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zaira

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    Location of the best breweries worldwide
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    Spaghetti, Sunshine, RPGs

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  1. Then the modder needs a complex scripting because events cannot be handled in packages - it must be something that can be used in conditions. ActorValues are an alternative (https://en.uesp.net/wiki/Skyrim_Mod:Actor_Value_Indices aka. https://ck.uesp.net/wiki/Condition_Functions . More lightweight but it still can happen that you miss resetting the value. Or I am wondering If I can can query one the AnimationGraph Variables (https://ck.uesp.net/wiki/GetGraphVariableInt) There is an animation triggered to fall down and standup - it might be possible to add variables to this animation
  2. Hi Zaira i have used your mods on skyrim for years ,i was hopping that you you would make a maria eden type mod for Fallout 4  best regards from formanfred.

    1. zaira

      zaira

      No, I am not a fan of the FO4 comic style. But I can highly recommend CommonWealth Slavers or AFF Nuka Ride.

  3. There are two challenges were I am unsure that they can be solved outside the Framework: If an actor is being led by a chain and falls down, the escort continues walking without hesitation, dragging the actor endlessly behind them. It would be better if the escort stops, for example, to instruct the actor to get back up. A possible solution would be to put the leashed actor into a "stumbling" faction until he is back on his feet: The Mod author could model this in a simultaneous package - stay and instruction to standup while leashed actor is "stumbling" - continue travel while leashed actor is walking. The mod event cannot be used in packages - but factions and keyword can. If the player is involved and the leash is short, a collide dialog trigger is fired almost permanently - it is almost impossible to suppress the collide dialogs because they are spread over many quests - even vanilla quests.
  4. Disable all Solitude Winking Skeever overhauls. The devices are placed in vanilla Winking Skeever.
  5. Modders can identify these items and use and play with them in quests
  6. known issue, skip inspection for now - I will likely remove it
  7. There is no paired animation, you have to kneel on all fours close to your master
  8. Neither / nor. It is in constant development phase. You are a candidate for Maria Eden if: you are done with Skyrim Quests you are done with all the other NSWF mods you are OK with a lot of complex customization efforts for preparation (outfits, overlays - fiddling with json files) you can live with the fact that many quest might stick and need the cheat spell to progress You're eager to see the latest developments in game mechanics (PPA, leashes, ...) in action you like to be enslaved and forced into prostitution by assholes you like to be treat like scum by every Skyrim citizen You can accept that most men are misogynistic assholes who treat you like cattle. You can live with the fact that your female mistress hates men and exploits their weaknesses to take their money with your help You can accept that you often find yourself in situations where you're completely helpless and at the mercy of others You can handle the fact that you have to pay close attention to exactly what you're doing and where you're doing it And you are ok with a lot of humiliating NSFW dialogs - really a lot
  9. Depending on if an NPC can ride the player - as MEP is about player slavery...
  10. I do this already - if you start a game and did neither equipped a vaginal dildo nor were involved in vaginal sex, you are considered to be a virgin and your master treats you like that. I use PPA to track real vaginal penetrations. Regarding Cum: I put my effect on top of the Sexlab ejaculation - might be not the best choice so far. Is already on my to do list.
  11. Would not help - a screenshot would not tell you the story. In principle, it integrates player slavery and prostitution with all its aspects deeply into the Skyrim Game mechanics. It is comparable with mods like Submissive Lola, but it integrates in many aspects much deeper into the Game mechanics. This is also the reason why it clashes with other mods like defeat or auction or prostitution - they cannot be mixed with MEP. And it brings a lot of comfort functions to prepare a role play session.
  12. Stash and unstash memory of all NPCs you ever met is a lot of effort for such a tiny effect. I would prefer to use the axe for cutting trees instead of blades of grass.
  13. Gimme the meshes + the rights to deploy, then I can integrate it
  14. There is a waist leash in the leash framework - I never tested it out. First I concentrate on making the master lead you, then I could consider adding little flowers and bows... I am too - that is something I want to find out this weekend - if it does not work I'll detach the leash during scenes - easy thing
  15. Guess this is caused by the Design Principles of Devious Devices - every Device got two armors - one that you see in your inventory only and one you see in the Game. So depending on how you pass things into NPC inventory, you likely passed the Game Device - it is in his Inventory, but it is invisible. Open console, click on the NPC and enter "showinventory" - this lists all items, also the invisible inventory items. There is nothing I can do about it - this is how the devices work.
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