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About This File

Due to numerous quest changes a CLEAN INSTALL OF THE SGS MOD FOR 1.4.0b IS REQUIRED.

 

To make things simple:
-If Applicable, Uninstall Suspicious Gold Starter old version (less than 1.4.0) through your mod manager
-Install Suspicious Gold Starter latest version through your mod manager
-Play a new character or duplicate an existing save that has never interacted with the mod.

 

Thanks First and Foremost

 

Big Thanks to everyone so far who has contributed in the thread as well as downloading, reporting errors, helping me out as I make the mod. I've had a great time making this as a solid little mod to build some fun gameplay on top of and I've learnt a lot with the CK thanks to the wonderfully patient folks on this forum, you all know who you are. Thanks again. (im terrified of thanking by name in case I forget one person and they hate me forever)

 

Quest Details

 

This is a short questchain that introduces several new NPCs that the player can interact with. It makes heavy usage of DD functionality. A little Sexlab thrown in for flavour. Starting with the theft of a Suspicious Gold coin traverse the labyrinth and play through a quest to free yourself from a curse placed on you. One additional quest will appear 24 hours after being in Rainas Chastity Belt. Complete the next quest for a reward, new dialogue options and the privilege of entering Rainas Manor. Follow up quests have hopefully interesting rewards. After completing this Quest until you are freed from chastity (50 gold ingots) you may ask Raina to replace your current plugs for more beneficial ones. - NEW PLUGS WILL BE CREATED IF THE CURRENT THREE ARE NOT EXTENSIVE ENOUGH - Give feedback in the thread if you please with the effects you would like. Preferably with 'some' identifiable downsides. I can't promise I'll give exactly the suggestion but I'll add it if it fills a hole! (heh)
Keyholding and "bondage game" services are provided by Raina with the conclusion of the main questline, where the rewards are the perk implemented belt to unlock any lock, and your choice of combat enhancing plugs for Warrior/Mage/Rogue archetypes.

 

Quest walkthrough in the spoilers below.


Quest Starts in Dawnstar Windpeak Inn
Travel through the labyrinth picking up items as you go; A note, another note, a plug, a magicka potion, another plug, a chastity belt.
Speak to Raina after the short scene to discover the curse that has been placed on you
Live your standard adventurer life and work to return to her fifty gold ingots.
Talk to Raina and Thoring about help they can give you. This help will return based on a timer from a day to a week.
After a certain amount of time (Currently a day as of v1.3.01) your character will state they have a desire to see Raina.
Upon seeing Raina a new dialogue option will be available to ask her why she is troubled.
Discover the reason of her troubles, optionally perform some fetch quests that include sexlab scenes and gain some powerful unique items.
Tell Raina you are ready to go and play through the dual-cell content before you including Bandits, Vampires, Falmer and Necromancers..
Rescue the plot related character, witness (and participate) in her kinky punishment. See what types of help she can give you once she is freed (On a cooldown timer of a week for her help)
Continue to live the adventuring life. Return to Raina with your 50 gold ingots to be freed from your curse and belt.
Join in a quest to consume the valued Salmon of knowledge (glorified fetch quest for elemental salts, consumption provides magicka and perk points with a side effect to die for!)

 

 

Post quest content in the spoilers below:


After rescuing Sile and being freed from your chastity belt and plugs you may utilise Rainas services in enforcing your chastity for a Day, Week or Month.
The option to Rainas heavily enchanted vaginal and anal plugs while using her enforced chastity service.
(NYI, Raina, Thoring and Sile Only implemented so far)Help from several additional encountered NPCs
Gain access to Raina's manor. Explore the cell. Discover her situation (Future content planned based on clutter)
Discover a pair of enchanted ballet boots in Kikka's room that make the wearer run faster (Warning: only removable by Raina)
A few other enchanted restrictive devices sequestered around the manor that you may equip. Again only Raina can remove these
After freeing Sile and returning her to Raina you may ask Raina to replace your currently equipped plugs with one of her alternate sets. Mage/Rogue/Warrior. EXTRA PLUGS MAY BE CREATED AS FEEDBACK IS COLLATED

 

 

Bugs

 

Currently Known Bugs (v1.4.0a)

 

Sexlab may be a little slow for Vilkas and Maven.

 

Help I've found a bug that isn't listed! I'm Stuck!

 

Post it in the thread. Give as much detail as you can, don't worry if there isn't much detail to go on, but there’s a better chance I can fix something or help you the more information I have. If a device is stuck search the console *help "keywand" * should return a key that will enable you to remove any items that are stuck (but please report any items stuck on)

 

The growing list of Experienced Problems playing mod (v1.3.01)
Raina has no dialogue/Freezes during the scene - Make sure you have Fuz Ro Doh installed
Raina left the cell - She has a schedule to sleep in the manor you cannot access until you have a stronger relationship with her. Rest until morning and she should come back!


What's New in Version V1.4.0c

Released

  • v1.4.0c
  • Fixed a bug where Rainas dialog leaked out of the quest into every NPC in the game. Whoops
  • Fixed a bug where Raina did not remove generic harnesses when asked to.
  • v1.4.0b Somehow fixed an issue where the new quests didn't start properly.
  • Minor tweaks and changes.
  • Edited mod description to be less bad.
  • v1.4.0a REQUIRES NEW SAVE. MANY CHANGES
  • New Content feat. 2 new Quests - 5 interior Cells to navigate including a small maze to navigate yoked and bilndfolded!
  • Rebalanced interior cells with bandits/vampires because falmer are super nasty b******s at low level. (and potentially frustrating with popular combat/potion/perk overhauls)
  • Changed Salmon of knowledge to give +15magicka and 1 perk point on a 25% chance. (and a 15% chance to die if that happens). Mostly because it felt like a "cheat item". This reduces that nagging feeling I should add the 'cheat' tag to my mod. For ten bites given thats 1.change perk points and 30 something magicka depending on how lucky you are, or how badly you want to save scum.
  • Lots of bug fixes
  • Text alterations (still needs some work. I am NOT a good writer by any standard)
  • Significant Changes Fluff/flavor text. Still not happy with it but EH, its not bad given my abilities or lack thereof.
  • More sexlab upon resolution of the questline.
  • Quest rewards feature Devious devices with armor values. (Perks/related expansions considered for further updates though details not pinned down.)
  • More Sexlab implementations
  • Probably lots of bugs and areas lacking polish. Flag where appropriate please if you are so inclined, via PM or in the support thread.
  • Overhauled implementation of managing mod related devious (lockable) items and generic items.
  • Navmeshes fixed in several cells along with some visual glitches to do with planemarkers or roommarkers (weird things)
  • v1.3.09
  • Performed extensive mod cleaning
  • Fixed misc reported bugs.
  • Implemented more dialog and the start of a relationship tracker between the player and the Mistress. Would like feedback on what to extend.
  • Guards no longer pursue player
  • greyface bug fixed
  • Raina no longer gets stuck in the cell navmesh
  • Blindfold removal should now worked
  • Requests for Assistance overhaul
  • Removed conflict with DDi Zeds Dynamo Core in Mzinchaleft
  • Quest should no longer reference old 10k gold. 50 Ingots are the way.
  • Sile's help dialog should now appear
  • First contributions from [member=zenetx] for his idea to begin alternate dialogs based on his structure layout. (Subject to refinement on request)
  • I don't think I need to change anything to unfuck my mod from the update to ZAP 6.1
  • v1.3.01
  • Made the first dungeon a little easier to complete by balancing enemies a little more and adding more consumable potions and poisons.
  • Salmon of Knowledge Quest fully added and tested now. - Consuming has a chance to kill the player, but increases magicka permanently, and grants 1 perk point. Ten fillets are the reward.
  • Pass of Punctuation checks
  • Can now get Arrows in the First Dungeon Quest if Astrid is dead.
  • Increased severity of regeneration debuff to 200% to counteract mods.
  • Objective Markers will display for Vilkas, Maven and Astrid (if alive) when dialogue is triggered for the First Dungeon crawl.
  • Sile now has a daily schedule after being rescued
  • Raina gags the player that asks to be unbelted too often.
  • Updated Quest Description in forum post.
  • v1.3.0
  • New Version Numbering now.
  • Made First Dungeon significantly easier
  • Several changes to Raina's Dialogue made (minor retcon)
  • Fixed some show stopping bugs in Siles dialogue.
  • Added a new quest (simple fetch quest with a reward - not for hardcore characters! Chance of death)
  • -May expand quest a little if I want to make it more elegant than a fetch quest. Not too sure how far my skill with questmaking stretches however
  • v1.26
  • Not Sure what happened but think some properties got lost causing belt not to fire the first scene. Working now and tested!
  • v1.25
  • Raina Should Remove Ballet Boots
  • Siles Dialog Checked and should work
  • Thoring should not be killable once the quest starts
  • Ballet boots enchantment altered to +10%+15% move speed if wearing Raina's Belt
  • Plugs should now work properly vibrating and whatnot.
  • Flavor text change to Rainas belt and collar
  • Raina should remove the slave posture collar upon completion of main quest
  • Added zad_blockgeneric flag to specific quest items.
  • Quest should start correctly if Astrid is dead
  • Raina no longer sleeps in the dungeon
  • Rainas enchantment is applied to the player
  • Raina no longer tells the player to leave the dungeon cell
  • Raina now wants 50 gold ingots instead of 50k gold coins.
  • v1.23a
  • Bandaid fix to allow quest to start if Astrid is dead. If reloading a save where the quest didn't start "startquest sgsfirstdungeoncrawl01" should work followed by possibly "setstage sgsfirstdungeoncrawl01 0" Miscellaneous fixes may or may not be in since my Mod Organizer exploded my CK and fucked everything up. Reverted to NMM, why did I even bother.
  • Anyone with a dead Astrid feel free to player.additem(*CodeForItem"Arrow Of Sithis"*, 15) to experience the magic arrow shooting.
  • v1.23
  • Updated Post Text
  • Some Polish brought up by users
  • Gates in Dungeon no longer require lever activation to pass through
  • Some new dialogue options. New NPC can offer forms of aid once rescued.
  • Raina can now give the player an enchantment that partially resists hostile magic.
  • v1.22
  • Implemented Ballet Boots of Striding (25% faster run speed if wearing the chastity belts raina puts on you). These can be found under Kikka's bed in the manor cell. Helps with not being able to sprint!
  • Only Raina can take them off you (And she will freely for now. They are marked as a quest item!)
  • Implemented Raina as a keyholder upon main quest completion. (quest stage 1000 of sgslabyrinthquest) Options 1Day, 1Week, 1Month. If others are required let me know. It is demanded I may add plug replacement as a feature sometime i.e change plugs while she is keyholding or even allow you to choose your own plugs.
  • Lit up the Cell with real lights (Should look a lot better now)
  • Marked more items set as takable without stealing in the cell.
  • Made the dungeon cells look a little more crazy, for the dungeon quest added red fog and a draugr invading party. Made some encounters easier.
  • Navmeshes remade for cell and manor. Player receives housekey to manor upon rescuing Sile.
  • v1.21
  • Created a system for repeating dialogues and 'help' items based on a timer. Potions/scrolls/enchantments on daily repeat. huge thanks to CPU for walking me through that one.
  • New Cell added/Extended first dungeon crawl.
  • Player may now enter the manor for the first time
  • fixed erroneous text.
  • Player may now enter the first dungeon with a choice of enchanted plugs
  • Animations should now play correctly (report any that look janky please)
  • Numerous edits to the final manor cell (should only be minor changes from here on. Player can use beds to sleep and rest)
  • Player should no longer ask all random people to put them in chastity.
  • Updated Dialogue to reflect 50k gold release fee.
  • v1.20
  • Made the magickal scroll created from Vilkas Roc feather more impressive
  • Made the players debt 50k instead of 10k
  • Sexlab get successful. Thanks to CPU for that one.
  • Several dialogue changes
  • More polish to the manor
  • Fixed Navmesh in the Dungeon cell.
  • Added a new (minorly) interactable character.
  • -Thinking of making the first dungeon harder/longer!
  • v1.19
  • Fixed some missing dialogue from the new quest. Whoops!
  • v1.18
  • Now comes with a quest! See the post for details
  • V1.17
  • Some polish and environmental storytelling in the manor.
  • v1.16
  • Mostly Aesthetic/polish Update.
  • Raina will allow you to take some items from the Cell
  • Raina now has a schedule and is not available in the Cell at night (might rename this to dungeon to prevent confusion).
  • Filled out the cell with clutter
  • Please report bugs for new navmesh
  • Special Anal and Vaginal Plugs should no longer fall out during dialogue.
  • v1.15
  • Added Three new Vaginal and Anal plugs with severe gameplay altering mechanics. Basically cutting Health, stamina or magicka down by 70 depending on your choices. See the quest description for more details (subject to change of course).
  • Enchantments Only active while wearing the keyless chastity belt.
  • To get access to the plugs speak to Raina after you've paid her the money she is owed and you may request to be put in chastity with her special plugs
  • v1.14
  • Mostly backend changes. managing plugs and belts.
  • Upon completion of the quest you can request Raina to belt you, with or without plugs (or by putting plugs of your own in and then asking her) of course you may ask her to remove it again at any time.
  • Small event where player can have their belt temporarily removed while in the cell with Raina.
  • If you played v1.12 or v1.13 theres not much difference in gameplay for downloading the new version. Just a little code/backend fixed and very minor bug fixes.
  • V1.13
  • Fixed the teleport back to labyrinth upon completion of the quest bug
  • V1.12
  • Fixed scripts running
  • Tidied up belt spares that occurred during dialogue options.
  • Belts can now be removed temporarily by Raina once your quest log updates to speak to her. She will not let you leave the cell without wearing it. To Remove it yourself get a key named "Rainas Keywand" from the console. type "help keywand" and player.additem(KeyCodeOfWand) to add it to your inventory and to remove the belt
  • Lots of miscellaneous little bug fixes ive forgotten as I've made them
  • Removed Unused Belt
  • Quest start does not quite respect zad_blockgeneric yet
  • Knock perk implemented! automatically unlock any lock below master.
  • Raina can remove generic Chastity Belts, Gags and Blindfolds properly.
  • Thoring can now help the player by giving them food and drink with strong buffs.
  • A little more spit polish applied.
  • Report any encountered bugs please!
  • V1.11
  • Fixed Gag and belt scripts repeating, causing reequipping of ballgag
  • Raina can remove ballgags and blindfolds from the player when they are equipped. Her touch is terrifying for the player character, bringing them to the edge of orgasm and denying them!
  • Raina will always be able to understand the player when talking to them (No irritating "Mmph"ing!)
  • V1.1
  • Lots of polishing up dialogue.
  • Plugged up (hehe) a hole in the world.
  • Player can now request various kinds of help from Raina - To be expanded, not sure what to add first/easiest interesting expansions, suggestions very welcome.
  • Fixed the dangling player issue in Rainas Cell
  • Added a messagebox upon picking up the keyless chastity belt
  • Fixed the keyless chastity belt opening with a regular DDi chastity key. Now requires "Raina's Keywand" for emergency escape.
  • Removed Dummy belt with no scripts attached from player.
  • Upon completion of the quest. The player will have their belongings returned.
  • V1.01
  • Removed two debug messageboxes
  • V1.0 Released
  • (Oh god please let it work on someone elses computer first try I would be so happy)


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