CliftonJD Posted January 27, 2022 Author Posted January 27, 2022 8 hours ago, Martok73 said: If you change it so that in order to get any rape dialog to require tieing the slave, then the only animation I will have play no matter what I do is FunnyBiznessProneRapeRedone, which is not even a bound animation. It's the only animation that shows up in the "choice" popup window, no other animations show up, even tho I have about 100 or so "bound" animations that either use DD or ZaZ items so I know they are compatible with a slave being tied, SexLab's shitty filter just plain sucks monkey balls and it's worth a damn so I'm stuck if I tie up a slave. I get the dialog just fine, "Open your mouth and if you bite down I'll rip your teeth out", "Your cunt is gonna hurt for a week after this", and "Let's see how rebelious you are after I ream your ass". I can get those dialogs options to show up under both the "Punishment" tree, and the "Ok slave" tree. But if a slave is tied using PAHE's tie up dialog, or HSH's tie up dialog, then no matter which dialog option I choose for the rape be it oral, vaginal, or anal, it always plays the exact same none bound stupid lame animation. I even tried disabling that animation from the list, and that resulted in it failing completely and not even playing at all. So yeah, I absolutely hate the POS filters in SexLab, and the ones that are added in by SLU+ ain't much better either tbh. So if you make it so the only way the rape dialog options show up is by tieing a slave then I'll never get those dialogs again because I'm not shooting myself in the foot and having a single shitty animation play no matter what I do or choose and it looks really really stupid having a vaginal animation play when you choose the "Oral" rape option and breaks any immersion I had up to that point . ok,, i'll postpone this change to see if that's fixable cuz i don't have that animation for it to get stuck on so it has to be something about it specifically that forces it to be the only animation see it you can contact the author about a way to uninstall that animation 6 hours ago, Pfiffy said: This is related to the way that I copied the pimping quests. (3 to 4, 2 to 5, 1 to 6) So I think that I messed thinks up by copying the dialogues. oh that's back to needing to fix the script properties within the stuff you copied. noticed some of the properties that are linked to a hooker within a dialogue are pointing to another hooker at times when it should be pointing at the speaking hooker
Pfiffy Posted January 27, 2022 Posted January 27, 2022 (edited) 14 hours ago, CliftonJD said: oh that's back to needing to fix the script properties within the stuff you copied. noticed some of the properties that are linked to a hooker within a dialogue are pointing to another hooker at times when it should be pointing at the speaking hooker ???? Tell me what ever you find and where... Edit: I still find some missing properties here and there. It feels like the CK is bugging me.... Recruiting followers seems to work, but there is still a bug in the bribery option, so I can't use both options for recruiting together. Can you exactly tell me where you found the wrong properties? Training seems to work much better if I play with recruited followers, even if not all combinations seem to work properly. To Do List: Adding a dressing option, Getting the forget what I said dialogue in the training branch to work properly, Adding a dialogue line for taking the money without firing the Hooker... TDf20220128.7z Edited January 28, 2022 by Pfiffy
Martok73 Posted January 27, 2022 Posted January 27, 2022 5 hours ago, CliftonJD said: ok,, i'll postpone this change to see if that's fixable cuz i don't have that animation for it to get stuck on so it has to be something about it specifically that forces it to be the only animation see it you can contact the author about a way to uninstall that animation I have no idea how I'd go about contacting the animation author as the mod pack itself is "oldish" at least a year or two anyway and as it was ported to SE twice (tried both versions) I'm not sure what is causing it to do that either. I was able to "resolve" the issue but I had to completely uninstall the entire animation pack and uninstall SLU+ as well just to get the tied dialog to choose a different animation and populate the animation selection window box with more than one animation. So it's not exactly a "fix" cause I can't use an entire animation pack and I can't use SexLabUtilityPlus, but at least the sex works and it's not the same animation all the time. Not sure if it's really a win and just a workaround as I would love to know exactly what caused it and why. I'd really like to be able to use SLU+ as well cause it has some features that I like, but it wasn't until I uninstalled both the animation pack, and SLU+ that I was able to get the "tied" sex to work correctly, so no clue as to what now .
bnub345 Posted January 27, 2022 Posted January 27, 2022 SLU+ works fine for filtering animations, the real problem is how the animations are tagged. I feel Ashal really missed out by not creating a standard for how the tags should be used. As it is, every animator just kind of throws whatever tags they feel like into their SLAL packs. And then if you change the tags yourself they stop working with some mods that were designed with the arbitrary author choices in mind (looking at you slaverun). Anyway, the tied sex anims work fine for me even using some Funnybizness anims. The problem seems to be with Martok's game setup and not PAHE. I would suggest using the SLATE utility also from OsmelMC to tag the anims in a consistent way so they work with SLU+. 1
Will55 Posted January 28, 2022 Posted January 28, 2022 Not uncommonly when I make a choice with a hooker, follower or slave, the line greys but does not fade away. Most times I can just TAB and it usually (but not always) proceeds. To CliftonJD: I had 24/25 slaves in 8.08. No. 25 disappeared from the MCM. Despite being in the abandoned prison with 2 locked doors. I brought her back via prid, rez, disable, enable, moveto etc.. She had a conversation but nothing that made keeping her possible, so I "removed" her permanently. Before this occurred, I had 44 slaves on the MCM with duplication of most. This duplication fixed itself but cost me number 25 as above (IMHO). Her treatment/position was no different to that of the others. Despite being tied up from the beginning of incarceration, submission is extremely slow in many, as is pose but some just jump ahead here and it has nothing to do with treatment, WRT the rape female slave scenes I do not see cunnilingus as rape and when I do make a selection of the possibles (oral, vaginal. anal) it would be really nice to actually see what you picked and not some random choice including cunnilingus. To Pfiffy: My hooker (TDF all in one 2.7) No.1 only rarely has the "this is a good place etc." line available and instead walks off, sometimes for nearly a 1/2 km with the client (as with M'Aiq) . In an inn, the client is all over her like a rash and eventually manages to trap her, but it can take 5-10mins. I think that this may have happened once or twice to Nos. 2 & 3 but only occasionally. If I am moving a group along a road this "walking off" (especially for consenting follower freebies) is infuriating just as are the follower sexual pitstops in the middle of combat. I even tried to lock arousal at 0 but this had no effect. Everyone likes keen, toey women, but there is a limit.
Pfiffy Posted January 28, 2022 Posted January 28, 2022 3 hours ago, Will55 said: Not uncommonly when I make a choice with a hooker, follower or slave, the line greys but does not fade away. Most times I can just TAB and it usually (but not always) proceeds. To CliftonJD: I had 24/25 slaves in 8.08. No. 25 disappeared from the MCM. Despite being in the abandoned prison with 2 locked doors. I brought her back via prid, rez, disable, enable, moveto etc.. She had a conversation but nothing that made keeping her possible, so I "removed" her permanently. Before this occurred, I had 44 slaves on the MCM with duplication of most. This duplication fixed itself but cost me number 25 as above (IMHO). Her treatment/position was no different to that of the others. Despite being tied up from the beginning of incarceration, submission is extremely slow in many, as is pose but some just jump ahead here and it has nothing to do with treatment, WRT the rape female slave scenes I do not see cunnilingus as rape and when I do make a selection of the possibles (oral, vaginal. anal) it would be really nice to actually see what you picked and not some random choice including cunnilingus. To Pfiffy: My hooker (TDF all in one 2.7) No.1 only rarely has the "this is a good place etc." line available and instead walks off, sometimes for nearly a 1/2 km with the client (as with M'Aiq) . In an inn, the client is all over her like a rash and eventually manages to trap her, but it can take 5-10mins. I think that this may have happened once or twice to Nos. 2 & 3 but only occasionally. If I am moving a group along a road this "walking off" (especially for consenting follower freebies) is infuriating just as are the follower sexual pitstops in the middle of combat. I even tried to lock arousal at 0 but this had no effect. Everyone likes keen, toey women, but there is a limit. Disable the Hooker travel to bed option. This will stop the hookers from moving around too much. I think this option has never been developed to the end. 2
narbzhikaru Posted January 28, 2022 Posted January 28, 2022 (edited) On 1/27/2022 at 10:11 AM, Martok73 said: Yeah if you're getting between 100-200ms script lag with the tester then there is definitely a problem somewhere. You've got a very script heavy mod somewhere bogging down your papyrus. Since you are already doing the whole uninstall/test process, what I would do then is disable everything except for bug fixes and patches ie USSEP, Engine Fixes, Bugfixes, graphics, replacers, stuff like that. Then I would go one by one and enable the mods you know have scripts in them and check your latency with the tester mod, see where it's at. Do this until you hit the script heavy mod that is causing you to hit 200ms. If it's jumping up that high then there is a mod causing it and the only way to find out which one is to just enable them one at a time until you find the culprit. Which if you are using AYGAS I would almost bet a sack of septims that would be the cause, but that's just a guess. Anyway try that and let me know which one you find is causing the lag numbers to jump and if it's one that I have I can compare it to mine. Yes it's weird that the game runs smoother with a simple script lag tester/monitor installed, I've never had that happen to be honest. I have tried to go through and disable mods and see which ones are causing the lag but the problem is that once I disable one my saves become unloadable I have no idea what to do at this point maybe its because the launcher can't detect my graphics card I have to start a new game and abandon this mod completely or just use the cheats and see if that works... also slaves seem to fuck up when there are two of the same type maybe I am enslaving scripted npcs I have no fucking clue... Edited January 28, 2022 by narbzhikaru
Will55 Posted January 28, 2022 Posted January 28, 2022 2 hours ago, Pfiffy said: Disable the Hooker travel to bed option. This will stop the hookers from moving around too much. I think this option has never been developed to the end. Thanks I shall do that. To CliftonJD I am using the same mod set as previous run with some mods disabled (almost all, daedric quest or follower mods) The SL/animation load is exactly the same. BUT I am now having real problems with the slave rape animations where my char bonks mid-air while the slave sits there and metaphorically smokes a cigarette. In addition, half of the time there is no animation at all, and my char doesn't even shed his clothing while she lies on the ground immediately like a rag doll. I realize that some find slave rape distasteful but if they do then WTH are they doing using a slave mod? As rape is the time honoured way of pushing submission which I now find hard to increase if left alone tied up. So, I spent a good 90 mins doing just that (what a man! It was a wonder that he still had any dick left) and 60% of the time with some 50-60 rapes the animation was broken or absent and naturally good ol' cunnilingus and boob sucking was still on as was attempted (no strap on) anal penetration of my male char. It is trivial but it IS annoying One other perhaps more trivial point was that the use of strap-ons seems much lower with the girls and their air bonking common. IMHO this is probably SL and SLAL territory but while I did have a little of this before, I never had as much as I am now seeing onscreen using the same set.
Will55 Posted January 28, 2022 Posted January 28, 2022 24 minutes ago, narbzhikaru said: I have tried to go through and disable mods and see which ones are causing the lag but the problem is that once I disable one my saves become unloadable I have no idea what to do at this point but start a new game and abandon this mod completely or just use the cheats and see if that works... also slaves seem to fuck up when there are two of the same type maybe I am enslaving scripted npcs I have no fucking clue... SLEN carries over onto NPC clones and if you have enough slaves you will always have them. I had a group all at SLEN +4 and then harvested some new dozen slaves and found that 3 of my +4s were now -4s. Checking the SLEN on anew slave will give you a clue. If a save wont load try a ReSaver clean and see if it works. It keeps the original save as well.
dustbeetwelve Posted January 28, 2022 Posted January 28, 2022 (edited) Is it planned at any point for slaves to be able to fight back (in a way other than trying to escape)? Right now it seems like it's once they're captured they're 100% not a threat to you at all besides the inconvenience of losing them, which actually makes it less exciting from a dom perspective. Ideally when I capture a strong warrior I want to feel like I'm taming a dangerous wild animal who might kill me if I'm not careful. I think it would be really cool if, for example low trained slaves in anger moods had a chance to try to attack you out of nowhere if they had a weapon (or knew destruction magic and had enough magicka to cast it) It would certainly add some tension to everything, and tie into existing base game combat mechanics. For example imagine your about to punish a newly captured angry slave, you took her weapons and armor to be safe in case she tries anything. So you have your clothes off and weapons unequipped ready to fuck her, but you had no idea she was a conjurer. You thought you were safe but now suddenly you're naked fighting off a summoned daedra trying to kill you while she escapes, and you've got to protect yourself while also making sure she doesnt get away! If there was a threat/risk involved, once you overcame that danger it'd feel a lot more cathartic to punish the slave, and it'd feel like restraining them or handcuffing them would be more useful and necessary not just so they dont run away but also so they dont kill you lol. Would also make combat slaves a lot more interesting - maybe you thought they were loyal enough, told them to cover you, but they've just been biding their time waiting for a chance... and suddenly in the middle of a fight they take the opportunity to shoot an arrow into your back while your health is low. Would definitely make me think twice about who I wanted to bring into combat. It could be implemented as like: there's a random chance based on mood and their combat capabilities and submission. Or to avoid it being a script that runs all the time (because those are bad) it could, for example, only have a chance to trigger when you try to strip, punish or rape, which is when the slave would most likely want to fight back. if the chance is triggered then they start combat against you - if you can get through that fight without killing them you can "re-enslave" them just like you did when you first enslaved them which resets them to the passive state and brings a new dialogue for a punishment option "That'll teach you to take a swing at me." This also would probably integrate with existing features without too much additional work - due to the way that combat slaves are allies of the player and attack anyone who attacks the player, this would also potentially trigger a scenario where a rebelling slave tries to assassinate you, and a loyal combat slave jumps in and "bodyguards" for you by killing the rebelling slave. Or a follower would do the same thing, likely - and if you're quick enough you can use the existing hotkey "mark for enslavement" to give an order to your loyalists to capture them alive, but if you're too slow to react the slave might just get killed by your bodyguards Maybe this is a massive technical challenge to do this and I am sure you already have way too many ideas to implement, just thought i'd bring it up as I have not seen it mentioned anywhere and didnt know if this was something you wanted to eventually do Edited January 28, 2022 by dustbeetwelve
Gukahn Posted January 28, 2022 Posted January 28, 2022 4 minutes ago, dustbeetwelve said: Would be problematic i guess. Every npc near you will jump and kill your slave even before you can lift a finger ? The idea is pretty neat but skyrim will find a way to fuck you in it's own vanilla stupidity 1
dustbeetwelve Posted January 28, 2022 Posted January 28, 2022 (edited) 7 minutes ago, Gukahn said: Would be problematic i guess. Every npc near you will jump and kill your slave even before you can lift a finger ? The idea is pretty neat but skyrim will find a way to fuck you in it's own vanilla stupidity Is that really a problem though? i think it makes sense in the game world. Honestly most NPCs just run away in combat with the excpetion of guards, and followers, and in both of those cases it makes sense that they'd attack the slave. Examples: You're in a town with a slave. Slave tries to assassinate you. Guards, not knowing it's a slave, treat it as a normal crime and attack the slave. You're in a house with a slave when they try to fight back. Your followers or guards try to protect you, natural The "problem" is it risks the slave getting killed by overzealous guards/followers but, is that really a bug or is it a feature? I think if you're quick enough to mark them as enslave, then roleplay wise it would be like shouting out "Don't kill them!" or something. Or, perhaps they're automatically "marked as enslave' when they fight back so that whatever 'kills' them instead just drops them into "re-enslave" (resets them to passive) whether it's you or an NPC dealing the 'killing' blow NPCs also basically never yield or run away with vanilla behavior, but this is mitigated by the idea of them just getting "re-enslaved" (fall to knee, mark as passive, basically end the fight back script) which basically replaces yield behavior Edited January 28, 2022 by dustbeetwelve 1
Gukahn Posted January 28, 2022 Posted January 28, 2022 1 minute ago, dustbeetwelve said: "marked as enslave' when they fight back so that whatever 'kills' them instead just drops them into "re-enslave" (resets them to passive) whether it's you or an NPC dealing the 'killing' blow Like a fail save ? Yeah if that got implemented the fear of having one the favorites killed would drop to zero. Nice idea
dustbeetwelve Posted January 28, 2022 Posted January 28, 2022 (edited) 5 minutes ago, Gukahn said: Like a fail save ? Yeah if that got implemented the fear of having one the favorites killed would drop to zero. Nice idea Yes just like how advanced leashcollar is a "fail safe" for people who want to skip the phase of chasing them down all the time when theyre low trained and constantly try to escape. and more importantly, what im proposing is something that would only trigger with slaves that are really low trained and in anger moods AND have weapons or magic - so it wouldnt be this annoying thing that happened all the time if you were "doing it right". So a "favorite" is likely someone youve trained a lot, they wouldn't even attack you anyways. This scenario of "slaves attack you out of nowhere and its inconvenient cuz they might die" would really only be a risk if you were being totally careless, like, taking a bunch of fresh bandits with their weapons/gear still on them with you on a trip without taking precautions. Edited January 28, 2022 by dustbeetwelve 2
narbzhikaru Posted January 28, 2022 Posted January 28, 2022 (edited) 2 hours ago, Will55 said: SLEN carries over onto NPC clones and if you have enough slaves you will always have them. I had a group all at SLEN +4 and then harvested some new dozen slaves and found that 3 of my +4s were now -4s. Checking the SLEN on anew slave will give you a clue. If a save wont load try a ReSaver clean and see if it works. It keeps the original save as well. Sorry I don't understand... as long as the slaves are the same name and identity it causes problems... Edited January 28, 2022 by narbzhikaru
Gukahn Posted January 28, 2022 Posted January 28, 2022 3 minutes ago, narbzhikaru said: Sorry I don't understand... as long as the slaves are the same name and identity it causes problems... Let me try to explain it. If you have One Follower, let's take Lydia. And make her loving you and spawn another Lydia. the Second lydia will also love you even if you never touched her or even talked to her. The Relationship of her is saved in the game and the game treats Lydia 2 like the original. So if you enslave a Bandit and make her/him a slave and love you, another Bandit with the same ID who is basicly a Clone of the Slave will also love you. This can sometimes cause issues since we are talking about a respawning npc who has clones all over skyrim. It's the same reason why the naked bandit "bug" was or is a thing (don't really follow it since i don't enslave none unique npc´s.) So you have 2 Npc´s but the game treats them as one person. One Person can't have 2 different relationships with you.
dustbeetwelve Posted January 28, 2022 Posted January 28, 2022 (edited) 1 hour ago, Gukahn said: Let me try to explain it. If you have One Follower, let's take Lydia. And make her loving you and spawn another Lydia. the Second lydia will also love you even if you never touched her or even talked to her. The Relationship of her is saved in the game and the game treats Lydia 2 like the original. So if you enslave a Bandit and make her/him a slave and love you, another Bandit with the same ID who is basicly a Clone of the Slave will also love you. This can sometimes cause issues since we are talking about a respawning npc who has clones all over skyrim. It's the same reason why the naked bandit "bug" was or is a thing (don't really follow it since i don't enslave none unique npc´s.) So you have 2 Npc´s but the game treats them as one person. One Person can't have 2 different relationships with you. I ran into this too and this confirms my suspicion of what caused it - it's BaseID not RefID. So could this issue be mitigated by me just adding way more bandits in leveled lists, so the lilelihood of running into a clone was lower? How do I best get around this bug? Edited January 28, 2022 by dustbeetwelve
Gukahn Posted January 28, 2022 Posted January 28, 2022 1 hour ago, dustbeetwelve said: So could this issue be mitigated by me just adding way more bandits in leveled lists, so the lilelihood of running into a clone was lower? How do I best get around this bug? Adding more Bandits could get you around for a while stopping enslaving 2 of a kind (which i imagine will be too much of a hassle.). As i said, i don't enslave none uniques so i never had to work with this problem ?
Martok73 Posted January 28, 2022 Posted January 28, 2022 19 hours ago, bnub345 said: SLU+ works fine for filtering animations, the real problem is how the animations are tagged. I feel Ashal really missed out by not creating a standard for how the tags should be used. As it is, every animator just kind of throws whatever tags they feel like into their SLAL packs. And then if you change the tags yourself they stop working with some mods that were designed with the arbitrary author choices in mind (looking at you slaverun). Anyway, the tied sex anims work fine for me even using some Funnybizness anims. The problem seems to be with Martok's game setup and not PAHE. I would suggest using the SLATE utility also from OsmelMC to tag the anims in a consistent way so they work with SLU+. I literally never had a problem with this or at least I never seen this problem until I installed SLU+ and the Funnybizness animation pack. Everything was installed correctly (I've been doing this a long time and before having 2 strokes even created mods years ago), and it was all working, right up to the point of tieing up a slave and using the rape dialog and for whatever reason be it with the shitty SL Filters, (yes they are shitty ask anyone even Clifton agrees), the SLU+ filters not seeing the hundreds of animations that are already tagged properly, or with that one specific animation being bugged. Whatever the reason, Tied slaves being raped via dialog was locked to only using one single animation every single time and it wasn't until I uninstalled the animation and removed SLU+ that it started working again. So there's gotta be something to that huh, damn sure ain't a coincidence. I have discovered many years ago that just because something works just fine for one person does not mean it's going to work fine for everyone, and automatically jumping to accuse the user of it being their fault is a typical arrogant holier than thou mod author that thinks their mod is perfect response and is unwanted and unwarranted. So yes I take serious offense to your last statement as it's total bullshit and not in anyway helpful just because it works for you... Guess what I have alot of things that work great for me but don't work for other people, and I along with some other folks have been spending the last couple of weeks helping a few of those folks get those mods working for them as well as us. So unless you actually have some useful information to contribute to the conversation keep your "oh it works for me it must be you" comments to yourself. BTW I never said it was a PAHE problem, Clifton has been trying to help me solve the issue since it popped up awhile back because it appeared in conjunction with using a dialog option that had been working just fine previously. Again everything was working fine right up to the point of installing SLU+ wanting to check it out, and installing Funnybizness SLAL Rape Redux 1.0 SE animation pack. With those gone now everything is back to working just fine even tho SL's filters suck and me and many others get both aggressive and consensual animations showing up in the selection window during sex, but ya get used to that shit after awhile.
Gukahn Posted January 28, 2022 Posted January 28, 2022 (edited) 11 minutes ago, Martok73 said: SL's filters suck and me and many others get both aggressive and consensual animations showing up in the selection window during sex, but ya get used to that shit after awhile. Yeah.. Had the opposite a while back. Doing the new serana romance mod with SL patch.. First Kissing scene. Expecting tender kissing on a bridge but instead my Pc shoved is Dick in her mouth.. and not in a loving "wanna touch me WiWi?" Way.. Down right Deep throated his way into her heart. Talk about Wtf moment ? Edited January 28, 2022 by Gukahn 1
bnub345 Posted January 28, 2022 Posted January 28, 2022 @Martok73 I don't know where all this hostility is coming from. I certainly didn't intend to imply that you were an idiot or something because you were having trouble with the anim filters. The "works for me" was more directed at Clifton so he didn't think that the PAHE tied mechanic was broken or something. And I mentioned I don't have problems with SLU+ or funnybiz anims to suggest that maybe your problem originated with something else. The mention of SLATE to tag animations was also only done as a possible means of helping you fix your problems with SLU+. Whether or not you think I'm an ass is of course up to you, but nothing I said in the last post was done in the spirit of being an ass.
Martok73 Posted January 28, 2022 Posted January 28, 2022 3 hours ago, narbzhikaru said: Sorry I don't understand... as long as the slaves are the same name and identity it causes problems... I really hope you are not launching the game that way. You should be launching the game thru/via skse64_loader.exe every single time you play the game. As for disabling mods to test your script load, only disable the esp files and not the whole mod, then load your save and it "should" load fine, once loaded test your script lag, then rinse and repeat, you do not need to make any saves in between while testing just disable the esp, load save, test lag, exit and repeat.
Martok73 Posted January 28, 2022 Posted January 28, 2022 11 minutes ago, Gukahn said: Yeah.. Had the opposite a while back. Doing the new serana romance mod with SL patch.. First Kissing scene. Expecting tender kissing on a bridge but instead my Pc shoved is Dick in her mouth.. and not in a loving "wanna touch me WiWi?" Way.. Down right Deep throated his way into her heart. Talk about Wtf moment ? HAHA yeah I bet she was just as surprised as you were, probably more so. Another fine example of the wonderful world of SL Filters at their finest. lol 4 minutes ago, bnub345 said: I don't know where all this hostility is coming from. I certainly didn't intend to imply that you were an idiot or something because you were having trouble with the anim filters. The "works for me" was more directed at Clifton so he didn't think that the PAHE tied mechanic was broken or something. And I mentioned I don't have problems with SLU+ or funnybiz anims to suggest that maybe your problem originated with something else. The mention of SLATE to tag animations was also only done as a possible means of helping you fix your problems with SLU+. Whether or not you think I'm an ass is of course up to you, but nothing I said in the last post was done in the spirit of being an ass. The way you worded it and stated it sure came off that way whether you intended to or not, it was how it came across. The link is between the tied state, and the filters that SL applies to the animations while the npc is flagged as tied in the related scripts. Which IF those pos filters worked correctly and animations were tagged correctly, (without breaking anything else), and a small handful of animations didn't trigger zazwriposelock when calling the zaz tied state flag script, then things like this wouldn't happen to start with. Damn that was a mouthful, but yeah it's linked or tied to several different things at once and for whatever reason getting rid of the faulty animation in combination with removing SLU+ solved the issue and now the "tied state" no longer triggers a zazwriposelock blocking all other animations. I am going to attempt to reinstall SLU+ and see if the issue returns, but I will not be reinstalling the funnybiz animations as that one specific animation was directly linked with the animation lockout. 1
bnub345 Posted January 28, 2022 Posted January 28, 2022 6 minutes ago, Martok73 said: I am going to attempt to reinstall SLU+ and see if the issue returns, but I will not be reinstalling the funnybiz animations as that one specific animation was directly linked with the animation lockout. I didn't mean to be rude, though I could have worded things better. I'll just put it down to the ambiguity of text communication and move on. If the ZaZ filter is ticked off in the MCM pane it shouldn't ever play the ZAPWriPose. SLU+ does change the way the filters work so maybe something is getting broken there. I see that you are using an edited funnybiz pack, so maybe it has a problem with that animation that doesn't exist in the original.
narbzhikaru Posted January 29, 2022 Posted January 29, 2022 4 hours ago, Martok73 said: I really hope you are not launching the game that way. You should be launching the game thru/via skse64_loader.exe every single time you play the game. As for disabling mods to test your script load, only disable the esp files and not the whole mod, then load your save and it "should" load fine, once loaded test your script lag, then rinse and repeat, you do not need to make any saves in between while testing just disable the esp, load save, test lag, exit and repeat. I don't launch the game this way but I wanted to see if my GPU is being detected and it doesn't seem to? I don't know between the clone problem, the losing saves and the auction problems I think I am just gonna call it a day and move on at this point...
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