes, if you've never changed an option, you have to toggle it for it to take effect, like Off>On>>Off to turn it off. That happens with several mods btw. Maybe because they don't have that setting in the settings.ini yet. Just a guess. I tried doing that before - one of Violate's scripts would check for each mod, and set a global variable accordingly. Then I configured the MCM config so that it would only show the options if the corresponding global variable was set. That worked most of the time, but sometimes MCM wouldn't show the option even though the mod was enabled, or vice versa. It's just kind of a buggy MCM feature, and I think it's more confusing than not so I got rid of it. Also, the help text all of those MCM options say something like "if the mod is installed".
EgoBallistic Posted May 6, 2021 Author Posted May 6, 2021 7 hours ago, ivanoff said: Thanks, I reinstalled the mod and the custom mapping script and it works about 80 percent of the time. However, I do get a message that the "violation was aborted" Then everyone starts shooting at me again. I am not holding down the "surrender" key for 5 seconds. (In fact, my hands are on the controller) 80 percent of the time is good. Violation aborted can also happen if Violate tries to play an animation that you don't have installed, for example 3 female Raiders gangbanging your character but you don't have suitable animations. If that happens you'll first see something like "AAF OnSceneInit status [4]" then you'll see "Violation scene aborted". From your description it sounds like the mapping is working fine and the problem is missing animations. 1
izzyknows Posted May 6, 2021 Posted May 6, 2021 1 hour ago, EgoBallistic said: That worked most of the time, but sometimes MCM wouldn't show the option even though the mod was enabled, or vice versa. Soo that's why. Had that happen on another mod, reloaded the game and the option showed up.
horonbr Posted May 7, 2021 Posted May 7, 2021 will this work with multiple followers? say is it possible to get all of the followers get rape except for the player?
megaera Posted May 7, 2021 Posted May 7, 2021 would there be a specific reason as to why my character is mute during the animations. Is their a quick fix.
chipstick Posted May 7, 2021 Posted May 7, 2021 Hi EgoBallistic, May I just check that it is ok to update to a newer version on an existing game? (would be 1.47 --> 1.51). The FAQ says AAF will configure updates automatically, but the older versions of the change log says clean saves are needed every update. I'm assuming that was only true of the much older versions and you have now made that unneccesary since clean saving is not a great thing for save file integrity, but just am looking for confirmation (it'd be much appreciated). Would rather not bork my game and waste lots of hours of play in the process.
izzyknows Posted May 7, 2021 Posted May 7, 2021 6 hours ago, horonbr said: will this work with multiple followers? say is it possible to get all of the followers get rape except for the player? Yes it will on both accounts. You need to turn the Player Violation Off and leave the Follower Violation On. Also make sure the Teleport followers is ticked or they might be getting violated off screen. Which might still happen in unique instances.
izzyknows Posted May 7, 2021 Posted May 7, 2021 3 hours ago, ylurkes said: would there be a specific reason as to why my character is mute during the animations. Is their a quick fix. Depends on the animation. Some don't have sound, some do. 2
izzyknows Posted May 7, 2021 Posted May 7, 2021 23 minutes ago, chipstick said: Hi EgoBallistic, May I just check that it is ok to update to a newer version on an existing game? (would be 1.47 --> 1.51). The FAQ says AAF will configure updates automatically, but the older versions of the change log says clean saves are needed every update. I'm assuming that was only true of the much older versions and you have now made that unneccesary since clean saving is not a great thing for save file integrity, but just am looking for confirmation (it'd be much appreciated). Would rather not bork my game and waste lots of hours of play in the process. You can safely update on a current save. I forget what version he added the code.. but yeah, updates are seamless now. And a "clean save" means starting a new run, or a save that never had the mod installed. And you're correct... trying to "clean" a save.. is a bad idea... for most scripted mods. 1
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