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fred200

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  1. Napoleon once said, "An army marches on its stomach". Silly Napoleon.
  2. No cow has tattoos. That includes cows converted on the examining table, with "apply tattoos" called.
  3. V 2.5.5 Everything is working great - except I am not getting any Hucow tattoos. Tattoos applied through Looksmenu work fine. Hucow tattoos set to auto-apply in MCM. And Heather does not get body morphs as a heifer - but then she never does. Thanks again for the new build! Well also - Super Mutant attacks on the Raider Red Rocket are way too frequent. They were hitting daily. Well I did have five heifer followers at the time, and no settlement NPCs. I wound up turning super mutant attacks off. The bodies were piling up. Even Vault 81 Secret had 3 super mutant attacks while I was there.
  4. The reason I did the rollback in the first place is that Diary was totally missing from the Skyui 6 MCM. My save game stack that goes back a full four years is at risk... It is the foundation for my 30 Skyrim profiles... Update: I went back to Skyui 6.11, updated all related mods - and it all works. Panic averted for now... For all I know, rebooting my computer may have helped.
  5. Anyone have any suggestions on how to un-screw saves affected by SkyUI rollback? For the life of me, I can not see what persists from SkyUI 6 on saves that never had it loaded.
  6. An author always writes from the perspective of the society they live in. It is always nice to see the merging of author - character - and story. Hopefully we all survive this one.
  7. Any work you put into tutorials is wonderful - but nothing beats a video example. I would love to see some example videos contributed by some of your mod users, showing off Infiltrate and Mesmerize.
  8. Warning on the AAF V1-7-4-1 that Tink posted. That is for Fallout version 240. Those of us who blocked the recent updates are still on 221. Do not use the 240 version on Fallout 221...
  9. Totally missed that Naasektenti was Sian... Fun indeed.
  10. For a chapter where nothing really happens - this one has a lot of meat. And developing a language, one word at a time. Hard to see how I will work those into casual conversation. Pleasure to read - as usual.
  11. AI Overview: "No, a typo does not strictly include a grammatical error, though people often use the word informally to mean any minor text mistake." My informal contention is that this was a grammatical error. My nit-picky mind skipped right over it.
  12. Good example of the Master's art. And of course - no typos.
  13. Claude offers the following observations: Delete the stray AAF_1_11_221.DLL — having two versions loaded is asking for trouble regardless of the version mismatch. Check each F4SE plugin's mod page/changelog for a 1.11.240-compatible release; several of these authors (po3, RobCo Patcher, BakaFramework) typically push same-day or next-day updates after a Bethesda patch. If you need to keep working immediately and updates aren't out yet, downgrade the executable back to 1.11.221 (there are standard exe-downgrader tools for this) until your plugin set catches up — much lower risk than running a fresh build against stale offsets. Re-run with Address Library updated to match 1.11.240 if any of your plugins depend on it (F4SE's version-agnostic AL build usually handles this automatically, but worth confirming).
  14. Those of us who play Skyrim with a controller pretty much never use the wheel menus. Or action keys... Or maybe it is just me. (Incidentally - the new Steam Controller is superb. Best I have used. Retired all my XBox controllers.)
  15. @JB.You are the only mod author I have seen that looks kindly on AI for crash analysis. I have found Claude to be invaluable. Each dump you drop into Claude, it ties it to all previous dumps and points out common threads. It may not solve every crash - but it sure points out possibilities. For me - very helpful indeed.
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