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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted (edited)
On 1/13/2022 at 12:58 AM, narbzhikaru said:

I ended up using LOOT and it destroyed my game save... :/ I think it is possible my load order was really crappy I will try again with a fresh game and let you know how it goes... as you mentioned theres a bug where you can't get the auction money but my problem is that the auctions don't even initiate at all... so is there a root problem to this or just a bug in the after effect?  either way I appreciate all the help you guys have been giving me and I will let you know what happens once I can make my way over to that part of the map,

I ended up trying so many things and even the slavers attack me on site at this point even when I get to them I feel like either my load order is fucked or I have some huge other issues.   If I start with a PAHE LAL does this happen?  Should I try and make a new save that doesn't have anything to do with the PAH LAL start and try to make myself a save that works with it or should I give up at this point?

 

Edited by narbzhikaru
Posted (edited)

Posted on the AYGAS site as well.

Dragged out 3 slaves and made them AYGAS hookers.

Dropped 2 off successfully at the Dibella Luxury suite and grabbed 2 of the neophytes as followers.

Both slaves came up in the AYGAS MCM as hookers at that site

I then traipsed around Skyrim trying to unload number 3.

Nowhere could I obtain the same speech line for her that enabled the others to work in a place.

I tried the Half Moon Mill complex and inn, Riverwood, Whiterun (My fault as slavery only 1 there) Falkreath to no avail.

I did get at the Half Moon complex exterior the line to tie her up so that anyone could help themself, but I don't like that concept.

So, tried an earlier save to see what would happen if I picked her as one of the 2 at The Dibella Luxury suite: no speech line for her still.

So I checked the stats for the 3 of them she top-scored in sex (26. 24, 15) but came 3rd in respect (49, 63, 52).

 

Addendum: I have no doubt now that a respect of 50 (along with 100 sub. as none leave the cellar unless they are at that level) is the lowest acceptable level for a solo AYGAS hooker as I just tested with multiple fresh hooker slaves.

 

Why have I left this here?

Because I am using AYGAS hookers to see if the decrease in PAH slaves that they create, has an effect upon the problems in restraining fresh slaves and in stopping the "MCM disappearing last slave" problem that has repeatedly occurred.

Edited by Will55
Posted

aygas does not seem to work for SE? I'm not getting an MCM and the only thing that somewhat works is the dialogue but I don't have a dialogue to select a slave for sale. Is there a possible incompatibility for aygas? I know that it works on HSH from the description.

Posted
44 minutes ago, terrorofmorrowind said:

aygas does not seem to work for SE? I'm not getting an MCM and the only thing that somewhat works is the dialogue but I don't have a dialogue to select a slave for sale. Is there a possible incompatibility for aygas? I know that it works on HSH from the description.

aygas is a strange one, you actually need the reccomendation mods for it. TDF Prostitution and interactive bdsm. Had the same thing going on, after installing both of them, saving and reloading the save it worked

Posted

Mcm menu doesn't appear when using the most recent version for me. When I roll back to an older one it does show up and work as intended. I'm using SE not AE. Any ideas why it ain't showing up? Tried restarting mod within what I can see in the menu but it never boots.

Posted
6 hours ago, Antiope_Apollonia said:

This is demonstrably false.  I've been using AYGAS for months, and I've never installed either.

Then i need to apologize, Aygas didn't work for me until i installed them ? The problem was somewhere on my end then

Posted (edited)

@CliftonJD I have some problems with the script fragments for some of the new quests. I need to build new fragments from the old scripts, but the fragment windows are empty, so I can't copy them from the original files to generate the new ones. 

The question is: What I have to copy from the scripts into the fragment windows and how I can distinguish between the start and the end fragment?

 

Edit: I managed to get most of the scripts named as AIBB_XXX or BB_XXXX, so that they are easier to find. but I have still a few scripts that I couldn't rename. I wonder why some of the scripts look like fragments, but come with 3 parts...

I think that the major part is done now, I will make a new pack tomorrow and start testing. Except from the scripting part, everything seems to be in place.

 

Edited by Pfiffy
Posted
On 1/14/2022 at 5:23 AM, narbzhikaru said:

I ended up trying so many things and even the slavers attack me on site at this point even when I get to them I feel like either my load order is fucked or I have some huge other issues.   If I start with a PAHE LAL does this happen?  Should I try and make a new save that doesn't have anything to do with the PAH LAL start and try to make myself a save that works with it or should I give up at this point?

 

Ok, should have asked this with your first post, what version of Skyrim are you on? LE, SE (1.5.97), AE (1.6.353)? Which version of PAHE and HSH are you using? Next post your load order here using spoiler tags so it doesn't make your post a mile long, lol :D. Answer those question and with a good look at your load order we should be able to figure out what is going on with your save. Oh, on regards to the slavers attacking you, some of them you find out in the wild will attack you, that's normal. As far as Pardo not talking to you without enslaving him, that's not normal. Anyway let us take a look and see what's up with your load order/mod list.

Posted
7 hours ago, Gukahn said:

Then i need to apologize, Aygas didn't work for me until i installed them ? The problem was somewhere on my end then

My guess would be that installing them caused LOOT or Vortex's load order sorting (whichever you use) to reshuffle your load order, and you got lucky that that happened to fix the load order problems that were preventing AYGAS from working.  

Posted
1 hour ago, Antiope_Apollonia said:

My guess would be that installing them caused LOOT or Vortex's load order sorting (whichever you use) to reshuffle your load order, and you got lucky that that happened to fix the load order problems that were preventing AYGAS from working.  

i don't use loot so that shouldn't be the cause of the issue I think.

Posted

So here it is: TDF2022.7z

 

There is still some work in it, but it looks like the quests and scenes are all in place. Now we can start fixing....

 

I hope I didn't mess up too many properties. I never did something so complex. 

Posted
5 hours ago, Pfiffy said:

So here it is: TDF2022.7z

 

There is still some work in it, but it looks like the quests and scenes are all in place. Now we can start fixing....

 

I hope I didn't mess up too many properties. I never did something so complex. 

Is this the whole thing or do we still need v2 from your TDF page? What all does it include now I'm chomping at the bit here :).

Posted
8 hours ago, Martok73 said:

Is this the whole thing or do we still need v2 from your TDF page? What all does it include now I'm chomping at the bit here :).

This is the base for the new version...

I was able to recruit 6 Following Hookers yesterday and did some testing in the Sleeping Giant... and did the first fixes... They don't behave like they should...But every one behaves a bit different... 

This part looks like I can get it to work. 

 

 

Posted (edited)
On 1/15/2022 at 9:08 PM, Martok73 said:

Ok, should have asked this with your first post, what version of Skyrim are you on? LE, SE (1.5.97), AE (1.6.353)? Which version of PAHE and HSH are you using? Next post your load order here using spoiler tags so it doesn't make your post a mile long, lol :D. Answer those question and with a good look at your load order we should be able to figure out what is going on with your save. Oh, on regards to the slavers attacking you, some of them you find out in the wild will attack you, that's normal. As far as Pardo not talking to you without enslaving him, that's not normal. Anyway let us take a look and see what's up with your load order/mod list.

I am running Skyrim SE 1.59 PAHE 8.0.7 and HSH 1.26   The slavers that attack me are the ones for the quest with finding the girl.   They attack on sight.. and even if i kill them I can't talk to her or complete the quest.

Here is my load order/mod listloadorder1.png.89822e92e30856273247417efd83327e.png

  

Spoiler

 

 

loadorder2.png

loadorder3.png

Edited by narbzhikaru
Posted
6 hours ago, narbzhikaru said:

I am running Skyrim SE 1.59 PAHE 8.0.7 and HSH 1.26   The slavers that attack me are the ones for the quest with finding the girl.   They attack on sight.. and even if i kill them I can't talk to her or complete the quest.

They always attack you when you try to rescue merian for mona ( or is it VV?).

If she doesn't talk just enslave her and see what happens. I still have both and they are a real handling problem.

IIRC on the body of one of the slavers should be a note.

Posted

Ok, so I did some testing and it would seem that PAHE doesn't work yet with the latest version of Aniversery Edition / SKSE (1.6.353/2.1.5). At least it doesn't for me.

I've tested with just PAHE and it's dependencies enabled (Sexlab, Zaz etc,,,) . The logs in the top left says paradise hall has started, the slave tracking quest starts too and all items (whip, collars etc) are in the game too. However on the MCM menu all pages are empty. When trying to interact with someone who's in bleed out or paralyzed the prompt for enslaving pops up but no option to enslave can be picked.

 

Posted (edited)
8 hours ago, narbzhikaru said:

I am running Skyrim SE 1.59 PAHE 8.0.7 and HSH 1.26   The slavers that attack me are the ones for the quest with finding the girl.   They attack on sight.. and even if i kill them I can't talk to her or complete the quest.

Here is my load order/mod listloadorder1.png.89822e92e30856273247417efd83327e.png

  

  Reveal hidden contents

 

 

loadorder2.png

loadorder3.png

They always attack on sight, and as Will suggested you can enslave her and watch what happens, it's kinda funny. however I have noticed on a few different play thrus that if Mona is accidentally hit during the fight with the slavers she will bug out and won't talk to you. If you leave render range or change cells and come back she should still be there and should talk to you then. That worked for me a couple times but not 100%. She however is part of the questline that will lead to stopping the slaver actions of npcs depending on your responses to her during her dialog after the fight with the slavers.

 

I have noticed several things with your load order. One you do not need both MYiYH dialog patches active, the only one you need is the second one, you don't need the 2plus one so you can disable it. You have quit a few mods that will have conflicts and overwrite some things with each other as well. I suggest running xedit and apply the filter to show conflicts then start at the bottom and go thru each one and decide which mod you want to win that conflict by creating an override in a patch for that specific record. I would also suggest checking a guide on youtube or one of the guides here on LL on making a merged patch and a bashed patch via wrye bash. Those will help with alot of conflicts as well as merge some records for leveled lists and keywords to make things play nice together. Once you have those patches I would again go into xedit and check conflicts and look thru the patches to make sure that the mods you want to win the conflicts actually do so in the patches.

 

I know all that sounds complicated and it can be a little bit, and it can take several hours or a few days depending on if you take your time and go slow to minimize mistakes. But once you have your merged, bashed, and any override patch you manually make finished and loading last in your load order, you will noticed a much more stable game and you will find things from your mods that you didn't know were there because of those conflicts. I know it's a PITA but it's worth it in my opinion. I currently have just under 500 active mods with over 400 active plugins and I couldn't live without my merge, bashed and custom override patches. I would also suggest after making all your patches to get the script lag tester mod and install and run it in a short test session in several high traffic areas of your game and around slaves/slavers and the restless hunter inn during an auction. Doing this will for sure let you know if it's bugging out due to script overload which I'm almost positive that is the reason for it. IMHO if the mod shows above 100 it's too much, anything below 80 is golden.

 

Once you have everything done and you have done all your testing, if the slave auctions in the restless hunter inn still doesn't work and the script lag tester shows 80 or less during the auction (while pardo is standing at the podium), the only way I can think of at that point to fix it is to do a complete uninstall of HSH, make a "clean save", clean that save via resaver, make another save in game, then install HSH again. That will remove and replace any fucked up scripts in the mod for sure, but I'd do that as a last resort after doing everything else I mentioned previously. Hope this helps and good luck. :)

 

 

1 hour ago, Will55 said:

They always attack you when you try to rescue merian for mona ( or is it VV?).

If she doesn't talk just enslave her and see what happens. I still have both and they are a real handling problem.

IIRC on the body of one of the slavers should be a note.

I've enslaved her and Merian both a few times, but I've had Mona mysteriously die for absolutely no reason at all before as well. Had both sisters in one of my outdoor camps and while I was off on the other side of the map I got a message in the corner of my screen saying that Mona had died, no reason for the death given, just that she died. NPCs are not supposed to be able to die if they are not rendered in the game as technically they are "frozen" in a kind of suspended animation type thing. They don't move, interact, nothing, so I'm stumped as to how the hell she suddenly died. Now I know that if slaves are below a certain sub level in an outdoor camp that is not guarded they will escape, but that camp was guarded by a massively OP Geared follower, so even if the npcs were moving around interacting with the world the camp was protected. Maybe she died from exposure cause she was naked after all, LOL. Now I know what you're thinking, "but how do NPCs kill dragons if you step inside a building during a dragon attack?", simple, when the dragon appears, step inside any building causing a loading screen, then wait one hour via the wait menu, and when you step outside the dragon will be dead or gone, reason it's scripted that way.

 

If the game did not put npcs into "hibernation" while out of the players render range, the script load on the game would cause it to not run at all and instantly crash, which is also the reason vampire attacks only happen when you fast travel to a city or town and never "off screen". But I've gotten way off topic as we were talking about enslaving Merian and Mona during that part of the HSH Slave questline, which enslaving both of them will progress the quest further in the direction of being able to hold auctions with Pardo so that's a plus. There is a note on one of the slavers you kill, and there are some things around the camp there to loot and a journal I think, been awhile, but yeah, that's how to progress the quest if she won't talk to you, just enslave her and then loot everything and read all the notes and journals.

 

 

34 minutes ago, Example John said:

Ok, so I did some testing and it would seem that PAHE doesn't work yet with the latest version of Aniversery Edition / SKSE (1.6.353/2.1.5). At least it doesn't for me.

I've tested with just PAHE and it's dependencies enabled (Sexlab, Zaz etc,,,) . The logs in the top left says paradise hall has started, the slave tracking quest starts too and all items (whip, collars etc) are in the game too. However on the MCM menu all pages are empty. When trying to interact with someone who's in bleed out or paralyzed the prompt for enslaving pops up but no option to enslave can be picked.

That's an issue with MCM and a known bug that sometimes MCM menus don't appear correctly and are blank/empty. There used to be a mod on the nexus that supposedly fixed that bug but I can't remember the name of it off the top of my head. I've had it happen a few times and how I've fixed it was to go to another menu for another mod and change one setting and exit the MCM back into the game, then make a hard save, exit game, then restart and load the save I previously made, give the game a couple minutes without doing anything just standing still, then open the MCM and the bugged menu would be fixed. I'd of course change back the setting from the other mod I made to trigger the MCM refresh then proceed to setup the menu of the mod that was bugged. In short as long as everything shows up in game and the enslave menu is appearing when interacting with a bleeding out target the mod is in fact working, just your menu and those options are bugged and the MCM has to be refreshed. Hope this helps :).

Edited by Martok73
Posted

Question for @CliftonJD

What's the safest way to update mid-save?

 

I remember reading a long time ago there was some procedure where you had to gather all your slaves, tie them, uninstall, reinstall, or something... i know it is probably not ideal to update mid save but i'd like to try how would you recommend I do it?

 

Here's what i'm currently running:

 

PAHE 8.04

DoM 2.3.2

Musje's mods havent been updated in forever so idk if they are relevant but heres my version numbers for them:

AYGAS 0.57

HSH 1.26

 

I'd like to get the latest PAHE so I can get DoM 2.5.0 which requires PAHE 8.07 - not sure if @TrollAutokill would be the person to ask or if i should put it in this thread

 

Asking cuz i want to install the voicepacks that @reedeonry is making for PAHE, DOM, etc and they require latest versions of everything

 

Running SE 1.5.97, non-AE, SexLabFrameworkSE_v163 latest non-AE version from November 20 2021 (they dont have version numbers anymore i think)

 

 

Posted (edited)

Miscellaneous notes from the long playthrough I've recently concluded.

  • How hard would it be to create a patch/add-on to be able to teach slaves "bound weapon" spells and get them to use them in combat?

  • Changing the health threshold for enslavement doesn't seem to actually do anything.

  • I don't know if this might be deceptively hard to change, but when you tell a slave from now on to "address you as a slave should," and they play a two-part confirmation with "Yes, my Thane" following one of several options, many of the combinations would really sound a lot better if the order were reversed.  (e.g., "No need to get rough.  Yes, my Thane." vs. "Yes, my Thane.  No need to get rough.")  It's weird having the affirmation in the middle.  

  • Once in a while, one/some of my slaves will just disappear visually.  They're still there, just invisible.  Reloading the game usually fixes it.  Any idea what's up with that?

  • How exactly is sex refusal determined?  It seems like it depends on sex training?  That seems like a weird design choice, both in terms of realism and just gameplay frustration.  It seems like a slave with 100 submission should seldom if ever refuse sex, even if she's a virgin.  

  • FemaleSultry slaves are seriously overplaying "Let me go.  I won't say anyting."  Or maybe it's specific to it being Alva (unique Morthal vampire).  I don't have a stable of FemaleSultry slaves to test, but Alva spams the heck out of that line.

  • In the playthrough I just concluded, I was getting some strange behaviour where one slave always follows the PC much more closely than the rest.  It isn't always the same slave—if I leave her somewhere, the "extra close follower" role seems to get handed off to another.  She'll frequently come running up to the stationary PC, push her half a metre, react to being too close, back away, then back so far away that she comes running up again, and the cycle repeats.  It's like having a Yorkie terrier that won't stop humping your leg.  I never figured out a cause, but it hasn't reappeared in the playthrough I just started yet.

  • Silly little bug!  If you take a Thalmor slave into the Thalmor headquarters in Solitude, they'll be sorta semi-hostile.

  • Respectful slaves should really not be making the reproachful vanilla comments—e.g., "What are you doing that for?!"—whenever you jostle some clutter items.  Don't know if that's even fixable, but if it is, it'd be a big improvement!

  • Sometimes, "You'll now address me as a slave should," is eliciting a "Yes..." but then offering punishment in place of the second half of the dialogue; subsequently, the slave is in "respectful mode".  

  • I know I've mentioned this before in the DoM thread, but Troll didn't have any ideas, and I don't think I've mentioned it to you.  Do you see any way to prevent slaves from dancing to bards?  I know I can get mods to make bards not sing, but I actually like the bards.  I just don't think it's very good slave behaviour to forget their training and start dancing every time—unless I can punish them for it.  And, worse, it causes strange telekinetic cup behaviour and detached limbs if they happen to be wearing cuffs, armbinders, or straitjackets.  

  • Is there any way to prevent slaves from picking up random weapons?  I almost exclusively keep mage slaves so I don't have to worry about it, but I'd like to be able to have slaves fight unarmed without having to put them in straitjackets to prevent them constantly grabbing weapons.  On a related note, how hard would it be to make a feature/extension/patch to be able to teach slaves Bound Weapon skills—and have them actually use them.  Basically, it's really weird-looking having scabbards hanging off of naked slaves when they equip non-conjured weapons.  

  • Is there any way we could have the ability to export/import a few slaves?  i.e., When you "export", the slave's appearance, inventory, and stats would be saved to a configuration file, and the slave would be removed from your game.  When you "import", an identical new copy of that slave would be created—potentially in a different save game!  You'd probably want to limit this to a maximum of 3–5 slaves or else it could quickly get out of hand, lol.  

  • How much would I need to learn to create a patch/extension to enslave specific NPCs into PAHE through dialogue, e.g., dialogue to offer Bralsa Drel slavery as an alternative to her miserable life instead of initiating the "Feeding the Addiction" quest?  Can this be done within SSEEdit, or would I need the CK?

Edited by Antiope_Apollonia
Posted

I've started having an issue where I can no longer interact with slaves after I restrain them. Resetting the slave fixes it, but I'm trying to figure out what might be causing it. It seems almost like a dialogue block or something.

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