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About This File

This little mod adds a strong box that can be locked for a given time with no way to open it. Perfect for storing keys from your restraints if you want to make sure they don't come off earlier than needed.

 

 

Installation

 

Just unpack the archive to your Data folder. There's one data file there and one script.

 

 

Usage

 

Just in case, back up your saves before trying the mod out.

 

Sorry, no in-game way of spawning the box yet, so you'll have to use the console (just forget that you can spawn whatever you locked in the box with the console as well!)

 

help "Timed Strong Box" to get the ID

Stand on the surface you want to place the box on, look straight ahead and do

player.placeatme <id>

 

When you activate the box, you'll see the setup menu, where you can set up the time it will lock for, open the box to put your possessions in and set some advanced options:

  • Random On/Off: instead of the time you set, the box will be locked for anywhere from 0% to 200% of the time you set
  • Display Time On/Off: when the box is locked, activating it before it's unlocked will display the remaining time (in game days)
  • Punishment On/Off: if on, activating the box earlier than it's unlocked will punish you by adding 0% to 100% to the remaining time.

Of course, the most exciting setup would be setting Random to On, Display Time to Off and Punishment to On :)

 

Finally, after everything you want to lock is in click Lock and you're set!

 

When it's finally time, activate the box again and get your possessions back!

 

Oh, and having two boxes in the world at the same time will probably be awkward (since the configuration (the option flags) is stored in globals (since the options message box doesn't seem to be configurable other than through globals)).

 

 

Required Mods

 

Probably none (I'll be happy to know if I'm wrong though!). For a better experience, you might want to install something that does give you keys and something that they unlock, like Devious Devices.

 

 

Future

 

No idea. Perhaps adding an ingame way to place the box would be a good thing. Some more interesting randomness might also be nice (say, drawing the random time from an exponential distribution so that, since it's memoryless, you won't have any information on how long you'll be locked no matter how much time has passed already). Or better UI/more customisation/not displaying time as decimal fractions of days. Feel free to share any ideas you might have!


What's New in Version 0.02

Released

  • 0.02 - fixed a bug where leaving the cell and re-entering would reset the box
  • 0.01 - initial version

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