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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
8 minutes ago, TheRightDoorIsNotTheLeft said:

My bad. Didn't see that bottom text until you pointed it out. Makes sense now. Now if the mcm were written so it didn't need a footnote...

Compared to a lot of mods HSH and AYGAS are incredibly well explained. I'm sorry I couldn't remember which one had it.

Posted (edited)
3 hours ago, TheRightDoorIsNotTheLeft said:

Yeah,  but what about that vampire in the Blue Palace?

This is my Sybille with changed hairstyle and working as a Proudspire hooker for a short time..

She is no 10/10 but she is, in IMO, vastly improved via Better vampire NPCs.

 

ScreenShot52.png

Edited by Will55
Posted
9 minutes ago, Will55 said:

This is my Sybille with changed hairstyle and working as a Proudspire hooker for a short time..

She is no 10/10 but she is, in IMO, vastly improved via Better vampire NPCs.

ScreenShot51.png

ScreenShot52.png

My issue is the face looks male. That's been my objection with the floods of new npc replacers. My theory? High Poly npc, which comes from a male oriented external mod site. Not trying to throw shade. Just saying I like my women to look like women.

Posted
5 minutes ago, TheRightDoorIsNotTheLeft said:

My issue is the face looks male. That's been my objection with the floods of new npc replacers. My theory? High Poly npc, which comes from a male oriented external mod site. Not trying to throw shade. Just saying I like my women to look like women.


I was thinking that but I wasn't sure if itwas my brain being weird. I don't use High poly NPCs as I don't want to waste a slot on it.

Posted
29 minutes ago, TheRightDoorIsNotTheLeft said:

My issue is the face looks male. That's been my objection with the floods of new npc replacers. My theory? High Poly npc, which comes from a male oriented external mod site. Not trying to throw shade. Just saying I like my women to look like women.

I can quite agree, so long as they do NOT then have the waif/anime look that some see as "attractive".

 

But beggars cannot be choosers and she IS a vampire and IMO probably a nightlord master of such and as I have had some dozen master vampires as slaves only one was (even with better vampires) even remotely attractive no matter what I did or downloaded.

 

Non master vampires and that includes nightlords, mistwalkers or just vampires etc. do retain their looks to a degree (I still have Alva and Laelette as slaves and 2 nightlords and 1 mistwalker and 1 master) but you can hardly expect a >100 yo master vampire to look truly feminine. I know that this seems lore speaking but WRT vampires I think that you are expecting far too much.

In RL if you meet a beautiful woman who become toughened by life there is a hardening of the face and a directness, both sexual, professional and social, that is totally non feminine and I have seen this often. You can also see it already present in rough attractive young women. The feminine ideal is often more of a mind construct than a reality.

 

Posted
54 minutes ago, TheRightDoorIsNotTheLeft said:

looks male

Didn't pandorable make her quite attractive? Gave her a mature  Femme Fatale look ? Which worked quite well even if a roleplay aspect..  Or did I miss a point somewhere? If so i am sorry . (She is in the dawnguard replacer pandorable made.)

 

Spoiler

24135-1552437591-1201179959.png

 

5 minutes ago, Will55 said:

In RL if you meet a beautiful woman who become toughened by life there is a hardening of the face and a directness, both sexual, professional and social, that is totally non feminine and I have seen this often. You can also see it already present in rough attractive young women. The feminine ideal is often more of a mind construct than a reality.

And that's the reason Botox won't go anywhere near my Modlist ?

 

 

Posted
4 minutes ago, Will55 said:

I can quite agree, so long as they do NOT then have the waif/anime look that some see as "attractive".

 

But beggars cannot be choosers and she IS a vampire and IMO probably a nightlord master of such and as I have had some dozen master vampires as slaves only one was (even with better vampires) even remotely attractive no matter what I did or downloaded.

 

Non master vampires and that includes nightlords, mistwalkers or just vampires etc. do retain their looks to a degree (I still have Alva and Laelette as slaves and 2 nightlords and 1 mistwalker and 1 master) but you can hardly expect a >100 yo master vampire to look truly feminine. I know that this seems lore speaking but WRT vampires I think that you are expecting far too much.

In RL if you meet a beautiful woman who become toughened by life there is a hardening of the face and a directness, both sexual, professional and social, that is totally non feminine and I have seen this often. You can also see it already present in rough attractive young women. The feminine ideal is often more of a mind construct than a reality.

 

 

It's a bit edging on the controversial, but I think this is the discussion that should be placed on the table. I'll keep it fantasy game. When I talk about "female" I mean facial bone structure, especially cheekbones, jaw angles, and chin. The horrors of war can add skin scars, disillusionment in life, and maybe broken bones if you're lucky, but -- you can still tell male skull structure from female. 

 

It was a Roman writer who said that "Of taste, there can be no dispute." For each their own. Trying to draw this back to the original point. It's not that I'm not actually trying to comb Nexus and Lovers Lab for better NPC replacers. I just don't often like what I see.

Posted

I use a combination of Bijin's for wives, warmaidens, and npc, and I also use Pandorable's NPCs and Prettier Bandits, and OPs Forsworn Makeover. So far I have not come across an ugly npc yet. and my female vampires look pretty good imho, especially Sybille, Alva, and Laelette. I have a separate mod for Serana, and Valerica. Older women look older but not butt ass ugly, I use the male version of Pandorable also to improve their looks abit and honestly I'm really happy with the way all my npc's look as I said I haven't found one so far that was ugly, a few with some war paint I didn't care for, but that's to be expected.

Posted
4 minutes ago, Martok73 said:

I use a combination of Bijin's for wives, warmaidens, and npc, and I also use Pandorable's NPCs and Prettier Bandits, and OPs Forsworn Makeover. So far I have not come across an ugly npc yet. and my female vampires look pretty good imho, especially Sybille, Alva, and Laelette. I have a separate mod for Serana, and Valerica. Older women look older but not butt ass ugly, I use the male version of Pandorable also to improve their looks abit and honestly I'm really happy with the way all my npc's look as I said I haven't found one so far that was ugly, a few with some war paint I didn't care for, but that's to be expected.

One Name you are missing:
Kalilies. Reason i always catch the Caller. (Well not in ages but usually when i do the mage guild crap)

And it replaces the generic Hunter Npc, I think for every race optoin there is at least one other appearance. Kinda wish K would do the same for the other generics..   And has the Age of some replaced npc´s in consideration so a mature women in her 40s actually could really be in her 40´s ? Not all of course but some of them look their age.

Posted
15 minutes ago, TheRightDoorIsNotTheLeft said:

 

It's a bit edging on the controversial, but I think this is the discussion that should be placed on the table. I'll keep it fantasy game. When I talk about "female" I mean facial bone structure, especially cheekbones, jaw angles, and chin. The horrors of war can add skin scars, disillusionment in life, and maybe broken bones if you're lucky, but -- you can still tell male skull structure from female. 

 

It was a Roman writer who said that "Of taste, there can be no dispute." For each their own. Trying to draw this back to the original point. It's not that I'm not actually trying to comb Nexus and Lovers Lab for better NPC replacers. I just don't often like what I see.

No, it is not really controversial. Nor, is it purely about taste.

I am not offended in the slightest and I would much prefer my Sybille to be a dainty feminine 10/10. But I am thankful for small mercies.

But it is all about the reality of what is available, unless you do it yourself (Not a shot at you as I am a modding moron)

 

It just seems incredibly difficult for modders to do much with the basic material of Beth Vamps without totally reworking them.

It would seem that unique non vampire females can be made quite attractive but transferring that to non uniques where I think that there seem only 12-20 basic faces is

quite difficult. Prettier Bandits does as good a job as is possible but even that mod has its 30-40% dogs.

But compared to before it where virtually 99% barked, it has really done its job.

Better vampires turned absolute horrors into passable women. That was its aim and it succeeded.

 

Personally ,if you find a mod that makes all Skyrim women look like feminine desirables I would love it.

I just feel that you are placing the bar too high.

Posted (edited)
33 minutes ago, Will55 said:

No, it is not really controversial. Nor, is it purely about taste.

I am not offended in the slightest and I would much prefer my Sybille to be a dainty feminine 10/10. But I am thankful for small mercies.

But it is all about the reality of what is available, unless you do it yourself (Not a shot at you as I am a modding moron)

 

It just seems incredibly difficult for modders to do much with the basic material of Beth Vamps without totally reworking them.

It would seem that unique non vampire females can be made quite attractive but transferring that to non uniques where I think that there seem only 12-20 basic faces is

quite difficult. Prettier Bandits does as good a job as is possible but even that mod has its 30-40% dogs.

But compared to before it where virtually 99% barked, it has really done its job.

Better vampires turned absolute horrors into passable women. That was its aim and it succeeded.

 

Personally ,if you find a mod that makes all Skyrim women look like feminine desirables I would love it.

I just feel that you are placing the bar too high.

Maybe I am. No dispute there. Maybe I'm saying that as mod players we shouldn't be afraid to say what we like and don't like and why. Hopefully some good came from this rabbit hole discussion. We all good? 

Edit: Talos dammed auticorrect!)

Edited by TheRightDoorIsNotTheLeft
Posted
25 minutes ago, TheRightDoorIsNotTheLeft said:

Maybe I am. No dispute there. Maybe I'm saying that as mod players we shouldn't be afraid to say what we like and don't like and why. Hopefully some good came from this rabbit he discussion. We all good?

 

I believe I am familiar with why you are worried about edging into controversy and my perspective is that regardless of real life concerns we are talking about mods for a game featuring dragons, crypt zombies, witches and booby flame demons so reality is not a concern.

 

Also in real life I do not enslave people so I don't think picking women based on looks in the mod for a video game would affect real life either

Posted
12 minutes ago, Farsh-nuke said:

 

I believe I am familiar with why you are worried about edging into controversy and my perspective is that regardless of real life concerns we are talking about mods for a game featuring dragons, crypt zombies, witches and booby flame demons so reality is not a concern.

 

Also in real life I do not enslave people so I don't think picking women based on looks in the mod for a video game would affect real life either

Yep. We good. 

Posted
17 hours ago, Gukahn said:

One Name you are missing:
Kalilies. Reason i always catch the Caller. (Well not in ages but usually when i do the mage guild crap)

And it replaces the generic Hunter Npc, I think for every race optoin there is at least one other appearance. Kinda wish K would do the same for the other generics..   And has the Age of some replaced npc´s in consideration so a mature women in her 40s actually could really be in her 40´s ? Not all of course but some of them look their age.

Pandorable's replaces The Caller and the female hunters, both of mine look amazing, and The Caller is now a 100% fully submissive good slave :)

Posted

Different topic. Since PAHE allows you to have a large number of active slaves, has anyone thought to have most if not all of them maxed in combat stats, given really good armor and weapons, and have them totally cheese the Defense of Whiterun quest in the Civil War? I tried it before with Nether's Framework and 10 followers, but I haven't tried it yet with PAHE slaves. I haven't yet, but I'm about to start building up my slave army. :)

Posted
9 minutes ago, TheRightDoorIsNotTheLeft said:

Different topic. Since PAHE allows you to have a large number of active slaves, has anyone thought to have most if not all of them maxed in combat stats, given really good armor and weapons, and have them totally cheese the Defense of Whiterun quest in the Civil War? I tried it before with Nether's Framework and 10 followers, but I haven't tried it yet with PAHE slaves. I haven't yet, but I'm about to start building up my slave army. :)


I can't ever actually fight in those battles as I too often end up killing my own side by accident lol

Posted
4 minutes ago, Farsh-nuke said:


I can't ever actually fight in those battles as I too often end up killing my own side by accident lol

The key is that you let your slaves do the fighting and you focus on the quest objectives. Get the stragglers and make sure the Stormcloaks don't get in.

Posted
41 minutes ago, TheRightDoorIsNotTheLeft said:

The key is that you let your slaves do the fighting and you focus on the quest objectives. Get the stragglers and make sure the Stormcloaks don't get in.

I'm doing this on my own, because I like to cheese skyrim, but I'm curious to see what one sided battles anyone else can pull off with slaves in the Civil War battles.

Posted
On 12/24/2021 at 12:49 AM, Nonseen said:

@CliftonJD

@TrollAutokill

 

i managed create a new wepon set for slavers.

This 3 wepon paralyze the living humanoid target and heal them in the same time so the victim probably going survive the damage from weapons.

 

if you wish integrate inside pahe feel free to do so!

i aded some files that optional that change the price tag of this item from 1 gold to more "blanced"

 

NSSHP V1-ModderVersion.7z 3.89 kB · 0 downloads

 

this one for users who wish try it:

NSSHP V1-UserVersion.7z 3.95 kB · 1 download

 

i included the manual :)

Modder version include the esp for more easy ck usage.

 

i planed realise this mod today as crismas gift to lovers lab community, But not finished my other mod that put this to the game word in time.

 

 

On 12/24/2021 at 3:24 AM, Nonseen said:

and not need whatch the targets hp

i'll take a look at it, but you should consider trying those weapons with 0 damage instead of 1. for balance i'd compare the enchanted weapon to a vanilla weapon of the same enchantment...or atleast a similar value to the closest vanilla enchanted weapon value.

some day soon i'll also be adding a new slaver enchantment to repair family feud weapons and i'm considering an additional defensive enchantment effect of enslaving the attacker or "bound slaver bow" spells with 0 damage to the target. if i add these enchantments, i will consider a check for if the script is already running, then if not yet running, it starts enslavement

 

Posted
On 12/24/2021 at 1:48 AM, Will55 said:

I meant a total slave cap, that is, the maximum number that you can enslave within one run of the game, not the currently enslaved maximum which is 43+43+ 42 =128.

I never had any real problems before with runners (3 or 4 out of ~300 at the most) and I always used the brown iron cuffs and the rusty iron neck, ankle, wrist combination with 99% success. Those that did run from the cellar were impossible to control by any means.

I did have three that required the dwarven slave suit, hot leashing and standard restraints to push pose and I succeeded but they were difficult as opposed to impossible.

I must have had only 1 or 2 who ran at the initial enslavement (as the others did so from LVM cellar) and both of those settled down quickly.

But now, every slave is doing a runner, and nothing works and in theory I still have 33 slave slots left.

So, I guess that I have to re-install all of the restraint gear again and make more dwarven slave suits.

It will be interesting to see what happens when I rez the freezer female.

 

However, if there IS a hidden cap then I am virtually finished with PAH slave recruiting as they will ALL run no matter what I do.

As a method of controlling the slave population to stop it from choking the game and system, such a cap would be sensible and knowing about it in advance would be important.

IMVHO (based upon no idea of the PAH coding) such a cap seems a possible explanation to it all.

 Thank you for the offer, I will add that screenshot and send it to by mail so as not to choke this page further.

since you're describing the total number of slaves in the game and not just the slaves on the roster, the only limit is how much your pc can handle. since you're now having trouble keeping your tied slaves, i think you may have exceeded what you can handle. your best move at this point for continuing that save, would be to disable/enable aygas from your load - remove it from your load order, save the game, wait 5 minutes, clean the save, then re-add aygas

On 12/25/2021 at 3:22 AM, DocClox said:

I love the "strip and set outfit" option, but is there any chance of an "are you sure?" dialogue to follow it?

 

I'm finding it way too easy to click it by accident.

ok, remind me after this update goes out

On 12/25/2021 at 4:19 AM, Pfiffy said:

A lot of 'copy and paste' this morning, hopefully I didn't mess up all these if-else-elseif-endif stuff....

 

the money collect script: aibb_tif__040316dd.psc

 

the hooker release script: aibb_tif__040316df.psc

 

and the missing hooker hire scripts:

 

bb_hookerThievesGuild_tif.psc 1.26 kB · 1 download

 

bb_hookerMageAcademy_tif.psc 1.24 kB · 1 download

 

bb_hookerWhiterun2_tif.psc 1.21 kB · 1 download

 

bb_hookerWindhelm2_tif.psc 1.21 kB · 1 download

 

bb_hookerFree_tif.psc 4.91 kB · 1 download

 

 

For the rest of the day I will be checking for other missing stuff.... 

 

ok, i'll take a look at them

 

On 12/25/2021 at 6:54 PM, TheRightDoorIsNotTheLeft said:

The MCM shows placeholders for 43x3 (129) slaves. I'm curious. Has anyone actually managed to have 129 slaves at the same time without slowing down or crashing your game? 10 is about the max I can have on SE, and I'm using a good gaming computer.

yes, i've manged to hit the slave cap, its 128 btw not 129, and i must have been the first to reach the cap cuz i had to lower it to that number from 130 when i reached the array size limit of 128. the trick to how many slaves you have is about how many are with you at the time. in Le i kept 5 followers and 8 slaves most times. if i exceeded that for a fresh capture, i'd need to restrain them to prevent issues with exiting doors. i had to lower that even further if it was coming up the elevator from blackreach or i'd get pushed out the door and need to go back thru the long way next time. on se so far i still have the same issue coming up from blackreach, but aside from that i've found dd5 to be more memory intensive than pahe slaves. i think comparatively 13 slaves following in se is about what 5 followers and 10 slaves following was in Le. you'll know you're hitting your limit when you go to cast the slave info spell and it takes 3 to 5 times to respond or you try to tie a slave and nothing happens or try to sex them up. sometimes its something else going on tho so you might be able to save/quit/reload and everything works fine again, but usually that still means you're close to the limit to watch it closely. i'm using a custom gaming rig, but i built it over 10 years ago so with your newer gaming computer, you should be able to handle everything mine could as a starting point to finding your limits---oh and thats pahe slaves, i never get far as a modder with aygas alaves before i need a  new game cuz i'm not patient enough to deal with them saying "not interested"

On 12/25/2021 at 6:54 PM, TheRightDoorIsNotTheLeft said:

Last time (about last year?) I tried to use the "release slave" function and learned that it didn't really release the slave. He was in some weird limbo, stuck in place where I originally captured him. He was an Argonian thief who tried to rob me, so I "robbed" him instead. When I eventually released him... I'll call it a bugged event. At the time someone suggested that I also use "And You Get A Slave". Is there a way the "release slave" function can be improved so that I don't require "And You Get A Slave"?

depends on how well trained he was when you released him. by default any who haven't been trained are set to be removed from the game. if he stood there in limbo, it means he was expecting to be an eligible follower --that's the part i added, but for some reason it hasn't worked as intended. i think with so  many running overpopulation from aygas slaves, what i'll need to do for the next time i fix the release function will be to first make it a separate dialogue to still have the option for slaves to be erased, then work out a new system for the slaves to be eligible followers. imo aygas should only be there as a means for getting an income from selling the ex-slave, it shouldn't be the only means of removing your slaves

On 12/25/2021 at 6:54 PM, TheRightDoorIsNotTheLeft said:

I seem to be unable to get the "respect" stat for any of my slaves to go above 60. I can get sex, combat, pose, and submission to 100, but not respect. Are there any strategies I can use to get respect to 100?

 

On 12/25/2021 at 8:34 PM, elfdrow said:

cheating a little but... get a zaz gag

there is a mod right now that makes shopkeepers in whiterun and riverwood to sell them, if you don't want to use console commands to acquire it

equip it in the desire slave and they fail to address your char in the "proper" manner more often

spam talk -> correct them (anyway is fine) -> 100% respect faster

if you can handle devious devices, the dd gags are also set for faster respect training

On 12/25/2021 at 11:14 PM, TheRightDoorIsNotTheLeft said:

 

Really, the reason I would want "Release Slave" to work is to be a mulligan action in case I regretted the appearance of a slave. Really, when I capture slaves I want them for my own household. I don't have the Invisible Helmets mod enabled -- for one because I do want to see the helmets of other NPCs, but when I take a chance and capture an NPC I don't like... oops. And "And You Get A Slave" has its own overhead. Now, if someone could make the "bag on face during sex" mod, that could make it all work.

i've found selling at the hsh auctions has the advantage of removing the ugly slaves from the game (or atleast until the game respawns them). if you're looking for a bag on the face mod, try the devious hoods (from dd or dd expansion)

Posted
On 12/25/2021 at 3:05 PM, elfdrow said:

ok tested it. works under certain conditions.

but the issue seems to be the anniversary edition XD

 

if you help the forsworn roam free, she can be acquired and functions normally.

but to get Kaie and don't leave the forsworn roaming free. you need to kill Madanach in the tunnel. but the quest don't trigger the auto dialogue from Thonar after leaving the mine. (here is the AE problem)

and thus Kaie don't leave her quest speech pattern. With your patch she doesn't speak at all now lol

 

going to try different methods of ending the quest. and maybe try to set the stage with the console.

I'll tell you what I found after testing different scenarios

ok, so ae changed her quest stages to reach the dialogues and my fixes are made for se quest stages. if they've done that, there's no way of fixing it with 1 patch for both versions, would need a separate patch for ae, which i don't have ae to build a patch from...

if you're familiar enough with xedit, i can walk you thru how to copy her dialogues to a new file to send me for the fixes...if not, its all hoping you find the right quest stages to get it working, or i'd have to unfix her se dialogues for ae. good to see these results below:

On 12/26/2021 at 1:15 AM, elfdrow said:

@CliftonJDcan confirm now. the issue is AE.

I haven't installed the USSEP for AE for testing purposes to see how much they patched. (also I don't like some of the changes it makes )

but seems 10 years is not enough for bethesda to try to fix the quests.

the fact you're having issues with it now atleast says they tried...there fixes might actually have worked if we weren't making changes to it from se.

On 12/26/2021 at 1:15 AM, elfdrow said:

 

I installed the unofficial skyrim SE patch. the quest ended normally. and now Kaie was enslaved without issues.

 

and just in case anyone tries it too.

1)they are on the clock. as soon as they attack madanach there is a guard entering the mine to take you to jail for assaulting a "citizen"

2)if the auto dialogue with thonar don't auto trigger, or he appears with the extra guards. they can use the "immersive citizens AI overhaul" to delay thonar getting to the door.

and then just enter the mine again, and by the time they go out again Thonar will be there alone and auto trigger the end quest dialogue.

3) you will know Kaie is available when she wont stops shouting "for the forsworn" after ending the quest, she will behave normally. (so it seems the issue does indeed lies with the stage the character is in the quest)

it worked after installing the unnofficial skyrim patch cuz the patch was again made for se, so by adding the unoficial se patch you made the quest behave as it did in se for my se fixes to work

On 12/26/2021 at 1:15 AM, elfdrow said:

1)they are on the clock. as soon as they attack madanach there is a guard entering the mine to take you to jail for assaulting a "citizen"

at some point i'd like to enslave all 3. if madanach is to be attacked, let him be the first slave, then the guard who comes to arrest us can be next

On 12/26/2021 at 1:27 AM, TheRightDoorIsNotTheLeft said:

It's not an all or nothing mod, right? Is there a pop-up giving you a choice before sex? Actually, I can see a fun mod out of this. Npcs in towns offer sex, but if they have God awful Benor faces, you say, "Only if you wear this bag over your head." Just musing.

 

Update. I installed it mid-game and tried to reverse-pickpocket some really ugly female vanilla bandit. No effect.

right, randoms won't wear the zaz version. origingal slaverun mod used outfits to attach the zaz hoods to the slaves. now the dd hoods on the other hand, might be able to reverse pick-pocket them to wear it

On 12/26/2021 at 2:32 AM, Antiope_Appolonia said:

because the mod would have to store all of the information that gets stripped during enslavement just in case you might want to release the slave later, and it would have to keep track of which information goes with which slave.   

after some digging i discovered that older versions of paradise halls had stored faction info of the slaves old lives, but anybody who had meaningful lives outside of robbing and stealing would still need "something" more to identify and store all their original package data so they do more than stand there

On 12/26/2021 at 2:32 AM, Antiope_Appolonia said:

You'll get a lot more depth to slave behaviour, which among other things, will bring a lot more opportunities to train respect, if you use DoM.  

i have several slaves with maxed respect even without dom. devious gags speed up respect training and sometimes either zaz or dd gags tend to have the added side-effect of giving the punishment option for disrespect more often as well

On 12/26/2021 at 4:07 AM, Nonseen said:

strange. i do sort testrun the most basic version worked on my test cahracter .

just simply put it on and works.

 

this not contain any script. maybe i need add keywords to it to npcs automativcly go wear it?

in case you try with slaves order slave wear it the zaz version stay where is put ( at least i think)

you can use the sexlab no strip keyword to prevent them from removing it during sex, but not aware of any keywords to force wear the hoods.

On 12/26/2021 at 4:50 AM, Nonseen said:

Sad realtiy is as i create new mods i not do testing. No testing leads no bug found in PAHE

been rebuilding my character over the past week, finally found the real source of the none errors in combat bug you've been showing me. turns out i was pointing the devious plugs to devious devices integration, even had the right form id for them, but those are original devices of devious devices assets not integration...so, that should be fixed next update.

 

also discovered the tied slaves you were experimenting with are immune to my new mandate nudity law so i'm going to be investigating your methods for them and use the law for everybody else. for the sos problems you found, there's a keyword for "sos revealing", just means an sos patch will be needed for the sos users to get the keyword for it.

 

also found some new combat training bugs with the increased training speeds i broke the faction barrier for storing their training so next update will lower the combat training limit to 150

On 12/26/2021 at 5:19 AM, Pfiffy said:

I think I have the new scenes fixed now and stumbled over 2 Problems:

a) There are 3 Hooker experience factions and I'm not sure which one is the the right one for the scene fragments...

b) the script fragments for the jarl scenes don't have any properties. 

 

I used the aibb_SF_bb_RoamingHookerSolitude fragment for the new scenes and wonder if I should use it for the jarl scenes, too. (I think, that I can use it for all the scenes, can you confirm that?)

 

The last version of the esp:

  • i think the experience factions are handled internally thru other scripts. i remember seeing mention of the 2 practical experience factions in 1 of the scripts you had me look over back when you couldn't compile yet...just don't remember which script now and i don't remember ever seeing the actual experience faction used, but that's not to say its not in there somewhere
  • the solitude scripts have names cut off so you'd need to find their form id to see which is which, but all the city scripts with a j at the end are for jarl scripts so aibb_sf_bb_roaminghookersdawnstarj and aibb_sf_bb_roaminghookersfalkreathj and aibb_sf_bb_roaminghookersmorthalj. now comparing those scripts seems the 3 are all identical so they could all be changed to share the same tdf_jarl script and likewise share it with any other jarls
On 12/26/2021 at 10:43 AM, Nonseen said:

at the moment i try make slaver bandits... bandits that equiped to enslave player :D 

of corse this alone not goign work need mod like defeat or neked defeat to work fully.

look up sanguine's debauchery or sd+ for enslaving the player, then look up "sd cages" mod built as a separate addon mod, started out building cages around skyrim then added "bad ass bandits" to those areas with mcm options for how many are added on each cell spawn...like armies of them...

On 12/26/2021 at 12:56 PM, Farsh-nuke said:


Haha, that's kind of funny actually, Amy Pond as a unique bandit that has to be enslaved. If it works I won't say no.

lol, according to his current plans, she would enslave the player...

On 12/28/2021 at 12:51 AM, Antiope_Appolonia said:

You can set max slavery everywhere through the MCM, and random NPCs in cities will gradually acquire some slaves passively as auctions happen.  

ok...That would explain more why your game is hurting for too many slaves dispursed thru out the cities. might be best not to use that method in the future

On 12/28/2021 at 1:01 AM, TheRightDoorIsNotTheLeft said:

I have "Fresh Women [SE]" from Nexus installed,

another mod by a similar name from the same author "Fresh Women Darkness" does an npc overhaul for draugrs, falmers, and dwarves. its not bad, but needs more variety to the faces. hmm, maybe somebody could make a merge plug-in to add the faces of fresh women to fresh women darkness...

 

oh wait, nonseen could try something like that

Posted (edited)
On 12/28/2021 at 2:38 AM, TheRightDoorIsNotTheLeft said:

My bad. Didn't see that bottom text until you pointed it out. Makes sense now. Now if the mcm were written so it didn't need a footnote...

as a modder i can tell you its not always easy to label the option in a way that describes the toggle within the space provided without a footnote

2 hours ago, TheRightDoorIsNotTheLeft said:

Different topic. Since PAHE allows you to have a large number of active slaves, has anyone thought to have most if not all of them maxed in combat stats, given really good armor and weapons, and have them totally cheese the Defense of Whiterun quest in the Civil War? I tried it before with Nether's Framework and 10 followers, but I haven't tried it yet with PAHE slaves. I haven't yet, but I'm about to start building up my slave army. :)

yes, lol. was long ago, back in Le

2 hours ago, TheRightDoorIsNotTheLeft said:

The key is that you let your slaves do the fighting and you focus on the quest objectives. Get the stragglers and make sure the Stormcloaks don't get in.

yep, that was it really. i walked behind and they killed everything in the path, don't recall any stragglers on the way to dragonsreach. the jarl was more troublesome than he's worth as enslaving him kinda broke the quest - have to make him surrender...

that's as far as i've reached in the civil war tho--skyrim bugs always had to restart the game...

Edited by CliftonJD
Posted
53 minutes ago, CliftonJD said:

also discovered the tied slaves you were experimenting with are immune to my new mandate nudity law so i'm going to be investigating your methods for them and use the law for everybody else. for the sos problems you found, there's a keyword for "sos revealing", just means an sos patch will be needed for the sos users to get the keyword for it.

 

i found a solution keep male saves naked if sos installed and slave get restrained no matter it is mcm outfit disable option enabled or not.

as long slave wear this outfit slave keept nude.

 

PAHENoNakedFix.esp

 

this on sale in riverwod inn ( sleeping giant inn)

 

 

to keep males nude i use a trick i see in use zaz 8.0 rev3  the male ball strecher items used similar trick.

basicly i add a invisible aror pice to the character body. to males adding a penis texture that owerites sos clothing.

this item keyworded like a zaz divice item to preverent removal by normal means.

 

not tested with dd just alone.

 

I hope it some way help you find a better solution :)

feel free to use any way you see fit.

Posted
1 hour ago, CliftonJD said:

the money collect script: aibb_tif__040316dd.psc

ReferenceAlias Property HookerFree03REF Auto

in there twice

HookerHookerFree01REF is undefined

seems all the way upto 20, instead of HookerFree01REF, you have HookerHookerFree01REF

aside from that, its good tho:

aibb_tif__040316dd.psc

aibb_tif__040316dd.pex

i'll take look rest those later tho

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