aim4it
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BaboDialogue
aim4it replied to factoryclose's topic in Downloads - Skyrim: Special Edition Adult Mods
I keep getting repeatable crashes when region events result in combat. Crash logger references (MovementPlannerAgentNavmeshBounds*). I'm summing there's some bad nav mesh edits. Also xEdit finds a lot of errors in the plugin with VMAD adapter and null dialogue topics. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [08] BaboInteractiveDia.esp [00:00] [Skyrim_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:00] [Skyrim_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:00] [Skyrim_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:00] [Dawnguard_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:00] [Dawnguard_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:00] [Dawnguard_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:01] [REFR:08367535] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of BaboEventRiftenRoom "Abandoned House in Riften" [CELL:08367002]) [00:01] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [083675B4] <Error: Could not be resolved> [00:01] REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08367715] <Error: Could not be resolved> [00:02] [HearthFires_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:02] [HearthFires_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:02] [HearthFires_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:02] [Dragonborn_English.DLSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:02] [Dragonborn_English.ILSTRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:02] [Dragonborn_English.STRINGS] Using encoding (from language): 1252 (ANSI - Latin I) [00:05] BaboEventRieklingThirsk "BaboEventRieklingThirsk" [QUST:0807AD9B] [00:05] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08466358] <Error: Could not be resolved> [00:05] BaboBoyFriendVariableSetting "BaboBoyFriendVariableSetting" [QUST:08C3CC03] [00:05] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08EBACB6] <Error: Could not be resolved> [00:05] BaboMonitorScript "BaboMonitorScript" [QUST:087E22B8] [00:05] QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08A00193] <Error: Could not be resolved> [00:06] TauntingProtectorBranch [DLBR:08000D64] [00:06] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL [00:06] Done: Checking for Errors, Processed Records: 37633, Errors found: 5, Elapsed Time: 00:06 crash-2025-11-20-00-55-01.log -
Should be since it doesn't use slave and instead says this: "Apply dirt textures via Racemenu overlays specific to each body part" You'd probably just out of usable overlays depending on what you have setting in the Racemenu ini.
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Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
Do you have a tons of items in your inventory? The player inventory checks can take a long time. Longer the more items you carry. Papyrus Tweaks NG can help a little with this little.- 2305 replies
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- conversion
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@fuggy Did you run FNIS in mod organizer first?
- 383 replies
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- skyrim
- animations
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OAR Sexy Move
aim4it replied to wareware's topic in Downloads - Skyrim: Special Edition Non Adult Mods
Does this use just the Sexy Move files or the 360 style? -
More Nasty Critters Special/Anniversary Edition
aim4it replied to MadMansGun's topic in Downloads - SexLab Framework SE
I've also seen that error crash Synthesis Patches. For whatever reason it doesn't like that record being overridden. Just add MoreNastyCritters.esp to the black list so the patcher doesn't touch it. -
glitch Game keeps reseting speedmult
aim4it replied to Waggle132's topic in Technical Support - Skyrim: Special Edition
Its most likely SL Survival's minimum move speed checker to stop all the speed debuffs sex mods tend to stack up on the player and make so the player is unmovable. By default its set to 50 in the MCM. -
Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
Try carrying less items in your inventory.- 2305 replies
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- conversion
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Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
Or Add the keyword zad_NoHide to things you don't want the hider to operate on.- 2305 replies
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- conversion
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Aroused Sexy Idles SE - DAR version
aim4it replied to arshesney's topic in Downloads - Skyrim: Special Edition Adult Mods
All you have to do is edit the _conditions file. For instance: NOT IsFactionRankEqualTo(1, "Devious Devices - Integration.esm" | 0x029567) OR NOT HasKeyword("Deviously Cursed Loot.esp" | 0x0BA432) The faction check >=1 is when a DD animated event is playing, and the Keyword check for armbinders. This is by no means a comprehensive list or best way to do it, just what I've found works with minimal effort.- 67 replies
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- sexlab
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Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
You'd probably have to ask the author. https://www.nexusmods.com/skyrimspecialedition/mods/34705- 2305 replies
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- conversion
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Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
I don't think it implemented yet.- 2305 replies
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- conversion
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Sexlab Survival SE
aim4it replied to Corsayr's topic in Downloads - Skyrim: Special Edition Adult Mods
I think you also have to edit the nifs as well, unless they use niskininstance. As for why they disappear, its the Device hider object from Devious Devices hiding slots that are covered/not visible and prevent clipping for their devices. There are 3 options: 1. Turn off the Device hider in the MCM. Easiest. (Has device clipping.) 2. Change the slots the hider considers a 'lower' layer and should be hidden. (Has device clipping.) 3. Edit the Biped Data in the Armor/Armor Addon records in the esp and the nifs to use Devious Device compatible ones. Someone did this the original esp and body slide files. But not these newer flavors of TAWoBA.- 2305 replies
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- conversion
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No.
- 383 replies
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- skyrim
- animations
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Umm no, DX9 is not a separate process its an API. the game makes API calls to make the OS do things. The host process it creates its just for holding textures, meshes, etc. so the game client doesn't crash when those assets exceed the 32bit process user-addressable space limitation.