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Version 0.1
699 downloads
This download contains all the files and programs need to get started with Blender. I am loading it up here as it is the one I use for modding and saves me trying to find it again on the internet after I end up losing it. There is another download as well which includes all the latest version of each program, note these my be incompatible or slightly buggy. Blender 2.49b Stable file contains: (Works) Blender 2.49b installer Nifskope 1.1.3 PyFFI 2.2.2.win32 python 3.3.2 Blender 2.49b AIO file contains: (My not work correctly) Blender 2.49b installer Nifskope 1.1.3 PyFFI 2.2.2.win32 python 3.3.2 -
Version 1.0
188 downloads
What is this? This is a modified version of the Niftools python script for the blender nif export, I made it for myself some time ago but decided maybe someone else could use this too. I edited the script so no material files will be exported when using the fallout 3 export options. These material files are not needed for skyrim. This has the advantage of not having to manually delete the material files in Nifskope everytime after a nif gets exported from blender. All you have to do now after export is changing the version number, setting the bodyslot and copying a BSLightingShaderProperty from an existing nif. How to Install You need blender 2.49b and a matching niftools version already installed. Then put the export_nif.py file into your blender folder under ".blender\scripts\export". -
Version 0.73
997 downloads
Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. -
View File This download contains all the files and programs need to get started with Blender. I am loading it up here as it is the one I use for modding and saves me trying to find it again on the internet after I end up losing it. There is another download as well which includes all the latest version of each program, note these my be incompatible or slightly buggy. Blender 2.49b Stable file contains: (Works) Blender 2.49b installer Nifskope 1.1.3 PyFFI 2.2.2.win32 python 3.3.2 Blender 2.49b AIO file contains: (My not work correctly) Blender 2.49b installer Nifskope 1.1.3 PyFFI 2.2.2.win32 python 3.3.2 Submitter Ark of Truth Submitted 09/19/2013 Category Misc Requires
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View File Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. Submitter gerra6 Submitted 02/08/2013 Category Misc
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So You Want To Learn To Animate? A Compendium of Tutorials and other useful resources ****** Introduction: What this thread does - brings together the knowledge and information you'll need to learn to animate into one easy compendium. What this thread doesn't do - actually teach you anything by itself. The idea behind this thread came to me a while ago when I started getting interested in learning how to make both static poses and full on animations for Fallout New Vegas. However, it is a commonly known fact that creating animations is an incredibly difficult, time consuming and labour intensive endeavour, and that is has a particularly steep learning curve. As a result of this, before anyone attempts to carry out what amounts to a gargantuan task if, like me, you have no prior knowledge, immersing yourself in the topic, learning and getting to know the tools and ins and outs of the trade are the best way to get started. So I decided to first put together and collate all the relevant information I could find, and so the idea for this thread was born. Here, I have tried to compile a list of tutorials, threads, individual posts, links and youtube videos that aim to aid a user with no prior knowledge of making animations. I have done this with Fallout New Vegas and Sexout in mind, though a lot of the stuff seems to be cross-compatible with Oblivion and Skyrim (to some extent!) but don't take my word on this. The aim of this thread is, really, to make it easy for the first time user without having to browse upwards of six different forums, across a number of pages and different posts and threads, to find information that is incredibly useful but simply gets buried over time and forgotten. I do hope this comes in handy for anyone thinking of making new animations. It also includes a number of miscellaneous functions, scripts, FAQ's and so on that people may find useful. Basic Tutorials: ClintMich’s Mod Island – FNV Modding Tools: A good starting point to get the tools you'll need for the job, like Blender, NifSkope, Fallout Mod Manager, GIMP, among others. ThatOne’s Blender and NifSkope Guide: A tutorial by our very own ThatOne (now absent it seems) with pictures and clear instructions as to how to use Blender and NifSkope. TES Wiki Tutorial: Make a pose for Fallout 3 with Blender: An easy to use guide with screenshots on how to create a pose for Fallout 3 (Fallout New Vegas compatible) in Blender. TES Wiki Tutorial: Create and add custom poses with Blender: An easy to use guide with screenshots on how to create and add custom poses for FO3/FNV with Blender. TES Wiki Tutorial: How To Make Character Animations: An easy to use guide with screenshots on how to make character animations for FO3/FNV with Blender. WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part I: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part I) WikiBlender.org Tutorial – Make your first animation in 30 + 30 minutes Part II: An excellent page on how to make your first ever animation using a gingerbread man, complete with loads of screenshots and clear instructions. (Part II) Wiki Blender Org: Blender 2.6 User Manual: The user manual for Blender 2.6 - complete with all documentation you'll need for the more complex and demanding tasks. Wiki Pro: Blender 3D – N00b to Pro: A free, online book that aims to teach the user on how to proficiently use Blender. BornCG’s Youtube Channel Blender Tutorial: An amazing series of videos aimed at explaining in depth how to make the most of Blender for making animations. It doesn't get much better than actually seeing step by step what you need to do. Tutorial: Cleaning Nifs in NifSkope: A useful tutorial by Symon. "What do I mean by cleaning? Well, if you examine meshes (clothes and armour usually) it's not uncommon to see the odd mistake or two. I don't want to get too much into why it's very common to see issues, but there are several reasons, usually no reflection on the modder." Tutorial: BBB’fying your animation – adding bouncing breasts/butts to anims: A very helpful and detailed tutorial by masterchris on how to Add Bounce to Breasts for any Animation. "This Will NOT Cover How to Create New Animations , A Fairly Decent Knowledge Of Blender is Required to Understand whats going on here ." Advanced functions, scripts, tools and miscellaneous: Blender: How to make it work with KF and nif. Files: A short tutorial by Firedoom on getting certain nif files to work with Blender/Python/Nifscripts. Blender – Bone Weight Copy Script: A Blender script by Gerra which does a good job of speeding up the process and ensuring better quality for the otherwise difficult to match weight painting, such as breasts or butts with significant size differences. Control Vertex Normals in Blender: Another tool by Gerra which copies normals from selected vertices on the source object to selected vertices on the destination object(s) that match location. This allows you to modify normals in a reference mesh and then copy those normals to a destination mesh. Blender Script – Seam Mender: Another tool by Gerra which "mends seams.1. Snaps selected vertices on your selected meshes to exactly match the position of the selected vertices on your active mesh. 2. Replaces the boneweights on those vertices to exactly match the boneweights on the active mesh (not averaged like the boneweight copy script) 3. Set the vertex normals to exactly match the vertex normals on the active mesh. Tutorial: Object-space normal maps: A tutorial by b3lisario on how to add detail to your body / face / hands textures, like scars, wounds, veins, muscles, etc. Clothing Bodytype Converter: Another useful Blender script by Gerra with the goal of of automatically generating permanent lattices that can quickly and easily convert clothing from one body style to another. Q & A: How to match re-joined meshes: A topic dealing with how to match a re-joined mesh by modifying a utility of Gerra's seam mender script. Automatic BB weight painter: Another tool by Gerra that automatically generates BB groups and weight painting for Skyrim, Fallout New Vegas, Fallout 3, and Oblivion meshes. Pose Converter – Converting one pose/armature from one game to another: An incredible suite of Blender tools by Gerra designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Blender – Automatic Rigging Tool: Another tool by Gerra. This tool automates the rigging/weightpainting of any mesh (or part of mesh) with a reasonably linear primary axis. Tutorial: How to make animated nifs: A tutorial by Evilrunner on how to make animated nifs. This guide assumes you are familiar with basic blender usage, and mesh altering. It assumes no experience with animation. Q & A: How to add BBB bouncing butts to femalelowerbody.nif? A post by Mailamea regarding how to add BBB butts to a femalelowerbody.nif skeleton, answered by GSBmodders. Might be useful to people who want this function. Modified Blender-Nif-Script for exporting Animations and Poses by The NifTools team: With this modified export script you can use a new animation/pose file immediately ingame without the need of using Nifscope to prepare it. Blender script axis selection – Select only half an axis: Another tool by Gerra. This adds a script to the Blender edit menu called Axis select. It will select all of the vertices in a mesh that are near the specified axis, greater than the axis, or less than the axis. It can even line the vertices up along the axis, if that's what you're into. A video tutorial on how to use the Slice Plane in 3DS Max. Q & A: Blender Modifier Question – Upscaling tights to fit larger body, downscaling clothing to fit smaller body: A topic that might be useful for anyone with this issue/request. Answered by Adrenaline. Tutorial: A quick guide to break/tear armour/clothing – creating BU meshes: A quick and simple to understand tutorial by Rad87 on how to make tears, breaks, veins, scars, and other related effects on armour/clothing and bodies. Tutorial: Modding Armor for CHSBHC BBP tutorial for 3ds max: A user friendly tutorial with pictures by CherryHotaling with the purpose to help even people that have not used 3ds max before import, mod mesh, merge mesh, export, then get the mesh working in Skyrim by using 3ds max. Tutorial: Bouncing Butt Tutorial: A tutorial by Mailamea with a youtube video and everything on how to add bouncing butts to skeletons. Worth it just to hear her incredibly sexy accent. Ahem. I mean, next we have... Tutorial: GND Tutorial: How to Create GND models: A good tutorial with pictures by happysparkles aimed at helping people make GND models with Blender. Q & A: Converting weapons/armours from Oblivion/Fallout 3/FNV to Skyrim and vice versa: A topic by ElvenScoundrel on the conversion process, answered in detail by kepler007. Sexout Related: Tutorial: Sexout – How to Add Animations to Sexout ZAZ: An incredibly useful tutorial by masterchris that got buried. It includes detailed and pictured instructions as to how to add custom made animations into his plugin, which then can be manually added into Sexout. A must-read for anyone intending to make animations for Sexout. Beck11's Animation Project for FNV: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. A list for identifying idle animations in Fallout New Vegas: A highly useful list by sen4mi for animators who want to quickly identify idle animations in Fallout New Vegas and Sexout. Fallout New Vegas Sexout – Ensuring Creatures Are Naked For Animations: A topic concerning why, sometimes, animations play fully clothed for creatures (SuperMutants, Ghouls, etc) and how to fix it. Where Else To Look: The Internet: Self-explanatory, really. The LoversLab Modders Resource Forum: Where I pulled a lot of this information from to begin with. Lots of useful topics and the place to ask questions. The LoversLab Technical Support Forum: Same as above, though more general in nature. The LoversLab Tutorial and Guides Forum: An absolutely indispensable area for anybody wanting to learn how to do anything other than the most basic modding. Sexout Related Animation: Beck11's Animation Project FNV thread has huge amounts of detail into the ins and outs of animation modding and inclusion into Sexout. Anyone interested in animating for Sexout should start there. Browsing The Individual Forums: I couldn't possible list all the different forum areas here for this sort of stuff, sufice to say you should check things like the Oblivion, Fallout and Skyrim sections (and respective technical support areas) if you're looking for anything in particular. Notice: I would really appreciate any further links, material, content or anything else both users and modders think would be useful here. I've aimed to present as much information possible for the aspiring modder without him/her having to trek through a number of different forums and threads to find the information they need. Therefore, please feel free to contact me with anything you think should be included here.
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View File What is this? This is a modified version of the Niftools python script for the blender nif export, I made it for myself some time ago but decided maybe someone else could use this too. I edited the script so no material files will be exported when using the fallout 3 export options. These material files are not needed for skyrim. This has the advantage of not having to manually delete the material files in Nifskope everytime after a nif gets exported from blender. All you have to do now after export is changing the version number, setting the bodyslot and copying a BSLightingShaderProperty from an existing nif. How to Install You need blender 2.49b and a matching niftools version already installed. Then put the export_nif.py file into your blender folder under ".blender\scripts\export". Submitter Hæretic Submitted 08/30/2016 Category Modders Resources Requires Blender, Niftools Special Edition Compatible