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JASPM
By DoctaSax
JASPM 1.0
What it is, how it happened
JASPM stands for "Just Another Stash Pack Merge". Well, it started out as one.
The 4 packs' plugins are obviously screaming to be merged, so that's what I did at first, for myself, but due to the packs' use of record injection, simply merging invites incompatibilities with mods that alter the items etc, so I duplicated the formIDs to mimic the same thing.
While I did that, I noticed just how completely sloppy the stash pack system was made:
- You get spammed with 4 messageboxes.
- FalloutNV.esm continually checks which packs you have installed, every 5 seconds throughout the game session, although once on load would be enough. It uses a silly script too
- Each of the packs' quest scripts continually run, every 5 secs throughout the game session, to add the items if checking with the FNV handler quest determines you either run the pack for the first time, or un- and reinstalled it. Again, once would be enough.
- Not only does the vault canteen script spam you with the notification that you're drinking from it, every 5 minutes in the game, but it also runs this quest script whether you have the canteen on you or not.
I'm not even talking about, or touching, the fails with stats and weapon mods for the weapons.
What it does
There are other mods that change how these items end up in your game. Me, I don't go for adding them to the world or in levelled lists - these are after all only useful in the beginning of the game, and I don't like cluttering my wasteland. Others simply give you a message menu so you can decide which one you want, or all, but then you can never get the others if you change your mind later.
When JASPM first loads, you also get a message menu, you can choose either one, all, or none. Whichever ones you don't choose get added to the wardrobe in Doc M's bedroom.
There are 2 versions here, one 'vanilla' that can just replace your stash pack esm's, and one that's compatible with YUP by copying Yup's edits as well (these are Yukichigai's own, which he says are permissions-free). The one for YUP relies on YUP to inject most of the items so its fixes get loaded with that, the other one does it himself exactly like the stash packs did.
.
They both:
- disable NV's monitoring quest
- don't spam you with "shit you just installed is installed" messages, don't add them to your game either
- don't run the individual packs' quests because without the pack esms present and these plugins not adding them they don't exist
- only start the canteen quest when it is added to your inventory, stop the canteen quest if you no longer have it next time it runs
- remove the canteen message spam
Install
- remove the stash pack esms
- make sure you have some way of loading the bsas, either by renaming them similar to vanilla's, renaming them to start with "JASPM", or let MO handle them if you use that
- pick the JASPM you want
- if you have the one for YUP, load that after YUP
Issues, incompatibilities, headaches, heartaches, heartburn, indigestion, constipation...
Existing items should still be in inventory after changing, they kept the same FalloutNV.esm formIDs so to the game you should be good. You will get the choice menu anyway.
Other mods changing anything about the stash pack that have either or all of the stash packs' esms as a master won't work (missing master). That's on them - since the packs use record injection, they should've too.
Will be incompatible with other mods depending on FalloutNV's monitoring quest script to know if you have a pack. That's on them too. IsModLoaded is your friend. Luckily I don't think many mods look that up.
If you don't have all stash packs, picking an option that gives you the items of one you don't have will give you items without assets (meshes, textures, statics) because you don't have the BSAs. Picking that option is on you. Not picking ones you don't have will end up adding such items to Doc M's wardrobe. If you're raiding it later on, don't forget you don't have the BSAs.
If mods editing the unique items refer to the falloutNV.esm formIDs, then whichever conflicts you see are the exact same as if you either had the packs installed for the vanilla version, or had both the packs and YUP installed for the YUP version. Figure it out. The only exception is the weathered pistol - YUP adds a duplicate to your inventory with better weapon mods, my YUP version adds the same thing.
Permissions stuff : feel free to do whatever you like with it
For the cheaters
To run the choice menu again after you already have, type
set "xx000DBB".iInit to 0
startquest xx000DBB
197 downloads
Updated
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Goodsprings Home
By Lovely Rose
This player home today will be located in Goodsprings!
To find this gem, you just need to follow the road going to the Gas Station from the good Doctors house
Screenshots:
This house comes with my Usual set up. Bedroom/Kitchen/Armory!
Requirements
Fallout New Vegas
Old World Blues DLC
My mods are not to be released or altered in any personal way without my permission.
Bugs:
Plants outside are consider stealing. Will change tomorrow. Lol forgot to change it XD
887 downloads
Updated
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Home In The Mojave
By Lovely Rose
This player home is technically not a home at all. but the courier basically takes it in as there home.
It's an Abandoned NCR Armory!
It comes with a box for Each armor type, Each ammo type, Each weapon type, and an extra box! cause you can never have to many boxes!
Spoiler here if you cant figure out how to get into the Armory
This one is located in Boulder City
Screenshots:
(if the screenshots dont work heres links, they wasn't showing up for me!)
http://i.imgbox.com/d8XEhySC.png
http://i.imgbox.com/KQgoi9NY.png
http://i.imgbox.com/hherjSLa.png
http://i.imgbox.com/CmgwCD8b.png
http://i.imgbox.com/a9xKizTr.png
Requirements:
JUST Fallout New Vegas
No other mods/DLC
My mods are NOT to be released anywhere else then LoversLab.
Ask for Permission of use if you want to mod them
245 downloads
Submitted
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SuperCola
By Halstrom
I'm not wanting this to be a god mod, I want to make it a balanced way to progress a more melee path without bulking up in armor & big guns. But it's Super Powers, not necessarily Lore friendly. maybe if it proves popular I'll make a MCM menu with sliders for the effect of Level vs Karma vs Radiation etc.
It basically endows your Player or any NPC drinking it with buff effects to their Abilities, Resistances & Healing based on their Karma, XP Level, and Sunlight. To a lesser extent powers are also effected by Drug use, Pocket Picking, People Killed, Eaten & Pants Exploded.
There's an evil version cola that works in reverse of course, powers are dependant on bad karma, darkness and people killed etc. Both are found next to Doc M's chemistry set.
Radiation is the weakness of both Power Sets. Radiation, by Centaur Spit, Glowing Ones, Radioactive Ponds etc.
You don't need it but might want to add one of the following:
It checks NX variables for Lust and Arousal too and applies them positively or negatively depending on if you are good or evil. I think it checks against some SCR formlists but doesn't require SCR. These functions have no effect if neither SCR or Spunk/Lust is installed.
Superman Outfit:
http://newvegas.nexusmods.com/downloads/file.php?id=41072
SuperGirl Outfit:
http://newvegas.nexusmods.com/downloads/file.php?id=41077
This is a vast improvement on my old version which was full of issues, but I haven't done a great deal of testing so am interested to know how people find it so I can make further improvements. Unlike the old version this won't screw up your stats, you can just turn off or uninstall to remove all the effects.
http://www.loverslab.com/files/file/1892-supercola/
98 downloads
Updated
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Gun Cabinet by Rez
By RezRayV12
Gun Cabinet by Rez
This isn't much but just Forgot I had made this awhile back and never used.
Just a Gun Cabinet Model I had made since I did not like the vanilla one. Figured someone could use it.
Mesh Only uses vanilla textures. Can place in game with geck or build a replacer.
EDIT: Also added a re placer file, This will change all the wooden gun cabinets to my model.
Also added a Other Options Folder with a Broken Glass Version and Empty Version
Full Resource and can be used without permission.
Enjoy
~Rez
275 downloads
Updated
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Orphan Tycoon
By Odessa
Let's not beat around the bush, everyone wants sex but not everyone wants a baby 9 months down the line. Sure, "you should have used contraception", or "couldn't you have gotten an abortion?", all too commonly, it is a bit late for that. Horror stories are whispered of babies being discarded in dumpsters or sold to cannibals, but we pretend not hear them and tell ourselves "What else can be done? It's not my problem. It can't really be that bad".
Until now. Introducing: Orphan Tycoon
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Now you can find a new home for your unwanted little urchins, and hopefully feel a little less guilty about it.
- Sister Assumpta can be found at the old Mormon Fort, and runs an orphanage in Freeside.
- The Legion run orphanages in the East, and Marcus Drusus at the Fort is always interested to acquire new souls.
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Requirements
Sexout Pregnancy
NVSE 4.5 or later
1279 downloads
- Unwanted Children
- Adoption
- (and 2 more)
Updated
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Bittercup Companion TTW
By Nessa
Bittercup Companion TTW
Based on the original for FO3.
Updated for TTW plus working companion wheel.
Altered her appearance to be more Bittercupy.
Gives her a new gothy custom outfit. (Thanks to Alex, Nagothm, and Loogie.)
She now uses the TypeN body. (TypeN NOT required for this mod however!)
More and varied idle chatter.
Changes outfits when swimming. Defaults to a custom bikini. Changeable via the tactics dialog.
Comments if forced to walk around "without apparel".
Latest (Beta) Features
FO3 Main Quest
Tranquility Lane: Waits next to the exit until the player is done with the simulation, then rejoins.
Vault 87/Raven Rock: Is kidnapped with the player and shoved in the same cell. Will recover after Autumn leaves and gets her gear back when the player does.
FO3 DLCs
Zeta: Gets captured and gets her own cell and joins up with the player after escape. Will also join the player on the spacewalk if following OR will show up with the others after the player completes the spacewalk.
Anchorage: Waits outside the pod room until the simulation is finished, then rejoins the player.
Point Lookout: Goes trippy with the player at the bog scene and gets brain surgery. Returns to normal when the player does.
FONV DLCs
OWB: Gets locked up in the medical center. (Same place Christine got locked up.) Needs the force field zappy gun to get her out.
To Do (Not yet in Beta!)
Point Lookout
The Pitt
Old World Blues
Dead Money
The Thorn
Point Lookout cut-scene entry fix.. thing.
Requires
TTW
Mojave Delight Only the resources, esp is NOT required!
2385 downloads
Updated
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Shake The Dope Out
By Odessa
D- ...do you have any jet? Jet.
Massively expands Jet. Adding multi-dosing, comedowns, like in FO2
- 6 Levels of Jet High (Minor buzz -> overdose)
- 5 Levels of Jet Comedown (minor hangover -> dangerous)
- 10 Levels of Jet Addiction (Tolerance)
- 4 Levels of Jet Withdrawal (minor -> mind destroying)
Taking Jet boosts you jet levels, the higher it is, the better the high. High levels give big stat bonuses, and occasionally extra perks in combat (bullet time, DR, low health regeneraton). Over time it decreases, and when it gets back to zero you get the comedown, which sets it to a negative value. You can take a load more jet then to get back up, but you can't run from the comedown forever.
Your tolerance level (addiction) starts at 0, as you take more it increases (game days limits speed). The higher your tolerance, the lower jet boosts you, the faster it wears off, and the worse the comedowns get.
After developing addiction and going cold turkey, withdrawal sets in at varying speeds and increasing levels, dependent on addiction level. At severe levels, expect insomnia, hallucinations and impulsively starting conversations with NPCs asking if they have jet. If they do, you may be unable to say no. You're going to have to trade something.
Jet is very moreish, with addiction you may impulsively take jet if you have it.
After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.
A new chem pusher is added in Freeside, Westside and North Vegas Square.
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This mod is great for anyone who always fantasized about being a desperate hard drug fiend!
Or... well, it is fun too. Maybe.
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Requirements
NVSE 4.5.7 or later
Optional
NX
Sexout '84 or later
Conflicts
This mod must be loaded after anything that modifies the vanilla items: Jet, Dixon's Jet, and UltraJet. (SexoutDrugging does not, so no issues there).
TTW
It will work, although it is NV focused.
5458 downloads
Updated
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Clean Quick Saves
By Odessa
Reusing the same save game slots causes an increasingly severe performance drop, due to the shoddy Gamebryo engine.
This simple mod allows you to make clean quick saves in a new slot each time, and also quick load them via keys bindable in MCM.
Save game names are in the format "Location Date Time"
You can use the vanilla F5 / F9 keys, just make sure to unbind them in the vanilla options or they'll both trigger at once.
Requires MCM and NVSE 4.5+.
1653 downloads
Updated
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TTW - Mojave DC Makeover
By Nessa
TTW Mojave DC Makeover
Prettifies some FO3 NPC's using Mojave Delight resources.
Requires
TTW
Mojave Delight Resources only. The esp is NOT required!
A Type3 compatible body. Such as this, or TypeN. Anything that has Type3 compatible textures.
FAQ
What about TTW - Fallout 3 Redesigned? Doesn't that do the same thing?
That covers a lot more NPC's than mine, however: I handle a lot of NPC's not touched by FO3 Redesigned. (I modified a lot of the DLC NPCs for instance.) I use both together myself. Just pick which you prefer to take precedence and either load mine last or FO3 Redesigned.
So if the other one exists why update this?
Any further updates to this will be NPC's not covered by FO3 Redesigned. Chiefly DLC NPCs primarily.
1178 downloads
- TTW
- Mojave Delight
- (and 1 more)
Updated
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Kkorval's Motorcycle textures
By Chbaakal
I've decided to upload my motorcycle textures to LL, after viewing a member here showing them off in this thread, http://www.loverslab.com/topic/1815-show-us-your-character/page-30 . Thank you, jonas_opines for reminding me to look for these again, and for using them in your game! These were uploaded to (GASP) Nexus a few years ago (yes, they're mine, dammit!! ), but due to a medical condition I stopped working on the project. So many ideas, so many migraines.
So here they are, along with the PSD so you can make your own.
These can be used in Fallout 3 and FalloutNV, as long as you haven't changes the vanilla motorcycles ingame. If you have Driveable Motorcycles installed, these are replacers for the originals in the mod. The included readme file will explain more.
Note: Changing the motorcycle01.DDS will make ALL undamaged ones the same, unless you create/add to a mod to single out certain ones.
Cheers.
117 downloads
Submitted
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Redfield Biker_v1.0
By Juno7617
There might be some errors in this mod. This my first time n i give permission to
everyone to use and edit this. just give me creadit too.lol
How to get clothes: press: (`) not the brackets. then type:
(player.additem xx000add #) not the brackets! were the (xx) is the
load order number. (#) is how mutch u want or need.
THIS MOD DOESNT COME WITH THEY HEAD OR GLASSES. THE WILL BE COMEING SOON!! :-D
enjoy :-)
(\__/)
(='.'=)
(")_(")
397 downloads
Updated
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Bug Fix - Birds of a Feather: Baptiste Won't Kill Cass
By Odessa
Bug Fix / Fan Patch
There is a bug in the quest 'Birds of a Feather' (VMS29a) when you bring Cass to Jean-Baptiste. He will say "Well, looks like you came through after all. She's not half bad looking, is she? It's almost a shame...", and then the conversation ends and nothing happens.
I believe Obsidian intended to remove this greeting dialog, as it's result script is commented out, as is the one on its follow up topic. If it worked, he would kill Cass immediately.
There is a similar second Greeting topic with more or less the same conditions which allows player response of 'kill her' or 'I won't let you kill her' instead, and works, but it can be blocked by the other.
This patch simply adds an impossible condition to the broken line, so it always picks the correct one.
This fix is not in NVEC, as of v3.4DD.
161 downloads
Updated
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Rez's Ravaged Tank
By RezRayV12
Rez's Ravaged Tank
Found some old Models I had ported some time ago and forgot to release. Here is the Ravaged Tank.
Just Model and Textures. Will have to add with geck.
Edit: forgot to re size. Fixed this and Uploaded new file.
Remember this is a port. And is not safe for release on Nexus.
Free to do with as you please. No credit or permission needed.
241 downloads
Updated
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Rez's RE5 Fishing Boat
By RezRayV12
Rez's RE5 Fishing Boat
A Port from RE5. Model and Textures. Will have to add to game with Geck.
This is a Port and not safe for release on Nexus.
Free to do with as you please. No credit or permission needed.
161 downloads
Updated
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Rez's RE6 Jet Ski
By RezRayV12
Rez's RE6 Jet Ski
A Port from RE6. Model and Textures, Will have to add to game with Geck.
this is a Port and not safe for release on Nexus.
Free to do with as you please. No credit or permission needed.
132 downloads
Submitted
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Syntax Highlighting for Vim - GECK w/ NVSE v4.5.7 + NX/MCM/Lutana
By Odessa
For the Vim Text Editor
Adds syntax highlighting for Fallout GECK Scripts. Includes all functions, etc, available in vanilla GECK, plus all functions listed in the NVSE docs up to v4.5.7. Also includes all the NX functions of V15, and those added by the MCM and Lutana 6.1.
Note: syntax highlighting requires you to use upper camel case for functions and the same or all lower case for expressions.
Associates with *.gek, *.fos or *.nvs files.
To install, extract contents into your vim run time path. If you don't know what that is, it is probably either C:/Program Files (x86)/Vim/vimfiles or *YOUR-USERNAME*/Documents/vimfiles/
This file is a tweaked and updated version of one created by Mike Shutler, under ISC license, which had only FO3/FOSE , and no NX / MCM.
209 downloads
- modders resource
- vi
- (and 4 more)
Updated
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50 Caps A Day
By NexusVetX94
hey everyone this is just a simple mod that gives the player character 50 caps every 24hrs. the reason i made this was for immersion reasons and was only intended for my personal use so if you like it great if you don't just skip it.
if anyone wants me to add more values simply leave a comment and ill eventually upload any number of caps you like.
and one last thing anyone saying "oh but we have console commands har Har har" i don't care this was intended for me because i dont like having thousands of caps at level 1 and there may be more people like me so here you go.
,falloutveteran
dont use my esp anywhere else without my permission which is pointless anyways.
246 downloads
Submitted
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Another Kick in the Head
By Odessa
Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued- bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable.
You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants.
Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear.
There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story. The dreams are lore friendly, although sometimes there are surreal elements (they aren't real after all).
The mod features a difficulty option which affects how much gear you lose, optionally companions may lose gear too.
Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what you have left to get you back on your way- you will always have a weapon and armor. You may also be required to complete a quest to repay them and get back some of your gear, or risk minor infamy.
There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or by the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there.
Local enemies and opportunist characters may steal some of your caps, equipped and aid items.
The Merchants who may have your stuff are random major ones.
If knocked out by bandits, the Loot Box will be in one of the bases of the faction who knocked you out.
When your health drops to an adjustable low level, your character begins to black out and while this occurs any further hits may trigger a knock out. (In engine terms, damage taken is greatly reduced whilst blacking out which prevents you from dying and instead triggers the knock out effect). You will sometimes still die as normal, especially with options set low and/or massive damage.
Mod options:
Compatability:
Requirements and Extensions
The main .esm requires only its included data and New Vegas with NVSE (the script extender, like most mods)
Sexout extension plugin
This optional plugin adds some additional dreams... details and availability is here
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Known Issues
- Up to 7 non-vanilla companions are supported at once. If you have more than 7 non-vanilla companions hired at the same time then problems may arise. In some dreams non-vanilla companions might briefly appear and then disappear when moving through doors.
Future Plans
Credits
Sharing
You are welcome to link to this page but please do not upload these files (except data pack sounds) or versions of them you have modified yourself anywhere without my explicit permission. I am actively developing this mod.
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Upgrade Note
August 2
- DLC extension is now redundant and does nothing. AKH and included data updated.
4867 downloads
- Game Effects
- Quests
- (and 2 more)
Updated
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KitsumimiProject Morrigan Suit and Wings
By Minoumimi
This is the Morrigan Aensland BnB Costume + her wings + Bat hat
3 colors, 2 different Body types
REQUIRED
The Nekomimi Project Installed first
http://www.nekomods.com/viewtopic.php?f=7&t=5
Then KitsumimiProject Bodies installed second
http://www.nekomods.com/viewtopic.php?f=70&t=79
Found in the Minikaka Playroom On top shelf
Make sure this Esp is UNDER KitsumimiProject Bodies
https://www.youtube.com/watch?v=3ZV6IjjB3Sc
https://www.youtube.com/watch?v=VUUepiG2nl8&feature=youtu.be
Credits
Neovinci
Author
Minoumimi
676 downloads
Updated
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Slammer64's Distributed Necklaces
By Slammer64
Alright, time to update this puppy, It's with great pleasure that I'm releasing beta v.03 for general testing of a mod I think almost everyone will enjoy, my distributed neck seam hider mod. It's based off the work of Exeter's Neckchain's and Drag's Neckseam Concealer's and as stated on their page's at the Nexus, they have both released their mods for use as long as they are credited and I do so. I couldn't have created the meshes or textures as I don't have an artistic bone in my body, so all due credit should go to them. As of right now there are only 7 hiders in the mod for females and 6 for the males. I'll need bug reports in case I fouled something up, so don't be afraid to tell me I fucked up. After downloading the mod, place the meshes/textures in the data folder as well as the .esp. The esp, since BOSS won't recognize it should be placed approximately in your load order around the added armors section, where neckchains.esp would go normally. If you are using Exeter's Neckchains, you should disable his mod before testing mine. This should not overwrite any other assets, but as always backup before you test. Sorry guys and gals, but if it blows up your computer, gets your cat pregnant, or any other silly stuff, it's not my fault!
Oh, one more thing, before anyone asks, what this mod does is dynamically distributes necklaces (neck seam hiders) to all female and now male NPC's on cell load, rather like Neck Seam Concealers Expanded by Khettienna does for Oblivion. I'd like to thank Exeter and DragBody for the work on their respective mods, Minksi and AcidicMind for the help on the rescripting of the mod and in case I forget (which I did, the names anyway) I'd like to thank the modder(s) who helped with fixing my botched scripts. I'll leave .02 version up for those who want it. .v3.1 is up, fixing a scripting error pointed out by AcidicMind. Versionless fix uploaded, just drag and drop.
919 downloads
Updated
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Neko Gameplay Changes
By Minoumimi
This will change some in-game settings
No auto aim
Higher jump
Faster run when unarmed
More Gore Explosion and blood
Camera Angle and View distance minimum and maxed changed
That new Minimum Fov is so nice in 3rd person
it is almost first person but its not xD
i really like it so hope you enjoy!
View video for moaaar info
https://www.youtube.com/watch?v=7ZVTcuHwfC0
you do not need it but i made this for the nekomimi project have a look
278 downloads
Submitted
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Firebat Guy Montag Companion
Need a light?
Quick Hits:
This is a beta, I think 90% of the things I wanted to work is working. The one thing that that is NOT working right now is that when you fire Guy, he will still follow you. I am still trying to fix this part. In fact if you know how or what is wrong with my scripting please PM me. If there are any other problems please notify me! Honestly, this was made to test some of things that I will make in the future such as an Ellie companion.
Guy Montag is fully voiced. More lines might be added depending on what I can salvage. I am looking to add a few more features to his companion before I move on. Like I said this is my first companion, I wanted to see what went well and what didn't.
He is located at the 188 Trading Post.
Maybe I should have instead made a marine because when the firebat attacks it kinda looks weird when you look at it from the front. You'll see what I mean. Maybe I should change the flamethrower to a one handed edition?
This guy is a tank. He might be too strong in fact and I may have to nerf him. You can even hide behind him and use him as a human shield... But his voice is so badass.
Please do not use upload this file anywhere else!
Version 1.1
Guy Montag can now wait properly... thanks A.J.
Missing nifs and textures restored... thanks A.J.
Nerfed Perdition Flamethrower to 15 damage
Extra notes:
I now regret spending time making a firebat. The attack animations look so weird! I may end up making one more companion, either Zeratul, Jim Raynor, or a normal marine.
Enjoy!
Installation:
Drag and Drop in Folder.
Unnstallation:
Delete all files
Credits:
Sluggo for porting the Firebat Armor to New Vegas
Blizzard for the awesome Firebat Voice
Maybenexttime for compiling everything and making the companion.
165 downloads
Updated
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Extravagant Half Masks FNV
By t3589
Extravagant Half Masks modders resource ported to FNV.
Usage:
If you use these in your mod, be sure to credit the original authors.
Credits and Thanks:
Textures by demonizzer
Meshes by Jquarl
20163 downloads
Updated
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Maid for Hire BnB
By Minoumimi
BnB Version Only
Found in goodsprings Gas station has always
I made Maaany colors in 2 editions too
and many 4 different look
With apron or without apron without plate or not
You need compatability skeleton
https://www.youtube.com/watch?v=jdo5QPT0yEo
778 downloads
Submitted