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Regular Mods

These Skyrim: Special Edition mods are of a non-adult nature.

1206 files

  1. Lykaios Joy of Perspective Patch

    This is a quick and dirty patch for the "Lykaios New Version' Race for Skyrim SE to allow the race to work with Joy of Perspective. All I did was removed the first person meshes from the NakedtTorso object in the Creation Kit for the Race, and the result seems to work as far as I've been able to test (HDT hasn't been working for me at all in this install, so it might or might not work for you there). I'd load this after any other Lykaios patches.

    I spend 99.99% of my games clothed, but the fact the body disappeared annoyed me enough to install the Creation Kit to fix it. I figured I wouldn't be the only one to notice it, so here you are.

    : Future updates
    If anyone has HDT working with JOP (or in general with the latest SKSE), let me know how to fix it so I can test this.

    1227 downloads

    Submitted

  2. Bakurai Zeros's New World Items

    Bakurai ZERO's World - W.I.P.
    Originally was Stormbreaker now expanding
    NOTE: THIS IS MY FIRST SSE MOD

    VERSION 7.0 Alpha is HERE! *May Need A Clean Save*
    *Vanilla Start May Take Time As Sometimes DRAGONIC BUZZARDS Will Appear*

    Items:
    Bow - Massive Range - Enchantment ZERO
    Bow-Zero Enchant But will soon have its own specific arrows(WIP)
    Axe - Special Effect boosted range - Enchantment Stormbreaker
    Staff - voice slot ultra powerful effect (do not use in town) 
    Ring - special effect  - Enchantment Divine Will
    Ring - Merlins Ring - Enchanted(do not disenchant)
    Amulet - Merlins Pride - Enchanted(do not disenchant)
    Glove - Fist - Enchanted (do not disenchant) -(bug Fixed)
    Rags - Fist - Enchanted (do not disenchant)
    Torch - Enhanced Light and duration 

    Lantian Set: All have LANTIAN Enchantment Except Weapon!
    1-H Sword
    Shield = Increased Weight And Def + Enchantment
    Helm = Increased Weight And Def + Enchantment
    Glove = Increased Weight And Def + Enchantment
    Armor = Increased Weight And Def + Enchantment
    Boots = Increased Weight And Def + Enchantment
    Amulet = Enchantment Only


    Spells:
    Ability:
    Genarations (bug fixed)

    AOE:
    Fire Dragon King
    Thunder Gods Wrath
    Ice Devil Slayer

    AIMED:
    Light Cannon
    Grand Fireball (Useful Vs Titan Monsters) WARNING! DO NOT USE IN A TOWN i have reduced its AOE for now. Original AOE was 1000+
    (Forgot Name but starter) Lightning-Beam Style if its hitting else just blows smoke/dust(WIP)
    Divine Magelight - Much Brighter But Can also do damage (Base Cost 200)


    SUMMON:
    Summon Chibi (W.I.P)
    Summon Inferno(W.I.P) = Small Fire Wolf (May Bee seen in Whitrun )

    MOUNT:
    Shadow Skeletal Ghost Horse - Stronger and faster than others - Floats around Whitrun unless its run off to fight.

    ENEMY:
    **Spider TITAN!
    1 can be found inside Whietrun Near Companions Building and more spread around the world - WARNING! THEY ARE WAY STRONGER AND BIGGER

    **Nano Spiders
    Left Side of Whiterun has been invaded by Nano Spiders. Just as strong as Their Titan Brethren Only Way smaller and can replicate.
    They are also found in other locations

    **Mammoth Titan

    " ** " =  Can walk on water


    Dragonic Buzzards May Be seen in whitrun, helgen and few other places
    these dragons have decent drops make sure to get them however they will not give souls! (they drop ebony and arrows etc)

    Uber Werewolf - Venom can be seen outside whitrun where you first see vanilla giant in vanilla start
    NOTE: Venom Can Be Recruited With The Right Mods or enslaved


    Follower/NPC:
    Kaijin: small Dragonborn khajit trained by Lantian Mages.
    Uses Voice and Lantian Magic. Can be found Near a ship somewhere in the ocean however she may randomly teleport to you.
    Aelas Daughter: stronger than her mother and uses some Lantian gear.
    Sara: just a loitering wanderer with skills


    AXE is in chest in helgen keep room 1 as Is The GAIA BOW
    BOW and STAFFis in whitrun in room to front left when you enter.(left side)
    RING and AMULET is in water under bridge in whiterun where you enter(right side)
    BOOKS are found in water in whiterun near the tree in center, look around.

    Lantian gear is under water in dragons reach.

    Merlins Ring and The Gloves Can be found in a cart at Riverwood (hint : cart also has 4 cabbages)

    staff is unique and has a special way to activate - once fired the power wont stop so easily.

    Version 7 items can be found in helgen keep use the coc command and you will land ontop of them.
    look carefully as some of the items are hard to notice.
    think the coc code is: coc helgenkeep01
    but the actual location is on a square rug where you get asked to look for potions in vanilla run but do not the vanilla start lol

    Tip:
    only disenchant Stormbreaker and Zero
    with Level 100 you can combine them to make Zerobreaker Enchantment (Ultimate Attack Enchantment)


    *Now Needs All DLC and Apachii Hair *


    **If Anyone wants to help me with fixing bugs please message me.**
    **also i have 2 races i want to add but am having issues still.**
     

    231 downloads

    Updated

  3. CBBE Rogue's Toe Rings - SSE

    Rogue's Toe Rings - SSE - CBBE BodySlide
     
    Adds three types of toe rings to the game
     
    Single Gem (Diamond)
    Two Gem (Diamond/Ruby)
    Three Gem (Diamond/Ruby/Emerald)
     
    They are pre-enchanted with the top three Sneak Ranks respectively, and
    each is fully craft-able. I added no perk requirements as I felt the gem requirements
    themselves were a tall enough order. Their value is reflective of their gems/settings.
     
    This was just a little BodySlide experiment that I honestly didn't even think
    would work LOL
     
    Enjoy!
     
    Trykz

    2909 downloads

    Updated

  4. SKYRIM SE NPC OVERHAUL Version 1.0

    NPC Overhaul For Skyrim SE
    Dear Reader!
    This is the older Skyrim NPC-Overhaul in Version 1.
    You need the Apachii Hair & Male & Female.
     
    A lot of newer Overhauls I did not like, so I played with this old one for years,
    now it´s also part of my SKYRIM SE - installation, because it´s the best overhaul I have seen yet.
     
    All credits belong to Rops1981, who made this phantastic mod in the past, the original files can be visited here:
     
    https://www.nexusmods.com/skyrim/mods/23755
     
     
     
     
     
     
     
     
     

    881 downloads

    Updated

  5. Women's Pink Wristwatch modder's resource

    This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition.

    It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!

    Requires blender, nifskope, SSE creation kit, and I'm not sure what else.

    39 downloads

    Updated

  6. AMORE CASUALE.docx

    AMORE CASUALE.docx

    141 downloads

    Submitted

  7. MyTCP_SE

    Rewritten the script and removed the other camera stuff. This is a new file! Complied for SE.
     
    MyTPC is a camera mod I made mostly for Sexlab back when free camera in Sexlab crashed a lot. 
     
    The current state of the game has made free camera a bit more useful but this mod has its merits since most importantly the facial animations are possible with the NPC and player since the camera is still attached to the player.
     
    The functions are basic move the camera +/- 1000 units in x, y with a zoom from - 2000 to 1000 which is considerable distance. it is sort of a cheat since moving the camera can activate things and access things not normally available.
     
    This allows you to zoom in on the scene. This mod is absolutely a must for scaled down characters!
     
    The function to set the speed of the camera and increments for precise placement with 0.005 precision
    default key to activate the toggle is scroll lock - can be configured in MCM
    default keys to move the camera are arrow keys - can be configured in MCM
    in process is a better system with toggle being in combat also.
     
    to install.
    remove old customizable camera install MyTPC with mod manager and your good as gold.
     
    Remove other camera mods.
    extract My_TPC_SE.7z in root directory
     
    to remove this mod
     
    use mod manager
     
    manually delete the following
    data/MyTPC.esp
    data/scripts/MyTPC.pex
    data/scripts/source/MyTPC.psc

     

    6401 downloads

    Updated

  8. [GR] Merida Hair HDT SMP Wig Revival

    Hello friends.
    I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment.
    The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod.
     
    This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. 
    Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1"  without quotes. 
     
    Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics).
     
    Possible issues:
    - hair trembling -  is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself.
    - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies.
     
     
    Special thanks:
    @Yoo - author of Merida Hair HDT
    RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (?)
    authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ).
     
     
    In the attachment there are several options for textures.
    Merida_alt_textures1k.7z
    MeridaHair_Optional Textures2K.7z
    Original Textures 1k.7z
     
     

    3619 downloads

    Updated

  9. Morrowind Dwemer Resources

    Original | Special Edition


    Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim.

    What has and hasn't been ported
    Almost all of the original models from the TES4 modders resource have been ported.

    Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs.

    All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures.

    Additional modders resource recommendations
    For more classic Dwemer resources, the following mods are available:

    Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito*


    * = requires author's permission to use in mods
    TES5 - Original & Special Edition Compatibility
    This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit.

    Mods that use this resource pack
    If you want your mod added to this list, you may post a comment or send a PM to Enter_77.

    Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures


    Credits

    AlpineYJ
    LOD models David Brasher
    Dwemer Ruins (original model and texture source) Enter_77
    Model conversion and resource compilation for TESV InsanitySorrow
    Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable)


    Permissions
    This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized.

    Mirrors

    AFK Mods Nexus Mods

    173 downloads

    Updated

  10. Amol Overlook

    I wanted to get a custom house mod yesterday.
    So, I went over to Nexus to have a look. I found
    dozens. But none quite fit the bill. I didn't need a
    mansion. Nor did I want a simple tent. No, I wanted
    a house. The kind of house that says:
     
    "An explorer/adventurer lives here"
     
    I found a few. But they came with stuff I didn't want.
    Or need. I definitely didn't need anything with a dozen
    dependencies to handle stuff like sorting, or adoption, or
    Hearthfires compatibility.
     
    So I found a few of these as well. They were "almost" perfect.
    By "almost", I mean they weren't quite where I wanted to live.
    A spot that shows the adventurer's spirit of exploration.
    With natural beauty beyond compare.
     
    Skyrim is chock full of beautiful places. Especially near any
    of it's waterfalls. A few were kind of okay, but I wanted something
    very specific.
     
    So I built it.
    In EXACTLY the place I wanted to live.
    So here we are:
     
    Amol Overlook
     
    The name says it all. Overlooking Fort Amol, with a
    majestic view of the sulphur springs, this modest little
    adventurer's shack sits mid-way up one of Skyrim's
    most beautiful waterfalls. It's not near it. It's not behind it.
    No, it's directly ON it.
     
    Now there's a few things you should know:
     
    This area has NO NAVMESH. So needless to say, it's not follower friendly.
    At least not yet. Navmesh is in the works for the entire area from the
    edge of the path to Ivarstead, down the stone stairs, and all around the shack.
     
    But for now, I hope you'll enjoy it until I update it sometime soon.
     
    Trykz

    345 downloads

    Submitted

  11. Housecarls Revamped SE

    A simple port to SE of my first ever "mod". (aww!)
     
    From the original mod page:
    So in short: all the housecarls are now male. The changes are purely cosmetic. The only change in the SE version is updated meshes and textures and change to Form 44 (whether needed or not *shrug*)
     
    Name Changes:
    Jordis = Yorrick the Sword-Polisher
    Iona = Ian
    Rayya = Rayyan
    Lydia = Lanius
    You can see screenshots of all the housecarls on the original (LE) mod page
     
    Requirements:
    Skyrim SE (so all DLC)
    USSEP
    SexLab FULL SE
    SexLab Aroused Redux SE (+ dependencies)
     
    Highly recommended mods:
    The Manipulator SE
    SexTalk (gay) SE

    1387 downloads

    Submitted

  12. Legacy of the Dragonborn Painting Replacer

    Be sure to Follow me on Lovers Lab!
     
    Legacy of the Dragonborn is my personal favorite when it comes to Skyrim mods. But the paintings you spend hours finding that decorate your beautiful new home, were absolute garbage. 
    So I fixed that with a new painting pack replacer featuring an assortment of downright delectable images from Legend of the Cryptids the card game. One of my favorite artists of all time, he marries beautiful and scantily clad women with fantasy elements that would put any Lord of the Rings movie to shame.
    Don't be the guy showing off his 100% completionist game of Skyrim with flowers and buffalos all over your walls. Upgrade to the sexiest painting pack on Nirn today!

    INSTRUCTIONS:
    Simply drag the Data folder into your Skyrim SE folder, or install the RAR file with Mod Organizer or Mod Manager.

    8932 downloads

    Updated

  13. Creature Framework SE

    This is the Creature Framework conversion from the SE Conversion Tracking thread:
     
    Thanks go to Ep1cL3w7z for allowing me to upload this for the masses, Flowers go to LazyGirl and Tasairis for editing some scripts and making this possible. 
     
    This is NOT an official version! (It seems like it will be the only one thats officially availible)
     
    If you run into problems, first make sure you have the fitting JContainers version for your SKSE version.
     
    Thanks to MadMansGun there is a full installation guide here:
     
     
    If you still have problems visit:
    https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-16-rev-8/?page=25&tab=comments#comment-2182722
     
    SKSE can be found here:
     
    http://skse.silverlock.org/
     
    JContainers can be found here:
     
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
     
     

    761799 downloads

    Updated

  14. Armor and Clothes Patch for RS Children

    Just a simple patch to allow RS Children to wear armors and clothes.
     
     
    -Inspired by the Skyrim versions that almost did the same. (I made this from scratch, but I had a look at his patch first) 
    -I have not tested this patch much, so please post a msg here if something is wrong or missing.
     
     
    Requirements:
    RS Children Overhaul (I have not tried the optional experimental version, it may or may not work.)
     
    Recommended:
    EFF Extesible Follower Overhaul 
    (Enable "Outfit" in MCM menu to be able to equip outfits for NPCs, you can also force recruit them in MCM menu if not having another way to recruit)
     
     
     
    CREDITS:
    Ranaline for RS Children Overhaul.
    PlagueHush for the Skyrim version of basically the same patch.

    4140 downloads

    Submitted

  15. Be Trainer Vendor SSE (aka BTV)

    Be Trainer Vendor SSE (aka BTV)
     
    A simple mod that allows almost any actor (even creatures if wanted) to offer Trainer & Vendor services.
    BTV is a standalone mod and does NOT EDIT or touch any VANILLA game assets at all.
     
    Originally I wrote this for oldrim a while ago.
    While setting up SSE I discovered I still had it on one of my drives.
    So thought I'd convert and offer it here on LL for a bit.
     
    Requires:
    SKSE64
    SkyUI
     
    Optional (Recommended):
    Fuz Ro D'oh (for actors that don't have generic shared dialogue which BTV uses)
     
    Install:
    Extract the contents of BTV_SSE.7z to your data directory.
    Enable BTV.esp in your load order and play.
     
    After Install Tip:
    Default when installed any Actor will offer Trainer Vendor services.
    Simply configure via MCM to get things to your preference.
    Point at controls in MCM and read what they are or do.
     
    General Info:
    There are multiple methods you can use to permit or deny actors to offer BTV services.
    These range from basic MCM Presets or by manually adding actors via target and a configurable key press.
    Manually added actors have per actor full control of exactly what they can offer you.
    You can talk to any actor that offers BTV services and tell them not to offer services any more.
    All manually added or ignored actors can be cleared at anytime via MCM options.
    All manually added actors can offer remote training via options listed on there MCM page
    All manually added actors you can also quick travel to them via MCM.
     
    Vendor Info:
    Vendor services can offer one or all types with any actor.
    You can boost the amount of cash that the BTV vendors will have (via MCM).
    You can specify if vendor stock and cash is reset every access (via MCM).
     
    Trainer Info:
    Trainer services still cost the standard amount of money
    Unlike the vanilla trainers you can not pickpocket or take the paid money back.
    Any single actor can offer one up to all types of training services.
    You can configure who offers what type(s) of training for any actor offering BTV services.
    You can specify how many Training Per Level is permitted (only affects BTV trainer dialogue).
    Trainers can be set to offer services that match your level (configurable level crossover via MCM).
    Trainers can can also set to be master 100 trainers ignoring your level (configure in MCM).
     
    MCM Translations:
    BTV has translation files for MCM, but all languages are presently in English only.
    For those that want to translate MCM the translation files can be found in:
    BTV.bsa\Interface\Translations

    Permissions:
    Use BTV or any part of it as you please.
    No need to ask for permission or give credit.
    Source is in the BSA.
     
    For problems, errors or general questions feel free to post.
     
    Enjoy

    561 downloads

    Submitted

  16. Arrow-in-the-knee and other stuff you never missed in Skyrim

    Now that I became a contributer it is time to contribute something....
     
    It has been a long time since i have been working with 3DS Max, so I decided to start with something simple.
     
     
    An arrow in the knee.... 
     
    For all those poor guards who used to be an adventurer like me
     


     
    And Ysgramor's soup spoon: It's a fork... You can use it as a dagger.
     

    503 downloads

    Updated

  17. XML Builder

    Author: Reniastyc(天道玄虚)
    Current Version: 1.02E
     
    If you find something wrong, please tell me and then I can solve it.
     
    2018-09-04--1.02E
    --New Preset Rule: Add a attribute [auto] to leave out a void attribute.
    --New Preset Rule: Add a attribute [condition] to leave out a attribute when the selected attribute is void.
    --Update the preset file used the new feature.
    --Add a New Preset to set win10 visual element manifest.
     
    2018-08-23--1.02D
    --Interactive optimization: Optimized the execution logic of some operations and adjusted some of the button functions.
    --New page: Add a page about the basic usage of the program.
    --Adjusting the terms: modified some terms and English translations to make it more relevant.
     
    2018-08-16--1.02C
    --Optimization for UI: If the basic path has been set, when you execute save dialog or open dialog, the initiate directry will be the same.
    --New Preinstall rule: You can set the default file name for a preinstall file by using the attribute [file] in the file header. e.g. <xmlbuilder file="ModuleConfig">
    --BugFix: It may not get the full xml file if you don not change the main tab into Origin Structure tab.
     
    2018-08-15--1.02B
    --Optimization for UI: Adjust the layout.
    --New function: File association added.
    --Optimization: Adjust the loading for multi-language preinstall files.
     
    2018-08-14--1.02A
    --New Preinstall rule: You can make a multi-language preinstall file.
     
    2018-08-10--1.01D
    --BugFix: The Basic Path function may go wrong sometimes.
     
    2018-08-09--1.01C
    --BugFix: when the flag is "file" or "path", xml files may not change.
    --New Function: you can choose a Basic Path, the file path will be a relative path. e.g. When the Basic path = "D:\Test", the File Path "D:\Test\AFile.esp" will be "AFile.esp".
     
    2018-08-06--1.01B
    --New Preinstall rule: if the flag is "option", the tag should also contain the label of each option. e.g. <type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
    --BugFix: Attribute Index may go wrong at some time.
     
    For Chinese, here: http://www.9damao.com/thread-133026-1-1.html
     
    Features
    Ubiquitous--You can deal with any type of xml files with a suitable preinstall file.
    Multi-language--You can change UI language with translation file.
     
    How to create a module config by this app?




     
     
    UI (ver1.02D)

     
    If I use this to read the fomod config file of Module "Know Your Enemy", I can get this:

     
    Then I shall choose a PreInstall File:

     
    And then, I get this: (The Tab turned into PreInstall Struct)

    When I select any Item, I can change the details.

    If I want to create a new module, I will click New in the Left Menu, and then Add Child.
     
    If you want to Add A New FilePlugin, you should Choose A FileGroup, not a FilePlugin.
     
    Notice: if you select a file or a path with the Button"...", remember change it into Relative path.
    e.g. D:\Module\Fomod\ModConfig.xml --> Fomod\ModConfig.xml
     
    How to write a translate file?
     
    That is easy.
    Translate Files are located in Data\Languages\
    You can see Four Files named: Default, English, 简体中文, 繁體中文. Do not change the file named default.
    Open the English.txt and you will see this.
     
    $New    New
    $Open    Open
    $Save    Save
    $Exit    Exit
    $Attrib    Attribute
    $Value    Value
    $Lang    Language
    $PreIn    PreInstall
    $Item    Item
    $AddCI    Add Child
    $ClrCI    Clr Child
    $DelTI    Del Item
    $NewAt    New Attrib
    $OStru    Origin Struct
    $PStru    Preinstall Struct
    $PFile    Preinstall File
     
    the structure is : $Word[tab, #9]Word.
    This is a tab, not serveral spaces.
    Also you can translate the english word and then save the file as another name.
    If you want to translate the application, just create a new translate file. You can send the file to me by e-mail.
    elmagnifico@vip.qq.com
    And you can also upload the translate file as you like. There is no need to tell me that you have translated my application.
     
    If you have any problem with this, you can send me an e-mail, or post comments here.
    I'm not sure whether you can send an e-mail to QQ mail, but I don't have other e-mail.
    And you can post comments here.
     
    How to create Preinstall File?
    Thas more difficult. I'm sorry but I don't know how to describe in English.
    If only you can read Chinese.
    Add a English translation, but I may not explaim how they work clearly.

    ================================================================================
    Preinstall file is also a xml file, and the first line or file header must be <xmlbuilder>.
    To distinguish the aim object, the first child item must have the same name and attributes as the aim xml files do. For example, if we want to deal with mod config file, the header of it is:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    Therefore, the preinstall file should be:
    <xmlbuilder>
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
     ...
    </xmlbuilder>

    After the first one, all of the child items should have the name of <structure>, and each of them will represent a level of structure.
    There are two available attributes: folder, unique.
    [folder] the value of it should be the where the child items are. e.g. In the fomod config, first level of structure: folder="installSteps", and the second level of structure: folder="installStep\optionalFileGroups"
    [unique] You can use this only when the item should be unique. When exists, the value should be "true".

    The child items of [structure] verify the way to show attributes, or to create a folder.
    If the child item has attributes, it's a statement for an attribute.
    If the child item has no attribute, it's a statement for a folder.

    There are serveral parameters: flag, tag, default, text.

    [flag] verify the type of the attribute. The value can be:
      option: [option:A|B|C] In this case, the tag should be [optionName|AName|BName|CName]
    --e.g.<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
      paragraph
      text
      file (point to an exact file)
      path (point to a folder)
      hide (the attribute will be hide. In this case, you should give it a default value)
      name (the attribute will be the item's name)

    [tag] verify the label showed with the value. If you want to translate a preinstall file, you should translate the value of tag.
    [default] declare the default value of the attribute.
    [text] is a special parameter. When the attribute points to the item's text, you should set it to "true" and let the name be "text".

    <moduleName>
            <text flag="name" tag="" text="true" default="New Module"/>
    </moduleName>
    ================================================================================
     
    Multi-language Preinstall File:
    =====================================
     
    For attributes named [tag] and [default], if the value starts with '$', then the app will search for the translation of current language. If there is no correct translation, the first one will be chosen.
     
    Multi-language statement:
    e.g. the statement for fomod config could be:
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
            <language name="English">
                <string name="$NewMod" value="New Module"/>
                <string name="$NewStep" value="New InstallStep"/>
                <string name="$NewGroup" value="New FileGroup"/>
                <string name="$NewPlugin" value="New FilePlugin"/>
                <string name="$Condition" value="Condition"/>
                <string name="$GroupOption" value="Select Type|Select Any|Select Only One"/>
                <string name="$Description" value="Description"/>
                <string name="$PluginImage" value="Plugin Image"/>
                <string name="$SourFile" value="Source File"/>
                <string name="$SourPath" value="Source Path"/>
                <string name="$DestPath" value="Destination"/>
                <string name="$PluginOption" value="Plugin Type|Required|Recommended|Optional"/>
            </language>
            <language name="简体中文">
                <string name="$NewMod" value="新模组"/>
                <string name="$NewStep" value="新步骤"/>
                <string name="$NewGroup" value="新组别"/>
                <string name="$NewPlugin" value="新选项"/>
                <string name="$Condition" value="条件"/>
                <string name="$GroupOption" value="类型|任意选择|唯一选择"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="选项图片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路径"/>
                <string name="$DestPath" value="目标路径"/>
                <string name="$PluginOption" value="选项类型|必需|推荐|可选"/>
            </language>
            <language name="繁體中文">
                <string name="$NewMod" value="新模組"/>
                <string name="$NewStep" value="新步驟"/>
                <string name="$NewGroup" value="新組別"/>
                <string name="$NewPlugin" value="新選項"/>
                <string name="$Condition" value="條件"/>
                <string name="$GroupOption" value="類型|任意選擇|唯壹選擇"/>
                <string name="$Description" value="描述"/>
                <string name="$PluginImage" value="選項圖片"/>
                <string name="$SourFile" value="源文件"/>
                <string name="$SourPath" value="源路徑"/>
                <string name="$DestPath" value="目標路徑"/>
                <string name="$PluginOption" value="選項類型|必需|推薦|可選"/>
            </language>
        </config>

    =====================================

    ================================================================================
    预设模板文件同样是一个xml文件,必须含有名称为【xmlbuilder】的文件头。
    为识别预设模板作用的对象,第一个子项应与对象文件的文件头有着相同的名称和属性。例如fomod config文件的文件头:
    <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd">
    因此,作用于fomod config文件的预设模板应:
    <xmlbuilder>
        <config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"/>
        ...
    </xmlbuilder>

    第二个子项目之后,子项目名称均为【structure】,分别代表每一级项目的模板结构,可以包含两项属性:folder,unique。
    【folder】的值应为下一级子项所在的目录,例如fomod config中,第一级的【folder】应等于:installSteps
    而第二级则为:installStep\optionalFileGroups
    【unique】仅在该项结构仅能唯一存在时声明,其值仅仅需要为true。

    【structure】的子项目决定解读规则,对每一个子项解释如下:
    若子项有属性,则该项为属性声明,即对应于原本属于父项目的属性。其名称与父项目属性名相同,属性决定解读方式。
    若子项没有属性,则该项为项目目录结构,对应于父项目所包含的目录。
    属性声明中,需要定义以下参数:
    flag:决定属性的类别,包括:
    【】选项:option:A|B|C(A、B、C为具体选项名)
    ——1.01B:当属性声明的flag标识为option时,tag应分别包含标签和选项标签,并以“|”分割,例如:<type flag="option:SelectAny|SelectOnlyOne" tag="Select Type|Select Any|Select Only One"/>
    【】文段:paragraph
    【】文本:text
    【】文件:file
    【】路径:path
    【】隐藏:hide(不会被显示)
    【】名字:name(拥有该标识的属性,其值为项目名,覆盖之前的指定,原则上不应多次指定)
    tag:决定属性的显示标签,当希望翻译预设文件时,应翻译此项。
    default:决定属性默认值,当新建属性时默认设定的值,隐藏属性应指定默认值。
    text:当该项属性对应于项目文本时,应设定为true,同时该条属性声明的名称应为text。例如:
    对于moduleName这一项,需要的值为项目文本,则声明应写作:
    <moduleName>
            <text flag="name" tag="" text="true" default="New Module"/>
    </moduleName>
    ================================================================================

    405 downloads

    Updated

  18. CBBE SE - PeroPeroArmorPack

    CBBE SE - PeroPeroArmorPack
     
    An armor pack mod featuring 6 unique outfits for Skyrim SE!
     

     
    - WHAT'S INCLUDED -

    Aegyptus Hands
    Aegyptus Head
    Aegyptus Head B
    Aegyptus Heels
    Aegyptus Nipless
    Aegyptus Outfit
    Aegyptus Pants
    ---------
    BlackWidow Armor
    BlackWidow Armor SP
    BlackWidow Boots
    BlackWidow Boots SP
    BlackWidow Gloves
    BlackWidow Gloves SP
    BlackWidow Boots
    BlackWidow Boots SP
    BlackWidow Head
    BlackWidow Head SP
    ---------
    Caged Vixen Ears
    Caged Vixen Hands
    Caged Vixen Heels
    Caged Vixen Heels Alt
    Caged Vixen Outfit
    Caged Vixen Outfit Alt
    --------
    Dancer Girl Boots
    Dancer Girl Outfit
    Dancer Girl Outfit Blue
    --------
    PeroPero Armor
    PeroPero Boots
    PeroPero Bra
    PeroPero Gauntlets
    PeroPero Goggles
    PeroPero Goggles B
    PeroPero Helmet(Invisible)
    --------
    Wanderer Mage Armor
    Wanderer Mage Hands
    Wanderer Mage Helmet(Invisible)
    Wanderer Mage HighHeels
     
    - REQUIREMENTS - 

    CBBE SE Body
    HDT physics compatible skeleton (Groovtama's XPMSSE)
    The latest Bodyslide (Optional)
    CBP Physics or HDT SMP (For Boobs and Butt Jiggle)
    Lazy Tools or Racemenu Alpha for the Heels effect

    - INSTALLATION -

    1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder).
    2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE
    3. The default body is CBBE Curvy. If you wish to customize your shape then read on.
    4. Download and install the Bodyslide and Outfit Studio utility.
    5. Open the BodySlide utility. Search for "CBBE SE - Goma's..."
    6. Tweak the sliders to your liking, or use a preset that you have already created.
    - Credits -
     
    Gomaperopero for the permission to share this with you guys!
     
    Please don't bother Gomaperopero via his own page about this SSE port!
     

    81178 downloads

    Updated

  19. Exotic beauty Persephone - a racemenu preset

    Racemenu preset for an ashen-haired exotic-looking female Nord named Persephone.

    When the download of this file is complete, enter the following directory (if you're using microsoft windows) my computer/local disk/program files x86/steam/steamapps/common/skyrim special edition/data/skse/plugins/chargen/presets

    Copy and paste the .jslot file contained in this download into the presets folder. Keep in mind that the preset folder won't be there until you've already created and saved a preset in racemenu.

    I made this preset in enhanced character edit, and tried porting it over to racemenu, but I didn't know how, so I installed both ECE and racemenu, and then saved this preset in racemenu.

    There might be some compatibility issues.

    349 downloads

    Submitted

  20. Exotic beauty Persephone ECE preset

    This is an enhanced character edit (ECE) face preset that was (more or less) made in the likeness of a curiously sexy, young ex of mine 'whose name was actually Persephone.

    HOW TO INSTALL

    Drag the .slot file contained in this download to the following directory folder. Documents\My Games\Skyrim\, there will be a CME_Save folder.

    After that, boot the game, go into showracemenu, and then load presets, load the slot that this file occupies, (slot #2) make sure you have all of the prerequisites mods installed beforehand, and then it should work.

    REQUIRES THE FOLLOWING MODS.

    *SKSE64
    *Enhanced Character Edit
    *Realistic Faces - Skyrim SE Character Overhaul
    *KS Hairdos SSE
    *The Eyes Of Beauty
    *Kyoe's Bang'n Brows Female Eyebrow Replacer
    *Better Female Eyebrows Standalone
    *Seductive Lips HD SE Edition

    RECOMMENDED MODS
    *Caliente's Beautiful Bodies Enhancer.
    *Left hand rings

    128 downloads

    Updated

  21. Submitted

  22. Another Sleep Mod SE

    A conversion of the Another Sleep Mod for SSE. 
    Now when your character chooses to sleep in a bed, bedroll, or tent, you can now see him/her sleeping in Skyrim SE!  Also includes functionality to wear a sleep outfit that automatically re-equips your previously worn clothing/armor once you wake up.
     
     
    No plans to add additional functionality beyond what is already provided.
     
    Credits:
    Pevey who developed the original Another Sleep Mod for Oldrim
    https://steamcommunity.com/sharedfiles/filedetails/?id=190651656

    5678 downloads

    Updated

  23. Rabbot modder's resource

    Untextured Blender model of Rabbot from the Adult Swim cartoon Aqua Teen Hunger Force.
     
    I'm sure you can find a use for it.

    27 downloads

    Submitted

  24. atronachflame/various creatures cbbe bodyslide skyrim SE

    Was using the atronachflame spell and decided i'd bodyslide it and here you go!

    16315 downloads

    Updated

  25. SkyHunks for SSE

    This is a conversion for SSE of Skyhunks by ffabris
     
    This mod beautifies a lot (143) of the male NPCs in Skyrim. It also makes the random spawned NPCs (guards, soldiers, bandits) all male. 
     
    For more info and images see the page of the original mod. I'm going to make some screenshots in the coming few days.
     
     
    Requirements
     
    - All DLCs
    - Unofficial Skyrim Special Edition Patch
    - Apachii Hair - Full and Male
    - KS Hairdos Renewal
     
     
    Important
     
    Installing the mod on an existing save will cause neckseam on some of the NPCs. It is best to use it with a new game. 
    I have exported the facegen of all changed NPCs so there should not be black faces in the game. If you see black faces try this file instead. 
     
     
    Credits / Thanks
     
    - ffabris for the excellent mod
    - infiniteone for the converted ESP
     
     
    License
     
    Like the original mod this convertion is published under Creative Commons Attribution-NonCommercial-ShareAlike.
     
     
    █-)  works with SkyrimVR

    3820 downloads

    Updated


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