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About This File

I had these Skyrim weapons that I ported over to New Vegas on my hard drive for +5 years and almost completely forgot about them. Finally, I decided to share them with anyone who interested in having Skyrim weapons in their Fallout: NV playthrough. I also made an esp file that will add these weapons to the game world with almost similar enchantments from past Elder Scrolls games.

 

You can find each artifact in remote locations throughout the Mojave wastelands waiting to be found.
- Volendrung can be obtained from the Devil's Gullet, you'll first have to defeat a Super Mutant Overlord to gained this powerful weapon.
- The Mace of Molag Bal can be found inside a Deathclaw infested cave call Dead Wind Cavern, it can be found right beside a dead prospector.
- Mehrunes' Razor is located inside of Bloodborne cave and is on top of a large rock towards the end of the cave. It requires a bit of jumping to reach.
- Keening is found at an irradiated area call Toxic dumpsite and can be pick up immediately where all the containers sit in the center.
- Sunder is located at Nellis Air Force Base inside one of the buildings call Nellis workshop.
- Wuuthrad can be found on the outskirts of Jacobstown on the left side of the hills near an unmarked location call Griffith Peak. It requires a bit of jumping to reach.

 

Each artifact also has a unique effect.
- Volendrung can send enemies flying and paralyze them temporarily and reduces their health by 5 points for 20 seconds. 
- The Mace of Molag Bal will drain an enemy strength for 10 seconds and can KO enemies temporarily knocking them out. Also, it does bonus damage against limbs.
- Mehrunes' Razor has a new effect call Daedric Banishing which is a replica of the Oblivion enchantment which will increase the death chance the higher your luck is, from 1% to 10%. Also, each hit ignores 15 points of DT.
- Keening will empower you with Keening's Craft which increases your overall S.P.E.C.I.A.L. stats and heals you slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.
- Sunder will empower you with Sunder's Craft which increases your overall S.P.E.C.I.A.L. stats and regenerates AP slowly over time. However, you will be inflicted with a mortal wound that reduces your health by 50 pts.

- Wuuthrad is especially deadly to robots and power armor users and can deliver a tremendous amount of electrical damage to them.

 

VolendrungFNV.png


What's New in Version 3.0.0

Released

  • 1.1.0 Changelogs

- Improved script for adding Keening abilities to the player. No longer fails to apply the perks after loading a save game.
- Keening perks now have pip-boy icons instead of being entirely blank.
- Weapons are no longer easily obtainable at Doc Mitchell's house. They are now located throughout the Mojave wastelands for you to discover and find.

 

  • 1.2.0 Changelogs

- Rebalance all four weapon stats to fit better in a harder playthrough.
- Fix the Mace of Molag Bal drain fatigue effect, it will now KO enemies whereas before it had no apparent effect. Double the duration of the reduced strength effect from 5 seconds to 10 seconds.
- Mehrunes' Razor no longer inflicts poison damage and weaken them to it, but now has a chance to instantly kill base off of your luck and will also ignore the target DT.
- Keening now has a bonus crit chance and has a higher overall DPS.

 

  • 2.0.0 Changelogs

- Added two new artifacts, Sunder and Wuuthrad with unique effects.
- Mehrunes' Razor will now ignore 15 points of DT whereas before it didn't function at all.
- Increased the Mace of Molag Bal drain fatigue effect to 75 points from 50 points.

- Edited the Volendrung model so that the handle is held lower in-game. 
- Rebalance weapon's health value to lower value for balancing purposes.
- A note should now correctly appear on the dead prospector in Dead Wind Cavern. 

- Pack the loose files into a BSA.

 

  • 3.0.0 Changelogs

All weapons now benefit from melee weapon perks and the one-handed weapons are now consider improved holdout weapons. To ensure maximum compatibility with other mods they are added to the form list through a script handler.

- All weapons now have their own unique V.A.T.S. special attack that you can activate in V.A.T.S. mode.

- Now requires Dead Money, Old World Blues, and Lonesome Road add-ons due to using assets from those DLCs.

- Tweak stats for most weapons and Keening is now equivalent to a Cosmic knife.

- Improved Mace of Molag Bal drain fatigue effect so now it can crit and benefit from the Unstoppable Force perk.

- Fix Mehrunes' Razor instant kill effect so it will no longer affect robots and the dead.

- Improved a few model clipping issues and change world model weapon sounds.


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