shuman85 Posted January 29, 2022 Posted January 29, 2022 So I did a quick search and nothing came up, but does anyone know if PAHE is compatible with Yamete!
Gukahn Posted January 29, 2022 Posted January 29, 2022 5 minutes ago, shuman85 said: So I did a quick search and nothing came up, but does anyone know if PAHE is compatible with Yamete! They don't interact with each other and yamate hijacks the bleedout scenario, so if you want to enslave immersive then i would say no, if you just wanna bullshit it (might need Dom for it.) then yes. Better use Defeat with Pahe since they are compatible since forever. 1
Draxic Posted January 29, 2022 Posted January 29, 2022 I would really apreciate if someone could tell me where I can find the correct version of tdf prostitution mod. when I google it I get so many different versions I cant be sure. I did read the instructions and tried to get through the 99 pages of comments. but so far I have not find the answer. Might be a dumb question, I might have overlooked something or I might just be plain stupid. so no need to point that out. (proofs i did read the comments here.....). Would really apreciate if someone can provide me with a link. Thanks in advance.
Martok73 Posted January 29, 2022 Posted January 29, 2022 22 hours ago, bnub345 said: If the ZaZ filter is ticked off in the MCM pane it shouldn't ever play the ZAPWriPose. SLU+ does change the way the filters work so maybe something is getting broken there. I see that you are using an edited funnybiz pack, so maybe it has a problem with that animation that doesn't exist in the original. The ZAZ filter that comes with SLU+ has been off yes, but that one single animation for whatever reason when combined with the "tied" state resulted in the ZAPWriPose lock. I am pretty sure that when using the dialog in PAHE to "tie up" a slave it hooks into ZAZ/ZAP for the devices and poses, so even tho the filter was off, and the override in ZAP was off, that one animation in conjunction with the the rest caused the lockout. I am using the SSE port of the original animation pack that was linked from the LE versions page, so no clue if it was modified beyond conversion. I have since done further testing and SLU+ works as intended for some of my characters, but doesn't work on others, it's about a 50/05 split as to if it works right or not. For some characters the filters are totally broken and literally backwards. Meaning if I turn the filters off, then they filter the animations, but if I turn them on, they don't filter anything. So it's really strange and weird that I have a few characters that SLU+ seems to work just fine and the filter toggles work as intended, but then a couple of them it's totally backwards and nohting works right. Which makes absolutely no sense at all, Every character uses the exact same mod list and load order, there is no logical reason as to why it works with some and not others. Given the oddity with SLU+ even with the characters that are working with no issues, once I add that single animation into the mix, the lockout occurs, so there is some correlation between SLU+ and that animation, because as long as that animation is not installed at all, then SLU+ works fine for about half my characters along with sex with tied up slaves. The other half however can't use SLU+ nor the animation without having lockout issues, so in order to have working sex animations with tied up slaves for those specific characters SLU+ and the funnybizness prone rape redone animation can not be installed at all. So figure that one out, same mods, same order, same everything other than the character themselves. SLU+ works as intended with half of them, while the other half the toggles literally work backwards, off is actually on, and on is actually off. Then throw in one animation and it breaks everything across all characters. But how and why are the filter toggles working backwards on half of my characters instead of all of them? or none of them? That makes absolutely no sense at all. 18 hours ago, narbzhikaru said: I don't launch the game this way but I wanted to see if my GPU is being detected and it doesn't seem to? I don't know between the clone problem, the losing saves and the auction problems I think I am just gonna call it a day and move on at this point... The real way to see if your GPU is being detected properly is to check your ini file and see if it's listed. I haven't used the launcher in years so I honestly can't remember if it shows up there or not, but I do know that it does show up in the ini file. If your graphics are working at the correct resolution and the game looks good then I would take a guess that it does in fact see your card. The clone problem you're referring to I honestly don't remember, I only remember trying to help with the slave auction in HSH not working properly. Which I do know that as long as you leave your mods "installed and enabled", and only disable the esp file in your mod manager, then the save file will still have access to those files and scripts and only give the error of the esp not being present but it should still load without issue. That way you can one by one test the script lag and find out which one is causing the issue. I recommend turning off all autosaves and not making any new manual saves while going thru this process. You can even go as far as to disable all esps except for bug fixes, patches, etc. and only have on PAHE and HSH and Alternate Start Live Another Life and then make a new char just to test with and use the "Slave trainer" start to get a jump on testing the auction feature of HSH. Just to see if it is installed correctly and working as intended then go back thru and find the mod that breaks it. 1 hour ago, Draxic said: I would really apreciate if someone could tell me where I can find the correct version of tdf prostitution mod. when I google it I get so many different versions I cant be sure. I did read the instructions and tried to get through the 99 pages of comments. but so far I have not find the answer. Might be a dumb question, I might have overlooked something or I might just be plain stupid. so no need to point that out. (proofs i did read the comments here.....). Would really apreciate if someone can provide me with a link. Thanks in advance. TDF is currently being rewritten by Pfiffy and Clifton so the most recent version is a testing version that has some bugs and kinks they're working on ironing out. With that said if you would like the last version that was done prior to the rebuilding project I'm pretty sure that is the version that is on the TDF conversion page that Pfiffy did, I think. Page 98 in this thread about half way has the current test build. This page has the combined all in one package and individual addons of the conversion of the original, I think. Pfiffy can tell you more about it tho. 1
bnub345 Posted January 29, 2022 Posted January 29, 2022 44 minutes ago, Martok73 said: The ZAZ filter that comes with SLU+ has been off yes Are you using the filter that comes with ZAP? It has a separate toggle in the ZAP MCM. That filter is awful and might be causing some of your problems. Although I have no idea how different actors give you different results, that doesn't make sense at all.
Martok73 Posted January 29, 2022 Posted January 29, 2022 5 minutes ago, bnub345 said: Are you using the filter that comes with ZAP? It has a separate toggle in the ZAP MCM. That filter is awful and might be causing some of your problems. Although I have no idea how different actors give you different results, that doesn't make sense at all. No, I'm not, the ZAP override toggle in the ZAP MCM is off, and is always off. The SL installation guide from awhile back tells everyone to leave that toggle off and use the one that comes with DD, but even with every toggle turned off, the issue still happened with that one specific animation and SLU+ causing the lockout. So yeah, very strange situation and me neither I have no clue as to why half my characters have working SLU+ and the other half has SLU+ with backwards filter toggles. After 10+ yrs now of modding Skyrim SE I've given up trying to understand and explain every odd occurrence I encounter and this is one I chalk up to "it just works" LOL .
Pfiffy Posted January 29, 2022 Posted January 29, 2022 24 minutes ago, Martok73 said: TDF is currently being rewritten by Pfiffy and Clifton so the most recent version is a testing version that has some bugs and kinks they're working on ironing out. With that said if you would like the last version that was done prior to the rebuilding project I'm pretty sure that is the version that is on the TDF conversion page that Pfiffy did, I think. Page 98 in this thread about half way has the current test build. This page has the combined all in one package and individual addons of the conversion of the original, I think. Pfiffy can tell you more about it tho. Well, the test build is not playable at the moment. The most recent running version is the 'legendary' Actual State for the new Version is: The recruiting of 6 Hookers is working now. (Even if the Bribing option is not available all the time, when I think it should) I went through all settings over and over again and can't find the problem with the Hooker 4. My guess is, that it is something really stupid... She doesn't start the sex animation, the client count stays a '0', but she gets money. The Dancing option seems to work. Training seems buggy. It seems like not all Hookers know the other Hookers all the time, but it could also be a cool down thing, that I haven't found so far or something in the conditions. At least it isn't totally broken anymore. I need Clifton's help with the three-way-option, because I don't understand the scripts. The Auto pimping function is not tested by now. Same for the guard interaction and the Brawl Quest. And due to the problems with recruiting and training I haven't been able to test the City options. I think I can call it an Alpha now... TDF20220130.7z 1
kohlteth Posted January 30, 2022 Posted January 30, 2022 On 1/28/2022 at 10:51 AM, dustbeetwelve said: Yes just like how advanced leashcollar is a "fail safe" for people who want to skip the phase of chasing them down all the time when theyre low trained and constantly try to escape. and more importantly, what im proposing is something that would only trigger with slaves that are really low trained and in anger moods AND have weapons or magic - so it wouldnt be this annoying thing that happened all the time if you were "doing it right". So a "favorite" is likely someone youve trained a lot, they wouldn't even attack you anyways. This scenario of "slaves attack you out of nowhere and its inconvenient cuz they might die" would really only be a risk if you were being totally careless, like, taking a bunch of fresh bandits with their weapons/gear still on them with you on a trip without taking precautions. Actually I have never gotten Advanced leashcollar to work, they have the collar on and no matter what lvl submission if under the "Min to stop running away" they try to run away and I have to play go seek.
eruwat Posted January 30, 2022 Posted January 30, 2022 (edited) Some questions: What exactly triggers the naked bandit bug? "Strip and set your outfit!" "Strip now!" "Your going to wear this" "Ok slave... Carry this for me, slave." (than remove all items from NPC's inventory) "Ok slave... I'm going to fuck you." "Put your clothes back on now, slave." Any action that makes my slaves naked? Or is it simply any action that changes the NPC's equipment? Can I repair my save using the "remove everything PAHE related, save, wait 5(?) Minutes, save again"? Which NPC's are save for enslavement? Questrelated and generic NPC's are not recommended, any suggestions for safe slaves? Edited January 30, 2022 by eruwat
Gukahn Posted January 30, 2022 Posted January 30, 2022 1 hour ago, eruwat said: Which NPC's are save for enslavement? Every Unique npc. Yeah Quest npc can be buggy but once their quest is done put a collar on them and be done with it. I mean.. I enslaved the entire fucking thieves guild. No harm done. Brynjolf bends over for Haelga now. ? I enslave only Uniques.. If you don't want to be the guy who enslaves everything that moves and mind your citizens then just enslave the few unique enemy npc´s out there. I am talking Uale in Markath and the other foresworn women that spawns during the Cidna Quest. There are some pretty interesting enemys out there.. The Caller, the redguard with the silly long name.. Ancano (YEP! I enslaved Ancano! Sweeping my floor and hates every second of it! xD Well i gonna have him doing that.. Once i get myself doing the guild. Companions? Who needs them.. I'm gonna catch Ria and Aela when i get to it ? But that's only if you play a morally dark or screwed up character.. Like me Proud owner of Karliahs ass 2
Martok73 Posted January 30, 2022 Posted January 30, 2022 19 hours ago, Pfiffy said: Well, the test build is not playable at the moment. The most recent running version is the 'legendary' Actual State for the new Version is: The recruiting of 6 Hookers is working now. (Even if the Bribing option is not available all the time, when I think it should) I went through all settings over and over again and can't find the problem with the Hooker 4. My guess is, that it is something really stupid... She doesn't start the sex animation, the client count stays a '0', but she gets money. The Dancing option seems to work. Training seems buggy. It seems like not all Hookers know the other Hookers all the time, but it could also be a cool down thing, that I haven't found so far or something in the conditions. At least it isn't totally broken anymore. I need Clifton's help with the three-way-option, because I don't understand the scripts. The Auto pimping function is not tested by now. Same for the guard interaction and the Brawl Quest. And due to the problems with recruiting and training I haven't been able to test the City options. I think I can call it an Alpha now... TDF20220130.7z 37.81 MB · 0 downloads Alpha huh, nice, at this rate won't be long before you hit beta, . I thought the AIO you had posted to your TDF page was working? The one you added in the extra locations but not the extra hookers? Training and dancing was working previously, I honestly thought you were just adding in new following hookers and locations, didn't know you were re-writing the entire thing, lol. Looking forward to you guys getting it worked out so we can enjoy the extra following hoes and new locations. Really looking forward to a working slave hooker addon that will use their names and not their base id type, so immersion breaking to have them referred to as bandit marauder or forsworn warlord instead of the names given to them in PAHE.
Pfiffy Posted January 31, 2022 Posted January 31, 2022 9 hours ago, Martok73 said: Alpha huh, nice, at this rate won't be long before you hit beta, . I thought the AIO you had posted to your TDF page was working? The one you added in the extra locations but not the extra hookers? Training and dancing was working previously, I honestly thought you were just adding in new following hookers and locations, didn't know you were re-writing the entire thing, lol. Looking forward to you guys getting it worked out so we can enjoy the extra following hoes and new locations. Really looking forward to a working slave hooker addon that will use their names and not their base id type, so immersion breaking to have them referred to as bandit marauder or forsworn warlord instead of the names given to them in PAHE. The locations are not the problem. I just had to rename a few entries in the scripts. A 'copy-and-paste' and 'search-and-replace' work. I just rewrote this part, to make sure that it will be working correctly and will not conflict with the add-on, The Hooker stuff is very complex, there are 6 different quests for each Hooker, a lot of dialogues for each Hooker and all scripts have to be expanded.
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 On 1/28/2022 at 2:18 PM, Martok73 said: and a small handful of animations didn't trigger zazwriposelock when calling the zaz tied state flag script, then things like this wouldn't happen to start with. Damn that was a mouthful, but yeah it's linked or tied to several different things at once and for whatever reason getting rid of the faulty animation in combination with removing SLU+ solved the issue and now the "tied state" no longer triggers a zazwriposelock blocking all other animations. ahh, this is the part about your issue i've been missing out on. something i noticed when poking around the rape script for other reasons: Spoiler If target.IsInFaction(PAHBETied) If target.GetAV("Morality") < 2 startAnim = "ZapWriPose07" Else startAnim = "ZapWriPose06" EndIf ; animIn = "" ; animOut = "" aggressive = true tag = tag + ",Wrists" supress = "SubSub" EndIf while most users might not get the issue you have, that function says your result is how all animations should start out, after the "startanim" other animations should play normally, but ZapWriPose is the intended effect. no idea why its effecting you different from others, but its not the first time skyrim has played tricks to appearingly single somebody out...anyhow if this is what you're locked into, i can change this for next update On 1/29/2022 at 5:16 PM, Pfiffy said: I went through all settings over and over again and can't find the problem with the Hooker 4. My guess is, that it is something really stupid... She doesn't start the sex animation, the client count stays a '0', but she gets money. i'll send you my changes on this, its in the properties as i mentioned before. the wrong quest is assigned in some of the properties for hooker 4. i updated the slave patch to work with hooker4 so my only issues now are with 3ways On 1/29/2022 at 5:16 PM, Pfiffy said: It seems like not all Hookers know the other Hookers all the time that's another property issue where the quest has hooker reference aliases for all hookers in each pimping quest, the dialogues that use multiple hookers also have properties for those hookers in the other quests attaching them to it like a chain. so i'll review your update for the properties i noticed before, then send you the info On 1/29/2022 at 5:16 PM, Pfiffy said: The Auto pimping function is not tested by now. think i tested the original 3 still work as intended, but the new hookers aren't tested on auto yet...think i ran into a problem on hooker 4 that needs a reset so i'm heading to collect from my hookers before reset On 1/29/2022 at 5:16 PM, Pfiffy said: training training i think i've fixed On 1/29/2022 at 5:16 PM, Pfiffy said: I haven't been able to test the City options. after my next reset i'll test the city options with some new hookers On 1/29/2022 at 5:16 PM, Pfiffy said: I need Clifton's help with the three-way-option, because I don't understand the scripts. my first try was a total bust even for the original 3 hookers once the script and its properties were updated for all hookers to be available when they should be available for it 23 hours ago, kohlteth said: Actually I have never gotten Advanced leashcollar to work, they have the collar on and no matter what lvl submission if under the "Min to stop running away" they try to run away and I have to play go seek. that usually indicates a deeper problem reading the leash keyword on the leash collar, unless you've confused the iron slave collar with the Iron Slave Collar of Leashing. check your papyrus log for anything stopped up 13 hours ago, eruwat said: What exactly triggers the naked bandit bug? "Strip and set your outfit!" that's the 1 option if you also choose to disable the automatic outfit from the mcm. the outfit is what carries over to the base actor and the outfit is nothing so they will be naked with a nothing outfit 10 hours ago, Martok73 said: Training and dancing was working previously, I honestly thought you were just adding in new following hookers and locations, didn't know you were re-writing the entire thing, lol. Looking forward to you guys getting it worked out so we can enjoy the extra following hoes and new locations. i think its the additional hookers he's having issues with the training where each hooker has the option to train with another hooker, it needs properties assigning those other hookers to the dialogue for it to understand the order given 10 hours ago, Martok73 said: Really looking forward to a working slave hooker addon that will use their names and not their base id type, so immersion breaking to have them referred to as bandit marauder or forsworn warlord instead of the names given to them in PAHE. the problem seems to be that in skyrim dialogues see the display name as the console name. sgo is an example of a mod that gets slave names right, but in message form in the top left, not in dialogue 1
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 On 1/27/2022 at 3:00 PM, Pfiffy said: ???? Tell me what ever you find and where... Edit: I still find some missing properties here and there. It feels like the CK is bugging me.... Recruiting followers seems to work, but there is still a bug in the bribery option, so I can't use both options for recruiting together. Can you exactly tell me where you found the wrong properties? Training seems to work much better if I play with recruited followers, even if not all combinations seem to work properly. To Do List: Adding a dressing option, Getting the forget what I said dialogue in the training branch to work properly, Adding a dialogue line for taking the money without firing the Hooker... TDf20220128.7z 37.81 MB · 1 download ok, i'll make note of the bugs i find this time...oh and what you mean about getting the forget what i said dialogue working, should work the same as a never mind topic On 1/27/2022 at 4:54 PM, Martok73 said: I have no idea how I'd go about contacting the animation author as the mod pack itself is "oldish" at least a year or two anyway and as it was ported to SE twice (tried both versions) I'm not sure what is causing it to do that either. I was able to "resolve" the issue but I had to completely uninstall the entire animation pack and uninstall SLU+ as well just to get the tied dialog to choose a different animation and populate the animation selection window box with more than one animation. So it's not exactly a "fix" cause I can't use an entire animation pack and I can't use SexLabUtilityPlus, but at least the sex works and it's not the same animation all the time. Not sure if it's really a win and just a workaround as I would love to know exactly what caused it and why. I'd really like to be able to use SLU+ as well cause it has some features that I like, but it wasn't until I uninstalled both the animation pack, and SLU+ that I was able to get the "tied" sex to work correctly, so no clue as to what now . sorry i'm no help with either of those, i'll give you time to figure out what you can and hopefully you find a suitable solution On 1/28/2022 at 1:47 AM, Will55 said: Despite being tied up from the beginning of incarceration, submission is extremely slow in many, as is pose but some just jump ahead here and it has nothing to do with treatment, type of cuffs used effect the chance of escape as well as the pose and submission training. the few that jump ahead use line of sight when they try to break free On 1/28/2022 at 1:47 AM, Will55 said: when I do make a selection of the possibles (oral, vaginal. anal) it would be really nice to actually see what you picked and not some random choice including cunnilingus. that's in the sexlab filters On 1/28/2022 at 7:43 AM, Will55 said: Thanks I shall do that. To CliftonJD I am using the same mod set as previous run with some mods disabled (almost all, daedric quest or follower mods) The SL/animation load is exactly the same. BUT I am now having real problems with the slave rape animations where my char bonks mid-air while the slave sits there and metaphorically smokes a cigarette. In addition, half of the time there is no animation at all, and my char doesn't even shed his clothing while she lies on the ground immediately like a rag doll. I realize that some find slave rape distasteful but if they do then WTH are they doing using a slave mod? As rape is the time honoured way of pushing submission which I now find hard to increase if left alone tied up. So, I spent a good 90 mins doing just that (what a man! It was a wonder that he still had any dick left) and 60% of the time with some 50-60 rapes the animation was broken or absent and naturally good ol' cunnilingus and boob sucking was still on as was attempted (no strap on) anal penetration of my male char. It is trivial but it IS annoying One other perhaps more trivial point was that the use of strap-ons seems much lower with the girls and their air bonking common. IMHO this is probably SL and SLAL territory but while I did have a little of this before, I never had as much as I am now seeing onscreen using the same set. your previous post was about the filters, but this seems more that the filters are broken as if its trying to filter out the other participant. usually when the other actor is filtered, you would be stuck with masturbation. however much distasteful some may find slave rape, it wasn't removed from pahe...in fact the rape content is what banned it from the nexus post. its been so long since i've raped my male slaves, i forgot ass fucking was allowed in rapes. forgetting to wear your strap-on to ass fuck your slave is handled by sexlab completely out of my control. had to reread that at anal penetration of your male character by the female slave wtf, makes me wonder if this is the work of devious devices for men On 1/28/2022 at 9:31 AM, dustbeetwelve said: Is it planned at any point for slaves to be able to fight back (in a way other than trying to escape)? Right now it seems like it's once they're captured they're 100% not a threat to you at all besides the inconvenience of losing them, which actually makes it less exciting from a dom perspective. Ideally when I capture a strong warrior I want to feel like I'm taming a dangerous wild animal who might kill me if I'm not careful. I think it would be really cool if, for example low trained slaves in anger moods had a chance to try to attack you out of nowhere if they had a weapon (or knew destruction magic and had enough magicka to cast it) It would certainly add some tension to everything, and tie into existing base game combat mechanics. For example imagine your about to punish a newly captured angry slave, you took her weapons and armor to be safe in case she tries anything. So you have your clothes off and weapons unequipped ready to fuck her, but you had no idea she was a conjurer. You thought you were safe but now suddenly you're naked fighting off a summoned daedra trying to kill you while she escapes, and you've got to protect yourself while also making sure she doesnt get away! If there was a threat/risk involved, once you overcame that danger it'd feel a lot more cathartic to punish the slave, and it'd feel like restraining them or handcuffing them would be more useful and necessary not just so they dont run away but also so they dont kill you lol. Would also make combat slaves a lot more interesting - maybe you thought they were loyal enough, told them to cover you, but they've just been biding their time waiting for a chance... and suddenly in the middle of a fight they take the opportunity to shoot an arrow into your back while your health is low. Would definitely make me think twice about who I wanted to bring into combat. It could be implemented as like: there's a random chance based on mood and their combat capabilities and submission. Or to avoid it being a script that runs all the time (because those are bad) it could, for example, only have a chance to trigger when you try to strip, punish or rape, which is when the slave would most likely want to fight back. if the chance is triggered then they start combat against you - if you can get through that fight without killing them you can "re-enslave" them just like you did when you first enslaved them which resets them to the passive state and brings a new dialogue for a punishment option "That'll teach you to take a swing at me." This also would probably integrate with existing features without too much additional work - due to the way that combat slaves are allies of the player and attack anyone who attacks the player, this would also potentially trigger a scenario where a rebelling slave tries to assassinate you, and a loyal combat slave jumps in and "bodyguards" for you by killing the rebelling slave. Or a follower would do the same thing, likely - and if you're quick enough you can use the existing hotkey "mark for enslavement" to give an order to your loyalists to capture them alive, but if you're too slow to react the slave might just get killed by your bodyguards Maybe this is a massive technical challenge to do this and I am sure you already have way too many ideas to implement, just thought i'd bring it up as I have not seen it mentioned anywhere and didnt know if this was something you wanted to eventually do rebelling slaves turning the sword against their owner has been brought up before and i will be putting some older factions back into the system from a time when paradise halls already once had that "feature". don't know yet if i'll ever use those factions or if they're just place holder factions for other mods to build off of. they once had a chance to fight back in pah5 and 6(long before pahe). since i wasn't around during that time, i don't know what type of chaos ensued or bugs from it, only that it was removed in pah7(pah7 is what pahe is built off of, not completely but fundamentally) after reviewing some of pah6 code structure, i'll be restoring some of it in the near future. its kinda funny how some much changed from pah6 to 7, yet we keep finding pahe circling back to how things were before pah7. even the outfit code that's now optional in pahe8(for bugs found in pah7) never existed in pah6 On 1/28/2022 at 10:30 AM, Gukahn said: It's the same reason why the naked bandit "bug" was or is a thing (don't really follow it since i don't enslave none unique npc´s.) the new option to disable the naked outfit normally assigned to the slave seems to manage that well with some minor issues to getting them to wear what you want them to wear On 1/28/2022 at 11:53 AM, dustbeetwelve said: I ran into this too and this confirms my suspicion of what caused it - it's BaseID not RefID. So could this issue be mitigated by me just adding way more bandits in leveled lists, so the lilelihood of running into a clone was lower? How do I best get around this bug? that was thought to be the cure for the naked bandits bug for a number of years, but the number of bandits needed to complete an operation like this proved to be too cumbersome or overbearing for any mod author to pursue. i imagine if you're discussing the slen bug, it will take slen users mentioning to the slen author that its effecting the base actor before anything will change with slen. since there's no real reason a mod would need to save relationship to the base actor, i'm guessing its not intentional, but that the methods of some things need to be changed. there's an option in the ck when editing or creating a reference alias of a quest called "stores text" and another called "uses stores text". early into pahe7 it was discovered that these choices save to the base actor, unknown if its both choices together or only storing the text that causes the bug since its not the same data there to use if you don't have both options selected. in pahe the bug was severe enough we were getting the "friendly bandits" bug where the faction alliances were being saved to the base actor as well On 1/28/2022 at 1:05 PM, Gukahn said: Adding more Bandits could get you around for a while stopping enslaving 2 of a kind (which i imagine will be too much of a hassle.). As i said, i don't enslave none uniques so i never had to work with this problem ? pretty bandits helped some and obis helped some more, but neither were even close to what a slaver would need for non-uniques On 1/28/2022 at 1:44 PM, Martok73 said: installing Funnybizness SLAL Rape Redux 1.0 SE animation pack. hope you don't mind the humor here, but the name of that mod just sticks out like its intended to redux your rape choices 2
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 (edited) On 1/29/2022 at 5:16 PM, Pfiffy said: can't find the problem with the Hooker 4. My guess is, that it is something really stupid... yep, esl file with the correction and screenshot(left side of the comparison is how it should look, right side is your dialogue properties): pimpQuest4Branch02Topic01.esl 1 hour ago, CliftonJD said: hat's another property issue where the quest has hooker reference aliases for all hookers in each pimping quest, the dialogues that use multiple hookers also have properties for those hookers in the other quests attaching them to it like a chain. so i'll review your update for the properties i noticed before, then send you the info from what i can tell you managed to fix all the previous bugs i had found with the wrong hookers assigned to the properties, just need to fix that quest in hooker4 updated slave patch for hooker 4 (not yet for hookers 5 and 6): pahe-tdf-patch.esp Edited January 31, 2022 by CliftonJD
Will55 Posted January 31, 2022 Posted January 31, 2022 (edited) 3 hours ago, CliftonJD said: type of cuffs used effect the chance of escape as well as the pose and submission training. the few that jump ahead use line of sight when they try to break free that's in the sexlab filters Thank you for the considered reply. Everyone has iron collars, cuffs and anklets and is tied down, some even with chains. The ONE thing that I have learnt from my last game is that kindness and consideration are pointless until they have submitted entirely and now submission seems so slow and sometimes never changes. 3 hours ago, CliftonJD said: your previous post was about the filters, but this seems more that the filters are broken as if its trying to filter out the other participant. usually when the other actor is filtered, you would be stuck with masturbation. however much distasteful some may find slave rape, it wasn't removed from pahe...in fact the rape content is what banned it from the nexus post. While in RL I agree totally about any form of rape, in a society with slavery where slaves can be quite numerous (in Rome at one time it was estimated that over half of the population were slaves) submission is absolutely essential and if anyone wants to show/tell me how to achieve this by other means I would be more than happy to do so as it wastes so much time. Previously I just cuffed them and tied them down and when I next looked they were all 100 pose /sub. But now only brutality seems to work. It is very off-putting WRT slavery although the SL rape graphics are mostly a joke (he strips, she strips then next she is lying on the ground, and he is fully dressed...or there is some alluded penetration and then suddenly she just sits up or stands up and he bonks mid-air. I now just press "end" as soon as he strips. ONLY the "Strip! I am going to have fun with you" has normal graphics. Anyone who dislikes rape but sees slavery, even in a game as acceptable has no real clue about reality. I entered PAH as one such person and it has opened my eyes to the reality that is slavery, when the alternative is death. Enslavement of the innocent is STILL a crime in game or in RL. But making slaves submit is essential no matter how it is done. 3 hours ago, CliftonJD said: its been so long since i've raped my male slaves, i forgot ass fucking was allowed in rapes. forgetting to wear your strap-on to ass fuck your slave is handled by sexlab completely out of my control. had to reread that at anal penetration of your male character by the female slave wtf, makes me wonder if this is the work of devious devices for men I unticked "DD for him" some time ago. Along with the idiotic comments ("I want your dick balls deep in my ass", said to a female) SL is really misfiring at times 3 hours ago, CliftonJD said: rebelling slaves turning the sword against their owner has been brought up before and i will be putting some older factions back into the system from a time when paradise halls already once had that "feature". don't know yet if i'll ever use those factions or if they're just place holder factions for other mods to build off of. they once had a chance to fight back in pah5 and 6(long before pahe). since i wasn't around during that time, i don't know what type of chaos ensued or bugs from it, only that it was removed in pah7(pah7 is what pahe is built off of, not completely but fundamentally) Not my post but I have often thought that I am turning my back on a lot of slaves who hate me and some of them now have weapons/armour that I cannot remove (thanks to the Immersive Wenches sequence of mods). Not certain that given the current limited locations/conditions for holding slaves that I would want this implemented as I had enough problems in the last run with escapees alone. The whole point of submission is that it should STOP any such thought of revolt. In RL only gladiators, recently enslaved soldiers and the odd individual (psychotic or revengeful) who killed his or her master/mistress did so and in all cases ALL slaves were butchered. If there are going to be slave revolts you should then kill the lot assuming that you win. I just think that this was so rare in RL that is is overkill on an already complex mod. Edited January 31, 2022 by Will55
Will55 Posted January 31, 2022 Posted January 31, 2022 (edited) To Pfiffy: I am using TDF All in one V2 .7z along with and without the esp patch directly above and I still cannot get a "this is a nice place for your client etc." conversation line. All three follower hookers seem to eventually do their job with the client but there is a substantial lag apparent, and the rate of client number increase has slowed as a result. In addition, I can still NOT recruit a 4th hooker from any source: comely inn wench or follower. I have not tried a slave as I have none yet with sufficiently decent stats. Addendum: I also just had the now common CTD at an inn when I asked a hooker to dance and she did and I managed 3 bars of music. Solved I think: the dance music option was ticked in the TDF MCM and unticking it stopped at least one CTD. I will watch this. Edited January 31, 2022 by Will55
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 10 hours ago, Will55 said: until they have submitted entirely and now submission seems so slow and sometimes never changes. 10 hours ago, Will55 said: Previously I just cuffed them and tied them down and when I next looked they were all 100 pose /sub. But now only brutality seems to work. It is very off-putting WRT slavery are you playing this with dom or just pahe...your previous results of tie them up should still work in pahe, but if this is about dom, you should be talking about this in the dom thread. 10 hours ago, Will55 said: The whole point of submission is that it should STOP any such thought of revolt. In RL only gladiators, recently enslaved soldiers and the odd individual (psychotic or revengeful) who killed his or her master/mistress did so and in all cases ALL slaves were butchered. If there are going to be slave revolts you should then kill the lot assuming that you win. I just think that this was so rare in RL that is is overkill on an already complex mod. yes, the original usage of it had them leave the AggressiveToPlayerFaction as they progressed in their submission. also seems was set as a very rare occurence. unlike the above suggestion and unlike the rl variant, the old pah method added the chance to fight back, but didn't increase their odds of escape when they did fight back, and it only took a few lashings with the whip to quell the rebellion. "if" pahe were to bring back the chance for this to happen, we would be using a similar method so it adds the challenge of the slave fighting back without effecting the escape mechanics 6 hours ago, Will55 said: am using TDF All in one V2 .7z along with and without the esp patch directly above and I still cannot get a "this is a nice place for your client etc." conversation line. All three follower hookers seem to eventually do their job with the client but there is a substantial lag apparent, and the rate of client number increase has slowed as a result. In addition, I can still NOT recruit a 4th hooker from any source: comely inn wench or follower. I have not tried a slave as I have none yet with sufficiently decent stats. what do you mean by with and without the above patch? and is it the tdf patch in pahe you're referring to using? 4th hooker isn't in the all in 1 version, its only in the alpha version he and i are working on
Will55 Posted January 31, 2022 Posted January 31, 2022 (edited) To Martok73 For the hell of it I tried the SexLab Utility Plus v20220112 mod and it was rather interesting in the control that it gave you over scenes. BUT! My CPU usage went through the ceiling and I CTD's several times despite stripping antiviral, browser etc and I had a peak temp on TMPIN0 (something that I never take much notice of as no one seems to ever know exactly what it means) but it hit 85deg C and that worried me so I just dropped the esp to see and it was all back to normal. To CliftonJD The submission has now improved without any need for char heroics (hurting women). I do have DOM but it is unticked as it needs more of a study first. Almost all of these slaves are from the Immersive Wenches series of mods and they are a difficult, feisty, strong group including two Hateful Ghosts. The exceptions are the Imperial captain (who said "Take them all to the block"...TBH I really enjoyed enslaving her) and a couple of stormcloaks who disliked me for wearing imperial gear. The stormcloaks have always been difficult slaves and so is the Imperial Captain. The one bandit is a teddy bear by comparison. By "with and without" I meant before I installed it and after I did there has been no trace of "this is a nice place etc". This has been so since I made my 3rd hooker as IIRC with only one the line was there and that before the esp . Not sure about 2 as 2 & 3 came quickly. It does not seem to matter much as the client finds the hooker by him or herself so IMO that cuts the PC workload. I only mentioned it in case it was not intended. I meant the "pahe-tdf-patch.esp" above. Apologies as I thought that esp implemented the 4th hooker. I only started this new game on that assumption which makes me look pretty stupid. I guess. Lastly a totally non SL question: my char keeps having his hair go black and his pallor change and nothing I do (except go back into ShowRaceMenu where it all pops back) works. His hair colour(Golden Bronze) was set at char creation and is the same as my father's hair (when he had some that is) but Skyrim seems to want to do a Henry Ford (any colour you like so long as it is black) always. Not a biggie but just annoying. Edited January 31, 2022 by Will55
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 19 minutes ago, Will55 said: I do have DOM but it is unticked as it needs more of a study first. ok, hope you completely unticked it with its scripts and not just unticked the esp...or its scripts will still overwrite pahe 20 minutes ago, Will55 said: By "with and without" I meant before I installed it and after I did there has been no trace of "this is a nice place etc". This has been so since I made my 3rd hooker as IIRC with only one the line was there and that before the esp . Not sure about 2 as 2 & 3 came quickly. It does not seem to matter much as the client finds the hooker by him or herself so IMO that cuts the PC workload. I only mentioned it in case it was not intended. ya, i've only seen it in xedit as well, never seen it in game. might be something difficult to meet the conditions for 22 minutes ago, Will55 said: I meant the "pahe-tdf-patch.esp" above. Apologies as I thought that esp implemented the 4th hooker. I only started this new game on that assumption which makes me look pretty stupid. I guess. no, the punlic version with pahe only adds the slave dialogue to the original 3 hookers and the above version of that patch does that as well as adds the dialogue to the 4th hooker in the alpha version--the above patch will only work when used with the alpha version in development i did however also post here another hooker patch that would add a 4th hooker if used, but it was only meant as a modder's resource template, too buggy to be used on its own for adding the 4th hooker 28 minutes ago, Will55 said: Lastly a totally non SL question: my char keeps having his hair go black and his pallor change and nothing I do (except go back into ShowRaceMenu where it all pops back) works. His hair colour(Golden Bronze) was set at char creation and is the same as my father's hair (when he had some that is) but Skyrim seems to want to do a Henry Ford (any colour you like so long as it is black) always. Not a biggie but just annoying. sorry no idea on what would cause a hair color bug like that, very strange 1
CliftonJD Posted January 31, 2022 Author Posted January 31, 2022 (edited) On 1/29/2022 at 5:16 PM, Pfiffy said: Training seems buggy. It seems like not all Hookers know the other Hookers all the time, but it could also be a cool down thing, that I haven't found so far or something in the conditions. At least it isn't totally broken anymore. I need Clifton's help with the three-way-option, because I don't understand the scripts. working on the 3way again, breaking it down to the first 4 hookers this time, instead of all at once. ran into a slight snag where the hooker references defined in quest 2 and 3 are out of order so it makes it more difficult to properly assign their properties in the dialogue and might also be contributing to the problem you're seeing with them not knowing each other. next as i go thru the dialogues for hiring the hookers to adjust their properties for my changes to those 2 quests, i notice you haven't yet filled the new hooker properties for the first and 3rd hookers bribery method of recruiting and quest 5 bribery is still using the properties of quest 2. bribery for quest 6 is part way setup for the new hookers, then partway setup as if its hooker 1 of the original hookers esl with the corrections: pimping corrections.esl updated slave patch: pahe-tdf-patch.esp i'll test the new 3way script later then send you the updates for that after testing Edited January 31, 2022 by CliftonJD
Pfiffy Posted January 31, 2022 Posted January 31, 2022 10 hours ago, CliftonJD said: ok, i'll make note of the bugs i find this time...oh and what you mean about getting the forget what i said dialogue working, should work the same as a never mind topic I added this line to stop the hooker from doing the masturbation scene if no choice was made. But as it is now the training dialogue don't shows up again if you talk to the Hooker again at once. is there a standard 'never mind' dialogue? As I wrote it was something stupid... I'm going to test the training now and check on the the other stuff... 1
Martok73 Posted January 31, 2022 Posted January 31, 2022 16 hours ago, Pfiffy said: The locations are not the problem. I just had to rename a few entries in the scripts. A 'copy-and-paste' and 'search-and-replace' work. I just rewrote this part, to make sure that it will be working correctly and will not conflict with the add-on, The Hooker stuff is very complex, there are 6 different quests for each Hooker, a lot of dialogues for each Hooker and all scripts have to be expanded. You'll get it, I have confidence 15 hours ago, CliftonJD said: ahh, this is the part about your issue i've been missing out on. something i noticed when poking around the rape script for other reasons: 15 hours ago, CliftonJD said: while most users might not get the issue you have, that function says your result is how all animations should start out, after the "startanim" other animations should play normally, but ZapWriPose is the intended effect. no idea why its effecting you different from others, but its not the first time skyrim has played tricks to appearingly single somebody out...anyhow if this is what you're locked into, i can change this for next update Yeah see this is what doesn't make any sense as for whatever reason it was locking out all eligible animations and only using/playing one single animation even tho there were literally a couple hundred different ones that are compatible. It also makes absolutely no sense as to why removing the one single animation that the "tied state" was locked into playing/using and not even seeing the other compatible animations that are installed. So yeah I have no clue as to why it did what it did but it did and if I reinstall that one specific animation the issue comes back and does it all over again. If you can fix it so that it doesn't have a chance to do that then that would be awesome, in the meantime I'm not risking getting locked into a single animation again and will leave the funnybiz animations out. I am hoping tho that I can get SLU+ reinstalled and working without causing anymore issues tho, I like some of the features. 16 hours ago, CliftonJD said: i think its the additional hookers he's having issues with the training where each hooker has the option to train with another hooker, it needs properties assigning those other hookers to the dialogue for it to understand the order given Ahh ok that makes sense. 16 hours ago, CliftonJD said: the problem seems to be that in skyrim dialogues see the display name as the console name. sgo is an example of a mod that gets slave names right, but in message form in the top left, not in dialogue So is there anyway to fix it so it reads the right name and stop calling all slaves by their base id type? 16 hours ago, CliftonJD said: sorry i'm no help with either of those, i'll give you time to figure out what you can and hopefully you find a suitable solution Unfortunately so far the only workaround I've found is to remove the affected animation completely. I have since reinstalled SLU+ and am just now starting to test it without the animation that seemed to be causing the issues but have not completed testing yet. 16 hours ago, CliftonJD said: hope you don't mind the humor here, but the name of that mod just sticks out like its intended to redux your rape choices Ironically in a way that is exactly what it did, and as of now no longer a part of my load order because of it, LOL 13 hours ago, Will55 said: SL rape graphics are mostly a joke (he strips, she strips then next she is lying on the ground, and he is fully dressed...or there is some alluded penetration and then suddenly she just sits up or stands up and he bonks mid-air That is in the animations and filters, most of the ones I use now look much better as far as quality goes. 13 hours ago, Will55 said: "I want your dick balls deep in my ass" That actually is in Spank that Ass, for some strange reason. disable that for male characters and you won't hear that dialog anymore. 13 hours ago, Will55 said: current limited locations/conditions for holding slaves I would so love to see a good sized dungeon or prison or something that was specifically designed to have multiple cells and house a good number of slaves or prisoners for that matter. Would really love if it was done in a way that the end user could put their own torture devices in using the various available ZAZ/DD placement tools. Even using the ones that come with HSH would be a nice addition. But yes I totally agree, we need more places to hold our slaves with alot more room. Kinky Prison was a good start but long since abandoned and the navmesh is all kinds of fucked up and doesn't work. Would love if someone took that one over and fixed the issues with it and expanded on it more. 2 hours ago, CliftonJD said: and it only took a few lashings with the whip to quell the rebellion Many times thru out history this held true as well, considering in history and some in modern day slave countries they use a bullwhip or a cat-o-ninetails to punish slaves that step out of line. Doesn't take much from those to get rid of any thoughts of rebellion or non-submission. 1 hour ago, Will55 said: For the hell of it I tried the SexLab Utility Plus v20220112 mod and it was rather interesting in the control that it gave you over scenes. BUT! My CPU usage went through the ceiling and I CTD's several times despite stripping antiviral, browser etc and I had a peak temp on TMPIN0 (something that I never take much notice of as no one seems to ever know exactly what it means) but it hit 85deg C and that worried me so I just dropped the esp to see and it was all back to normal. That's the most recent update which I just installed as I was using the one from Nov. 2021 previously. Testing with the new version just started so haven't really been able to determine if it's going to be better or worse than the version from Nov. TMPIN0 is the main core CPU temp and you definitely do not want that to spike up that high. It should with a properly cooled case and cpu should never go above 60-65 deg C honestly. I don't think mine has ever hit above 55 tbh. 2 hours ago, Will55 said: The exceptions are the Imperial captain (who said "Take them all to the block"...TBH I really enjoyed enslaving her) Where do you find her outside of the opening scenario vanilla start? I thought she was one of the ones that died during Alduin's attack that frees you? If she's elsewhere I so want to add her to my "collection" of annoying or otherwise pita npc slaves worthy of the whip . 2 hours ago, Will55 said: Lastly a totally non SL question: my char keeps having his hair go black and his pallor change and nothing I do (except go back into ShowRaceMenu where it all pops back) works. His hair colour(Golden Bronze) was set at char creation and is the same as my father's hair (when he had some that is) but Skyrim seems to want to do a Henry Ford (any colour you like so long as it is black) always. Not a biggie but just annoying. That sounds like a mod conflict with another mod that modifies either the PC or NPCs. You can try moving racemenu lower in the load order along with any PC Body mods you have installed and see if that helps any.
Martok73 Posted January 31, 2022 Posted January 31, 2022 1 hour ago, CliftonJD said: ya, i've only seen it in xedit as well, never seen it in game. might be something difficult to meet the conditions for That was I dialog option I noticed in the "legendary" version that if the hooker and client were taking too long to find a place to fuck you could talk to the hooker and choose that option to have them start the sex scene animations. It was always available when talking to the hooker while they were "finding a place to fuck" for me anyway.
Will55 Posted February 1, 2022 Posted February 1, 2022 10 hours ago, CliftonJD said: ok, hope you completely unticked it with its scripts and not just unticked the esp...or its scripts will still overwrite pahe Ahaaa! I unticked the esp in the RIGHT MO2 box(to save reLOOTing) and the scripts will still be there. That explains it all. Many thanks! 10 hours ago, CliftonJD said: ya, i've only seen it in xedit as well, never seen it in game. might be something difficult to meet the conditions for It was THE normal response to news of a new client for ALL hookers (slave , follower or neither) in the totality of my previous run-through with well over 100 hookers all told. 10 hours ago, CliftonJD said: no, the punlic version with pahe only adds the slave dialogue to the original 3 hookers and the above version of that patch does that as well as adds the dialogue to the 4th hooker in the alpha version--the above patch will only work when used with the alpha version in development I obviously did not do my homework ☹️ 10 hours ago, CliftonJD said: i did however also post here another hooker patch that would add a 4th hooker if used, but it was only meant as a modder's resource template, too buggy to be used on its own for adding the 4th hooker I will just wait as this mod'd run lurches from one mod crisis to another and even though I pruned, I had to add more and I should know better. 10 hours ago, CliftonJD said: sorry no idea on what would cause a hair color bug like that, very strange Martok73's suggestion seem a good one as I am already ignoring LOOT with not a few mods.
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