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These Fallout 4 mods are of a non-adult nature.

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  1. Invisible Dead Body Fixer

    so I have finally made an invisible dead body fixer that (should) work on every dead NPC in the game (including all mods)
     
    so the mod is extremely simple
     
    install it and run it
     
    so the basic idea of the mod is that it will equip and unequip an invisible armor piece on a dead body, which will force the body to reappear.
    and this will be maintained for a short while until you decide to move on.
     
    More details
    So a new game isn't required but be aware that existing dead NPCs will remain invisible. (This mod adds an armor piece upon spawn)
     
    This mod also contains a mechanic to cancel this fix (for performance reasons)
     
    There is two options Limited and Unlimited.
    Limited - The armor will deactivate after you do a couple of loads away from the dead body. (8192 units away which is roughly a couple of hundred meters, I guess).
    Unlimited - The armor will never deactivate. (might have minor performance issues).
     
    (you can resume the fix by going to the body, go into Console, Click on the NPC, and type 'equipitem armor_Tick' and enter)
     
     
    You need the latest version of Robco Patcher (At least v3.5)
    https://www.nexusmods.com/fallout4/mods/69798
     
    because while the script and mod is easy, the distribution of it is the insanely hard part.
     
    Thanks to aGuycalledB's Project PACER for some of the screenshots (needed to test modded corpses)
     
    Please note, the screenshots are in the correct order. and I am using my other mod called Random Overlay Framework to define the invisible bodies.
    Please let me know if there is any issues or complains

    2813 downloads

    Updated

  2. Fallout Ladies - Ivy (HiPoly) Replacer by LamaKreis

    This is my HiPoly Replacer for Ivy, the follower from the Adult Mod by reginald_001.
     
    Installation instructions


    Requirements for all versions are:

    Companion Ivy
    HiPoly Faces REDUX
    Looks Menu Customization Compendium
    THBrows (without this mod Ivy will have different eyebrows)

    additional requirement for the Classic versions "Bleached hair" and "Red hair":
    MoreHairstyles-MoreBeards

    additional requirements for the Private version:
    Misc Hairstyles

    strictly recommended:
    Cridowskin (any other texture will change the face and skin color)
    Large iris of eyes (important for the eye shape)
    CC's Improved Hair Colors
     
    Thanks to reginald_001 for a truly exceptional mod.
     

    753 downloads

    Submitted

  3. Go to Sleep - Alpha WiP

    This mod is inspired by the Skyrim mod "Go to Bed" and does similar things.
     
    - You can see the player go to a bed and lie down (with a seamless animation!) and also get up from the bed
    - With a hotkey function this is also possible to sleep on dirty floors
    - Unpleasant events may occur during the sleeping period
    - You can define a sleepdress including Items from Devious devices (requires DD_Enchantings Reloaded version 1.61)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    The mod is more or less still in alpha state and still has  problems, for example, sometimes you can see the player standing next to the bed.
    None of my mods have given me as much of a headache as this one.
    Unexpectedly, the biggest problems only occurred after the player was in bed.
    I implemented 2 workarounds that still make it somewhat playable)
     
    General Hints
    Unless you are playing in survival mode, I recommend turning off the game option - Save on Sleep.
    General information:
    Create a SaveGame before installing.
    Do not interrupt any animation - this can render key functions on the gamepad unusable: It is better to wait for the timeout
    The Timeouts are approx. 20 seconds in both phases - walking to bed (1) and lying down (2)
     
    (In the mod Sleep together Anywhere - a compatible mod - the whole problem is avoided by not doing that at all
    Vanilla Sleepmenu is called up: The biggest disadvantage, however, is that the Papyrus OnSleepEvents don't trigger either!)
     
    Some unpleasant outcomes either still need to be programmed or may require fine-tuning
    Nevertheless playable is:
    - Kidnap (Requires AAF Violate)
    - RSE CSA,
    - Bound in Public and
    - Commonwealth Slavery
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    If someone wants to adopt the "Go to Sleep" mod, they are welcome to do so, at least as long as it is not for
    commercial purposes and I am mentioned.
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Update
    Simply overwrite everything. 1.02 is intended for usage in survival mode.
     
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Incompatible mods :
    - Dangerous Nights (The mod simply waits as long as the player is in bed)
     
    Possibly problematic
    - Sexual Harassment (Because of the animation)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    My special thanks goes to
    - @EgoBallistic, who is probably one of the modders with a lot of experience for Fallout 4 at the moment.
     

    2043 downloads

    Updated

  4. Breast Pushup System for FG

    Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from 
    https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas
    This mod requires Looksmenu, Fusion Girl and MCM.
     
    PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM...

    2291 downloads

    Updated

  5. IceStorm's Goth Boots

    IceStorm's Goth Boots - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of gothic style boots with tall platform and lots of buckles.
     
     
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    2627 downloads

    Submitted

  6. IceStorm's Studded Platform Pumps

    IceStorm's Studded Platform Pumps - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of platform pumps with lots of studs and little spikes.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    2028 downloads

    Submitted

  7. MikuPIP

    This is a Miku screen for your pipboys 
    originally based from Shadmans Pipboy Wallpapers mod
     
    If you want more lmk
    il probably make more anyway

    213 downloads

    Updated

  8. [KL] Vault Poster Replacer SFW

    Hi all,
     
    WHAT:
    This is a simple mod, which replaces the vanilla 12 Vault Posters with a female SFW variant.
    This is a loose file texture replacer, so it doesn't count to your plugin limit, but you need to be carefull not to overwrite it by accident.
     
    See Images to know what you get.
     
    NSFW version here.
     
    Sincerly,
    Kiara

    2555 downloads

    Updated

  9. Mani-Pedi: Equip able Fingernail and Toenail Chips for fusion girl.

    I should have released this a long time ago. I just forgot about it. 
     
    Equip able short Nail chips for Fusion girl. Fingernails and Toe nails.
     
    Craft at chem station. Has multiple versions that use diff slots to avoid conflicts.
     
    14 Diff colors plus "Off".
     
    Inspired by the Kaw nail chips for CBBE I meant to make this compatible with those textures but never got around to it.
    Don't rule it out but it's not a top priority.
     
    I did not break it down as much as that mod to the individual nail This breaks it down by each hand (Rt/Lt) and each foot (Rt/Lt). Again dont rule it out but this is something I started a while ago and it just kind of fell by the wayside.
     
    The pedicures need bodyslide files or they clip. the hands dont.
     
    Craft at chem station under "Nails - Mani-Pedi".
     
    Let me know of any issues. I updated this but its been a LOOOOOOOOOOOOOOOOOOOOOOng time since I really did anything with it.
     
     
    Credit to The Fusion Girl Team. I used the finger and toenail meshes from that body for this. 

    431 downloads

    Updated

  10. Horizon 1.9 - More Ways of Washing Patch

    Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations


    You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station
    I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them
    Works on both Misc // Junk versions of soaps
     

    178 downloads

    Updated

  11. diamont city radio replacement

    Diamont city radio replacement
    Beach party
    french house, funky house, house, electro house, progressive house, EDM, synthpop, dance pop, electropop, future bass, future rave, deep house
     
    To enable mods:
    Change Fallout4.ini (located in the same folder that your saves folder is in) 
    where sResourceDataDirsFinal=STRINGS\ 
    to
    sResourceDataDirsFinal=STRINGS\, textures\, meshes\, scripts\, sound\, music\, misc\, shadersfx\, interface\, programs\, materials\
     
     

    362 downloads

    Submitted

  12. 100 Custom Songs For 2029 Radio - Pipboy Custom Radio

    100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio s50, s60, s70
    1. descargue e instale la canción 2029 Radio - Pipboy Custom Radio 100 by backporter
    2.elimina las canciones que viene con
    3.instale o copie 100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio
     
    https://www.nexusmods.com/fallout4/mods/28666
    I recommend this mod Useable Turntable by TheRealKrisJay
    https://www.nexusmods.com/fallout4/mods/64070

    221 downloads

    Updated

  13. Akawaiitent's Bodychange Re-Release

    Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS)
    Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems.
     
    The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak)
     
    The overall formula by default has also been  changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.)
     
    The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders)
     
     
    This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats.
     
    By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off)
     
    The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it.
     
     
     
     
     
     
    For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04)
     
     
     
     
    Requirements:
    f4se - https://f4se.silverlock.org/
    bodyslide - https://www.nexusmods.com/fallout4/mods/25
    TWB OR Fusiongirl and their additional looksmenu sliders
    (you can find the looksmenu zex sliders on the nexus)
    MCM - https://www.nexusmods.com/fallout4/mods/21497 
     
     
     
    BODYMORPH SLIDERS ARN'T WORKING WHAT DO????
    Before you panic.
    1. Do you have proper bodyslide files for your clothing?
    2. Do you have the addional looksmenu sliders for the bodyshape?
    3. Have you generated the .tri files using the optional checkbox in bodyslide?
     
    If all of the above is a yes, continue.
    Do they work in Looksmenu?
    If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any)
     
    If No, Do they work in looksmenu w/o my mod? 
     
        If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts)
     
     
    Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod.
     
     
     
     
     
     
    Known Potential Issues:
    The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge.
    Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues.
    Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods)
     
     
    Known Bugs
    Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. 
     
     
    Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it.
     
     
     
    Credits :
    vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces
    Kinggath - His youtube tutorials Bethesda Mod School helped me create the  workshop furniture Link to his Youtube playlist
    Azima - File thumbnail artwork.
     
     
    All  of the mod requirements - Without all of these  amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people.
    Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki
    The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more)
     
     
     
     
    This mod is heavily inspired by 

    5896 downloads

    Updated

  14. IceStorm's Heelless Wedge Pumps

    IceStorm's Heelless Wedge Sandals - Version 1.1
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of pumps with wedge platform and no heel. Comes with ankle cuffs and padlocks... you better don't lose that key. Also has a variant with heels, though they're not so... heelless anymore.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    1775 downloads

    Updated

  15. [KL] Ketaros Addon: Vault-Tec Pinup Cards (barely)SFW

    Hi all,
     
    WHAT:
    This is a Ketaros Addon mod, which adds 100 collectible trading cards into the wasteland for you to discover and display at your Vault-tec certified collection poster.
     
    WHY:
    Why not?
     
    Installation:
    You need Ketaros framework (Tested with V2.3)
    And this fix for ketaros stuff (Tested with V2.8.4)
     
    Hope you have fun with it.
     
    Sincerly,
    Kiara

    102831 downloads

    Updated

  16. IKAROS Androids Immersive 1st Person Item Fix

    This mod does the same thing that gamefever's First Person Items Fix-Realistic-Immersive-Awesome already does for the normal human race.
    The mod adds more slots to the IKAROS Android race that are displayed in the first person view.
    This results in a more immersive first person view that shows more than just the gloves your character is wearing.
    This works for accessories like watches, bracelets, sleeves and tops that use the slots seen in the picture.
     

     
     
    Requires:
    IKAROS-Androids
     
    Example
     

     
     

    467 downloads

    Updated

  17. Dark Furry Main Menu replacer

    It simply replaces the main menu with a meme I found cropped and edited.
    The video is still in 720 pixels cant change it much. Will keep working on it.
     
    I don't know the rules for copyright here but if the original creator of either the video or song wants them down then down they will go.
     
     
    Original Video and song
      

    64 downloads

    Updated

  18. Maximum Chance & Less Rotation for Skill Magazine Loading Screens

    This is a simple little esp-mod I made in the Creation Kit while working on my magazine cover replacer (Yet Another Adult Magazine Cover Replacer). It maximizes the chance of any of the vanilla skill magazines being randomly chosen for your loading screens to the point that barely anything else will pop up (unless another mod adds more loading screens with an increased display chance) and it also restricts their automatic rotation so you only get to see the covers and not the pointless blank backsides.
     
    No idea if there is even a single person who would interested in something like this, but hey, I made it and it works - so why not share it?
     
    2023-08-31: I've made an alternate version of this mod which adds all 130 base game magazines to the loading screen pool. You can find it here:

    833 downloads

    Updated

  19. Loading Screens for All 130 Base Game Skill Magazine Issues (With Limited Rotation)

    This is an alternate version of my mod Maximum Chance & Less Rotation for Skill Magazine Loading Screens which I made because I got a bit bored looking at the same 17 skill magazine loading screens over and over again. What it does:
     
    1) Adds loading screens for all 113 base game skill magazine issues that didn't have one before so now the game has 130 to pick from.
    2) Sets the chance value for skill magazine loading screens to 99 percent so almost all loading screens will feature skill magazines.
    3) Limits the automatic rotation of the skill magazine loading screens so you only see the front and not the boring blank back cover.
     
    The mod is of course intended to be used with mods that replace the vanilla skill magazine textures such as Yet Another Adult Magazine Cover Replacer, but if you're just a huge fan of the vanilla magazine covers you can of course use it without a texture replacer as well.

    2134 downloads

    Submitted

  20. competition swimsuit - skyrim port.

    competition swimsuit from skyrim ported to fallout 4.
    cbbe required for female. supports bodyslide
    vanilla, armorsmith extended, and awkcr versions available.
    also available on the nexus.
    IN-GAME:
    ae & awkcr can be crafted at the armorsmith workbench:
    vanilla can be crafted at the chemlab:
    obtain using console:   ADDITIONS: competition swimsuit for atomicb by themilkdrinker. competition swimsuit fusion girl by kp by krazyman999.   CREDITS:
    shimaneko - permission to port their swimsuit. moriartykain - lore-friendly retextures. caliente & cell - cbbe, bodyslide and outfit studio.
    material editor.
    fo4edit.
    nifskope.   MODS SHOWN IN SCREENS:  
    I WILL NOT BE RETURNING TO FALLOUT 4.
    PLEASE DO NOT SEND ME MESSAGES ABOUT THIS MOD. THANKS ❤️

    2702 downloads

    Updated

  21. layer bikini - skyrim port.

    port of layer bikini from skyrim to fallout 4.
    cbbe required for female, supports bodyslide.
    vanilla and awkcr versions available.
     
    IN-GAME:
    ae & awkcr can be crafted at the armorsmith workbench:

    vanilla can be crafted at the chemlab:
    obtain using console:   CREDITS:
    anano - creator of the skyrim mod.
    sgtmcbiscuits - biscuit bikini retextures.
    kitsuneshoujo - tropical layer retextures.
    gentaishinigami - violetta retexture.
    darkconsole - new american & distressed bikini.

    I WILL NOT BE RETURNING TO FALLOUT 4.
    PLEASE DO NOT SEND ME MESSAGES ABOUT THIS MOD. THANKS ❤️

    3336 downloads

    Updated

  22. IceStorm's Glass Pendant Sandals

    IceStorm's Glass Pendant Sandals - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of high heel sandals with glass pendants hanging on the ankle strap.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    1862 downloads

    Submitted

  23. Sickotik's Settlement Expansion

    Sickotik's Settlement Expansion Mod
     
    Description:
     
    Welcome to Sickotik's Settlement Expansion Mod, a comprehensive expansion for Fallout 4's settlement system! Take control of your settlements like never before and turn them into thriving communities across the Commonwealth. This mod expands the size and potential of various settlements, allowing you to create larger and more immersive player-built towns.
     
    Features:
     
    10-20% Larger Settlements: Unlock the true potential of Fallout 4's settlements by expanding their boundaries. Build bigger and more elaborate structures, develop flourishing communities, and customize your settlements to your heart's content.
    Creative Freedom: With the expanded settlement bounds, unleash your creativity and build grandiose structures, intricate defenses, and beautiful gardens. Let your imagination run wild and craft unique settlements that reflect your vision.
    Compatibility: Sickotik's Settlement Expansion Mod is designed to be compatible with other settlement-focused mods, ensuring that you can enjoy a seamless experience while using your favorite settlement-enhancing addons.
     
    Important Notes:
    Some settlements may have slight issues with the settlement bounds highlighter, but this does not restrict your ability to build outside those boundaries. Embrace the creative freedom and construct beyond the highlighted edges for truly expansive settlements.
     
    Not all objects within the expanded settlement bounds are currently marked as "Scrapable." However, future updates will address this issue, providing a more immersive and streamlined building experience.
     
    Settlements Included:
     
    Abernathy Farm
    County Crossing
    Egret Tours Marina
    Finch Farm
    Greentop Nursery
    Greygarden
    Hangman's Alley
    Oberland Station
    Somerville Place
    Taffington Boathouse
    Tenpines Bluff
    The Slog

    Settlements Not Included in Initial Release (yet): Due to complex border shapes, these locations will be released in a future update.
     
    Boston Airport
    Coastal Cottage
    Croup Manor
    Jamaica Plain
    Kingsport Lighthouse
    Nordhagen Beach
    Outpost Zimonja
    Sunshine Tidings Co-op
     
    NOTICE: These locations WILL NOT be expanded due to their current size being PLENTY.
    Sanctuary Hills
    Vault 88
    Warwick Homestead
    Spectacle Island
     

    Future Updates:
    In upcoming updates, Sickotik's Settlement Expansion Mod will include:
     
    Integration of DLC settlements, expanding your building opportunities to include Far Harbor, Nuka-World, Automatron, and more.

    Further enhancements to settlement bounds, ensuring accurate highlighting and improved alignment.

    Additional scrapable objects within the expanded settlement bounds, allowing for a more comprehensive settlement management experience.
    Experience the Power of Settlement Expansion!
     
    Unleash your creativity, reshape the Commonwealth, and build thriving communities with Sickotik's Settlement Expansion Mod. Embark on a journey of boundless possibilities as you transform settlements into sprawling hubs of civilization.
     
    Note: DLC settlements and additional settlements mentioned will be included in future updates. Stay tuned for exciting improvements and expansions.

    516 downloads

    Updated

  24. Extended Mechanist's Lair

    I hid all of my mods from Nexus in July 2021 to protest the removal of mod deletion. People still ask me for them on occasion, so I'm reuploading them to various alternative sites. I have no idea if this still works, as I haven't done modding for Bethesda games in years, so use at your own risk.
     
    Original description from Nexus:
     
    This mod extends the settlement boundaries of the Mechanist's Lair by approximately 100x, which should be enough to cover the entire interior.

    Place this mod below DLCRobot.esm in your load order.

    642 downloads

    Updated

  25. Transcripts for Prelude to Vault 273

    I hid all of my mods from Nexus in July 2021 to protest the removal of mod deletion. People still ask me for them on occasion, so I'm reuploading them to various alternative sites. I have no idea if this still works, as I haven't done modding for Bethesda games in years, so use at your own risk.
     
    Original description from Nexus:
     
    This mod requires Prelude to Vault 273, by DDProductions83. You can get it here

    This mod provides a holotape that has transcripts for the various audio logs in Prelude to Vault 273. This holotape can be found at the location of the first audio log, in the root cellar in Sanctuary Hills.

    Transcripts for each audio log will be unlocked in the holotape once you pick up the bear at them.

    Place this mod below DD_Prelude_273.esp in your load order.

    80 downloads

    Submitted

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