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Posted

I think having the "option" to refuse being searched would be a great addition, personally. While it's all fun and good to get bullied by the various mechanics of the mod, at the end of the day it's still a game. The player is going to progress and level up to a point that they'll have various tools at their disposal to feasibly resist the aggression of any guard, stealthily or otherwise. Sure, starting some big ruckus in town is going to quickly rack up a bounty/notoriety but the same goes for killing NPCs outright, which plenty of people do anyway. Could be they just don't care about the consequences, at least not in that specific hold. Could be it's because the guard is isolated somewhere, where disposing of him wouldn't leave any witnesses. Could simply be that they have other mods installed, so the penalty for lashing out is already accounted for via some other means. An option like this adds versatility, opens the door for a variety of other factors. I figure you might not be entirely enthused about working on a feature you wouldn't use, but if you do I'm pretty confident it'd be a welcome addition by a great many people. ^^

Side note, I actually finished working out all the heel related stuff I was blabbing about before. I was done about a day after my last post, but got plenty distracted IRL until recently. I tested it now to make sure everything works as intended, and more importantly doesn't break anything already specific to SLS Survival. I also had it made as a separate mod before, but I didn't really like having an extra .esp just for so minor an addition to the mod. Couldn't make it into a light plugin either, so ultimately I ended up compiling it into the main mod.

 

Would you like for me to post it here, @Monoman1? I tried to keep everything as lightweight and non-intrusive as possible, for it to just be some optional features people can flip on under "Traversal." If it's to your liking, maybe it can be incorporated into the mod officially. ?

 

Posted
2 hours ago, Shaeris said:

Would you like for me to post it here, @Monoman1? I tried to keep everything as lightweight and non-intrusive as possible, for it to just be some optional features people can flip on under "Traversal." If it's to your liking, maybe it can be incorporated into the mod officially. ?

No offence but I hope it would just be optional integration in SL, as I really like using YPS fashion and this includes heels there. I just assume yours wouldn't be compatible with heels settings on in YPS?

Posted (edited)
2 hours ago, Karkhel said:

No offence but I hope it would just be optional integration in SL, as I really like using YPS fashion and this includes heels there. I just assume yours wouldn't be compatible with heels settings on in YPS?

Yeah, from the get-go the idea was to keep everything optional and adjustable. If the toggle's disabled and the slider set to zero, neither the heel tripping or slow effect will work. Not that it really matters, given the whole thing is tied to items having the _SLS_Heels keyword slapped on to begin with.

 

As for compatibility, it's not something I took into consideration given I don't run that mod. I thought using existing mechanics within survival would make for more interesting of an experience than just having an occasional stagger effect trigger like in the case of YPS. It's cool that YPS has a progression system tied to wearing heels, but personally I like to see it more as a detriment to be wearing them. Something to consider as a middle-ground option to being barefoot, or something that's outright forced on the player. Either by being caught in a cursed loot situation, or forced to deal with if the player set mandatory heels as an option for Bikini licenses.

 

 

Edited by Shaeris
Posted
Just now, Shaeris said:

Yeah, from the get-go the idea was to keep everything optional. If the toggle's disabled and the slider set to zero, neither the heel tripping or slow effect will work. Not that it really matters, given the whole thing is tied to items having the _SLS_Heels keyword slapped on to begin with.

Oh I meant this more for the SL survival itself, I don't want this to replace YPS fashion integration.

Posted
19 minutes ago, Karkhel said:

Oh I meant this more for the SL survival itself, I don't want this to replace YPS fashion integration.

Oic. I wouldn't worry about it then. Highly doubt support for YPS would be dropped even if Mono took a liking to my addition. 

Posted
On 7/9/2023 at 5:02 PM, Bane Master said:

I agree - but I think there is a fairly simple solution to suit all playstyles, add an MCM option allowing the player to set as "Always Resist", "Always Submit" and "Ask Me" - then people can go with the style they prefer.

 

TBH I would much prefer this approach in general in any mod which adds popup choices of this type as I personally feel they break the flow of the game.

That's a better idea. But it'll depend on the complexity of the existing dialogue and fragments ofc. 

On 7/9/2023 at 7:36 PM, Shaeris said:

I think having the "option" to refuse being searched would be a great addition, personally. While it's all fun and good to get bullied by the various mechanics of the mod, at the end of the day it's still a game. The player is going to progress and level up to a point that they'll have various tools at their disposal to feasibly resist the aggression of any guard, stealthily or otherwise. Sure, starting some big ruckus in town is going to quickly rack up a bounty/notoriety but the same goes for killing NPCs outright, which plenty of people do anyway. Could be they just don't care about the consequences, at least not in that specific hold. Could be it's because the guard is isolated somewhere, where disposing of him wouldn't leave any witnesses. Could simply be that they have other mods installed, so the penalty for lashing out is already accounted for via some other means. An option like this adds versatility, opens the door for a variety of other factors. I figure you might not be entirely enthused about working on a feature you wouldn't use, but if you do I'm pretty confident it'd be a welcome addition by a great many people. ^^

Side note, I actually finished working out all the heel related stuff I was blabbing about before. I was done about a day after my last post, but got plenty distracted IRL until recently. I tested it now to make sure everything works as intended, and more importantly doesn't break anything already specific to SLS Survival. I also had it made as a separate mod before, but I didn't really like having an extra .esp just for so minor an addition to the mod. Couldn't make it into a light plugin either, so ultimately I ended up compiling it into the main mod.

 

Would you like for me to post it here, @Monoman1? I tried to keep everything as lightweight and non-intrusive as possible, for it to just be some optional features people can flip on under "Traversal." If it's to your liking, maybe it can be incorporated into the mod officially. ?

 

Post it here if you want. I might do something similar eventually but it might not be identical tbh...

Posted (edited)

I haven't done any sort of thorough testing but I think Sexlab P+ for SE might be breaking Fondle for creatures, all I was able to do was use the increase arousal option. I am able to use match maker spells successfully with creatures and animations do start but using Fondle option only gives the one option. Anyone else on Skyrim SE with Sexlab P+ able to confirm if the Fondle option is working in their game?

Edited by Majin Buu
Posted (edited)
22 hours ago, Monoman1 said:

Post it here if you want. I might do something similar eventually but it might not be identical tbh...

Here you go! Just need to let it overwrite Survival in whatever mod manage you use. I made this with SE in mind, but I don't imagine there should be any hiccups with your AE build.

 

 

SLS_Heels Patch.zip

 

Just keep in mind it won't actually... do anything without wearing some item tagged with SLS_Heels. Easy enough to do via SSEEdit.

 

Working on this was fun, even though I figured it'd be somewhat of a niche feature. I had some other ideas for potential future additions to Survival I might work on, which you can tell me outright whether you care for them or not.

 

Spoiler

1. A compatibility patch for Prison Overhaul Patched. It'd be the thing at the top of my list, and something not too hard to achieve I imagine. I think there just needs to be a script to prevent SLS from having the guards harass players about their licenses while POP's arrest/jail quests are running. It's not 'too' bad as is. I've just had my char get magic collars slapped on when they're already wearing their prisoner. Other times, its a guard yelling at my char for carrying weaponry on account of being given the XPO_Arrow or whatever it's called between scenes. 

 

2. An option for Steepfall (and also my heel tripping, if added) for the player to only drop their equipped weapons when they fall. Preferably when unsheathed, but I've no clue if that sort of specific conditioning can be done within papyrus. Personally I think it's a little silly for people's clothes to pop off every time they stumble but that's just me. 

 

3. An option for randomizing what license you lose when you disobey the toll guards and flee town for a while. As is, the player can choose which license it is they want to lose, and pretty much game the system by paying for dirty cheap whore licenses just to use them as their get-out-of-jail-free card whenever the issue arises, even when they've a normal curfew license. I think there's just too few ways to risk 'losing' licenses as is, in an interesting way that isn't just getting unlucky with a bit of rainfall. Another idea of mine was to have licenses be used to 'barter' (or be taken as punishment) for not having the gold on hand to properly pay one's bounty.

4. Add an exception's list for what items can be taken on failed pickpocket attempts. I've had numerous instances where crucial mod items were taken from my inventory on account of them technically having a value. It puts me in an awkward spot where I'm left to have to kill said NPC to get those items back, and while yes I know I can just console resurrect them afterwards, it breaks up the immersion of things a little and just winds up making the experience more annoying than necessary. 

Outside of that, there's some more minor stuff I myself doubt I'd bother messing with. Immersive Horses doesn't play nice with survival, in that it treats your mount like a normal follower who'll rip off your clothes when 'naked' and etc etc. I just disabled the chances of that happening in the MCM to begin with. There's also the fact that normal clothes ends up triggering the bikini license curse, but I figure things were left as is because it's all considered to be 'armor.' So, distinguishing between clothes, bikini armor and proper armor would just be a huge headache to deal with.

 

As an aside, I've recently tinkered with the mod's voiced dialogue to replace it with audio generated by Elevenlabs. It's been slow work, but being the perfectionist that I am, I wanted to make sure every replacement sounded as authentic as the real deal. ? Not too sure how you or the rest of the community feels about AI voicework, but I could hand out the files whenever I'm done. I'm a little over halfway there as things stand.

Edit: Forgot to include a script in the original file. D'oh.

Edited by Shaeris
Posted
21 hours ago, Shaeris said:

A compatibility patch for Prison Overhaul Patched. It'd be the thing at the top of my list, and something not too hard to achieve I imagine. I think there just needs to be a script to prevent SLS from having the guards harass players about their licenses while POP's arrest/jail quests are running. It's not 'too' bad as is. I've just had my char get magic collars slapped on when they're already wearing their prisoner. Other times, its a guard yelling at my char for carrying weaponry on account of being given the XPO_Arrow or whatever it's called between scenes.


This would be great! ?

Posted (edited)

What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow.

I've tried 
https://www.nexusmods.com/skyrimspecialedition/mods/23799

and 

https://www.nexusmods.com/skyrimspecialedition/mods/3487

 

Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing?

Edited by Majin Buu
Posted

is there a way to change the duration of the jiggles? I have hunterborn and... lets just say it doesn't last very long. I know very basic scripting and how to use xedit if that's what it takes.

Thanks :)

Posted
4 hours ago, Majin Buu said:

What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow.

I've tried 
https://www.nexusmods.com/skyrimspecialedition/mods/23799

and 

https://www.nexusmods.com/skyrimspecialedition/mods/3487

 

Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing?

 

Nothing is needed for the cum addiction of SLS.  I don't use any of those needs mods, just have it activated in the SLS MCM.  

Posted (edited)
10 hours ago, Meladiator said:

is there a way to change the duration of the jiggles? I have hunterborn and... lets just say it doesn't last very long. I know very basic scripting and how to use xedit if that's what it takes.

Thanks :)

Jiggles? Not sure what it has to do with hunterborn?

Jiggles is a monitor of your SLIF nodes to determine how 'curvy' your character becomes which adds certain buffs/penalties. 

 

You might be referring to the 'mysterious potion', which inflates these nodes for a couple of days. Handiest way to increase the duration is really just to reduce the timescale which I kind of recommend anyway. I use 5. 

 

'Set  TimeScale  to  5'

 

Don't go any lower than 5 though. 

 

12 hours ago, Majin Buu said:

What version of Realistic Needs and Diseases is needed for cum hunger? I'm not getting the popup to spit or swallow.

I've tried 
https://www.nexusmods.com/skyrimspecialedition/mods/23799

and 

https://www.nexusmods.com/skyrimspecialedition/mods/3487

 

Neither seem to work for Sexlab Survival to detect Oral sex animation and mouth open. Or does iNeed work for this function for troll healing? Or was Realistic Needs and Diseases needed for FHU and not cum hunger/troll healing?

Nothing to do with needs mods. SLS uses vanilla SL framework to determine if your character's mouth is open:

 

bool function IsMouthOpen(Actor ActorRef)
    return sslBaseExpression.IsMouthOpen(ActorRef)
endFunction

 

Any problems will probably stem from:

1, Mods modifying this function in some manner. 

2. Mods modifying expressions. 

 

On 7/12/2023 at 9:58 PM, Shaeris said:

for the player to only drop their equipped weapons when they fall.

Shouldn't be much of a problem. Might do it myself whenever I get around to it. 

Edit: I believe weapons are actually already strippable. Perhaps they don't need to be unsheathed though

On 7/12/2023 at 9:58 PM, Shaeris said:

Personally I think it's a little silly for people's clothes to pop off

While true, people can definitely lose shoes and end up in a disheveled state from a good tumble. Think girls ending up with their skirt flipped up or a couple of buttons popped off shirt etc. But since we can't do that level of detail in skyrim... Unless you're volunteering to remesh all the vanilla clothes + some popular armor mods :P

 

+ that's all configurable already anyway. 

On 7/12/2023 at 9:58 PM, Shaeris said:

An option for randomizing what license you lose when you disobey the toll guards and flee town for a while

Just remove it as an option IMO. Whore licence anyway. 

On 7/12/2023 at 9:58 PM, Shaeris said:

As an aside, I've recently tinkered with the mod's voiced dialogue to replace it with audio generated by Elevenlabs.

Better voice is always welcome. Some lines I think I've done quite well. Others definitely could use some work. A lot of them were made by splicing lines together before AI voice became a thing or just made hasitely as creating convincing voice lines is extremely time consuming. 

 

I'd beware though, there's some movement against AI dialogue now for mods it seems...

 

Rest of the stuff would be nice to have but I wouldn't exactly be prioritizing them. Got too many plates spinning as it is. 

Edited by Monoman1
Posted
21 minutes ago, Monoman1 said:

You might be referring to the 'mysterious potion', which inflates these nodes for a couple of days. Handiest way to increase the duration is really just to reduce the timescale which I kind of recommend anyway. I use 5. 

 

'Set  TimeScale  to  5'

Is there another way? I like my timescale at 10, where it currently is, because I like to think that's more balanced for other mods like DFC and some nexus mods.

Posted
12 minutes ago, Meladiator said:

Is there another way? I like my timescale at 10, where it currently is, because I like to think that's more balanced for other mods like DFC and some nexus mods.

Modify script _SLS_InflatePotion

Posted
8 hours ago, Monoman1 said:

Nothing to do with needs mods. SLS uses vanilla SL framework to determine if your character's mouth is open:

 

bool function IsMouthOpen(Actor ActorRef)
    return sslBaseExpression.IsMouthOpen(ActorRef)
endFunction

 

Any problems will probably stem from:

1, Mods modifying this function in some manner. 

2. Mods modifying expressions. 

 


Sexlab Separate Orgasms https://www.loverslab.com/files/file/5929-sexlab-separate-orgasm-se/ turned out to be the culprit. Disabled only this on an existing save and got the option to spit or swallow after. It does overwrite a few script files from Sexlab Framework. I thought I recalled it working fine before with SLS but maybe that was a patched version I found for LE version? Dunno, been to long.

Posted (edited)

Anyone know how I should go about having the food/drinks from cum alchemy contribute to cum addiction/hunger?

 

I tried adding the _SLS_ potioncum effects to them in tes5edit which kind of works only issue is it plays the same drinking animation as the potions which I'd rather avoid.

Edited by yikes420
Posted

When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)? 

 

I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?

 

As always, excellent mod; fantastic work. 

Posted (edited)
46 minutes ago, The Ashen said:

When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)? 

 

I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?

 

As always, excellent mod; fantastic work. 

Definitely a much needed feature, since cum addiction is such a big part of the mod I always come back to the thread looking to see if a patch came out. I'm sure Monoman will get around to it eventually, or maybe someone else.

Edited by Suke23
Posted (edited)
On 7/5/2023 at 10:05 AM, Monoman1 said:

Its unfinished. Feel free to make suggestions. Only thing I could think of was to have npcs form an (un)orderly queue for your mouth. 

Honestly I would say this would even work, I'm not sure if you're able to single out npcs that you are hovering over for activation (Similar to how the sleep on floor function works). 

Edited by Suke23
Posted
On 7/15/2023 at 11:47 AM, yikes420 said:

Anyone know how I should go about having the food/drinks from cum alchemy contribute to cum addiction/hunger?

 

I tried adding the _SLS_ potioncum effects to them in tes5edit which kind of works only issue is it plays the same drinking animation as the potions which I'd rather avoid.

That effect changes the animation? I haven't notice that are you sure it's not on stuff that already had that animation? I will have to pay attention next time I play because I made similar edits myself including adding the food to begging list.

Posted
2 hours ago, JustJuice said:

How does one even get the Bikini Curse? Also, my Magic curse textures are missing. Where can I find the file for them?

 

Purchase a bikini license then wear non-bikini armor.

Posted
3 hours ago, JustJuice said:

Also, my Magic curse textures are missing. Where can I find the file for them?

They're not missing. You probably either:

A) Didn't enable face overlays in NiOverride.ini

B) Don't have any empty face overlay slots (add more slots)

C) texture can be hidden underneath devious collars. 

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