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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

No, the compiler wasn't fixed, but the CK generated a lot of working copies of the scripts, sadly they all break as soon as I try to edit them. I'm working on a solution: I have an older PC that I can set up for scripting stuff, so that I can do the small things on my own. I need a new DVD drive for it and I have to buy a Magnifying glass because I can't read the Windows registration codes anymore....

I still need a 2nd pair of eyes to look over them and I found at least 2 scripts, where I need your help. I'm just a porter, not a modder. Every time I work on things like this, I feel overestimated. 

 

And I need a bit of help from a native speaker to correct the dialogues. 

 

Hmm... I think to remember, that I saw something that makes the Hookers essential, which makes sense in a way. You don't want to come into a city and find all you hookers dead... but I don't think, that TDF stores the original state somewhere. We might be able to change that into protected...And as soon as you send them to a city, they get a new AI, they do nothing else then their job. 

 

 

Posted (edited)
On 1/4/2022 at 5:09 AM, Martok73 said:

I had one of my hookers stop responding it was after cutting them loose, they became invulnerable, uninteractable, and they lost their name to boot. They sandboxed, and talked and such but couldn't interact with her at all. After several suggestions in two different threads here on LL I found this file here that both solved her blank name, and fixed her interact state. I do not remember if it fixed her invulnerability or not tho, if it doesn't fix that part you can still always markfordelete her via console.

 

Here is the file I used that fixed mine, maybe it can fix yours as well.

 

https://www.nexusmods.com/skyrimspecialedition/mods/49768?tab=files

I had looked at that when mentioned on some LL page weeks ago but thought: "no! it wont work".

As I had already removed her, it did not seem important until I noticed the dual hooker icons there, both with the same name and my whine to Pfiffy.

So she was still there in spirit (and probably using the ghost as a client).

So I installed it and tried it on the ungrateful Bandit Marauder bitch that I had equipped and released there.

And it worked as she then gave me a further dose of her opinion of my char as food for the 'wild" (if she keeps it up it will be her instead).

So I resurrected Samanta and IT WORKED! Not only that but she gave me 80+K as my share of her earnings.

WTH?? At Old Hrodan?? That ghost must be a randy satyr.

So I sacked and then companioned the new Samantha, re-equipped the original and she is back at work waiting for Talos's friend and the few who actually go there.

So now I have a hooker to spare and i might just park her at Karthwasten.

So a hearty: "Thank You!" for that little gem.

 

BTW Sybille as a hooker is insatiable. If it were only males I could kid myself that what vampire needs blood when they can drink gallons of semen? (lifeforce etc.) but like most of my girls, surrounded by women, 95% of her clients are female.

I have damped down her SLA to 0.3 and it has had minimal effect.

As well, it seems infectious and walking anywhere has 2 of my 3 travelling hookers disappearing behind the bushes far too often.

I appreciate professional zeal but not with each other and, NOT on work time. ?

 

Edited by Will55
Posted
5 hours ago, CliftonJD said:

 

yes, if your disappearing slaves are really just losing dialogue same as the person you quoted and if you are using mia's lair than you should grab the patch for it from the download page. there's a sexslaves version and a flower girl love slaves version, basically those patches are made to prevent mias lair from scanning slaves and prevent causing issues with slaves it scans.

 

Thanks. I had the sex slaves version and the correct patch but no matter now as both unticked and i am yet to bother to enslave anyone as the hooker management has hogged game time.

5 hours ago, CliftonJD said:

.aygas is designed to use pahe to generate new slaves for auctions

It is very close to being unticked if all else fails.

 

 

Posted
4 hours ago, Pfiffy said:

 

Hmm... I think to remember, that I saw something that makes the Hookers essential, which makes sense in a way. You don't want to come into a city and find all you hookers dead... but I don't think, that TDF stores the original state somewhere. We might be able to change that into protected...And as soon as you send them to a city, they get a new AI, they do nothing else then their job. 

 

 

Personally, and despite the problems that I have had, I make all my hookers essential via Proteus for that very reason.

But I removed any such status on the problem hooker,.

That is, I made certain that she was both unprotected and non-essential and killable via Proteus but it did not work.

But still, as a compromise, an MCM essential/non-essential switch would be nice.

Posted (edited)

Ok so I took your guys advice to just skip the questlines but even with AYGAS none of the auctions are working and for some reason my task master shows up at the auction.  Are these auctions totally messed up or am i doing something completely wrong?  Everyone just stands there and when I try to talk to them it says that this player is busy.  Should I go to these auctions without a follower and on a really strange side note is it possible that Crowds Spectators is interfering?  I really dont know anymore at this point just trying to get some insight as to how I can get auctions and pit fights to work...

 

Edited by narbzhikaru
Posted
8 minutes ago, narbzhikaru said:

Ok so I took your guys advice to just skip the questlines but even with AYGAS none of the auctions are working and for some reason my task master shows up at the auction.  Are these auctions totally messed up or am i doing something completely wrong?  Everyone just stands there and when I try to talk to them it says that this player is busy.  Should I go to these auctions without a follower and on a really strange side note is it possible that Crowds Spectators is interfering?  I really dont know anymore at this point just trying to get some insight as to how I can get auctions and pit fights to work...

 

 

If you have lots of script heavy mods (seem to recall spectator crowds is fairly heavy but havent used in ages) then yes that would affect the auction/pit fight as they are also script heavy and are trying to pull in all the nearby NPC's, like when i had an auction run in whiterun it pulled all the NPC's from the market place and they had to get into position before it would run

 

I'd suggest getting elephants script latency test mod and seeing what your average papyrus latency is and then if its high seeing if you can reduce that by setting the frequency that other mods run higher, things like arousal, DD framework etc can be set how frequently they will check and run there calculations which can help reduce some load

Posted
5 minutes ago, pinky6225 said:

 

If you have lots of script heavy mods (seem to recall spectator crowds is fairly heavy but havent used in ages) then yes that would affect the auction/pit fight as they are also script heavy and are trying to pull in all the nearby NPC's, like when i had an auction run in whiterun it pulled all the NPC's from the market place and they had to get into position before it would run

 

I'd suggest getting elephants script latency test mod and seeing what your average papyrus latency is and then if its high seeing if you can reduce that by setting the frequency that other mods run higher, things like arousal, DD framework etc can be set how frequently they will check and run there calculations which can help reduce some load

Alright well I think you are on to something but I only got half way when I deactivated Spectator Crowds my slaves still show up for some reason... 

Posted
7 hours ago, CliftonJD said:

this is why it was referred to in the update adding the feature as combat sex training, it sex trains the slave during combat, but if you've already taken your slave into combat and not seeing the benefits...you need to wait for next update's combat fixes to a couple dd keywords checked for during combat

Oh ok that makes sense then, guess I'll be waiting for 8.07.

 

7 hours ago, CliftonJD said:

most of us usually have the issue of the slave wearing something else from their old outfit. i added the dialogue to give those more comfortable with the old methods peace of mind that you get full control over what your slaves wear when you set their outfits, but anybody who uses it on an npc you aren't certain is unique, runs their own risks of running into the naked bandit bug later. on the other hand if its lydia or alva or any of those you know for certain are unique, that is what its that dialogue is mainly for, so you can have the benefits of the mcm option on the majority of your slaves preventing the naked bug, and still assign the naked outfit to uniques

Ok, so if I am understanding you correctly, if it is a generic type slave then don't use the "strip and set outfit" option, but if it is a unique slave ie Alva, Lydia, etc, then it is ok to use that option. So only other thing I'm wondering is whether or not to use the "Disable Auto Outfit" option in the MCM or not. What I'm dealing with while currently having that setting turned off is slaves that keep taking their collars off and am having to constantly tell them to put it back on. I'm very confused as to why this is happening at all since I thought that collars could not be removed by an npc once the player put it on them.

 

7 hours ago, CliftonJD said:

you're quoting his topic about fixing sos to see his armor as nude. if you understand already that dd reserves slot 52 for that purpose, why would you suggest to change it to another slot...

SOS uses that slot for the actual slong from what I've seen looking at it in xedit, so if he's using that slot for his naked armor mod then there is a good chance it will conflict with SOS itself as DD reserves slot for SOS and does not use it. Thus the reason I suggested another slot to avoid SOS and his mod from conflicting.

 

7 hours ago, CliftonJD said:

her immortal slut came from a tdf setting making it essential while as a slave it should already be "protected". no idea why a slut would need to be marked as essential, but skyrim wasn't designed for them to be set as both protected and essential so that could cause some confusion when trying to kill them. you couldn't find them marked as essential in the ck cuz you would be looking up how the actor was written and not how other mods have interacted with the actor

Yeah when it happened to me mine didn't show any flags in xedit either, so I figured it had to be something happening with a mod doing it in game and thus not reflecting it in xedit. I finally did have to get rid of her with the markfordelete command tho and thankfully it hasn't happened again.

 

7 hours ago, CliftonJD said:

love slave and sex slaves are both mias lair mods. love slaves was made for use with flower girls and sex slaves was made for use with sexlab

Yeah I know and there is also a third mod page that is just plainly titled "Mia's Lair" which is old and outdated and the author on that specific page says it is only for development purposes and to not use it on an existing running save and also to not use it with any other type of alternate start mod because it contains it's own starting cell, which is very unfortunate that none of the 3 mods can be ran with ASLAL without causing conflicts and issues. But yeah, I didn't know if he was using the original Mia's Lair, or if he was using one of the two subsequent successor mods made by the same person of either Love Slaves or Sex Slaves or not since he didn't use those names and only made reference to the original mod. Sorry for the confusion about that, all in the wording :).

 

7 hours ago, CliftonJD said:

just mentioned to pfiffy above

Cool, def something to look into as you mentioned before that npcs are not supposed to be set to both protected and essential at the same time, which makes perfect sense.

 

 

Posted (edited)
7 hours ago, Pfiffy said:

Hmm... I think to remember, that I saw something that makes the Hookers essential, which makes sense in a way. You don't want to come into a city and find all you hookers dead... but I don't think, that TDF stores the original state somewhere. We might be able to change that into protected...And as soon as you send them to a city, they get a new AI, they do nothing else then their job. 

Like Clifton said earlier and tend to agree, honestly no reason for them to be set to essential if they are already set as protected. Essential is just there to prevent the player from killing them either on purpose or on accident. Whereas Protected also will prevent another NPC from killing them either on accident or on purpose but it will allow the player to kill them if they choose to do so. So if the goal is to just stop other NPCs from killing the hookers, protected status would do the job, but if you also want to stop players from "accidentally" killing their hookers, then go with essential.

 

3 hours ago, Will55 said:

So a hearty: "Thank You!" for that little gem.

 

BTW Sybille as a hooker is insatiable. If it were only males I could kid myself that what vampire needs blood when they can drink gallons of semen? (lifeforce etc.) but like most of my girls, surrounded by women, 95% of her clients are female.

I have damped down her SLA to 0.3 and it has had minimal effect.

As well, it seems infectious and walking anywhere has 2 of my 3 travelling hookers disappearing behind the bushes far too often.

I appreciate professional zeal but not with each other and, on work time. ?

Super glad it worked for you too! :). As old as she is it kinda makes sense that she's a little horndog, LOL. Agree tho if ya gonna bang during work hours it better be making money. LOL.

 

3 hours ago, Will55 said:

It is very close to being unticked if all else fails.

Yeah if it was me I would, I don't use it at all.

 

1 hour ago, narbzhikaru said:

Ok so I took your guys advice to just skip the questlines but even with AYGAS none of the auctions are working and for some reason my task master shows up at the auction.  Are these auctions totally messed up or am i doing something completely wrong?  Everyone just stands there and when I try to talk to them it says that this player is busy.  Should I go to these auctions without a follower and on a really strange side note is it possible that Crowds Spectators is interfering?  I really dont know anymore at this point just trying to get some insight as to how I can get auctions and pit fights to work...

If you are trying to watch the auctions inside the Restless Hunter Inn from HSH, then you have to wait until midnight and you can't exactly use the "wait" function to do it either cause if you happen to go past midnight then it can break the auction cause it's finiky. What I do is use "wait" to get as close to midnight as I can, then just wait normally til about 12:15, or until I get the onscreen message for everyone to head downstairs that the auction is about to begin. Once I see that message appear, I go downstairs and sit down in an empty chair and after every other npcs is sitting down, I use "wait" and wait exactly one hour and then I see Pardo come to the podeum and start the auction. That's how I get it to work every time. Hope that helps, as I don't use AYGAS so I can't help with that one.

Edited by Martok73
Posted (edited)
35 minutes ago, Martok73 said:

Like Clifton said earlier and tend to agree, honestly no reason for them to be set to essential if they are already set as protected. Essential is just there to prevent the player from killing them either on purpose or on accident. Whereas Protected also will prevent another NPC from killing them either on accident or on purpose but it will allow the player to kill them if they choose to do so. So if the goal is to just stop other NPCs from killing the hookers, protected status would do the job, but if you also want to stop players from "accidentally" killing their hookers, then go with essential.

 

Super glad it worked for you too! :). As old as she is it kinda makes sense that she's a little horndog, LOL. Agree tho if ya gonna bang during work hours it better be making money. LOL.

 

Yeah if it was me I would, I don't use it at all.

 

If you are trying to watch the auctions inside the Restless Hunter Inn from HSH, then you have to wait until midnight and you can't exactly use the "wait" function to do it either cause if you happen to go past midnight then it can break the auction cause it's finiky. What I do is use "wait" to get as close to midnight as I can, then just wait normally til about 12:15, or until I get the onscreen message for everyone to head downstairs that the auction is about to begin. Once I see that message appear, I go downstairs and sit down in an empty chair and after every other npcs is sitting down, I use "wait" and wait exactly one hour and then I see Pardo come to the podeum and start the auction. That's how I get it to work every time. Hope that helps, as I don't use AYGAS so I can't help with that one.

I waited for 3 hours in game from 11:00 -2:00... both restless hunter and towns.  They just stand there.. I dunno, I have tried a lot of different methods to get it to work at this point

 

EDIT: if this helps I dont get any offscreen message at all...

like in the top left corner right?

Edited by narbzhikaru
Posted
33 minutes ago, narbzhikaru said:

I waited for 3 hours in game from 11:00 -2:00... both restless hunter and towns.  They just stand there.. I dunno, I have tried a lot of different methods to get it to work at this point

 

EDIT: if this helps I dont get any offscreen message at all...

like in the top left corner right?

Hrmm, very strange indeed. For me anyway, I wait to get close to midnight, then allow the game clock to go past midnight on it's own, which shortly after midnight at least in the inn (don't use aygas no town auctions), there will be a popup message in the upper left corner of the screen and you should here a voice telling everyone to go downstairs that the auction is about to begin. Proceed downstairs at that time, sit down, then wait one hour, no more, just one hour, and then Pardo will walk up to the platform podeum to start the auction. Something I had assumed you are doing but just thought to mention this cause you may for whatever reason not have been doing one crucial part of the whole thing.... Talk to Pardo during the day and tell him you want to have an auction first. If there are no slaves inside the cells in the inn currently he will tell you that there has to be at least 3 slaves in order to have an auction and tell you to go get some. Once you have those slaves you put a Slave Auction necklace on them and tell them they are going to stay here awhile. Once that is done, talk to Pardo again and he will tell you to come back at midnight for the auction, tell him ok and proceed to wait until midnight. Then and only then do what I mentioned earlier to "kickstart" the auction process. Honestly at this point that is the only thing that I can think of as to why the auctions are not starting for you is that you haven' tasked Pardo to have one yet. HSH slave auctions at the Restless Hunter Inn are not automatic like they are in AYGAS, you have to "initiate" aka start the auction manually. Hope this help :).

Posted (edited)
1 hour ago, Martok73 said:

Hrmm, very strange indeed. For me anyway, I wait to get close to midnight, then allow the game clock to go past midnight on it's own, which shortly after midnight at least in the inn (don't use aygas no town auctions), there will be a popup message in the upper left corner of the screen and you should here a voice telling everyone to go downstairs that the auction is about to begin. Proceed downstairs at that time, sit down, then wait one hour, no more, just one hour, and then Pardo will walk up to the platform podeum to start the auction. Something I had assumed you are doing but just thought to mention this cause you may for whatever reason not have been doing one crucial part of the whole thing.... Talk to Pardo during the day and tell him you want to have an auction first. If there are no slaves inside the cells in the inn currently he will tell you that there has to be at least 3 slaves in order to have an auction and tell you to go get some. Once you have those slaves you put a Slave Auction necklace on them and tell them they are going to stay here awhile. Once that is done, talk to Pardo again and he will tell you to come back at midnight for the auction, tell him ok and proceed to wait until midnight. Then and only then do what I mentioned earlier to "kickstart" the auction process. Honestly at this point that is the only thing that I can think of as to why the auctions are not starting for you is that you haven' tasked Pardo to have one yet. HSH slave auctions at the Restless Hunter Inn are not automatic like they are in AYGAS, you have to "initiate" aka start the auction manually. Hope this help :).

Yeah I tried Pardo's auction's first maybe because I didnt try during the day I am not sure he just asks for some slaves for the auction I came with 3 and gave them to him and tried most of what you mentioned... he just asks for 3 slaves so i brought three gave them to him went and put the medallions on them while they were in the cage and then the slaves just go up to the auction room and stand there and he just sits there with his paper and quill... there must be some sort of conflict or my load order is trash... both are quite possible.

 

EDIT:  Is this under the assumption that I am skipping the quests?

I don't want to take too many posts so I put it here in my edit

Alright I will try that tomorrow when I have time, thank you so much to everyone for the advice I honestly didn't expect to get any help with this problem... Sorry I can't do it right now since I live in Japan and it is like 2 in the morning but on another side note I wanted to mention this I had tried the "I have to leave" option and for some reason it shows up twice in the dialogue... like there are two options for "I have to leave"  I don't know if that's weird or not?

Edited by narbzhikaru
Posted (edited)
1 hour ago, narbzhikaru said:

Yeah I tried Pardo's auction's first maybe because I didnt try during the day I am not sure he just asks for some slaves for the auction I came with 3 and gave them to him and tried most of what you mentioned... he just asks for 3 slaves so i brought three gave them to him went and put the medallions on them while they were in the cage and then the slaves just go up to the auction room and stand there and he just sits there with his paper and quill... there must be some sort of conflict or my load order is trash... both are quite possible.

Ok, so that does help some with the diagnostics, try this out and see what happens.... While Pardo is standing at the podeum with his paper and quil and a slave is standing on the platform, talk to Pardo and tell him that you don't have time to wait and have to leave. He should then say ok and to come back later to collect your share of the proceeds. Once that dialog is finished and the menu closes, leave the inn, fast travel back to Whiterun or any other town far away where you have a bed you can sleep in. Go to bed and sleep for 24hrs, then wait another 2hrs. Go back to the Restless Hunter Inn and Pardo should be back behind the bar in the main room, talk to him and choose the dialog option to collect your share of the profits from the auction. If he says ok here is your share of the gold/profit whatever, then a few seconds later you get the little message in the upper left corner of your screen saying exactly how much gold you receive, then it worked and the auction was successful. If that happens, that tells me that you have script overload form another mod and are giving your papyrus a heartattack causing the actual auction event to not complete while you are there to witness it. Try that and let me know what happens and we'll go from there.

 

 

Edit: Honestly it shouldn't matter whether you skip the quest or did the quest as long as you can talk to Pardo and have him hold a slave auction at midnight it should work. As for the "have to leave" showing up twice, I haven't had that as it only shows up once for me, but from past experience with duplicate dialog options normally they both do the same thing, so I'd try one and if that don't work try the other one. Hope that helps, and good luck :).

Edited by Martok73
Posted
11 hours ago, CliftonJD said:

i understand you're still learning so its good practice. i think what's best in the long run is basically a copy of the the naked skin the base game already uses, but with a race check to be certain its not using a custom race before applying the nude skin. for sos it seems you've gone thru alot of work to force sos when it already has a revealing keyword designed for that purpose.

:)

yes i praticing and experimenting a lot :)

to me its a game on its own :)  (at least at the moment ) like virtual LEGO :)

At this moment i not write or change existing scripts. I plan explore what can be done without script writing( only using existing ones some cases).

 

i done some experiment, now i have a idea how make a character nearly invisible :) using only one armor pice :)

Spoiler

InvisibleWomen.jpg.6075ed567220a3338f1e6f05c79ce9ff.jpg

 

Inperfect image, under the 'E' one can see the axe atached the player actor body.

 

This one not work tailed races XD and probably no real usage.... 

 

i found the way how to make a 100% invisible armor sett that work with all races.

 

i dont know why but skyrim engine looks like work this:

armor items as put in use "owerite" the charater body. basicly the armor texture overite the body "base" texture.

if no owerite happen the base texture shown.

 

this true most armor slot expect... the head. characters head, hair looks like got special attention.

 

if the head slot oweritten and not added any armor part with texture the head go invisible.

 

if hair slot chosen a armor pice the hair "removed"/made invisible.

 

but we have a circlet slot that used as "owerite" technick to original hair so i discovered if i not use any texture in circlet slot...

i make this:

Spoiler

wearingarmor2.jpg.8303dff0c7a2a5c31bb9b220cfefe9e8.jpgwearingarmor.jpg.f1b9864cab82acc5235060af54a43bab.jpg

After showracemenu use no change armor:

AfterRacemenu.jpg.dfbd31d87943dbc8f18b2122192c1662.jpg

 

this one image made using SOS in load order. if i not use sos default male naked body can seen here.

 

i made this new version independent from SOS and SOS addon:

PAHENoNakedFix-V2-NO-SOS.esp

 

i dont know this informations has any use to you clifton or not. i found intresting :) 

Posted

Hi,

I noticed that in my current playthrough the posing doesn't seem to work as intended (or I'm misunderstanding something about it, I never really used these options before I had to scrap the saves for different reasons).

One of the enslaved npcs got quite some training in posing already, so there is a wide selection of possible poses when choosing the dialgouetree of it.
However none of the options does seem to do what the name would suggest.

Out of the various "dancing" options none of them applies anything I'd expect under such option. To be precise I mostly am stuck with 1 out of 3 outcomes.
1. Standing straight (the legs seem to be shaking alot, idk if it's intended or some sideeffect of who knows what mod)
2. Standing while lifting one hand up and slightly tilting the head
3. Kneeling (like the restraint punishment)
(I hope it's at least somewhat clear what I could refer too)

Is there anything I can do about it or did I miss something about it?

Thanks in advance.
 

Posted (edited)

As life was not meant to be easy, I thought that I would put this question here:

I am finding that some, but not yet all, (although increasing,) travellers, be they merchants or bodyguards or alchemists etc

are occasionally naked as well as the odd bandit and all hunters.

This applies on the road or in inns.

I must admit that ages ago when my first naked female bandit attacked me with bouncing breasts, she knocked off quite a few HPs before I umm...woke up.

Now I am not complaining as female eye candy is just that and unlike RL candy, I never grow sick of it.

But I tend to wonder about it at times and especially when it is snowing and the reality aspects of frostbite for such dears. Especially as it is increasing slowly.
I guess that while all males love to find females with hard nipples, frost-bitten or frozen ones are not exactly fun.

I had 2 fingers and 3 toes thaw out without permanent damage years ago and that was incredibly painful as well as a dire lesson in reality.

Am I missing some wonderful cure for all this that everyone except me is aware of?

 

I ask here because of Nonseen's work on such but I have no idea if applicable.

Edited by Will55
Posted (edited)
On 1/4/2022 at 2:02 AM, Pfiffy said:

No, the compiler wasn't fixed, but the CK generated a lot of working copies of the scripts, sadly they all break as soon as I try to edit them. I'm working on a solution: I have an older PC that I can set up for scripting stuff, so that I can do the small things on my own. I need a new DVD drive for it and I have to buy a Magnifying glass because I can't read the Windows registration codes anymore....

I still need a 2nd pair of eyes to look over them and I found at least 2 scripts, where I need your help. I'm just a porter, not a modder. Every time I work on things like this, I feel overestimated. 

 

And I need a bit of help from a native speaker to correct the dialogues. 

 

Hmm... I think to remember, that I saw something that makes the Hookers essential, which makes sense in a way. You don't want to come into a city and find all you hookers dead... but I don't think, that TDF stores the original state somewhere. We might be able to change that into protected...And as soon as you send them to a city, they get a new AI, they do nothing else then their job. 

 

 

ok, most the bigger scripts only had issues with the wrong properties assigned to the script - duplicates in some cases and missing properties in other cases. the tifs i notice you renamed some other tif, but forgot to rename it internally where the scriptname extends.

next i noticed AIBB_TIF__040316DD is identical to AIBB_TIF__040316DF

made a couple improvements to that script. instead of asking is akspeaker =this reference or is akspeaker =to that reference, the script asks is akspeaker = to this reference or that reference. next free hookers are grouped like the towns are grouped until you get to the last couple free hookers-this should speed the script up when looking thru the list:

tdf scripts.zip

its not quite all the scripts yet, but most of them done. should have the others soon for ya

On 1/4/2022 at 9:07 AM, Martok73 said:

Ok, so if I am understanding you correctly, if it is a generic type slave then don't use the "strip and set outfit" option, but if it is a unique slave ie Alva, Lydia, etc, then it is ok to use that option. So only other thing I'm wondering is whether or not to use the "Disable Auto Outfit" option in the MCM or not. What I'm dealing with while currently having that setting turned off is slaves that keep taking their collars off and am having to constantly tell them to put it back on. I'm very confused as to why this is happening at all since I thought that collars could not be removed by an npc once the player put it on them.

if you don't have the disable outfit toggled, using the set outfit dialogue has no effect as they've already had their outfit set during enslavement. never had any slaves remove the pah collars

On 1/4/2022 at 9:07 AM, Martok73 said:

SOS uses that slot for the actual slong from what I've seen looking at it in xedit, so if he's using that slot for his naked armor mod then there is a good chance it will conflict with SOS itself as DD reserves slot for SOS and does not use it. Thus the reason I suggested another slot to avoid SOS and his mod from conflicting.

 

his mod is forcing sos to do what it was intended for. sos would be conflicting with itself...but if sos was doing its job, nonseen wouldn't be trying to force it to do it

On 1/4/2022 at 10:32 AM, narbzhikaru said:

Yeah I tried Pardo's auction's first maybe because I didnt try during the day I am not sure he just asks for some slaves for the auction I came with 3 and gave them to him and tried most of what you mentioned... he just asks for 3 slaves so i brought three gave them to him went and put the medallions on them while they were in the cage and then the slaves just go up to the auction room and stand there and he just sits there with his paper and quill... there must be some sort of conflict or my load order is trash... both are quite possible.

 

EDIT:  Is this under the assumption that I am skipping the quests?

I don't want to take too many posts so I put it here in my edit

Alright I will try that tomorrow when I have time, thank you so much to everyone for the advice I honestly didn't expect to get any help with this problem... Sorry I can't do it right now since I live in Japan and it is like 2 in the morning but on another side note I wanted to mention this I had tried the "I have to leave" option and for some reason it shows up twice in the dialogue... like there are two options for "I have to leave"  I don't know if that's weird or not?

you need fuz-ro-doh to see what the auctioneer is saying

On 1/4/2022 at 2:16 PM, HannoJojo said:

Hi,

I noticed that in my current playthrough the posing doesn't seem to work as intended (or I'm misunderstanding something about it, I never really used these options before I had to scrap the saves for different reasons).

One of the enslaved npcs got quite some training in posing already, so there is a wide selection of possible poses when choosing the dialgouetree of it.
However none of the options does seem to do what the name would suggest.

Out of the various "dancing" options none of them applies anything I'd expect under such option. To be precise I mostly am stuck with 1 out of 3 outcomes.
1. Standing straight (the legs seem to be shaking alot, idk if it's intended or some sideeffect of who knows what mod)
2. Standing while lifting one hand up and slightly tilting the head
3. Kneeling (like the restraint punishment)
(I hope it's at least somewhat clear what I could refer too)

Is there anything I can do about it or did I miss something about it?

Thanks in advance.
 

those are all hsh dialogues, best i can suggest is to disable them from the hsh menu "give pah slaves additional dialogue"

15 hours ago, Will55 said:

As life was not meant to be easy, I thought that I would put this question here:

I am finding that some, but not yet all, (although increasing,) travellers, be they merchants or bodyguards or alchemists etc

are occasionally naked as well as the odd bandit and all hunters.

This applies on the road or in inns.

I must admit that ages ago when my first naked female bandit attacked me with bouncing breasts, she knocked off quite a few HPs before I umm...woke up.

Now I am not complaining as female eye candy is just that and unlike RL candy, I never grow sick of it.

But I tend to wonder about it at times and especially when it is snowing and the reality aspects of frostbite for such dears. Especially as it is increasing slowly.
I guess that while all males love to find females with hard nipples, frost-bitten or frozen ones are not exactly fun.

I had 2 fingers and 3 toes thaw out without permanent damage years ago and that was incredibly painful as well as a dire lesson in reality.

Am I missing some wonderful cure for all this that everyone except me is aware of?

 

I ask here because of Nonseen's work on such but I have no idea if applicable.

think you've stated already that you're still using an older version of pahe so you don't have the new updates made to fix That bug

Edited by CliftonJD
Posted
2 hours ago, CliftonJD said:

if you don't have the disable outfit toggled, using the set outfit dialogue has no effect as they've already had their outfit set during enslavement. never had any slaves remove the pah collars

Ok, well that makes sense as to why it wasn't doing anything when I clicked on it then. The collar thing is strange because it literally just started doing that one this particular save file a few days ago, or rather I just noticed it a few days ago. There is nothing in the logs about it so it's not throwing any kind of errors that I can find. I always use the leashing collars when I first enslave npcs and then after they hit 100 submission I swap them out for the regular iron ones and reuse the leashing ones for new slaves, I wouldn't think that would cause the issue but who knows. I also noticed it with a few slaves staying at one of my HSH locations as well, so it may be somehow related to HSH and bleeding over into PAHE, no clue. Haven't had a slave run or try to escape yet even with their collar not being visibly worn so there's that, lol.

 

2 hours ago, CliftonJD said:

his mod is forcing sos to do what it was intended for. sos would be conflicting with itself...but if sos was doing its job, nonseen wouldn't be trying to force it to do it

ok well that makes a little bit of sense, not much but some, as I've never had any issues with sos not doing it's job so can't really relate honestly.

 

2 hours ago, CliftonJD said:

think you've stated already that you're still using an older version of pahe so you don't have the new updates made to fix That bug

speaking of the newest version and all those juicy bug fixes and features :) hint hint no rush :)

Posted
4 hours ago, CliftonJD said:

"

think you've stated already that you're still using an older version of pahe so you don't have the new updates made to fix That bug

Thank you! That is what I wanted to know for my next Skyrim run as it really is not important enough to risk and install now.

If I did do so, what precautions should I take as I have some >70 slaves still in the cellars.

BTW removing AYGAS does not remove any AYGAS slaves. A pity that!

Posted

@CliftonJD So this popped up in my log today and I have no clue as to why or what it is. I was outside killing critters after taking a screenshot of a female giant in an A Pose after installing Furniture Framework update and updating Billy's animation pack to the newest version. So I don't know if that has anything to do with getting these errors in the log or not, but thought I'd mention it.

 

Spoiler

[01/06/2022 - 03:48:01AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:02AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:03AM] [Zad]: RepopulateNpcs()
[01/06/2022 - 03:48:04AM] [CF][Framework] Didn't activate actor ["Elk" [Actor < (000DC5B6)>]]; already has effect
[01/06/2022 - 03:48:07AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:07AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:12AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:12AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288

 

I didn't have anyone with me either I was solo at the time. Here is the full log in case you wanna take a look at it, and just for reference the screenshot I mentioned. No clue where she came from unless she was added in by creature framework mod or sexlab itself.

 

Papyrus.0.log

 

ScreenShot38.png.04f93334fbbfc9dd7995f038a6e01b5a.png

Posted (edited)
14 hours ago, CliftonJD said:

ok, most the bigger scripts only had issues with the wrong properties assigned to the script - duplicates in some cases and missing properties in other cases. the tifs i notice you renamed some other tif, but forgot to rename it internally where the scriptname extends.

next i noticed AIBB_TIF__040316DD is identical to AIBB_TIF__040316DF

made a couple improvements to that script. instead of asking is akspeaker =this reference or is akspeaker =to that reference, the script asks is akspeaker = to this reference or that reference. next free hookers are grouped like the towns are grouped until you get to the last couple free hookers-this should speed the script up when looking thru the list:

tdf scripts.zip 49.57 kB · 1 download

 

Thank you for compiling and your patience...

 

This scripts shouldn't be the same, one is just for picking up the money, the other is also releasing the Hooker. I had some fine time yesterday with setting up the CK. it took from about 10 in the morning until after midnight to compile the scripts before I could start to test it with my edits.

 

It seems like I have it....I can compile scripts... 

The old computer is very slow, but it will do the job. At least I can do the smaller things on my own again. I still have some Problems with the CK. I cant open the scenes...

 

Edit: It feels good to correct my mistakes on my own...

 

The CK bugged out when I tried to edit the money scripts and deleted them completely. To make sure that the right scripts are used, I took my edits and now  I have to check them against your versions to find the difference and rework them. 

The new TDFconfigmenu script is also compiled after a bit of struggle with the dependencies. The roaming part seems to be done...

 

Edit2: How do I get the CK to save/export the .psc files?

 

 

Edited by Pfiffy
Posted

I wish show all of you some result of my "crazy experiements" with npc's and leveled lists.

 

First of all: i think i found a way to one time erse naked bandit bug. This solution work if you get naked bandit bug, i found a way to remove the bug effect for npcs that not yet spawned and this npc come from leveled npc list.

 

Sadly its not fix the naked bandit bug and not preverent my fixed npc become victim of the bug agin.

 

My solution is this: make a exact copy of the npc that get the bug, just different editor id. this makes a new reference game engine count the npc as a brand new npc.

Put the new copy of npc into the leveled list same place where the old bugged one exist.

Remove the bugged ones from leveled list.

 

This way as new npc spawn using the leveled list the "new" ( copy of the original under different edditor id name) go spawn who is not yet got naked bandit bug.

 

Sadly the base game lot of leveled list for bandits and guards and other re spawning npcs. to make this fix work one need make a copy all the original npcs and put them the original leveled lists, as same time delete the old ones from the list. and mean time pray not brake anything as making new mod.

 

if one intrested how i done this experiment here is my esp setup i used to find this fix:

76-PAHE-NakedBanditBugTester.7z

 

in the pacage one can find fallowing esps:

 

pahe naked bandit tester.esp

 

this one contains specialcells. to acces it need use:

coc pahetest1

coc pahetest2

coc pahetest3

coc pahetest4

 

all cell identical.

all cell contain 6 leveled npc.

 

this npcs use a hand made leveled list that name in CK start PAHE

the leveled list and npc in it copy of the original bandits 1:1 only editor id changed and wepons removed to make more easy to capture.

expected to get black face bug i not added facegendata to my upload it is for testing so i think its okay.

 

i done this for more easy handling the test.

the test cells not navmeshed so npc not going fight back or run away.

 

for testing i suggest do this:

start the game, use coc pahetest1

this way you get new default tester character simply install sexlab and pahe. both need manual start for install.

then capture all or one slave.

save

 

use coc pahetest2

this teleport you the secund chamber here one can see naked bandit bug in effect.

quit

 

activate one of my test solution load game and see working or not.

to test need enable the fix and load the game then go any other test cell

 

i tryed 3 solution:

 

solution 1:

change the outfit in use

 

sulution 2:

change the template of the leveled character in use

 

solution 3: ---this one worked! ( but only if no new slave taken from fixed npcs)

change the character id in use in the leveled list( remove the old editor id add  new editor id)

 

Sadly i not found any other solution yet that not need scripting.

and making this solution work for only one time until agin spawning npc get enslaved i think not worth the time and effort need put in.

if one know how to make sse edit script that change the editor id names and reference very quick with minimal human interaction.

that way my fix maybe work but i have no idea how big problems this one go create.

 

So i think this is no more than intresting experiment, from what mod makers can learn.

 

I hope some of you find intresting and useful of this :)

Posted (edited)
On 1/5/2022 at 11:31 PM, Martok73 said:

The collar thing is strange because it literally just started doing that one this particular save file a few days ago, or rather I just noticed it a few days ago. There is nothing in the logs about it so it's not throwing any kind of errors that I can find. I always use the leashing collars when I first enslave npcs and then after they hit 100 submission I swap them out for the regular iron ones and reuse the leashing ones for new slaves, I wouldn't think that would cause the issue but who knows. I also noticed it with a few slaves staying at one of my HSH locations as well, so it may be somehow related to HSH and bleeding over into PAHE, no clue. Haven't had a slave run or try to escape yet even with their collar not being visibly worn so there's that, lol.

pah collars are considered by skyrim to be the same as necklaces so you'll want to remove any necklaces they're wearing and avoid giving them any while collared

 

Edited by CliftonJD
Posted
On 1/6/2022 at 1:32 AM, Will55 said:

BTW removing AYGAS does not remove any AYGAS slaves. A pity that!

makes sense the same as releasing some slaves doesn't remove them unless their stats are low enough for the script to delete them. removing aygas would just strip the aygas slaves of any aygas factions and custom ai packages. after that, you get the fun of handpicking any that should be re-enslaved to stay in the world versus any that should be marked for delete

On 1/6/2022 at 1:32 AM, Will55 said:

Thank you! That is what I wanted to know for my next Skyrim run as it really is not important enough to risk and install now.

If I did do so, what precautions should I take as I have some >70 slaves still in the cellars.

installing on your current save shouldn't hurt the slaves you already have, but at the same time you won't see much benefit from it with the damage of the older version already in play.

  • thinking on what might let you clean the save, make a backup of your save or make an extra save first incase it doesn't work.
  • next transfer all your best trained slaves to home sweet home
  • when hsh is full, transfer some lower trained slaves out to make room for higher trained slaves
  • any remaining slaves will need to be tied with display model
  • delete paradise halls.esm
  • put this file in its place: paradise_halls.esm
  • load the save again and resave it, then clean the save with a save cleaner
  • delete paradise halls.esm again and install the new version
  • wait couple minutes for the stuff to refresh in game, then click the status button in the mcm to restart
On 1/6/2022 at 3:34 AM, Martok73 said:

@CliftonJD So this popped up in my log today and I have no clue as to why or what it is. I was outside killing critters after taking a screenshot of a female giant in an A Pose after installing Furniture Framework update and updating Billy's animation pack to the newest version. So I don't know if that has anything to do with getting these errors in the log or not, but thought I'd mention it.

 

  Reveal hidden contents

[01/06/2022 - 03:48:01AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:02AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:03AM] [Zad]: RepopulateNpcs()
[01/06/2022 - 03:48:04AM] [CF][Framework] Didn't activate actor ["Elk" [Actor < (000DC5B6)>]]; already has effect
[01/06/2022 - 03:48:07AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:07AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:12AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1262
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[01/06/2022 - 03:48:12AM] error: Cannot check worn items against a None keyword
stack:
    [ (FF000997)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1267
    [alias Slave003 on quest PAH (1701FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288

 

I didn't have anyone with me either I was solo at the time. Here is the full log in case you wanna take a look at it, and just for reference the screenshot I mentioned. No clue where she came from unless she was added in by creature framework mod or sexlab itself.

 

Papyrus.0.log 427.56 kB · 0 downloads

 

ScreenShot38.png.04f93334fbbfc9dd7995f038a6e01b5a.png

with more informative console you can open the console then click her to get her base records of what mod made her and what mod last made changes. ya, that's the error i mentioned about combat. fix next update coming soon

On 1/6/2022 at 5:37 AM, Pfiffy said:

Thank you for compiling and your patience...

 

This scripts shouldn't be the same, one is just for picking up the money, the other is also releasing the Hooker. I had some fine time yesterday with setting up the CK. it took from about 10 in the morning until after midnight to compile the scripts before I could start to test it with my edits.

 

It seems like I have it....I can compile scripts... 

The old computer is very slow, but it will do the job. At least I can do the smaller things on my own again. I still have some Problems with the CK. I cant open the scenes...

 

Edit: It feels good to correct my mistakes on my own...

 

The CK bugged out when I tried to edit the money scripts and deleted them completely. To make sure that the right scripts are used, I took my edits and now  I have to check them against your versions to find the difference and rework them. 

The new TDFconfigmenu script is also compiled after a bit of struggle with the dependencies. The roaming part seems to be done...

 

Edit2: How do I get the CK to save/export the .psc files?

 

 

for editing the psc files, regular windows notepad opens it as a text file. only need to use the ck to compile those as pex

good to hear you have a compiler now

 

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