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brewmasterhal

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  1. Without using the console or the MCM, you need to be Dragonborn (be on the Horn of Jurgen Windcaller quest) then you receive a letter via Courier.
  2. You might be able to get it to work if you manually assign things, but it may still have major issues. PPA ties into Sexlab and applies targeting on a per-stage basis during an SL scene. Thief is fully independent from SL, and thus PPA cannot be aware of when a scene is or is not occurring without being custom-modified.
  3. Should work. My guess would be that Dogma removed the original wall and replaced it with one that supports the new door. Your fix may look odd or partially block the door, but it should also prevent the holes in the geometry.
  4. For the love of god, please do. I have advanced degrees in computer science and this mod is still absurdly challenging to actually use. Moreso now than it once was. There was a time when adding an NPC to the list of potential pimps was easily achieved via an in-game dialog option. That seems to be gone now, or perhaps the available English translation is just that bad, but creating new .json files in the \StorageUtilData\MariaManagedNPCs\ directory doesn't seem to work. I cannot for the life of me think of a reason why this mod would default to modifying the Player record's base scale value via commands, such that my 1.0 base scale character has an actual scale of 1.08, or why occasionally when I load a save it gets set to 0.01 and my character just disappears. I find dozens of lines of code which modify the scale of the player or NPCs for a variety of reasons, some with hard-coded values like 0.001 I'm also flabbergasted by the reasoning behind hard-defining the player name to "Slave Zaira" From what I can tell looking at the mod data, it seems like the modern ME has an immense amount of depth, with hundreds of Scenes and thousands of dialogs. I'm sure it would be a great mod, if it were possible to make it actually work without spending hours modifying JSON files. It would also be beneficial if using the outfit system did not cause the game to CTD in every case, including when equipping an outfit defined by me.
  5. When you download a file from the internet, every bit (0 or 1) of the file's data has a tiny chance to be copied wrong. If any single bit is flipped, this results in a file which is corrupt and has unpredictable behavior. Many download sites provide file hashes so that users can hash their local copy of the file and compare its hash against the published hash to determine if their copy is fully correct or not. The websites where Skyrim mods are hosted tend not to do this. It doesn't matter how recent your copy of the Thief archive is. The only thing that matters is whether it was copied to your drive correctly when you downloaded it. There is absolutely no way that you can tell whether the first .7z archive you downloaded is or is not corrupt without downloading another copy of the archive and performing some comparison.
  6. Try this: download a fresh copy of Thief v1.9.2.4 (eng).7z and install it. Once the existing version is disabled and the new one is installed, load your existing save and see if anything changes. Thief is designed to work with FNIS. Nemesis and Pandora are not fully backwards-compatible with FNIS, but they can be used simultaneously. Run FNIS first, then run Pandora once FNIS completes, then try using the mod again.
  7. If you turn the camera to look at the walls from different angles, do they appear and disappear at a given distance and angle? There are some engine issues with lighting and alpha/transparency which are viewing-angle determinate. The fact that the textures are only visible from a certain distance leads me to suspect that something has corrupted the mesh and added an alpha property where it should not exist.
  8. You've got some other mod that is modifying the Blue Palace interior Cell.
  9. Thief is not an SL mod. No version of SL is required to play Thief, only the Po3 extender that comes packaged with SL. TDM modifies the walk and run animations so that your player model appears to be facing in different directions. Under the hood the engine is just tracking your x, y, z coords as floating point numbers. I don't remember if TDM is the one of those types of mods that adds leaning during movement, but it is possible that making changes to the player's x and y angle values could cause some problems.
  10. Without looking at the crash logs, crashing during an undress implies that something is wrong with your base character model. Does your game crash if you use the console to execute the removeallitems player command manually? Looking at the log, nothing really stands out. There are a few references in your list of objects which point to the player object, 0x14, which apparently has been modified by the Animal_Research.esp mod file. In the call stack there's nothing of note going on, just some x86 being executed by Skyrim.exe, also nothing in the registers. All I can see is if you scroll down a bit it shows that Slaverun is starting an animation called Arrok_FemaleUndress.hkx by modifying the behavior graph. My guess would be that the relevant havok animation file is corrupt and that is causing the crash. That or the file doesn't exist. First, check your installation and make sure that you can even find an Arrok_FemaleUndress.hkx file somewhere. If not, there should be an MCM option to disable undressing animations. I can't find the referenced file anywhere on my system, and the mod works for me without crashing, so either it's not actually causing a crash on SE or there's a way to avoid attempting to load the missing file.
  11. Thief has a section where you take orders and bring them back to the table, but it won't really be compatible with BoS. Radiant Prostitution has tavern wench gameplay, according to the description. Sounds like it's pretty much the same thing, take orders then return with stuff.
  12. Not really. The removal of all items into the Prisoner Belongings chest runs at the engine level and can't be changed by mods. What you can do is create a patch which sets your desired outfit as something that gets automatically equipped when you are sent to prison. Every Hold crime faction has an Outfit object that is automatically equipped by prisoners in that hold, denoted "Jail Outfit" in the Faction record. All you have to do is create an Outfit which contains the items you want to have equipped, then assign it as the JOUT for every Hold FACT. Note that doing so will modify every prisoner - male and female - to wear the outfit in question. Alternatively, just use removeallitems player to perform the reverse of the hard-coded stripping operation. You will need to either know the formID of the relevant PB chest, or use freecam mode to find it and target it within the console.
  13. Default settings are like a chance to gain 1% every 6 in-game hours, not including methods of skipping time. Thus if you fast travel a long distance or wait/sleep for a long time it still only rolls once to increase brainwashing. The helmet will only notify of every 10% increase to brainwashing, so if you have a random chance at a low number at a slow pace, it can take quite a lot of game play before you see any updates.
  14. What sorts of pranks are you envisioning? The same ones but targeting the player? Of the existing "pranks" only one can really work with the PC as a target. The player can't have her underwear stolen or replaced, and sneaking into Breezehome to rub goo on the player doesn't make a lot of sense from a gameplay perspective. That leaves drugging the player with a love potion and forcing her to have sex with Mikael. I think if JB wants to expand this quest series, the better approach is to allow the player to switch sides. After the first or second prank on Lyli, allow the player to approach her to apologize for helping Morella and offer to help Lyli get revenge. Lyli's pranks don't need to change at all, just let the player participate in them. If we were to really go crazy with it, make a "good" ending where the player pisses off Morella and Lyli so much that they resolve their differences and start targeting the player. The pranks would need to change, but there are some very interesting options for things they could do. As an example, if either of them learns the player's hypnotism trigger phrase, they can make her do anything. Lyli could give the player a fancy dress as a gift, then they tip off the Thalmor that the player is a Talos worshipper and there's an amulet hidden in a secret pocket in the dress. They also both have brothers, which could be fun but is complicated by the fact that the younger Graymanes are in prison/exile.
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