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zaira#1992
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Location of the best breweries worldwide
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Spaghetti, Sunshine, RPGs
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This is the workflow I actually implement: 1. Clear Slot 0 (assume its empty) SKSE::GetTaskInterface()->AddTask( { AddNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 0, "actors/character/overlays/default.dds") if (HasNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 1)) AddNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 1, "actors/character/overlays/default.dds"); if (HasNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 3)) AddNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 3, "actors/character/overlays/default.dds"); ApplyNodeOverrides(actor, true); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 3); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 1); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 0); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 7, 255); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 0, 255); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 1, 255); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 8, 255); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 2, 255); RemoveNodeOverride(actor, isFemale, "Body [Ovl 0]", 3, 255); ApplyNodeOverrides(actor, true); 2. Set Slot 0 AddNodeOverride(actor, isFemale, "Body [Ovl 0]", 9, 0, "actors/character/mymod/mytexture.dds") ApplyNodeOverrides(actor, true); } I need to decouple from current thread because I call the function in an OnEquipped (RE::BSTEventSink<RE::TESEquipEvent>) event. This is my problem: The texture is set, and it is immediately visible on NPCs. But it is only visible on Player when I open and close RaceMenu manually.
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Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
Some additional modding hints: Never pull the player into an AI follow NPC package if you want to lead the player. This will never work reliable - the player will stick here and there or gets completely broken if something unexpected happen. If you want to lead the player to a place, use the escort package - the NPC will wait and rotate to the player when the player is not following and catchup the player if he goes to a wrong direction. You can add a dialog block in the same scene stage as the escort package and react if the player doesn't move (Condition GetMovementSpeed == 0) - to say something like "Come on, get off your ass, you lazy cow". If you are a clever package hacker you can even treat the escort to run to the player and whip him while Players GetMovementSpeed == 0... -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
BTW: WINeverFillAliasesFaction : prevents NPCs from being pulled into world events like dragon attacks, brawls, war. BardAudienceExcluded : prevents NPCs from being pulled into the BardSongQuest - aka audience. -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
I saw for example that your grand-slave was pulled into audience quest in your slave tavern - that broke the initiation quest -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
BardAudienceExclude and WINeverFillAlias are made to prevent NPCs from being pulled into vanilla quests - for example during a dragon attack or a vampire attack. There is no side effect using them. All my scene NPCs are using these factions. -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
And WINeverFillAlias faction - so no vanilla quest can disturb you -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
No, but you should put Gron into BardAudienceExcluded faction to get rid of the bard hijacking Is there a quest stage I can trigger when I stuck? -
Bandit Paradise
zaira replied to Donuts4me's topic in Downloads - Skyrim: Special Edition Adult Mods
Gron is just standing around - BPQ01GronFollow package is running but Gron remains lazy. -
Procedural Penis Animations/Collision [Beta]
zaira replied to asdt123123's topic in Downloads - SexLab Framework SE
Would you mind sharing your facial setup? I have no idea about the meaning of all these values. The only mod I have which affects faces is Expressive Facegen Morphs, I disabled all others (Conditional Expression, Mu Facial Expression Extended, Internal Sexlab Expressions). -
Procedural Penis Animations/Collision [Beta]
zaira replied to asdt123123's topic in Downloads - SexLab Framework SE
Have almost the same issue - mouth is way too open. I use High Poly Head + Predator HD Head. -
My guess is that Beth want to keep the mods under their control: They are likely not amused about all the NSWF activities
- 113 replies
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- prostitution
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No, I have completely dropped Starfield modding. Bethesda doesn't provide CreationKit documentation The existing body models and outfits are boring The Wwise dependency is a showstopper for me. The efforts to add sound compared to Skyrim and Fallout are terrible and the Wwise license model is not non-commercial modding friendly.
- 113 replies
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- prostitution
- slavery
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(and 1 more)
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The idea is good, but the textures are far too exaggerated and unrealistic for my taste. The actors are looking as if a milk carton had burst. Does anybody know more realistic textures?